Good work YOU (by which I mean ME, and all of US).
Because Reality is BACK baby!
Since you (we) closed that Reality Breach, the SquidBrawl
has stabilised. Causality has cracked
back into place and time has a linear flow! Now we can finally make decisions
again.
However, the situation, though stable, is also
DISASTROUS!
The Seraphormer, my (our) para-reality and
deeply-shrouded engine of souls in a situation that I would describe as borked.
The Demon-Engine is compromised! This is a coagulator of
vile supernatural fluid composed of Quileth harvested from the many layers of
Uud and brought here by the bone ships of the LichJammer Captains. Now its
leaking Demon Fluid everywhere! That's maybe the worst kind of leak you could
possibly have.
The Atman-Engines are cold! These Hyper-Future
Techno-Cores held in the void outside the central Seraphormer provide the
sacred code which allows us to shape souls! The Atman Engines live at vastly
accelerated time. The longer they stay cold, the harder they will be to start
up again!
The Imaginary Suns are out! Stolen from the minds of
dreaming gods long ago, these suns provide power for the whole Seraphormer! We
are working on residual power for now, but without them nothing else will work
for very long!
And worst of all, the Delusion Engine is off! The
Delusion Engine maintains the shroud of unlikelihood around the Pocket-Realm
which holds the Seraphormer, AND it sends a cognitive field out into every
layer of Uud which prevents any intelligent being from even considering
that we might exist!
That means SHE, Yggsrathaal, the mother of Entropic
Wyrms, the destroyer of Esh and our, and
I can't emphasise this enough, really extremely NUMBER ONE ENEMY, can
deduce and perceive our existence! The longer the Delusion Engine stays down,
the more chance there is that she will!
Most of our communal mind is still totally barmy from the
Reality Incursion - useless, or even dangerous.
But don't worry! I pulled together literally everyone,
and everything, sane and self-aware that I could find. Yes there are only four
of them, but arguably this makes them our ELITE TEAM!
Our “Elite” Team!
(Literally anyone we could grab who seemed (relatively)
sane).
Fury-Warded
"Deep do I dive into that malign typhoon of the
undigested damned."
A Demon-Shielded Quileth-Stoker-Founder inside an engine
suit of blackened iron plates etched in pearl with interlocking warding glyphs
with a rumbling engine core and a demon-grasping tri-fingered claw hand which
opens to reveal a holy Quileth Vacuum trap. Just visible beneath the
demon-scarring are the pearl-etched words “Burt do I Burn”. Fury-Warded is arguably
slightly morally corroded from their endless bathing in, and wresting with, the
raw ichor of trapped demons, but you can't fault them for willpower! Also they
are massive and have a combat claw.
Five 60 Six-Six-Six Reoccurring
"Looks like it's time.. for a hyper-fix!"
A massively multiply-armed, gibbon-bodied ULTRA-REPAIRER
FOUNDER. 5-60's long and gawky self-built body-suit has wild tool-handed arms,
that expand into MORE ARMS, which then expand into EVEN MORE ARMS. Somewhat
wild and whacky, 5-60 can climb almost anywhere and repair almost any piece of
hyper-tech with anything they can find. Combat capacity - QUESTIONABLE. Mental
Stability - DON'T ASK. However, for invention, personal courage and sheer
can-do attitude, nothing can beat them!
Grailogos - Multi-Founder Consciousness
"My calculations cannot be comprehended by singular
minds."
Grailogos is a supremely crystalline and gracile
intellectual Atman-Coder founder. Their robed ceramic body supports a
magnificent huge, glowing-blue fishtank head occupied by three individual
Founders linked in mutually-supportive group consciousness. Grailogos can
"decode" aspects of non-founder reality into glowing multicoloured
cubes which float around, and which they can then 're-code' into specific
para-reality effects and raw substances. Somewhat abstracted and speaking in a
polyphonic chorus-song, Grailogos sometimes disagrees with themselves in times
of stress.
