Great swathes of time and chaos separate us from even the
Age of the Later Court. Much has been lost, the Court itself was swathed in
deep secrecy during its Early Period, purely as a matter of survival, and in
its Later Period became riven with intrigue, factionalism and obscuration.
Nevertheless I can present to you a brief list and explanation of some of the
more obvious terms which will directly apply to your studies.
Aiguilletage
Needing. A simple catch-all term used by Seers to
describe their work in altering Courde or Fate Lines. Anything from the
subtlest Notching to the most brutal Galon would be described so,
usually within an ‘Atelier’. i.e. “What’s your aiguilletage today?”
Almoner
See ‘Haptic Ranks’
Broadly responsible for the well-being of an ‘Atelier’
or specific tasked group of Seers. Originally based around consumables, food,
shelter for them and their families, though also interrelated with security and
perhaps ultimately a political role. Of necessity, the Almoner must be well
versed in Amber Court politics. Whether the Almoner is protecting, controlling,
imprisoning or supporting the Atelier is up for debate.
Amber Mystery Disciple
See ‘Ocular ranks'
The fifth ranked grouping of Amber Court Seers. The last
rank at which one would be resident commonly outside the Court itself and the
lowest rank at which one might lead an Atelier.
Amber Soul Disciple
See 'Ocular ranks'
The third rank of Seers in the Amber Court. Almost never
seen outside the Court itself until the later part of its history and those individuals
have their own names and legends. An Amber Soul Disciple would be the leader of
at least one Atelier and possibly several.
Autocephaly
A single Seer or a group of such, freed from
organisational hierarchies and instructions on where and to what ends they
should focus their attention. Very rare at lower levels of the Amber Court but
in some sense all highly-promoted Seers attain a degree of Autocephaly in their
prognostications, though they are expected to dedicate their secular or Haptic
attentions to their Court Duties.
Since most, perhaps all, highly promoted Seers engaged in
meta-prognostication of the groups and matters under their immediate purview,
it’s clear that even from the start, any strong divide between secular or ‘haptic’
responsibility and transcendent or Ocular duty, melted away towards the
top of the pyramid.
See ‘Blind Melody Disciple’ for a Court Rank
assumed to engage in a high degree of Autocephaly.
Degrees of Autocephaly are thought to be one of
the main divisions between early Houses.
Atelier
The core organisational grouping of the Amber Court. An Atelier
was a group of Seers under the direct instruction of a Seer of Amber Mystery
Disciple or Amber Soul Disciple Rank at least.
Ateliers could be dedicated to particular situations,
groups, individuals or fate lines by the Pursuivant or Grand Pursuivant, or
might be part of a larger, distributed array of Ateliers working under a common
leader of Preceptor level or above, or may even have some degree of Autocephaly.
One can think of an Atelier as a closed room, or
group of chambers in the Amber Court where a select group of Seers gathered to
plumb the depths of a specific Warp or Courde. This room, and
their work in general, would be separated from the outside world and from the
Amber Court as a whole by two guards, the Poignard Disciple within the
chamber and the Tyler without.
Information control was deeply important to the Amber
Court and Ateliers were not meant to intra-communicate, neither were the
instructions sent to them or the information issuing from them meant to
intersect with the instructions or perceptions of any other Atelier
except via the correct and singular authorities dedicated to that task.
In the early years of the Court this method seems to have
held largely true (though with some gaps and loopholes even then), by the Later
Period the Court was so riddled with intrigue, factionalism and complex webs of
meta-prognostication that its widely assumed the Ateliers were “wide open”,
though the forms of Poignard Disciple and Tyler were still
followed.
Bias
Has very specific meanings highly dependent on context,
but very generally, a term used to describe the range of possibilities in which
a particular Courde or Warp either express itself, or diverge.
(Though, oddly, almost never referring to the Selvage.
Usually when referring to a single Courde
with a hard Selvage, the bias describes the potential range of ways in
which the known fate may be expressed. i.e. if Duke X has a Courde with
a hard Selvage in two weeks, but with a great Bias, then the Seer,
or Atelier, is strongly certain that this individual will die on or
within that timeframe, but very uncertain of how that death may occur.
Conversely, an uncertain Selvage with a short Bias,
would mean that Duke X may live a very long period of time, but when he does
die, it is almost certain to be by the method or in the manner predicted.
