Saturday, 30 March 2019

Somon (Homo-Sapien) for Eldritch Foundry


In a world of special para-species can you take absolutely standard humanity and make them interesting, specific and imbued with a sense of history?

Possibly not but I gave my best effort below. This is the current-draft entry for 'Somon' with Eldritch Foundry. What you get when you pick a standard human.




"SHORT-LIVED

For such fragile, ferocious and short-lived creatures, their ambition burns like fire.

Somon are a people always running out of time, always doing, and to the other races of humanity, even the meditating mystics of the Somon seem a little frantic. Everything has to be done now, without thinking first.

Living for about eighty years, Somon have just enough time, in the opinion of the older races, to get really good at one reasonably complex thing before they die. Maybe two things if some level of genius is involved.

Unfortunately, they can get very good. The greatest Somon mages can challenge the 'High' Aeth, though their magic is an insane jerry-rigged mish-mash of concepts and methods from almost any tradition they can access, and the greatest Somon craftsmen can match the abilities of the Deoth, though they tend to produce objects and art of unusual aspect, without natural balance and with aesthetics seemingly pulled from thin air.

The usual response of Aeth and Deoth to these individuals is to remain broadly tolerant and simply wait for them to die, which they will do soon enough in most cases. Usually within three decades.

Very few Somon become truly great at anything, but there are a lot of Somon, and though the odds are against any particular one, sheer mathematics suggests that at least one of them will make it to any particular goal.

And almost ALL Somon believe, intutatively, that they are, or could be, this particular rare one. No matter how deluded that might seem in reality. It is a kind of racial imperative towards functional narcissism and may be the source of their famous refusal to give up, even when they definitely should.

When your life only lasts 80 years, you might be willing to bet it on some pretty long odds.



NUMBERS AND ADAPTABILITY

Their reputation for adaptability, diversity of thought and form and relentless hyper-focus on singular goals is partly undeserved. It is simply that there are so many Somon, millions at least, that it isn't hard to find an exceptional one, and so many that they almost cannot help but be diverse simply through weight of numbers.

They are adaptable creatures, (as a group, if not as individuals), and can find ways to live almost any environment, from great hive cities to agricultural settlements or as nomadic hunter-gatherers. They tend to be sociable creatures, it's rare to find Somon alone, they look for each other.



PHYSICAL MAKEUP

Somon look like nothing so much as a vertical, bipedal, nearly-hairless ape, and this is a name used for them amongst some other people. Ape-Men, or 'Speaking Apes'.

They vary in size from about four and a half feet to around six and a half feet tall and vary in skin colour along a single axis with most difference provided by a single biochemical element. Their narrow hips and vertical stance give them a remarkable persistence in travel. Though a Deoth will usually out-work a Somon, a Somon will always travel further. They move with less speed than an Aeth, but greater stamina. They can cover remarkable distances on very little food.

You are never really entirely safe from them. They can turn up anywhere, and though not usually exceptionally powerful as individuals, there are so many that if a group or large social structure becomes riled up, they can act almost as a tidal wave, a wall of armed and angry flesh which can tear down mountains and empty seas.

Thankfully for the other races, the main interest, and primary enemy of Somon, is other Somon.

"They spend nine hours out of every ten climbing hierarchies, declaring war on each other or trying to breed" - Vosis Fail, excommunicated sophont of Yga (and a Somon).

Somon can breed a lot, males are fertile from adulthood until death, females from adulthood into middle age. They remain sexually active all year round, with no breeding season, and even when breeding is impossible. Their intense and continual sexual interest in each other, or in pretty much anything, is a primary driver of Somon society, and also a primary threat to Somon society.



THE CONSTRUCTION OF 'HUMANITY'

The idea of 'Humanity' as being made of the conscious, bipedal and 'dreaming' races, is largely a construction of the Somon. Since they make up the vast majority of beings with which the other races must deal, and since this construction of 'Humanity' includes them, they tend to either go along with it or enthusiastically support the idea.

Somon can breed, occasionally, with Deoth and Aeth, but they can breed with Orcs as well, and with more reliability. They do dream, but the idea that 'Monsters' cannot do so is difficult to exhaustively prove. It certainly seems that some do not, but how exactly can it be tested? Often Somon cannot even remember if they dreamed at all, and victims of Yggsrathaals Dream-Thieves absolutely cannot dream, are they to be considered 'monsters'? Some Aeth prey on Somon in exactly the same way as 'monsters', should they be considered so? And of course Somon have been known to eat each other, and even wilder things.

