Stormsheep
(Fulgeroids)
Imagine
the tangle of glass left in sand when lightning strikes.
Now
imagine walking through an underground nightmare for a month then
hearing, up ahead, the sound of a party in a wine bar. The plinking
and tumbling of glass. Mutterings. A kind of vague ultra-high-pitch
whine like a mosquito in a jam jar. You turn a corner, look down, and
there they are. Spindles and bulbs of rippling processioning
beaker-ware. Glass-marked in primary for the taint in sand that made
their flesh.
The
Stormsheep are blobs and twists of living glass with startling
synthetic-bright shades within. They flock in fractal patterns,
migrating carefully, touching the wall.
Miners
hunt them for the ore-scent pulling them to metal as it winds its
veins beneath the earth. They gather in herds around the slight
twists of silver and iron that root down from the mountaintop. And,
sometimes, around thick and silicised waters. They are waiting for a
storm to summon lightning from below.
Lightning
strikes up, not down. Watch it in slow motion and you'll see. Zeus
was a target. This planet is a battery. The storm makes negative one
sky-bound pole and electrons1 rampage in a flicker up out
of the iron heart of the earth. On its passage it collects spiritual,
magical and physical impressions and leaves these written in the
glass of the Stormsheep before the air absorbs its pure distilled
remains.
They
are a kind of detrius, but do not know this. Each one has a sort of
memory map inside, made of the lightnings path as it burrowed up out
of the slow epochal magma storms, seeking the sky above. A genetic
vertical geography encoded in an instant. It may be this recall that
makes them seek out the deeps.
They
follow lines of electric conduction, when the strike occurs above
they taste it with their glassy limbs. It fills them with electricity
and geospiritual calm, this makes them less dangerous.
If
you find the Stormsheep hungry, they will sense the electricity and
memories inside your head and, in famine-struck madness, attempt to
feed. The use of metal weapons is not advised. Metal armour will
reverse or invert your AC. Don't get wet. The glass limbs need not
touch you, they can summon forth the electrical impulse within you
from a foot away. The corpuscles in your arterial blood spin madly on
their axis. Each one becomes a tiny generator. Veinous blood is safe,
the iron is dull in its cells.
Stormsheep
summon electricity from your flesh. (When they attack, you
roll to hit, use your CON modifier, add their HD bonus. If you hit,
electricity leaps from your flesh, connecting with its outstretched
limb. It burns you and sends you into stroke-spasms.)
If
they get close enough to touch they will try to eat the electrical
memories in your brain and spine. This will kill, or mind-blank you.
It poisons them. Stormsheep that eat human thoughts stagger, crazed
and maddened like cows with CJD. So by defending yourself you are
also protecting them. There is no way to explain this to them.
If
you meet sated Fulgeroids, happy and fat, things will be different.
They will gather in weird neuronal constellations in the dark.
Exchanging silica dreams with thick blue twig-shaped sparks. The blue
electrical charges sputtering amidst them hum and pulse in cryptic
configurations. Sages read the crackling magnoglyphs to discover
secrets. The conditions are dangerous and uncertain. Sages often need
protection, from the Sheep, and from whatever else wants those
secrets kept.
Each
Fulgeroid carries inside it, coloured by metallic taints, a map of
the path the lightning took that made it. This 3D tangle of shades
shows unknown route not trod by man. If you can work out where it
fits in the endless warrens of night. This makes Stormsheep bodies
quite potentially valuable. They are difficult to retrieve whole, as
the creatures splinter on all but a critical killing blow, but the
corpses have been known to show the way to secret treasures and
hidden lands.
For
this reason they are sometimes guarded by hidden Knotsmen.
1-
Whatever the fuck they are, I've never seen a clear explanation.
This
predatory amphibious leopard-sized shrimp usually draws no benefit
from it's invisible flesh. That's why it hunts the sighted.
The
shrimp descends from tiny translucent ancestors that lost their
pigment in the dark. Not just the skin, but the flesh inside went
blank. Holding in your hands a bowl, full of water, with the shrimp
inside, you shine a light. All you see is the misty shadow of the
beast on the bowl bottom, the creature itself is nearly invisible.
i will cut your penis off... |
Sighted
prey is rare underground, but there are just enough functioning
eyeballs down here for the shrimp to carve out a small evolutionary
niche as an ambush predator.
It
tracks the party underwater, following the glimmers of their lights
caught in the surface flow. Waits, observes, then pounces on the
weakest, dragging its catch into the black.
The Mantis Shrimp likes killing.
This isn't just about food. It's the only shrimp anywhere near the
top of a food chain and it kills for fun and pleasure when it can.
Bodies have been found in parts, with extremities removed and
scattered, or piled in delicate heaps as territory marks. A pile of
wet fingers or nibbled ears on a prominent rock can mark its hunting
ground.
these are so so good
ReplyDeleteseconded. Wow.
ReplyDeleteOn stormsheep, do you know about Hattifatteners?
I did not but I am glad that I do now, they are awesoms.
Deleteyou are wrong about the 2.b bill yeares... what about 6.6 thousten years?
ReplyDeleteRead Your BIBLE
Delete