Tuesday, 2 October 2012

It seems a little frustrating

This is in answer to a comment in the last post by mattgusta. It consists mainly of links and rambling, only tangentally about RPG's

"What's your interest in E-Prime?"

Well.. the idea grew in a series of connections.

I found an article on E-Prime via a tumblr called Daily Idioms, Annotated. (Which you should avoid if you fear procrastination.) That linked up with something I read a while ago and blogged about here. (The last half in particular about the lack of use of 'is' in greek drama, and everything from there to 'ceaseless flow'.

I suspect all that stuff hid inside my mind because I have a few half-finished projects scattered around written in iambic pentameter. One a play, the other, a choose-your-own-adventure story for smartphones with each choice a block of verse. Writing those made me obsessed with something, something to do with describing the world as a series of relations between living things always acting on each other, presenting choices as dynamic living options. That vague but powerful feeling leapt into one kind of form when I read Havelocks book on literacy and changed again when I read about E-Prime.

I go on for a loooong time about orality here.

It seemed interesting, that I might learn something from doing it. It might make me focus more on my writing, become more direct, less fuzzy. Sometimes just focusing on a kind of grammatical or rhythmic challenge can change the way you write. Even if the challenge has little importance in itself, it gives the left-brain something to worry about and lets the rest of you loose.

Saturday, 29 September 2012

Sights of the Isle

This is what the Isle of the Unknown looks like. In my head at least. (Click top pic to reach the page)


Zoimancy

Trouble in Scrodd





Kenku
 

Thursday, 27 September 2012

Like A Beckett Play

Too much stuff to remember. More Teen crazy, non-teen rapidly corrupted by Teen ways, group near death, sues for peace, only adult re-starts fight out of spite and madness.

PC cursed with gibberish, enjoys himself talking about flowers, trees, uses word 'wiggles' to describe everything he sees for five or ten minutes.

Teen2 refuses to help other teens fight monster, aimlessly smashes jars in empty room looking for treasure instead.

Teen1 loses a character for only second time. LOTFP means no resurrection but character does work for Liche who has boasted of defeating death. Threats to sexually assault NPC and DM anger re threats practically guarantees PC will return in female form as cheap lesson about patriarchy.


Non-teen succumbs to extended argument about knowledge of Star Wars side-fiction, discussion of whether 'Vader kicked a Wookie' in a licensed property. Discussion spirals once again into argument of the nature of evil by people who are simultaneously robbing, abducting, murdering, threatening and relentlessly doublecrossing each other. (Except for Teen3)

"I have a bounty on my head. And you Johnathan of the Grey, are you also Wanted, do you have a bounty on your head?

'No.....
....
...
oh wait yes, yes I do, I forgot I changed my name." 

They nearly died due to stupidity, failed in their mission for Passirisk and all walked (or were dragged) out with a giant pile of loot. I must try harder to kill them.

Saturday, 22 September 2012

if they are corrupt, everything beyond them is also corrupt

I tracked down more of that analysis of the weird 'River Of Shadows' game made by my alternate self from a parallel world. yet again, it fails provide any meaningful answers and just creates more questions. I feel bad about Jervis, at least he is alive here. But I hear Richard Burton and Peter Cushing are still big over there, so whatevs I suppose.

"The Milus/Coppla 40k script.

The artistic influence of John Blanche on the 1st edition is obvious and has formed part of the 'ROS' style ever since.



It is not known by many that Blanche's services would have been unaffordable without the disastrous implosion of the Milus/Coppla/Chambers '40K' film production.

After the astonishing worldwide success of Flash Gordon, producer Dino DeLaurentiis, seeking an original property to exploit, met with Andy Chambers, a prime mover in the Games Workshop company. Games Workshop had secured the lions share of the work of John Blanche and Blanches twisted dreamscapes played a major part in persuading De Lauentiis to make Chambers '40K' screenplay his next project.

Rumoured to be set in a dystopian future, Chambers screenplay, Blanche's artwork and De Laurentiis's capital, secured the attentions of John Milus and Francis Ford Coppla as screenwriter and director respectively.