When referring to Warps, Fate Lines for larger
groupings, the definition and usage of 'Bias' becomes more complex and
situational.
Blind Melody Disciple
See 'Ocular ranks'
The fourth ranked grouping of the Amber Court. An unusual
and unspecific rank. Almost never given leadership roles but neither required
to be resident within the Amber Court itself. Blind Melody disciples were
expected to rove far and wide across the world, taking on many roles. They may
be a form of intelligence agent of direct action operative for the Court, or
head up or advise groups of such.
Technically this should never have occurred as, according
to Court Law analysis and effect are separated into the Ocular and Haptic
arms of the Court and should not intermix. What 'intelligence gathering' looks
like to a society of Seers one can only guess. Some individuals advanced
quickly to 'Wild Melody Disciple' rank and remained there all of their lives
while others skipped the rank entirely.
Broderie
Altering or managing the appearance or 'seeming' of
events regardless of the Courde, Warp or Fabric. i.e in
classic Broderie, the manner or seeming of events might change a great deal but
the fate of not one insect will ultimately alter. Seers disagreed deeply on the
importance of Broderie, initially it was a low-status art and those of mid to
high rank eschewed it, yet ultimately many High Preceptors were initially
deeply skilled in Broderie and maintained silence on the subject, speaking neither
in defence nor condemnation of the art
Celestial Master
See 'Ocular Ranks'
Actually the seventh and probably lowest ranked grouping
of the Amber Court. Still considered to be by far superior to the common weal
of Seers in capacity. A ‘Celestial Master’ might primp themselves about amongst
the colleges of lesser Seers who gathered around the Amber Court, particularly
in the Later Period, but would ultimately be regarded as an apprentice within
it, perhaps a joke by the Rightly-Guided King in this naming.
Coudre, Thread, Fate
A Fate line, classically conceived as the destiny of a
single individual or some other simple, unitary identity, of perhaps an object,
like a sword, or in some rare cases larger identity groups so long as some
other very strong element unifies their fate lines i.e. a group of individuals
in a single lifeboat on an empty sea, or trying to survive in the snows of
Nehei.
Decatize
'Priming' Courde, checking for existing Warps
and Wefting, if necessary, cutting any warped Courde. Preparing a
fate for Alteration. In many cases to Decatize is assumed to be much easier
in the case of nonentities, newborns, unimportant individuals they young etc, and
to get harder and harder to the degree in which people age, gain status, form
connections with others and become more individual. There are however, many counterintuitive
examples. Complaints over failures to Decatize proliferate in the Later
Period.
Edge
Philosophically the conceptual barrier of inter-related
fates beyond which no Seer can meaningfully alter anything. More commonly used
in the manner of specific Atelier and Seers remarking on the limits of
their own ability regarding a single weave "I/We have hit an edge".
There were always debates within the Court as to whether
there was actually an Edge in the conceptual sense and these ultimately
added to the fissured which accelerated the proliferation of Houses and
which, in part, defined the structure of the Later Prescience Wars.
Entoilage
To 'Augille' a Warp into the Fabric,
the structure of causality, producing strong feedback loops between the
structure of the desired fate and highly non-alterable events, beginning with
things like the actions of the sun and stars, vulcanism, etc. Entoilage
can effectively seal the fates of large Warps but carries enormous risk as the
nature of the feedback loops means that if the Warp does shift, instead
of being strengthened by the substructure of Causality, it may instead alter
that substructure.
Entoilage was considered a high and subtle skill for much
of the History of the Amber Court.
Fabric
Causality. Fate or time itself. The structure and
direction of events regardless of human action. Though in many cases Seers will
refer to 'Fabric' or 'The Fabric' as being simply a deeper and more certain,
less alterable layer of causality than the one they are currently working on.
Galon
A method but more usually described as an action,
i.e. “I/he just galoned the fuck out of it. Don’t put it in the report”.
Jamming a pre-existing small Warp or Courde
into another larger warp with little preparation. In a sense a form of crude Entoilage
but instead of interweaving the chosen Warp with deep Fabric, one
simply appends one smaller Warp to another not much deeper and stronger than
itself in the hopes that “Nothing will go wrong”, or if it does, that no-one
will notice it was your fault. Carries all of the risks of Entoilage but
with much greater chance of failure.
