Here are the Veins themselves in order of
likelihood. For a crazy slightly gonzo formation you may simply roll a d8
1. River
2. Fault
3. Mine
4. War Works
5. Sulphuric blooms
6. Myco
7. Gigastructure
8. Burrow
For a more naturalistic generation you can try
this table:
1-5. River
6-9. Fault
10-12. Mine
13-14. War Works
15-16. Sulphuric blooms
17-18. Myco
19. Gigastructure
20. Burrow
RIVER
The River is, in real life, the primary creator of
caves. It shapes the classic 'wet look' limestone cave with the elaborate
speleothems. In reality a river can leave a kind of halo of caves around it,
mainly above it as it hollows them out and finds new routes through the stone,
but also around, and underneath.
On The Map.
Remember a river will only go down in a vertical
section.
In Description.
Rivers are unlikely to be navigable by boats in
real life, in the Veins its your choice. Remember that if ships can navigate a
river it makes it extremely valuable and strategically important.
An underground river will be cold, narrow and
often fast. Its depth and power will vary tremendously. It will pile over falls
and sweep through sumps.
FAULT
On the Map
The Fault is pretty simple, exactly how you
imagine it to look, a jagged line. It doesn’t matter much if it changes its
nature or direction when it reaches the vertical sections as it’s the nature of
faults to break through vertical space.
In Description.
A fault could be described as a huge, dry, dark,
irregular chasm in the mid-earth. A kind of natural void. Its walls will not be
smooth or semi-organic like a limestone cave but rough and fragmentary, bearing
the sings of torsion and stress. It may still be moving. It may have tectonic
relics. It may still be active. There may be lava.
MINE
The Mine is a little like the Fault. The mine
heads stop and then a new branch is begun from behind the mine head as the
miners seek the vein they are after. Like many of these shapes the mine is an
extremely abstracted form of how a mine map would look in real life.
On The Map.
Technically a mine should proceed up and down a
little differently than it goes across. I have mainly ignored that though.
In Description.
The *major* difference between this Vein and any
other is that a Mine is rational. It is built to be accessible, though often for races shorter
than man. Columns will be left to support the roof. Searching shafts may run in
every direction. Dwarves will be able to read the culture of the miners from
the toolmarks left on the walls.
(Remember this isn’t an exact map of what the
thing does, only where it is. Real rivers and mines can have small falls,
steps, ladders, lifts, anything you like.)
WAR WORKS
War mines are unusual in that you use two colours
and that they produce a large amount of lines. If you roll this result you may
only need this and one other to make a map. The war works each start in an
opposite side of the map and process towards each other.
On The Map.
They essentially look like brush heads. An
extending line, then a lateral at its head, then more extenders and so on.
The war works are positioned to cut each other off
and intercept each other.
In Description.
War mines will be smaller and less stable than
normal mines. Towards the ‘attack heads’ they will be of a minimal size, about
three feet wide and four or five high. They were built fast. There may be signs
of conflict. The conflict may still be active. End points may be cut off by
explosives or magic collapsing the heads.
SULPHURIC BLOOMS
The blooms are strands of corrosive gas seeping up
from the deep earth, they chemically corrode stone and produce cave systems
leading upwards.
On the Map.
On the map the blooms actually look like roses. On
the vertical they curve up like stalks, on the top down they are roughly
circular infiltrations of corroded stone, like cup stains on paper.
In Description.
These expulsions ruin the stone. The surfaces are
rotted, torn and almost necrotic.
MYCO
Now we get onto the odd ones. Myco veins represent
tendrils of fungus, slowly infiltrating through the stone, cracking it apart,
widening it, searching, perhaps blindly, or for some unknown purpose. Then,
over centuries, or days, dying back, leaving empty caverns with the rock
bearing the strange fungal marks and the passages stretching in gorgonite
waves.
On The Map
These are like a very simple tree.
In Description.
Myco passages will be stained, strange and
winding. They may have numerous tiny branching inaccessible pathways. They will
however, link up, all products of the same organism they will join like the
branches of a strange tree. The cave surfaces may be crumbly like flagstones
pushed apart by a mushroom growing from below, or smooth, abraded away by mild
organic acids. The passages may still carry fungal smears.
GIGASTRUCTURE
The gigastructure is a built thing. Something
huge, a city, ziggeraut or city-sized tomb. It probably wasn't built here, but
sank slowly into the earth over millennia, being compressed by the shifting of
plates and the slow unfolding of time. Whatever it was has long been forgotten
now.
On The Map.
The gigastructure shows layers in the vertical
sections and radial pattering in the top-down sections.
In Description
Moving through it could be like moving through a
giant breakdown pile, except all the stone is worked, blocks, columns,
collapsed or tipped over buildings, even sewers or city streets turned on their
sides. The cultures will be effaced by time, truly ancient.
BURROW
A giant *thing* has found its way down from
somewhere, an ancient dragon, purple worm, tarresque, mad god or something
stranger.
On The Map
The burrow goes laterally across the top down
sections and curls in loops down the verticals as the creature digs its way
deeper.
Unlike every other Vein, this one has an end.
Perhaps the beast still sleeps, or is dead, but maybe not.
In Description.
The passages have been ripped open by some natural
force. The signs of claws or other marks may still be there. The width of the
tunnel may give some indicate of the size of the creature.
so so so much better than the standard random ass-pull megadungeon layout. The earth itself has its own Way, its own chaotic creation.
ReplyDeleteWhen a space is described, I think our default imagination fills in the gaps (between the words) with surfaces, textures and geometries from our day to day surroundings which are completely alien to subterranian nature. A smooth flat floor, wall or ceiling is highly unusual. the normal stuff undergound is freaky to us.
keep going. Your work has legs, many legs.
K