This is in answer to a comment in the last post by mattgusta. It consists mainly of links and rambling, only tangentally about RPG's
"What's your interest in E-Prime?"
Well..
the idea grew in a series of connections.
I
found an article on E-Prime via a tumblr called Daily
Idioms, Annotated. (Which you should avoid if you fear
procrastination.) That linked up with something I read a while ago
and blogged about here.
(The last half in particular about the lack of use of 'is' in greek
drama, and everything from there to 'ceaseless flow'.
I
suspect all that stuff hid inside my mind because I have a few
half-finished projects scattered around written in iambic pentameter.
One a play, the other, a choose-your-own-adventure story for
smartphones with each choice a block of verse. Writing those made me
obsessed with something, something to do with describing the world as
a series of relations between living things always acting on each
other, presenting choices as dynamic living options. That vague but
powerful feeling leapt into one kind of form when I read Havelocks
book on literacy and changed again when I read about E-Prime.
I
go on for a loooong time about orality here.
BUT THE VERY FIRST SENTENCE OF THIS POST IS NOT WRITTEN IN E-PRIME!
ReplyDeleteI HAD A FUCK OF A TIME GETTING THE THING CORRECT AND WROTE THE BODY OF THE POST AS A RESPONSE IN COMMENTS, ONLY LATER WAS I FORCED TO MAKE IT A FULL POST SO THE FIRST SENTENCE FAILS AS E-PRIME. I HOPE THE REST DOES NOT.
DeleteI guess I was unsure about E-Prime because a great deal of the unclear or lackluster writing I encounter doesn't fall short because of "to be", but you've convinced me of its value, at least as an exercise.
ReplyDeleteI actually remember that Old Snow post. It's interesting. I hear a lot about setting as a space in which other things happen, but you seem to be saying that the relationship between person and place is an extension of, or a reflection of how people relate with each other. It reminds me of something Zak S. said somewhere (his blog or in Vornheim) that games set in cities aren't really about where the players are geographically, but where they are in terms of consequence (who did they piss off to get where they are? what are those people going to do?) It's like, I don't know, causality vs geography.
In any case, I saw that you were looking for a d100 table
on Google+, and I need one for my game, too, so here's what I have so far.
https://docs.google.com/document/d/1klz5kFBlT9N7tGoHsKtAyM2yHaBRaOztydnXKu4-Ug4/edit