Somo-Omos - The Uncertain One
"I am, but know not what I am."
A quantumly-uncertain Founder who guards and operates the
Delusion Engine. Somo-Omos occupies a Founder-body which looks as if it were
made of mirrors and strange visual projections. Their form is hard to precisely
perceive, as if they were a walking Kaleidoscope. Somo-Omos is always shifting
their colour and state within the projecting body and these projections are
continually flowing across the surfaces of that form like a cubist impression
of a technicolour cuttlefish. Somo-Omos can simulate other forms and
identities, become near-invisible and even "shift" through
perceptually-solid objects. They are also in the middle of a massive, and
endlessly-looping identity crisis and must often be reminded of exactly who
they are.
The Missions
(To be handled in whatever order seems best to you).
Fix the Demon-Engine
·
Penetrate into the ruined Demon-Engine.
·
Locate the ruptured seal.
·
Battle the half-Formed Quileth fluid, Corrupted
Quileth-Stoker Founders and Possessed Founders who's suits have cracked.
·
To defeat the half-processed Quileth force it
into a specific shape. Provide it with Fears. Either your own, or draw raw
residual fear matrices from the ATMAN-ENGINES. (Five 60 Six-Six-Six Reoccurring
can probably locate some, if you can get an Atman-Engine semi-functional.)
Problem? - using the fear matrices in this way may lead,
to some souls without fear, to some with demon-linked fears, and others
with their fears replaced or re-coagulated from Quileth - with UNKOWABLE
RESULTS.
NEXT? - You Need - MORE QUILETH. And not from a distant
source – our only LichJammer Captain is fulfilling a mission which only they
can do.
A closer location is available; the Waste around
Blackwater
As such, the Soul 'Wreaca' has been instantiated and will
begin - A WALK IN THE WASTE.
Re-Start The Delusion Projector, And Fast
The Delusion Engine which keeps the Seraphormer secret
and safe is offline.
·
Find your way through the maze of dreams and
illusions born from its slow collapse.
·
Fix the umbral shrouding and Mistake-Generators.
·
Kickstart it with some of those INVISIBLE BEASTS
from the Outer Void.
·
To process them, you will need to jam them in
the Demon-Engine and refine them into Pneumo-Mystification, then pipe that
straight to the Delusion Projector!
·
That should get it working, but its like running
a petrol engine on raw crude oil.
NEXT?
You need LIES, and not just the ordinary kind. A massive
storehouse of pure deception, right from the source. Only a Fae Emperor in the
depths of Margenalia commands such Grand Palaces of Lies.
As such, the soul Cir Talox Blithe, the Worghast Knight
has been instantiated for - A MEETING IN MARGENALIA.
Missions In The Outer Void
Gerardo Dottori - Burning City |
The Atman-Engines and Imaginary Suns are both located in
the Void of the Outer-Serpahormer, a zero-g outer-space pocket realm the size
of Jupiter.
There is Chaos in the Outer Rings!
A Rocket-Powered rebellion is in process. The huge
angel-form Founders set to guard and maintain the GigaTech of the Seraphormer
are still in the grip of the SquidBrawl, now also a SpaceBrawl!
Not only that but the Void has been infiltrated by
Photon-Negative Hypermutating Bioforms:
INVISIBLE BEASTS!
We think these are low level interstellar predators which
slipped into the Seraphormer pocket-dimension during the SquidBrawl. Presumably
they came to feed upon the Imaginary Suns. Now, through some strange
interaction with the black, dying imaginary suns and the collapsing penumbra of
the Delusion Engine, they have Hyper-Evolved!
Anyone venturing out into the Void will have to contend
with;
·
Avoiding, or ending, the Rocket-Powered
Rebellion.
·
Escaping, or defeating, the Photon-Negative
Bioforms!
Void Mission - Restart/Rebuild the Atman-Engines!
·
Find a still-functioning Atman-Engine amongst
the chaos of the Outer Void.
