Friday 29 November 2013

FASERIP FLAILSNAILS Otherpool

Some peoples superhero settings would get fucked up by having a bunch of Pseudo-Medieval weirdoes wandering through it. I doubt it would make much difference to mine though. There are broken dimension gates everywhere so its not like you even need an excuse.

So here are my FASERIP-FLAILSNAILS conversion rules. Got most of it from here.

Otherpool is now a Flailsnails game.

If I ever work out how Traveller works it can be Starslugs as well. Pretty much anything can exist there for a while so you could all hang out if you wanted.

These are some numbers attached to the values below, you will need these to calculate your Health and Karma.

Feeble
2
Poor
4
Typical
6
Good
10
Excellent
20
Remarkable
30
Incredible
40
Amazing
50
Monstrous
75
Unearthly
100

Base Attack Bonus is Fighting

0
Feeble
1
Poor
2
Typical
3-4
Good
5-6
Excellent
7-8
Remarkable
9-10
Incredible
11+
Amazing
15+
Monstrous
20+
Unearthly

Dexterity is Agility

Strength is Strength 

Constitution is Endurance

Intelligence is Reason 

Wisdom is Intuition

3-5
Feeble
6-8
Poor
9-11
Typical
12-13
Good
14-15
Excellent
16-17
Remarkable
18-19
Incredible
20+
Amazing

Your Will Save is Psyche
(This could also be your Magic Save, measure however much better it is from the base for your system.)

-4 to Will saves
Feeble
-2 to Will saves
Poor
Base / No modifier to Will saves
Typical
+1 to Will saves
Good
+2 to Will saves
Excellent
+3 to Will saves
Remarkable
+4 to Will saves
Incredible
+5 to Will saves
Amazing
+6 to Will saves
Monstrous
+7 to Will saves
Unearthly


Your Health is your Fighting, Agility, Strength and Endurance together.

Your Karma is your Reason, Intuition and Psyche together.

Your Popularity is your Level x 5

Your Resources are your current wealth in GP divided by 1000. (Your credit isn’t good in Otherpool. But you can usually pawn strange items for things you need on a one-for-one basis.)

Your AC is Body Armour
Something or other
Feeble
Leather
Poor
Chain
Typical
Plate
Good
Plus Shield
Excellent
Plus Magic
Remarkable
Magic Bonus over +3
Incredible
Unlikely Bullshit
Amazing
Godlike Bullshit
Monstrous
Get out of my game
Unearthly

Your Spells are based on your Level
(Like with D&D, you still only get your spell slots and still have to memorise as before. You are not Dr Strange.)

Level 0
Feeble
Level 1
Poor
Level 2
Typical
Level 1-3
Good
Level 3-6
Excellent
Level 7-9
Remarkable
Level 10-12
Incredible
Level 13-15
Amazing
Godlike Bullshit
Monstrous
Get out of my game
Unearthly


So, here is an experimental conversion of Anil of Manpac into a Superhero.

Fighting – Good (10)
Agility – Good (10)
Strength – Poor (4)
Endurance – Poor (4)

Reason – Poor (4)
Intuition – Excellent (20)
Psyche – Amazing (50)

Health – 28
Karma – 74
Popularity – (Remarkable) 35

Body Armour – Remarkable (30)

Casts Remarkable (30) Magic’s

Monday 25 November 2013

I am on one hit point right now

Ok, so we have not been mapping well enough in the Hex Kings palace. This means we cannot make sound choices.

last time this happened we ended up wandering round a wizards arcology for a month whilst missing a basic door because no-one had made a useful map. I am not going through that again.


So, this map is terrible. But it is a start.

My assumption is that other people who were there will each be able to remember some stuff. They can each copy the map, alter it, add to it. Or, more likely, make it part of a larger map with more stuff.

Every time the map is usefully updated or someone contacts me with useful information I will update and alter the image here. That way, anyone in the Flailsnails verse will be able to help/take advantage.


I made this in Paint becasue it is the simplest and everyone has it. It is not to scale and I expect it to be altered/shrunk whatever.

Apparently this is also a map of the Hex Kings Palace

We have ony been in the bottom right so far.

Sunday 24 November 2013

Ye Ugly Face Clubb

I did not make this shit up.

These are ten members of the Liverpool Ugly Face Clubb, popular in the 18th century, the club was funded mainly by the fines of its members. If one got married they had to cash-out.

I have kept the spelling and punctuation in place as much as possible.



