There are many, many castles, keeps and towers in the
Eclipsed Kingdom, but three above all are emblematic of that nations character,
madness, faith and power. So long as these three still stand the Eclipsed
Kingdom itself will still exist.
The Infinite Cathedral
In the exact centre of the Eclipsed Kingdom, and
therefore in the centre of the world, directly under the black formlessness of
God as he blots out the sun, and therefore at the centre of the Universe, is
the Infinite Cathedral.
Here is the seat of the Black Pope; Pontifex Nigrum in Tenebras Exteriores. Here is the centre for
worship and pilgrimage for a universal faith. Truly and literally Universal for
not only on this world is the Gospel of Azathoth spread.
The Cathedral itself squats like a triple-lobed beast. In
the centre, just below God, is the Basilica of
Nyralthotep. Spreading out in three giant limbs are the infinite naves
of the Cathedral. These vast buildings send out buttresses like tentacles into the
earth and, though every surface is corrugated with towers, steeples, belfry’s
and sometimes entire sub-churches, which obscure the shape of the Cathedral
when seen up-close, from a distance the three naves can be seen plunging into
the ground like vast curling roots.
The Monks of St Culix have explained the shape of the
Cathedral in the following way, though few possess the wits to follow them;
By the grace of god it is a shape with one pole and no
antipole, with one surface and no edge, with three separate limbs yet they are
one.
Like this, but a Cathedral. |
To stand in the centre of the Cathedral, before the
throne of the Black Pope, is to stand where three gigantic naves meet. From
inside the naves seem utterly straight, with no turn, bow or shift of
orientation. Each one proceeds off into the distance as far as the eye can see.
The wise have said that if a member of the faithful
begins walking down one of the naves, they will return to the point where they
began without turning either right or left. This pilgrimage has tested many,
for in the distance of the naves, the windows grow dark, the air cold, and
then, after a time, the stained glass is lit by the terrible light of alien
suns and the pilgrims encountered may be those from other worlds.
This, but forever. |
The crypts of the Infinite Cathedral are likewise without
end and these form the prison in which are held
the most powerful and significant of the enemies of the faith. Also
within these crypts are the souls and intelligences of those of the Clergy of
the Church who have grown too weak to possess their next body and now wander
without flesh.
The monks of St Culix have said that the Cathedral itself
is slowly growing, relative to the world in which it is embedded, curling
itself deeper and deeper into the earth yet always curling back upon itself.
It is here that the Cardinals of the Faith take their
whispered instruction from the Black Pope, here that the Orders of the Holy
Inquisition make their base. It is here that the power and glory of god is at
its greatest. It is here that Azathoth himself will first incarnate himself on
this world, when that time finally arrives, as it inevitably must.
The Silent City Of The Sleeping King
Before the great revelation and the coming of Azathoth,
this castle and the city below were the centre of a golden age and the seat of
a burgeoning Feudal World-Empire. Now they are the quietest place on earth,
home of the Ordinis Carcere, the
Silent Knights, and of the Dreaming Court of the Sleeping King.
He is still enthroned there, still with the thirteen
poisoned daggers of the first Cardinals of Azathoth in his back, still
sleeping, and kept asleep only by the endless insane tuneless piping of the
chained and maddened bards who ring his court.
If the piping should ever stop, the King will wake and
Azathoth will come for him. All will end.
And it will end, but until that day, he sleeps here.
Around him are the selves of his dream. His court. They are undying vision-people
conjured from his sleeping mind, as strange, incoherent, protean, beautiful,
meaningless and meaningful as dreams themselves. And just as everyone we meet
within a dream is us, all of the court are the King.
They dance and speak to each other, sometimes talking
idiot poetry, sometimes murmuring only the forms of words like the background
players in a masque, sometimes rambling mundanities or dangerously sparking
into something near consciousness, their eyes fixing on an individual like the
manic targets of a mad beggar. The Fool especially, if he is present, his jokes
and bawds sometimes seem to hover frighteningly close to something like
awareness of the real world.