Still, this basic concept of 'Humanity' continues, either because it is true, because it works or because no-one has had a better idea. 'People' are bipedal, can speak and think, come in physically coherent groups, are self-aware, generally don't try to eat you, or each other, and, crucially, they dream. And this means Aeth, Deoth and Somon are "in", and Monsters, the Children of Yggsrathall and crucially, Orcs, are very much "out".







DREAMS

Somon dreams are murky, incoherent, inconsistent and flee the mind upon waking. Though their awareness is coherent from day to day, in sleep, their minds seem to fly to a myriad of other realms "like glass breaking" (Usamah McKan, Deoth philosopher and Somon specialist), with no real consistency as to where they go, or why, before returning home to the skull.

To the other races of humanity this is deeply curious and strange.

The strangest element is that, while they are dreaming, Somon almost never realise that they are in a dream. It may be this veil of ignorance that allows them such diversity of possible experience.

"Amidst the kinds of Somon dreams, I have failed to complete even the most general map, plan or list, but even the shortest and most abstract must include; Prophetic Dreams, Symbolic Dreams, Dreams of Planar Travel, Dreams of Classical Travel, Scrying Dreams, Nightmares, Social Dreams, Dreams with Dogs in them, Sexual Dreams, Lucid Dreams, Divinely Inspired Dreams, Stimulatory Dreams, Dreams of Mental Stress, Ash Dreams, Reasoned Dreams, Psychopomp Dreams and Magical Dreams. And this is only a cursory look at the possible range." - Usamah McKan, Deoth philosopher and Somon specialist.

Those who claim to serve one or more of the Sleeping Gods of Uud say that they receive communion in dreams; "Sleeping With the Gods", and they do sometimes awake with specific magical powers.

More sceptical analysts point out that the powers gifted in sleep often seem inappropriate for the tasks brought to hand the following day. The faithful reply that this is due to their own failure to comprehend the Will of the Gods, the actions of evil powers, either monstrous or entropic, or just possibly the Gods timeless sleeping state which might cause them to deliver the right thing at an imprecise time.

The dreams of Somon magicians can be catastrophic, especially if their minds are occupied by high-powered and aggressive meta-concepts during unguarded sleep. Almost all schools advise that magicians scrub their minds of these paradigms before bed and re-learn them in the mornings.

Persistent failure to do this has destroyed a lot of Thaumaturges, as well as those around them, and sometimes nearby populations and environments.




BLACKWATER HISTORY

It’s almost certain that Somon were once the dominant intelligent race of Uud.

Myths, legends, partial histories and semi-successful chronal scrying, imply an ancient world-system. All of Uud, if not united, then linked, primarily through vast Kingdoms or Empires of Somon.

All of that has passed away, eaten by Ash and hidden by mist.

The Blackwater culture must once have been a Refugee Empire. As the wastes closed in and ate the reminder of Uud, wiping much of it from through and memory, floods, caravans, crusades and cavalcades of Somon closed in on Blackwater, on the cities held by the High Aeth Emperors and on the Mountains of Reality. As they came they brought their food and faith, clothes and cultures, animals and agriculture, craft and magic, weapons and technology, with them

Several thousand years later, this semi-stable combination of feuding city-state and feudal mountain Queendoms is what remains, but cultural relics of all these can be found somewhere in Blackwater; a marginal village, forgotten valley, urban ghetto, of people who look different, sound different, carrying  half-understood or time-changed relics of an ancient culture and perhaps with no clear memory of exactly where they come from.

Or it may be that they do remember, or claim to, and that a side-street or lean-to holds a supposed 'Emperor of the World' or King of a Nation forgotten for millennia, lost in the ash, sustained on the vaguest of tales and the slenderest of dreams.

It’s a largely unstated assumption amongst the Aeth and Deoth that the Somon, even if they don’t know it yet, are going to try to take back Uud. The Somon themselves, with their short memories and rapidly-churning generations, may not have consciously realised this, but the older races are convinced that the impulse is definitely brewing.

Whether this will be good or bad, lead to triumph or disaster, for the Aeth, The Deoth, or the Somon themselves, is yet to be seen."


Click to go



Friday, 29 March 2019

I seek the Brighthammer.

(It's at times like this that I really miss G+)

Have any of the people who paint in super-bright colours, like Louise Sugden, ever released painting guides, how-to's or just any general commentary or advice about painting minis REALLY BRIGHTLY?

Like;

https://www.instagram.com/pinturaymodelismo/

https://www.instagram.com/2dorks1brush/

https://www.instagram.com/slowpaint/

https://www.instagram.com/savage_ork_guy/

https://www.instagram.com/phresh_paint/

https://www.instagram.com/prismaticbrush/

?

Wednesday, 27 March 2019

FIGHTER - For Eldritch Foundry.


