As my contribution to the pre-emptive fourth-naissance
that I sort of invented I am going through the 4th ed Players Handbook,
finding the most boring and tiresome bits and making them better.
The advantage of a ‘clean’ and ‘rational’ system
is that you can find everything more easily. This makes scribbling all over it
with find-and-replace much easier. If you can find-and-replace an dungeon, why
not an entire game?
I will now re-write pages 54 to 55, ‘How to Read a
Power’.
Flavour Text
Is to be removed by Patrick when he is done and
replaced with something cooler, or incoherent babbling.
Keywords
At-Will
replaced with While-Screaming
Encounter
replaced with While-Bleeding
Daily
replaced with In-A-Fugue-State
Arcane
replaced with Soul-Eating
Divine
replaced with God-Vomit
Martial
replaced with Hate-Based
The Damage Types are generally acceptable
except for the following replacements:-
Force
replaced with Destructokinetic
Radiant
replaced with GayRainbowBurn
Psychic
replaced with Cerebroperv
Thunder
replaced with Sonic-Trauma
Effect types
Charm replaced
with Mind-Control
Conjuration
replaced with Thaumogenesis
Illusion
replaced with Special Effects
Reliable
replaced with Shitboring
Sleep
replaced with Rohypnol
Stance replaced
with Dance
Zone
replaced with Chaotic
Chaotic
powers now effect random places and people. Zones are shit and stop people
thinking. Stance is rubbish but
making people Dance to hit people in
a special way is good. Just keep dancing son. Thaumogenesis just sounds better.
Accessories
Implement
replaced with KnifeWand
Weapon
replaced with Two-Handed-Weapon
My reasoning. Wands are cool, knives are cool. Now
clerics have to wave a knife at people. Everyone just became camper and more
violent. Anything worth doing with a dagger is worth doing with a sword,
anything worth doing with a sword deserves an axe. If an axe, why not a two
handed axe? Want to use those Hate-Based
powers? Now you have to lug around a sledgehammer or something. This makes
things better.
Action Types
Standard
replaced with Desperate
Move
replaced with Frantic
Immediate
Interrupt replaced with ‘Actually’
Immediate
Reaction replaced with ‘Because’
Minor
replaced with Pointless
Free
replaced with Useless
No Action
replaced with Irrelevant
Reasons? Interrupts slow down play and annoy. As
annoying as the use of the word ‘actually’ in conversation. (Side note, I used
to be an ‘actually’ guy. Actually still am. Actually.) Replaced reaction with
because to replace an annoying 4th ed artefact with an annoying
storygame artefact. You still got hit but now you know why. If you are arguing
with the DM over whether your character is frantic enough, congratulations,
they are.
Attack Type and Range
Melee
replaced with Breathing-Distance
Ranged …
think I’ll keep this one
Close
replaced with Too-Close (this
effects EVERYONE close to you)
Area replaced
with In-Sight (This effects everyone
you can see, friend and foe)
Personal
replaced with Grope (If you want to
hang around doing things to yourself then you have to visibly grope yourself
mid-battle.
Prerequisite
– Fuck
Requirement
– These.
No prerequisites or requirements. For anything.
Target
Anyone so no longer relevant. To be removed.
Attack
These are not that bad. Rolling a number against a
number is ok, however the following replacements will be made in the attack
column.
Charisma
replaced with Dexterity. You cannot
use your charisma to attack, grow up.
Wisdom
replaced with Dexterity. Fuck you I
don’t like it. Somehow INT can stay, that is alright.
Constitution
replaced with Strength. Attacking
with CON? Bullshit.
There will be no modifiers or additions of any
kind. No plusses or minuses. No penalties. No regaining hit points. You are
ATTACKING. Getting HP back from an attack is bullshit unless you are a vampire?
Are you a vampire? No.
Hit
This is sort-of ok. Having dice is fun. Counting
turns is boring. Modifiers are boring unless they add damage.
Every ‘and’
replaced with an ‘or’.
Every modifier or number that is not damage
replaced with D6.
Save ends
replaced with Forever.
Ongoing
damage goes on until you die and is random. If a hit grants you the ability to
compel the target to move … the distance moved will be random and must be
accepted.
Whenever you affect a creature with a power, that
creature knows exactly what you’ve done to it has no fucking idea what’s
going on because a goblins not going to be like ‘oh a divine challenge better change my tactics’. A world where they do
is a boring world. To them, you are the monsters, why should they understand
you more than you understand them?
Duration and Effects
Powers are either immediate or permanent or
possibly both. Its either over in one turn or lasts forever. Nothing in
between. No more counting fucking rounds. All area’s are either close, or everything
you see, nothing in between.
Miss
A miss is a miss. No more half damage blah blah
blah, this line to be deleted.
Secondary Target and Secondary Attack
MUST be made if possible against WHOEVER possible.
Enemy to be replaced with Target.
Conjurations
Whatever affects your conjuration affects you as
if you were it. All environmental phenomena have the usual effects on your
conjuration.
Zones
Fuck zones. See above.
Sustain
All use of Sustain
to be replaced with Escape. All
powers with escape can only be ended under particular circumstances, a save at
minimum.
Join me next episode as I cut-and-paste then
find-and-replace some basic powers from the players guide. Lets see what
exciting new things turn up!
I see only good here
ReplyDeleteHow 'bout instead of "Ranged" you instead have "Screaming-Distance"?
ReplyDeleteI'd play this!
ReplyDeletePsh Encounter Critical 4th Edition sold out
ReplyDelete