These
are baby cave elementals. Voidlings, absencelemenetals. Not the
abstract expressions of rock, but living forms of voids within the
rock. The caves. You won't meet the parents. They have strange
business deep within the core, below the Mohorovic discontinuity.
These are baby negaspawn, migrating through the earth and incarnating
as minor absences, like gaps between your teeth or silent whiteness
in the letter 'o'.
Splinterlads
should be harmless, but sometimes, they are playful. This makes them
deadly. They dive up out of non-ity like dolphins breaching surf
curve briefly in the air. And just as dolphins sport with ships the
Splinterlads love folk. A cave within the rock, a moving breathing
spot within the cave. This is addictive paradox to the voidlings.
Just like the ships hull and sails are to the dolphin, something
within its world and without.
You
must never amuse them.
Spliterlad
Nymphs are the reason the physics of granular materials seems to make
no regular sense. They are whimsical. The worms make worship of them.
Earthworm cysts are endlessly renewing micro-temples arranged in
cryptic unseen mandalas and honing strange ant-level micro-climates.
The larger worms still recognise them, in particular, the Purple
Worm, which often carries a murmuration of voidlings flocked around
in silent converse. The spell 'rock-to-mud' is actually a decayed
fragment of ancient worm-songs learnt by Neanderthal hyper-shamans
and passed in damaged form to their Sapien wives.
Think
Hitchcocks 'The Birds' except the birds are briefly burning bubbles
under your skin, fizzing solids, bubbly rocks and stones that melt in
bird-flock-curls.
The
best way to avoid a Spliterlad flock it to have glass and crackable
chalk. They also hate quartz.
Whirl
the glass around your head like a falconers lure.
If
a flock flies through you, your teeth will explode in your head, your
blood vessels will burst, your bones will splinter, the fine arteries
in your brain will burst. This rarely happens though. Usually just
the edge of the flock will dance along your equipment and burst your
ropes, crack your swords.
The secret to avoiding them is to
break good things. They can talk to the calcium in your bones, so
people with multiple broken bones in their past will have a bonus to
reaction rolls. Break something else useful, like a relationship, a
trust, a heart. They will ask you to. You can hear them whispering
distantly 'break break break break break'
I read this one earlier today and can't get it out of my head.
ReplyDeleteIt's not a monster. It could be the basis for an alternate (subterranean?) magic subsystem. Instead of a protective pentagram, the summoner would cover themself in crushed glass/chalk. Thus protected they can use splinterlad catnip to summon a swarm to engulf them and allow rapid transit through stone.
Could play it creepy - ritualistic summoning a demon, or force of nature - like Fremen summoning Shai-hulud. Or something much weirder...
BTW you're making the monster manual look shabby.