Built deep into the air is Xopht. Its altitude is high.
Those not used to it are often dizzy and sick for a week, and thereafter, short
of breath for months.
Steep and crooked are its streets. The city is said to be
built on a hill of black glass; a mountains core. Little of this is visible
now; built over in the cities piled-up, tumbledown style where walls and
buttresses even-out the incline for building and terraces hold flat beds of
soil for private gardens.
Still a few old unpaved streets, now covered in dust and
scratched to grit-grey by the passage of a thousand wheels and hooves, are
still of black glass, and this contrasts deeply with the white limestone which
makes up many of its buildings, the white stone smoothed and polished by Xophts
dry hot winds and occasional rains until it glows like pearl.
This limestone, and finer marble, is also the basis for
the Sculptures of Xopht, of notable citizens, academics, world-famous
craftspeople and figures from the cities folklore. All the sculptures are
depicted sleeping, as the tradition of the city demands. Nothing may be
sculpted with its eyes open, awake, and aware.
White and black make up much of Xophts visual aesthetic.
Black streets and white stone, or black and white tiles or cobblestones
interspersed.
SENSORY EXPERIENCE
The ritual approaches to the city famously have two great
gates, one of ivory, the other of horn inlaid with silver. Both are guarded by
quiet, watchful packs of black dogs who are kept only for this purpose.
They gates are mainly used by tourists now, but anyone
wishing to undertake City Business must ritually enter Xopht at least once, and
choose only one gate, and let that be known.
Within, Xopht is a city of terrible silence. Every
footstep seems padded and all its industries are quiet.
Famously hot and dry, it never seems to rain, though the
skies sometimes glower. Dust trickles across the scratched black glass. The
cities architecture seems to funnel wind into spirals and dust-devils are
common; small micro-tornadoes about the size of a man, whirling with dust,
hanging poised in forgotten corners when the wind rises or tracking oddly down
the street, as if they were out shopping, before falling to nothing.
Xopht does have sounds, just rarely loud ones. The
droning of bees is dimly audible everywhere. The city loves its beehives and
its honey. The bees take advantage of the many greenhouses, rare plants and
private gardens (invisible from the streets) and few large homes are without a
beehive of their own.
Some of the Bees of Xopht even travel a night, tending to
the cities nigh-blooming flowers.
With the buzzing comes the sound of rain. Xopht is famous
for its watchmakers and artificers (though
its clocks have no tick); all the public clocks of Xopht are water clocks. At
well as this, every house and business has one.
Even in the dry heat, the low plinking sound of rainfall
is continual, the dripping of each clock coming so faintly from each house and
home that it is individually inaudible, but combines to a susurrus of rainfall.
The third sound of Xopht is the tuneless piping of the
Black-Sun monks. This mendicant order of zen-like meditatives has its House in
Xopht, (and always has done), they are a common sight upon its streets,
sometimes constructing complex mandalas of Owl-Feathers, inevitably blown away
by the dry wind, but more commonly piping through their basket-masks, wandering
at a slow, arrhythmic pace.
A common sight on the streets are the black carriages of
Xopht. Anyone of certain status is expected to maintain a carriage, even if
they don't use it, simply to be respected at the invisible circles through
which such respect is allowed.
The carriages are pulled slowly by the pale horses of
Xopht, a breed unique to the city and capable of dealing with its heat, fine
air, high altitude and spiralling streets, through they only move slowly and
cannot run.
The only roads with a low enough incline to be horse-accessible,
spiral and crook up and down the city in switchbacks and curves, while
pedestrians can tramp directly up or down steep stairs. This means a walker
heading up or down can encounter the same carriage with the same pale horses,
slowly ghosting past them, from side to side, again and again.
At night the stars are incredibly bright. Xopht is high and the atmosphere clear. By law lamps must be shaded from above, to save the sight of the sky for the cities astronomers (and astrologers). The only time you might see the bats of Xopht is as one flashes between you and a dim lamp, its orange glow further dampened by the bats translucent wings, for a second of time.
Thank you very much.
ReplyDeleteThis feels very dreamlands - something about the feel of the descriptions. Tremendously atmospheric but what does one do there?
ReplyDeleteInvestigate (quietly), dream, take opium, research the occult, enjoy the baked goods and play games.
DeleteVery nice. Where do they get the water for the water clocks?
ReplyDeleteFrom the dew.
DeleteLovely as usual, reminds me a fair bit of Calvino's Invisible Cities.
ReplyDeleteAmbience and plug n play - great stuff!
ReplyDelete