Grand Pursuivant
See ‘Haptic Ranks’
Administrator of all Pursuivants throughout the Amber
Court. The seal of the Grand Pursuivant guarunteed physical access to any Atelier,
at least technically through the Tyler, though the Poignard Disciple, in thier
capacity as member of the Atelier, may potentially deny such access. A rank
with only grew in power over the Ages of the Amber Court and which clashed
often with the Almoners.
Great Emptiness Disciple.
See 'Ocular ranks'
The sixth ranked grouping of Seers of the Amber Court.
Little is known of the titles meaning.
Haptic Ranks
The procedures of the Court were initially designed to
strongly separate the ‘Ocular’ arm, made up of Seers an dealing only in
information under highly controlled circumstances, and the ‘Haptic’ arm, made
up of non-Seers and largely tasked with the security (and perhaps control) of
the Seers and Ateliers.
There were many more than described here, including whole
schools of Scribes, (its estimated there were perhaps five Scribes for each
Seer). More details can be found in the respective entries.
Almoner – in charge of welfare of Seers or Ateliers
Tyler – originally a guard to the door of an Atelier
Pursuivant – originally a backup to the Tyler or
assistance to the Almoner
Grand Pursuivant – Master of Pursuivants
Houses
Seem to be socio-political groupings within the Amber
Court itself, crossing between Ateliers and Ranks. In the Early Period
of the Court these are referred to as intellectual and philosophical concepts,
though in the Later Period they grow both in number and the extent to which
they are mentioned. Some later correspondence seems to place the various
'Houses' above even the Ateliers and Preceptors in importance. In either
case, little is known of their nature, purpose or views.
Dominant in the early period and continuing to the middle
period;
The House of Glass
The Bright House
The Tripartate House
Minor or non-existent during the early period, growing in
power and dominance from the middle to the Late period
The Deep House
The Suns Perfection House
The House of Peace
The House of the Orthodox Sun ('New' Bright House)
The Glass Blade (abjured)
The House of Ghosts (abjured)
Final Clarity House
Perfected Mystery House
The Lemniscate House (abjured)
The Ouroboros House (‘New’ Lemniscate, twice-abjured and
records purged)
Flowing Blood House (abjured)
House Invisible (denied)
House of Amber Flies (abjured, condemned)
Notch
An action and method; ‘to notch’.
Cutting or removing fate lines at the 'edge' of a Warp
to produce a 'Neat Warp', more stable and less likely to fray and
produce Bias. Essentially shifting or breaking the interrelationships at the
edge of a shared Warp so that the fate of the Warp is more
strongly separated from the common Fabric. A very difficult and subtle
art as in many cases, notching can also make a warp unstable, yet to perform it
exactly encourages a warp to curl in upon itself yet without any obvious
trauma.
Ocular Ranks
(counting upwards
in importance)
?. Poignard Disciple
7. Celestial Master
6. Great Emptiness Disciple
5. Amber Mystery Disciple
4. Blind Melody Disciple
3. Amber Soul Disciple
2. Preceptor Numinous
1. Preceptor of Glass
Patron / Plan
Few Aiteliers would begin the Aguilletage
without first assessing the shape of the Corde, Weft, Bias
and Selvage. This done they form a collective plan both of the desired
fate and of the Aguilletage used to attain it. The nature of these
Patron/Patterns/Plans is different for each Aitelier.
Pattemouille
An expendable Warp, a grouped arrangement of fates
used to the point of destruction purely to alter or Decatize the prime Warp
or Courde intended. Not always physically destructive as the Court would
say, to destroy a fate is not necessarily to destroy the person, (though a fair
amount of time it means destroying the person). Intra-Aitelier arguments
over Pattemouille could be savage as a Warp carefully conceived by one Aitelier
might be used by another simply as Pattemouille by another.
Preceptor of Glass
See 'Ocular Ranks'
Title of the first rank of the Amber Court. Nothing more
is known of them.
Preceptor Numinous
See 'Ocular Ranks'
Second ranks of the Amber Court Seers. Presumed masters
of meta-prognostication. Perhaps allowed to directly advise the Rightly-Guided
King. Little is known.
Pursuivant
See ‘Haptic ranks’
Has administrative control of entry and exit from
the Atelier, though direct control is held by the Tyler and the
Poignard Disciple. The Pursuivant might control anything up to a small
paramilitary force dedicated to the protection of a specific Atelier or Seer.
