Psychomycosis
Megaspores
They
look like grim disco-people. If witnesses knew what a disco was.
The
spore is basketball sized and round. It flexes slightly, tremors
invisibly and frighteningly quick as micro-spurts of desperate growth
run through. Like a cell dividing in a scope.
It's
greeny-glass blue with big thick wine-bottle-bottom lenses making up
the tessellated skin. The cell wall is transparent-opalescent in the
light. Though why, no-one can tell. It eats the eyes in the skull so
cannot see through those.
The
spore comes down over your head like a diving helmet. You drown in
toxic psychotropic goo. It eats the flesh in your head. Muscles,
skin, lips and eyes. Dissolves much of the meat in the brain, but
leaves the neuronal web. It picks you up. And makes you walk.
Looking
at the skull that tops the staggering form, observing through the
green-blue glass, you see teeth. A halo of them bobbing in the thick
dissolve. Sometimes a jaw-bone joins them. Sometimes it slips, like a
splinter that's ejected from the flesh. You see it sticking out,
half-bare and yet to fall away. The teeth surround the empty skull,
dancing in the white neuronal smoke. Your nerve-connections web
released from flesh and spilling from the bone, but still hooked up.
Expanding in the dusky oil.
So
it staggers towards you and beats you to death. Then drags your body
to some secret place and dumps it with the rest. Then watches and
watches and watches while you rot.
The
adults don't seem very interesting? But, someone has found a use for
this spore. It has a talent for tongues.
If
you force a smaller spore over the head of a pet. Say a dog.
Something low and controllable. It can be harnessed and trained. The
spore will eat the flesh but the mix of unknown soup and
neuronal-skeletal-web grows babel-skills. It can understand any
spoken language. However. It cannot speak. It can only sign with the
limbs the original animal had. And apes have proven too difficult to
control.
A spore on an adult humonoid body
is a violent killer, attacking everything it can, dragging the bodies
to secret places.
Someone found a different way.
They used a child. Around the age of eight is best. You'll need the
parents consent. Kill the child by drowning in the spore. As the
creature eats, have the mother whisper and hold. She can persuade the
spore not to eat the eyes. If the child truly loved its parents the
resulting spore-slave-zombie-thing will carry vestigial loyalties in
the spinal cord. It can hear and it can move. It will have eyes to
read. And it can sign its reading. The spore-child can read any
language. It can crack any cypher and code.
But.
Not even the darkest soul has
dreamed the truth. The spore-child lies. It seeks the death of
nations. Every word is tilted, imperceptibly wrong. The speaking of
the spore breeds war. Slowly seeded and tended over time. The
translations of the spore-child twist the minds inside the heads of
state. They breed chaos, violence and fear. The aim is death.
All the spores want is an endless
carrion-warren under the earth. A boundless maze of rotting flesh
where every living thing is muck. They are seeds after all. That's
what a spore is, a seed-child. The fungus they were made to grow
needs dying things to live. That's why the stupid 'adult' spores
attack. That's why the kinder-spores exist. To become valuable. To be
moved around. To be kept safe. To produce death. It is a long plan.
But what is time to a myconid mind?
Igneous
Wrath
A fire without flame, a
flame without heat. The Ingneous Wrath has burst its bonds. It is
skipping on the rock that dents under its legs.
Elementals find it hard
to leave. Birthed from cosmic planes, their bones and flesh arranged
by delicate compact, if they stay too long they die. A beast of fire
won't breach the cold. They freeze in air conditioned rooms. The
Wrath found a way.
It lives a kind of
endless mirror life that never gives it rest. The Wrath walks on the
walls of rock. Gravity has no relevant reference here. The wrath
sticks to the walls. Or ceilings. So long as they are natural rock.
It does not fall. The stone dimples like a dragonfly's footprint on a
pond. Beneath the Wrath is it's reflection, holding it in place. They
used to be one thing.
One form of the Igneous
wrath is beetle-like. Black, solid flameless as cold coal but burning
hot. It stamps and shuffles forward like an awkward bull. A
smouldering scarab-predator always on the verge of explosive boiling
flight. Hot enough to burn you within feet. Crawling in a compressed
mirage-heat-haze. Never never bursting into flame.
The other form, the
sometime-rock-reflection is a phoenix-fly. A dragonfly wreathed in
fifty-colour shades of fire. Iron-cold rust red fire that never
burns. The fire is chill. It lights like twenty burning torches but
holds not one breath of heat. It can enfold you and eat the air in
your lungs. It can carbonise your clothes and consume your flesh. But
it cannot burn as burnings understood.
The two things race
together through the caves. As one dives down into the rock the other
surges up to take its place. And so they run, endlessly
figure-eighting on a regular relative plane. The beetle burrows down
into the stone, the dragonfly escapes. And visa-versa. They can never
be in the same plane at the same time. This was the arrangement they
made. By splitting itself in two the Wrath escapes the fate of failed
elementals, cooling and dying in the material world. It can run
forever while there is rock to support its division.
But it has to run. It
can never stop moving. It is escaping it's own impossibility and if
it stops, the mealy laws of time and space catch up. The bailiffs of
physics attack.
It is also ridiculously
hungry and pissed-off.
Is it creepy that I'm crawling through ancient blogs of old and leaving comments? Anyway, that myconid sounds a little like the Chance from Name of the Wind. Just mobile. Which is horrible. I love mushrooms.
ReplyDelete