Members Names
Qualifications
Jos Farmer
Merch
Little Eyes one bigger than y’ other
Long Nose
Thin Lanthorn Jaws.
Bare upper Lip.
Mouth from Ear to Ear resembling a shark’s.
Rotten Sett of Irregular Teeth wch are sett off to great Advantage by frequent laughing.
His Visage long and narrow.
His looks upon the whole extraordinary, haggard, Odd, Comick, and out of y’ way. In short, possessed of every Extraordinary Qualifications to rend him y’ Phoenix of y’ Society, as the like won’t appear again this 1000 years.
Capt Robt Reid,
   (Dead).
Tawny Complexion.
A very low Forehead.
Wild Furious Eyes.
Monstrous Long Nose resembling a Speaking Trumpet.
Prominent Lips.
Short Chin.
Thin Visage wch when he Laughs or Grins resembles a Plough’d Field full of Furrows or an Old Woman -------- herself.
Jno Brancker
   (Dead).
Jewish Sallow Phiz
A very Prominent uneven Nose.
Little Hollow Pig Eyes.
Rotten irregular Set of Teeth resembling an old broken Saw.
On the whole very much like the Picture of King Pepper, inexpressibly Odd and Ugly.
Wm Long,
London
Rugged Face.
A very Prominent large Nose.
An extraordinary wide Mouth.
No upper Teeth.
A large under Lip.
A prodigious long Chin, meeting his Nose like a pair of Nut-crackers.
An extraordinary Member.
Capt. David
Maitland, of Hon. Major-General Irwins Regiment, 1745.
A long thin Visage, Sallow Complexion, Lanthorn Jaw’s, a long thin Nose, a rugged phiz, and a queer Grin, and belongs to Pharoah’s lean Kine
Matthew Strong, Mercht.
A Tawney Complexion.
A Sharp Nose.
A Flook Mouth.
Irregular bad Set of Teeth like those of an old worn-out Comb thoroughly begrim’d.
A ghastly queer grin and Countenance, greatly set off by a long Carotty Beard
Capt. Nicholas
Southworth.
A fine yellow Guinea Complexion.
Large Nostrils, Negro Nos’d.
Hollow Forehead, Long pucking Chin, in y’ whole resembles Thom Thumb in a Pupit Show.
Capt Blackstock
Jan. 1756.
A long narrow Visage.
An excellent carved face.
A very steady Countenance.
An odd Grin and wry mouth, upon the whole a true mosaic face
Capt. Sam Stewart, of Liverpool,
July 23, 1750
A mahogany Complexion, deep furrowed cheeks, a hawks bill, Turtle Nose, Shairks Mouth, A blinkard, a Japanzey Grin, and withal fitly qualifyed in every feature for this honourable Society.
The Revd. Mr Thos. Mallory, LL.B.,
Apl. 28th, 1756
A vicar of Bray’s Face well set off with assine and merry grin, a Rogish Eye, white Eyebrows, a good Smoker, and well qualified Chaplain to the Club


Friday 22 November 2013

d7 Doppelgängers



Looks Like

1. That English teacher you had that really ‘got you’.
2. Your Father the first time you saw him fail.
3. The popular kid in class the first time they included you.
4. The girl you thought would be your girlfriend who then moved.
5. The cop that took you home when you got lost.
6. The smart-ass sitcom best friend you always thought was just like you.
7. The doctor that saved your mum.

They say

1. They finally noticed that thing you did, they are sorry they didn’t before.
2. They know what you’ve been through and think you handled it well.
3. They were just thinking of you and decided to call.
4. They only just understood what you were talking about that time and it struck home.
5. It turned out you were right all along.
6. There was no one else they could talk to about something this important.
7. They realised they were that one that let you down.

So

1. You talk for a long time on all the things that make you sad.
2. You mention the things you’re scared to tell your wife.
3. You explain how it never felt right, they understand.
4. They help you understand where things went wrong.
5. You confess about the thing, and cry.
6. You give them the secret ambition you never mention to others.
7. You admit the invisible distrust of one you love.

But slowly you sense

1. Some kind of second meaning in their words.
2. Unlikely coughs that sound like strangled laughs.
3. Their eyes on yours when yours are somewhere else.
4. A vagueness in their relation of events.
6. Their gaze flicks to an unseen audience.
7. Their eyes don’t smile when they do, and do when they should not.

And then

1. They look you in the eye and slowly dribble bloody phlegm.
2. They stand behind you, grab your hands and giggle hysterically into your neck.
3. They bite you, draw blood breathing hard and don’t let go.
4. They kick you savagely in the back of the knee.
5. They throw the contents of your pockets in the street.
6. They grab your lower lip in their fist and shake.
7. They pull a clump of hair right out of your head.

And you can do nothing because

1. You told them everything, even the secrets.
2. There is no-one you know here and people look at you like you are dead.
3. Fighting would mean admitting it is real.
4. The authorities told you not to call again.
5. It’s all coming back and you are there on the floor in the rain again.
6. They know about you and others know as well.
7. You suddenly realise you can die right now.

Finally

1. They beat you bloody, laughing out the things you said.
2. They choke you to the ground, as you black out you see your own face smile.
3. They become someone weaker and smaller than you, and cry out for help. Faces turn.
4. They say they will return, and disappear.
5. They double you and start screaming as they point.
6. They knife you and ease your body to the ground, whispering your address.
7. They grab hold of you screaming out your name, claiming terrible things.