Friday, 29 November 2013

FASERIP FLAILSNAILS Otherpool

Some peoples superhero settings would get fucked up by having a bunch of Pseudo-Medieval weirdoes wandering through it. I doubt it would make much difference to mine though. There are broken dimension gates everywhere so its not like you even need an excuse.

So here are my FASERIP-FLAILSNAILS conversion rules. Got most of it from here.

Otherpool is now a Flailsnails game.

If I ever work out how Traveller works it can be Starslugs as well. Pretty much anything can exist there for a while so you could all hang out if you wanted.

These are some numbers attached to the values below, you will need these to calculate your Health and Karma.

Feeble
2
Poor
4
Typical
6
Good
10
Excellent
20
Remarkable
30
Incredible
40
Amazing
50
Monstrous
75
Unearthly
100

Base Attack Bonus is Fighting

0
Feeble
1
Poor
2
Typical
3-4
Good
5-6
Excellent
7-8
Remarkable
9-10
Incredible
11+
Amazing
15+
Monstrous
20+
Unearthly

Dexterity is Agility

Strength is Strength 

Constitution is Endurance

Intelligence is Reason 

Wisdom is Intuition

3-5
Feeble
6-8
Poor
9-11
Typical
12-13
Good
14-15
Excellent
16-17
Remarkable
18-19
Incredible
20+
Amazing

Your Will Save is Psyche
(This could also be your Magic Save, measure however much better it is from the base for your system.)

-4 to Will saves
Feeble
-2 to Will saves
Poor
Base / No modifier to Will saves
Typical
+1 to Will saves
Good
+2 to Will saves
Excellent
+3 to Will saves
Remarkable
+4 to Will saves
Incredible
+5 to Will saves
Amazing
+6 to Will saves
Monstrous
+7 to Will saves
Unearthly


Your Health is your Fighting, Agility, Strength and Endurance together.

Your Karma is your Reason, Intuition and Psyche together.

Your Popularity is your Level x 5

Your Resources are your current wealth in GP divided by 1000. (Your credit isn’t good in Otherpool. But you can usually pawn strange items for things you need on a one-for-one basis.)

Your AC is Body Armour
Something or other
Feeble
Leather
Poor
Chain
Typical
Plate
Good
Plus Shield
Excellent
Plus Magic
Remarkable
Magic Bonus over +3
Incredible
Unlikely Bullshit
Amazing
Godlike Bullshit
Monstrous
Get out of my game
Unearthly

Your Spells are based on your Level
(Like with D&D, you still only get your spell slots and still have to memorise as before. You are not Dr Strange.)

Level 0
Feeble
Level 1
Poor
Level 2
Typical
Level 1-3
Good
Level 3-6
Excellent
Level 7-9
Remarkable
Level 10-12
Incredible
Level 13-15
Amazing
Godlike Bullshit
Monstrous
Get out of my game
Unearthly


So, here is an experimental conversion of Anil of Manpac into a Superhero.

Fighting – Good (10)
Agility – Good (10)
Strength – Poor (4)
Endurance – Poor (4)

Reason – Poor (4)
Intuition – Excellent (20)
Psyche – Amazing (50)

Health – 28
Karma – 74
Popularity – (Remarkable) 35

Body Armour – Remarkable (30)

Casts Remarkable (30) Magic’s



(Edited to make more sense. People in Otherpool think of the D&D worlds the same way we think of the Third World. So, middle class people will be distant and awkwardly polite, the working class will assume you are up to something, educated people will want to point out they know what a 'Liche's is, because they read about it in a specialist magazine. Everyone will assume you all somehow come from the same place, like we think of Africa as just kind-of one place. Killing a monster or murderous cyborg with a sword is possibly illegal depending on the circumstances. Killing some random thug with a sword is absolutely illegal. You are regarded as vital, martial, simplistic and uncivilised. No-one will be surprised if you do something violent, it's just how 'they' are isnt it. You may be called 'a credit to your people' or 'not like the others'.)

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