"I’m fond of quoting a section from Spawning Grounds of the Crab-Men, a room that has an old retired hill giant named Old Bay. He’ll pay for dead crabs and his cave smells of butter. "
For your complaints about information design, that's a good looking and clearly expressed character sheet. I like the prominence given to the ability/status effects specific to veins. Does equipment besides light sources just go on the back or a separate sheet?
The equipment list is right at the top. Its the same as the climbing thing.http://falsemachine.blogspot.co.uk/2014/03/climbing-full-system-first-draft.htmlYour stat bonuses and minuses decide how much stuff you can cafrry. The more boxes you fill in decides your encumbrance.I'm afraid I just stole most of the sheet from Raggi. Its his onld grindhouse lotfp sheet.
Ah, that's right. I had to go back and re-read the climbing rules. Even better then!I recognized the LotFP items, but I think you did a good job integrating them with your addition and making the climbing stuff front and center (or front and top, I guess). The player centered parts of "the simple list" at the end of the climbing rules might be helpful to have immediately at hand until you get used to them (Something like "1. Ask the DM how hard it is, 2. Roll d100 3. If you fail, roll on the appropriate chart" But maybe that's obvious enough with the sheet already?)
It would be good but I have limited space. Might put that stuff on the back though.