·
Re-connect it to the Seraphormer.
·
Transmit yourself inside the digital
hyper-reality of the Atman-Engine and see what is needed to get it back online
and functioning.
NEXT?
You need WORLD-BUILDING HYPER-DATA. Massive data loss and
corruption means the Atman-Engines need a huge input of Raw Data, enough to
Shape a World.
This can likely only be found in the layer of the
Uud-Reality located 50,000 years in the future, where interstellar Empires
bloat and war amidst the prismatic stars. There perhaps some ruined or
forgotten god-tier hyper-mind can be located and returned to the Seraphormer.
As such Nebulon Brax, Captain of the LychJammer Tyche's
Hand has been recruited for - A MISSION TO GLEAMSPACE.
Void Mission - Re-Ignite the Imaginary Suns!
·
Hop between the darkened suns.
·
Try to find at least one with some ergs of
energy in it.
·
Delve into those suns cold cores, explore the
cold abandoned Palaces of Fire within and try to discover some means of
re-ignition.
NEXT? You need - A STOLEN SUN. A jewel containing the
Dream of Hyperion, the solar imaginings of a sleeping god which could, in
theory, start a chain reaction to re-ignite the Imaginary Suns.
Its last known location: Possessed by one of the hidden
Emperors of the Grey city of Glaem.
As such, the soul 'Lady Amoret' as been instantiated and
will begin - TO STEAL A SUN.
The Resulting Quests
Good news! With the Seraphormer (partially) active, we
can now send Souls into Uud to grab the resources needed to keep us
operational!
Less good news: we have a limited number of souls ready
to go, and limited power to send them.
Essentially we had to pick the best three for the
missions we have, and give the last one to this Skeleton Dude because he has
his own Space Ship.
A Meeting In Margenalia
https://twitter.com/anonamos_701/status/1097650144323895297 |
Cir Talox Blithe, the Knight with the Iron Heart, is sent to the Mountains of Reality, there to
seek a way to the deepest tendrils of the Eld-Realm of Margenalia to bargain
with a Fae Emperor for possession of one of their Palaces of Lies, each one
greater than the last, the largest within the smallest, and the key to the last
hidden in the first.
To Steal a Sun
Gustav Klimt - Dame mit Fächer |
In the Grey Cities of Blackwater, the ridiculous,
somewhat-craven, vain and occasionally brilliant Lady Amoret is sent to the
Grey City of Glaem, there to penetrate the Hidden Palace at the centre of its
Megastructure and perform the greatest theft of the modern age - to steal from
the Emperor of Glaem the Frozen Dream of a Sleeping Solar God.
A Mission to Gleamspace
Corey Harris https://www.reddit.com/r/Art/comments/baahqk/space_skeleton_digital_2000_x_2000_px/ |
Nebulon Brax, the undead Captain of the LichJammer
'Tyche's Hand' must take his bone ship of solar sails, and his skeleton crew,
into a realm where his magic will be near-useless. He must travel to
GleamSpace, the prismatic realm 50,000 years in the future of Uud, a time
dominated by Hypertechnology and decaying utopias and there seem a Loom of
Realities; a god-machine powerful enough to restore and renew the Hyper-Data of
the Seraphormers Atman-Engines.
A Walk in the Waste
Jab Jira https://www.artstation.com/artwork/6VbWW |
'Wreaca' the Half-Orc mother, most solitary of the Waste
Walkers, yet most skilled, must venture again into the caustic grey hell which
surrounds Blackwater - the Waste of Yggsrathaal. There she must face the untold
dangers of that realm, the Orc-Kind who form part of her own bloodline, dark
agents of the Teratarchies and the Spawn of Yggsrathaal and her Pale Courts.
But simple survival is not enough, for Wreaca hunts not monsters, but Quileth -
Demon Kind itself, long sleeping since the fall of Esh, and her mission is not the
demons destruction, but it’s capture.