Pursuivants were initially intended to remain separate to
the Atelier and in some sense subservient to the Tyler, initially
conceived as little more than armed backup for the Tyler. The appearance
in the Later Court Period of armies
of Pursuivants gives the ultimate lie to that.
Poignard Disciple
See ‘Ocular Ranks’
An unusual role of the armed Seer. The Poignard Disciple
was initially a low-ranked, perhaps not
even Celestial Master level, member of an Atelier who literally guarded
the door from the inside, armed with a Poignard. The same door being guarded
from the Outside by the Tyler, an entirely haptic Rank.
This provided a good opportunity for the Poignard
Disciple to learn about the work of the Atelier and also about the structure of
the Amber Court. Over time the position clearly changed and was often filled by
a wide variety of individuals, becoming more of a role than a rank.
Point droit
Jamming something into a Courde or jamming a Courde
into or around another at the last minute, either due to failure in planning or
unforeseen complexities. If someone Point droits your Courde you
will usually know about it. The results are usually ‘Miracles’, truly bizarre coincidences,
obvious loops and various other obvious non-causal elements.
One Atelier requesting a quick "point droit"
from another would be regarded an admission of embarrassing failure. However,
in later years it is clear that the Almoners were forced to suppress an
informal underground 'trade' in Point Droit between Ateliers.
Selvage
The length of a Courde or Warp in time. For
an individual, in most cases, the point of death or discorporation, for a
group, the point of breaking up, giving up or evaporating, or death. Though as
with all court matters, there are subtleties. Death may not be the end of Selvage
and Selvage may not end in death.
Surfiler
if 'Notching' is a subtle and graceful method of separating
a chosen Warp from the Fabric and creating a mutually-linked
fate, Surfiler is a hasty, even brutal method of sealing a Warp
by 'curving back' its edges and using dense, closely arranged fate lines to
ensure that no decision pattern allows exit.
Surfiler was not well regarded and if applied to
more intelligent Courde-dwellers, would often produce effects highly noticeable
even to those bound within the Fabric, such as individuals and elements leaving
and then quickly returning by unusual means, rings and totems being thrown away
and then being found in a potato, individuals falling into a river and washing up
at the next bridge, individuals being ‘lost in fog’ and returning to wherever
they came from.
Various forms of crude Surfiler were likely
elements in simple Hedge Workings.
Tyler
They duty of the Tyler was initially to guard the door of
the Atelier from the outside with force. In the middle and later court periods
the Tyler evolved into a more political role, as opposed to the Pursuivants who
eventually became a military force and in competition with the Almoners who maintained
a purely administrative authority. Tylers were usually highly competent and
intelligent non-Seer individuals who traded both on what they did know and could
do and on what they might know and wouldn’t do.
There is no equivalent role for the later Tylers in other
polities. Armed duellist /ambassador/ factotum/ bodyguards?
Warp
A group of unified or grouped Courde or fate
lines, as for a city, a village, a family military force etc. A ‘shared fate’,
either occurring naturally or Wefted into being.
Weft
To ‘weft’, wefting together.
Both the means of tying together Courde into
grouped fates or Warps and also describing the expressions and extent or
'size' of the resulting Warp.
The means of tying together threads into grouped fates or
expressions; In Haptic terms, a general recruiting for an army, putting them
all in the same uniform and marching them as a unified group to a particular
engagement, has 'made weft', but most Seers use 'Weft' to
describe the tying together of Fate lines in ways usually not detectable by
mortal senses. Wefting can take place long before those involved in it
become aware of it. For instance, two boys born far apart but in particular
social and personal circumstances may be 'wefted' with a hard bias,
to join the aforementioned military group before the general who eventually
leads them even conceives of the idea
The extent or 'size' of the Warp. The number of Fate
lines involved; their geographic distance of the individuality of their Fates.
To Weft together the fate of a single homogonous village into one Warp
is considered relatively simple (the "curse" of Folk Seeing in which
a Seer or Wonder-Worker is killed or offended and brutally Wefts their
accusers into one Warp with as short Selvage and slim Bias,
would be a narrow (easy) weft).
By comparison, Wefting together highly intelligent
and individuated persons scattered across the globe, with highly different
world views and aims, into one Warp, would, classically, be a wide
(difficult) Weft and an act of great skill.
(However, views on
this seemed to differ bewteen Houses and many highly ranked Seers disagreed on
the relatively difficulty of Wefting)