Thursday, 5 April 2012


This may be somewhat useful for people.

Playing Ghost/Echo I gave players ten syllables each to equip their characters.

So you can have a sword – 1 syllable, or a Kendachi Monoblade – 6 syllables.

For D&D type games this could be linked to Charisma, with each point giving you another syllable of description. This is in the long tradition of making-charisma-useful.

Would probably work better with story-games and/or chilled out players. Though if combined with a LOTFP simple encumbrance rule and with banning magical items I think it could function quite well.

I'm pretty sure I half-stole this idea from someone in the OSR, it's a bit like Zack S's syllables-for-price idea. Or someone trading character points for syllables of description during char-gen. Anyway, if its you I stole it from, sorry.

1 comment:

  1. I thought it was a really nifty idea, and can see it helping with a fast start up to quite a few games. Cuts right through "How much money do I have?" etc.