Some dream selves fade in and out over a matter of
minutes, never to be seen again, some are common characters, often returning
albeit in different shapes and forms. Some are monsters, some nightmares, some
beauties, some heroes.
The king has been sleeping for a long time and his dream
has grown strange indeed.
The only person here who is not a dream, yet who seems
like one is his half sister, the Cambion Sorceress Esmerillion.
Nevertheless, this is still the centre of the Temporal
Government for the Eclipsed Kingdom. Every Baron must swear loyalty to the King
and they must all come here, at least once, to do it.
Not all of them make it out. Some go mad due to the
pipes. Some are killed by the Dreaming court for impossible dreamlike reasons;
because they remind an imaginary person of a thought, because they have the
wrong sign in their name, because they are too small or too large, because they
have a look, because they do not have a look.
Others are given quests and orders by a member of the
Dreaming court which cannot be completed. "Become your own son",
"Bring me the colour blue" "Climb a tower in a ladies eye and
bring back the treasure she does not have". Though these are but the
dreams of the King, to ignore them might be seen as ignoring the will of the
King, and the will of Azathoth, who's prophet he is, and many high lords have
been forced to set out on incoherent maddened quests to impossible places, for
impossible things, before they can claim their high position.
Beyond the throne room are the silent halls.
Though they were not always of this kind, over the
centuries, the Ordinis Carcere have
changed and adapted the shapes of the rooms and the nature of the walls.
Perhaps this was simply to avoid the terrible music of
the pipes, perhaps it was to more deeply fulfil their oaths of silence, but
they have slowly encrusted the halls and rooms of the Castle with strange
repeated shapes and bizarre angles until, in every room, in every corridor,
there is absolutely no ambient noise.
The halls of the castle are so quiet that those entering
say they can hear their own blood pumping in their veins, that they can hear
their own scalp moving over their skull. Any noise made is eaten by the strange
additions to the walls and ceilings, as soon as a door is closed a scream
inside a room cuts out as if a switch had been turned.
The Knights themselves make absolutely no sound whatever
the circumstances, moving through the dead-quiet halls like ghosts.
It is here, and in the utterly silent dungeons that the Ordinis Carcere organise and disperse
their forces, ranging all over the Eclipsed Kingdom and beyond in search of
people to imprison, for whatever reason can be found, and searching also always
for bards, to drag them back to the Court of the Sleeping King and set them to
piping, for the bards themselves wear out quite quickly and become little more
than dried husks after only a few days.
Down within the dungeons are the most significant
prisoners of the Carcere, (those not
surrendered to the Infinite Cathedral). Many of these are themselves prison
breakers and escape artists. The Ordinis
Carcere loathes and despises these people especially and makes a point of
hunting them down and securing them absolutely. They are chained in cages in
the centre of soundproof rooms.
The Castle itself stands on a promontory of volcanic
rock. Its multiple battlements tumble down the sides of the stone into the
roofs and pinnacles of the Silent City.
Once it was the home of the greatest craftsmen, artists,
poets and lords of all the world. Though it is half-sunken in ruin and utterly
quiet, this is still where the Eclipsed Kingdom holds the best of its artisans,
scriveners, scribes and the small mercantile class which the Kingdom still
cannot do without.
I know he's basically the patron saint of the OSR at this point, but what can you do? |
Very little can be found in the city without first
knowing what you are looking for, the centres of ruined buildings may still
hold secret life, unlikely alleys or locked gates may disguise secret homes or
places of work. Somewhere in this city a handful of people may still be getting
very quietly drunk, or playing a game of silent chess.
The burgers of the town and True Citizens of the Silent
City have all had their tongues removed and communicate only by written or
gestured sign. Long ago this may have been in sympathy with, or by order of the
Ordinis Carcere, but by now it is
simply a ritual and proud sign of citizenship and of voting rights in the
city’s silent council.
The people speak in whispers, if they speak at all.