The swift ejection of Chambers, the disastrous production, the accidental partial lobotomisation of Max Von Sydow during and accident with a misfiring 'Bolter' prop, the millions lost and the suicide of Jervis Johnson have all become the stuff of Hollywood legend.

It is unlikely that Stuart was able to view any of the remaining rushes. However he may have seen Terry Gilliams controversial 'making of' documentary 'Tears of The Emporer' in the brief week of its release before being permanently withdrawn from theatres under the threat of legal action from Von Sydow's estate.

Nevertheless, it was in the wake of this disaster that Blanche did some of his most notable work for 'River Of Shadows', earning himself a narrow, but deeply regarded reputation in the field of RPG's.

The 'Games Workshop' company folded in a debt helix and has never been heard from since.



The Collected Poems of Wisława Symborska.


'I knock at the stones front door.
It's only me, let me come in.
I don't seek refuge for eternity.
I'm not unhappy.
I'm not homeless.
My world is worth returning to.
I'll enter and exit empty-handed.
And my proof I was there
will be only words
which no one will believe.”'

The linkages should be are obvious and direct to any reader. Despite several examples of obvious and uncredited theft on Stuarts part, Symborska has refused to take any legal action, though no reason has been given for this. She has denied any allegations of a relationship between the two.



There is, in the game, an alignment system, running roughly parallel to Dungeons and Dragons, which, in the 1st edition features only two choices. Most observers have assumed that the un-named alignments are simply Law and Chaos, taken, as with D&D, from the works of Michael Moorecock. However, I have traced the original typewritten alignment descriptions to these two passages in the Muqaddimah, a 15th century Arabic text by Ibn Khaldun.


The first paragraph describes alignment A, the second alignment B.

Human souls are of three kinds. One is by nature too weak to arrive at spiritual perception. Therefore it is satisfied to move downward towards the perception of the senses and imagination and the formation of ideas with the help of the power of memory and the estimative power, according to limited rules and special order. In this manner, people acquire perceptive and apperceptive knowledge, which is the product of thinking in the body. All this is (the result of the power of) imagination and is limited in extent, since from the way it starts it can reach the primary (intelligibilia) but cannot go beyond them. Also, if they are corrupt, everything beyond them is also corrupt. This, as a rule, is the extent of human corporeal perception. It is the goal of the perception of scholars. It is in it that scholars are firmly grounded.

A (second) kind (of soul), through thinking, moves in the direction of spiritual intellection and (a type of) perception that does not need the organs of the body, because of its innate preparedness for it. The perceptions of this kind of soul extend beyond the primary (intelligibilia) to which primary human perception is restricted, and cover the ground of inward observations, which are all intuitive. They are unlimited as to their beginning and their end. They are the perceptions of saints, of men of mystical learning and divine knowledge. The blessed obtain them after death, in Purgatory.”

It should be noted that Stuart did not choose to include the third paragraph, describing prophetic souls, until the controversial 3rd edition."

Thursday, 20 September 2012

Teens don't know what Evil means

What have I done? Teens have about as much native goodness as moonlight on am moths wing.

Tee2 was on fire tonight.

Teen2 - 'what good has ever come of random encounters?'

On hearing news of the survival of an old foe.

Teen2 - 'that's how evil I am, I'm spreading rumours that she's a slut'

Teen2 - 'I heard rumours of some guy with a metal vase that heals him, and since we killed that guy and took his vase, maybe this is it.'

On dragging a wounded horse into a forest to trade a valuable forest spirit favour for horse-healing.

DM - 'Two evil characters care that much about their horse?

Teen1 - It's an evil horse.'

Teen3 - 'I don't want to kill people for any really evil reasons. I don't mind killing people because sometimes they irritate me.'

Sunday, 16 September 2012

The Verbs Of Madness

(I wrote this in E.Prime for reasons even I do not understand.)

Isle of the Unknown presents some problems. 

I need to make a random generator so my players know what their Dark Lord wants them to do.

But the things presented by the Isle and the things that grew through play do not go together well. 

We find each monster alone and in the centre of a ten mile hex, and encounter each Zodiacal Mage in one particualr position. They do not move.

Some clerics have a place.

We find some clerics and lesser mages in a state of movement, but always in the same place for the first time, after that we can find them anywhere.

