Dawn
Guard Ruleset Not for distribution, play alone or in bright sunlight or in total darkness, let no half-light enter the room.
Metaphor
You cannot directly describe or
relate any of the strange or unreal things your character sees to
other players. Describing them makes them more real and more
dangerous. Locating them precisely in time, in space or accurately in
form or behaviour:- all of these things make your enemies more
dangerous and call them to you.
Use metaphor. Fill your speech
with quotidian reality. It will keep you safer.
Points
Everyone
gets 13 points.
You
have three stats, Body, Mind and Soul. Divide
your points between them. 4 is an average person. 8 is very good. 12
is maximum human potential.
You
can buy equipment that a normal person wouldn’t have at the cost of
one point per syllable.
Everything
else is just stuff that you (the player) have in your pockets right
now.
Your
combat value is 4. Your defence value is 2.
Your
health is the sum of your body and soul multiplied by 5.
Rolls
There
are three kinds of roll: Loach, Lynch and Tarentino
Loach
- If it's something that could happen in a Ken Loach film or an
episode of Eastenders, if its something you (the player) could do or
have done, then roll 2d4 and try to get your Stat or lower.
Tarentino
- If it's something that could happen in a Tarentino film or a
Bourne movie, something you could
do, but you're pretty sure you never will, then roll 2d6 and
try to get your Stat or under.
The
next one is a bit different.
Lynch
- If its something that would happen in a David Lynch film or
Surrealist movie, something you are not sure can be done or has ever
been done before, then roll one d6. Add a Stat.
If
you get a 10 or above you get what you want. 7-9 you get what you
want and something else happens. On a 6 or below shit goes very
wrong.
Time
Time
is measured in panels, pages and issues. If its something that could
happen in one panel of a comic then that,s what it is. If it would
take a page then that's what it is. Same for issue.
Distance
Distance
is measured as Breath, Touch, Whites, Shout
and Shape. That's where you can feel someone's breath on your
skin, touch them, see the whites of their eyes, shout to them or see
their shape in the distance.
Speed
is one or two. That's the distances you can move between in one
panel. If your body is 8 or more then your speed is 2,
other wise it is 1.
Combat
If two living things are
contesting for something to happen (or not happen) both roll dice.
Add a stat.
Attacker succeeds, Defender Fails
– Thing happens, if damage then defender takes damage to the same
value that the dice rolled.
Attacker succeeds AND Defender
Succeeds – Defender chooses, take damage/allow event or let
attacker choose non-damage result or non-success situation.
Defender Succeeds, Attacker Fails
– no result, turn goes immediately to defender who then makes
attack roll.
Both fail – BLOODBATH. GM
chooses, damage everywhere and/or whatever added chaos they can come
up with.
This is awesome. And in a strange sort of way I would love to see the Wednesday night crowd try this out... It would be interesting to see them in this setting.
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