The city itself is, in effect, an extension of the
prison, and of the castle. At night the streets near the Castle are spread with
quiet white sand by silent churls and any sign of a footprint before dawn is
investigated as a capital crime until the culprit is found. The Carcere are maddened by the idea of one
of their most special prisoners escaping, especially since they might well help
more prisoners to escape elsewhere! Many citizens of the city have double roles
as servants of the Carcere and report
back to them in a complex network of informers.
Still, there are conspiracies and lies everywhere. The
Kingdom has many enemies and even within the kingdom the various orders,
factions, baronies, families and lines plot continually against each other for
power. Some half-elven lords and ladies are actually plotting against
themselves, with one half being either unaware of what the other half is doing,
or simply out of deranged mania. Some sorcerers may be plotting against future
or former selves, or alternate versions of themselves.
The Castle Of The Fissure King
Of all the Keeps of the Eclipsed Kingdom, the Castle of
the Fissure King is perhaps the strangest and most mutable. Though the Infinite
Cathedral twists back on itself in directions impossible to perceive, it at
least has a reasonably stable outer form. The Castle of the Fissure King seems
to change position, shape, nature and relation according to the situation of
those who seek it.
·
It is always the home of the Calicem Servi, the Grail Knights.
·
It is always the resting place of the Grail
itself.
·
It is always somewhere in, or on, the Fissure.
Yet for all this, exactly what it is seems to vary with the observer.
Some describe it simply as a vertical castle cut into the
walls of the fissure. Some as a single keep standing upon an impossible
pinnacle of stone. Some as a kind of bridge-palace crossing the Fissure itself,
or as two palaces mirrored, rising like recurved horns from the walls of the
Fissure on each side and meeting in the middle. Some as a beautiful and
classical castle poised on a mesa or hill in the valley of the Fissure itself.
Some as a mansion on an outcrop of stone with a river passing beneath it.
The Fissure itself changes in its form depending on those
who seek it, or who seek to cross it. On maps it is described, by most, as a
deep, vast valley on the borders between the Eclipsed Kingdom and the wasteland
beyond. But any map seeking to describe the Fissure will quickly tear or break,
and the tear itself will be at exactly the place that the Fissure is shown in
the map. It cannot be represented.
For those who have sought it out it has sometimes been a
huge, verdant, valley with a river running through it, full of forests and incredible
animals, even the ruins of ancient peoples and lost civilisations. For others
it has been the edge of the world, a black cliff proceeding endlessly down into
an unknown netherworld, the floor lost in howling mists driven by screaming
winds that pile over the rim like tornadoes. For others it has been a deep
crevasse, almost impossible to cross, but on the other side, a mirror world
exactly like the side just left, or did the Fissure somehow turn them back on
their path and return them to their origin? For some it has been a turn or
curve in the world itself, where gravity twisted, as if the skin of the world
turned over like the bent page of a book and continued on the other side, upside
down. For some a rift valley, filled with lava and sulphuric gas with the black
castle of the Fissure King rising out of the bubbling poison. Some find it the Cliffside
border of a mighty black ocean that appears on no map. Some say it can only be
approached from one side and that whatever side it is approached from is the
only side that it has.
To seek out the Fissure King is to enter the realm of
spirit and of faith. Those who are strong with faith in Azothoth may find their
way easily, if their faith is true. Those who lack True Belief, or who deny his
Truth may find impossible challenges and situations. Yet sometimes the Fissure
will test the faithful and forgive the heretic.
Great stuff. Is Azothoth literally floating in the sky? Why is the sleeping king kept sleeping? Why did the Cardinals stab the sleeping king?
ReplyDeleteYep its really him and he is really up there, or a fragment of him at least. As for the rest, it will all be revealed either in future blog posts or the eventual book (if that ever happens).
DeleteGod yes, make this a book!
ReplyDeleteDo you have a map or an introduction to the Eclipsed Kingdom somewhere? I'm late to the party and looking to get a better grasp of your world.
ReplyDeleteYou are in no sense late to the party Micheal. If you hit the 'Eclipse Knights' tag on the bottom of the post you can read everything I have ever written on the subject.
Delete