Lesser NPC's have a town where they live and once found they can move between towns. I don't think it likely the players will find them anywhere else.

High level NPC's lock into particular positions. The story will only find them elsewhere for important reasons

I made an elegant and simple chart. The elegant chart did not do what I need it to. I made this ugly chart instead. I tried to use only evil verbs. Below I talk about how it works.

I used a D7 because, in the words of James Raggi 'fuck you, that's why'.

IN A PLACE 1 HEX# PASSIRISK WANTS YOU TO 1 MINDFUCK IN ORDER TO 1 MINDFUCK 1 HEX#
2 KILL 2 KILL
3 TAKE 3 TAKE
2 TOWN# 4 STEAL 4 STEAL 2 TOWN#
5 CORRUPT 5 CORRUPT
6 TERRORIZE 6 TERRORIZE
3 OOG 7 DISCOVER 7 DISCOVER 3 OOG
8 HIDE 8 HIDE
9 IMPLICATE 9 IMPLICATE
THERE IS A PERSON 4 MAGE 10 SEDUCE/PERSUADE 10 SEDUCE/PERSUADE 4 MAGE
11 BURN 11 BURN
12 DESTROY 12 DESTROY
5 CLERIC 13 BURN 13 BURN 5 CLERIC
14 MUTILATE 14 MUTILATE
15 RETREIVE 15 RETREIVE
6 MONSTER 16 ASSASINATE 16 ASSASINATE 6 MONSTER
17 CONTROL 17 CONTROL
18 KIDNAP 18 KIDNAP
7 NPC 19 MOCK AND SNEER AT 19 MOCK AND SNEER AT 7 NPC
20 EXPOSE 20 EXPOSE

HEX# Use description, or roll bandits, or add dungeon.
TOWN# Roll district/then profession/then person
OOG# The Capital. Roll Strata/then Mystery/Profession/Person
MAGE# Roll Mage/assign name if neccessary
CLERIC# Random roll/assign name
MONSTER# Roll HD/Roll Monster/Assign name if cool or very big/possibly roll lair, dungeon, caves, ruin.
NPC# use big list of people met so far. 

Roll a d7 and a d20 to find someone/something and what Passirisk wants you to do to them. Choose whatever makes sense. The roll a d7 and d20 again to find out what he intends to achieve by this.

Things needed. Monster Name List. plan of Oog. Master NPC name list.

Questions - Will this get them into enough dungeons? Have I trigger-warining'd myself with too many bad verbs? Can I see some of this shit through? Should I?

Thursday, 13 September 2012

Trigger Warning for Stupidity

The Sub-Title was going to be-

'A Pig Can Chew Through a Dragons Neck'

If it's a polymorphed PC with a potion of Dragon Control.

Teen1 - "I thought he was a Bad Guy, just not an end-the-world-bad kind of guy."

GM - "You've been talking to him through a possessed goats skull."

Teen1 - "Yeah but from the skull he seemed alright."


He wasn't alright, he was a mass-murdering Lich who, its been strongly suggested, (realtriggerwarningthistime) did bad stuff with kids.


Teen1 - "Did you really expect up to win? How high level is he?"

DM - 'looks at sheet' "Well.. With you two, and the mind controlled dragon.. It's within the bounds of possibility."

Teen1 - "If we team up with him will we really have to end the world?"

GM - "Eventually I suppose. He'll probably try to take over the island first though."


So now Passirisk the Night Serpent has a new body and his freedom. Boyd Of The Rope has a new magic sword. Jonathan Spring has a new name 'Jonathan The Grey' "because we're going to be proper evil". Wiggles (Of WIGGLETON, the Dwarven City!) has a surprise when he comes back from his holiday and finds his friends are now Officially Evil, and the GM has to come up with one of those multiple-column mission generators with only evil verbs.

They also killed a Isle of the Unknown wizard, on the behalf of a giant stag man and received Vornheim-fortunes.

DM - "One you seek will be found in a closet."

Teen2 - "Yes! I'm going to look in every closet I find from now on!...  (30 second pause) .. WAIT!.... What does she mean by 'in a closet?'"