Monday, 23 November 2015


Fire is change and the Plane of Fire is a halo of violent exchange between the other planes, rendering earth into magma and water into air, where time fades into distance and distance into time.

Seen from inside, it is a stable maze and the other planes flicker in and out of being, shifting constantly, real only as they burn or are the products of burning. From within it is a still and constant, though labyrinthine, layer to an ever changing cosmos, the roots of which are every fuel, every burning tree, every candle flame, every star, supporting ghostlike realities that rise up out of it like dark arches, tendrils of iron and soot.

An aleph of fire, of every fire that has ever been and ever will be, citadels of star fields spread like labyrinths, burning every colour of the star from its birth to its long, slow death, radial cities, bright and white and pure at the centre and yellow and fine a layer out and then the long low fields of infra-red that represent the dying of the star.

Some bounded by blue-white neutron maquis, the long gusting plasmic seas of a supernova or a fierce city wall of cherenkov radiation mixed with interstellar black, the sign of an eventual black hole.

The cities are like mazes, founded on ultra-dense materials and are one of the few stable places in the plane of fire. Out on their borders is the darkening maze, the place with no foundations where your footing can fall away at any time, you can disappear down into the dark beneath, never seen again.

But out there are small archipelagos of fire, the fires of worlds.

Most are blue-white jagged labyrinths made from every bolt of lighting in a cycling storm, all seen as one, wrapped around the low domes of the red tectonic mazes reaching down into the plane of earth.

But some have life. Living worlds have living fires, wild forest fires of wood and air, the fires of burning plains and sometimes burning cities, strange and unearthly places to the dwellers of the Plane of Fire for their foundations are truly cites, like those of the stars, yet made of fuel. The burning products of culture and thought are places of strange fascination to the beings of fire, signs of life and intelligence of an alien and impossible kind, fey citadels appearing in the wilderness.

And within them, burning people, real only for a moment on the Plane of Fire, coughing out brief prophecies in unknown tongues, then disappearing like ghosts, spiralling invisible into the carbon archways that bar the gateways to the plane of Air.


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  2. Across your writing, I've noticed the repeated prominence of fire (I know, its not exactly Holmesean deduction). Is it the most important element in your campaign, a la 'Dark Souls', or is it an artistic consideration (a fancy of yours)? Either way, extremely nice bit of prose.

    1. I'm writing a sequel to Deep Carbon Observatory called 'Broken Fire Regime', in most cases the stuff about fire is about that.

    2. I see. I knew that actually. It's a deeply weird vibe anyway.

  3. You know, I don't really expect a definitive answer. There's obviously SOMETHING at play. I'm just fascinated really.