For anyone curious what the tonality would be for that Eldritch Foundry World Creation project I've been talking about, here is the text that should come up when you click the option 'Fighter'.

Basically had to take the entire concept of a Fighter, condense it into words, relate it somehow to the world (not sure if I did that), then re-write it after the first draft was too harsh.

The simplest things are the hardest to define in an interesting way.



"Coming from nothing, and facing everything, you need to be ready to try anything.

You think of yourself more as a problem-solver, except you solve problems with your body first. Tongues lie and minds deceive, but the body is the truth. If you underwrite your actions with your flesh, if your currency is your own blood, you are True, no matter what they say.

You might be a walking catastrophe in every sense but this; socially, mentally, financially and, let’s face it, probably morally, but your deeds are true, no matter how dumb, mistaken or crazy you might be.

The important thing is to act. There are few who do. These beside you are amongst them.

It might be said you picked them up in fights. Saw the mage getting hassled and got involved. That thief - you nearly broke their fingers in your pocket.

People don't realise - fighting is communication. If you want to know someone, to really know them, you have to fight them, or see them fight.

Not that you necessarily go around punching people to see what happens. Or that they need to win.
Or that fighters are always good, and the peaceful weak. But you need to feel the give in someone
- like the flex of a bow or the weight of a sword.

A rapier will shatter against plate, but it’s still a good rapier

Other people.. sometimes they are rusty, badly weighted - the core cooled to quickly or too slow. They will splinter and fly apart, even if use rightly. Beware of those.

Look, things always go horribly wrong, but if you don't try - you never find out. Nothing happens.

The Spindleman taxlings wreck another families finances - nothing happens.

Another girl goes missing on the margins of the mere - nothing happens.

The messed-up vet from the last failed war kicks over a table and starts screaming about conspiracy and subhumans, he has a sword, and training and he's crazy. People stay quiet, they hunch and look away - nothing happens.

Another family wakes up with their names stolen. The grey thing that took them was seen creeping away - nothing happens.

The Waste creeps a little closer - nothing happens.

Uud dies a little more - nothing happens.

If there is one thing you are tired of, it’s nothing

It’s time for something.

As to what, that gets difficult.


You know there is absolutely nothing special about you, except your willingness to get back up after they knock you down.

You never got a Sifu. No wise Templar placed their hands upon your shoulders, you never had a vision from the gods - the first time you met a monster the only idea in your head was to hit it in the face - real hard, so that's what you did, and, with some interruptions, you have kept doing it.

And you are damn sure you never had a destiny. Every choice you made, you made yourself, with your body and your hands.

People say "anything", like it’s easy to deal with;

"You could do anything"

As if the infinity of choice was simpler than a single path.

You have not found it so.

This one - the faithful Servant of the Sleepers (they act like a longsword, but you see a mace inside, simple overpowering strikes, no parrying or foigning from them), they have a hard path, but they know what it is, the destination is in sight, albeit far away.

You must choose, both the path and the destination, the means and the end. With every possibility in play, there is no end to what you need to know. You can never stop learning, never stop adapting, you must experience it all so you know what is right to do, and how to do it.

This other - the Mage (a pale spear, light and long-flying - thrower gone before the strike hits home), they have their problems, endless tests of thought and comprehension, but they too have an end in mind, and a method set,

The Rogue (acts like a Glass Dagger but more like a thick sword-breaker to you) wants money, or thinks they do. A simple cause, if that’s really all you want.

There are still good things in this world, though they are clothed in violence and hiding somewhere on the Path of Blades.

Honour, truth, charity, love, the past, the future, even hope and the breath in your lungs, either someone is willing to fight to keep them, or someone worse will fight harder to take them away.

You want these things, or you hope you do, and you are fundamentally willing to start some shit, now, and I mean right NOW, this instant, because someone, or something is coming to take them away, and most of whatever else you have along with it.

Violence never ends well, but things are bad for you right now. The world is bad. Everything is bad for everyone. And what are they going to do? Write a book about it?

The only book you know is written on your skin in bruises, cut and scars.

Someone has to be ready to take the hit and deal out hurt, and if nobody is, then you have already lost.

And, truth be told, you like it. And you’re good at it, that tenth of a second when the impact shock runs through your bones and your body realises it is still alive, with all its organs still within the skin, that you were a slim slice of a moment faster, or stronger, or smarter or just lucky, it doesn't matter which – it’s a hit. You got them. Steel bites and for that exact fragment, wound and weapon are the axle of reality, everything, every dream and plan, every past hope and possible future, all of it, wheels like stars around the singular, certain and absolute fact that metal entered flesh. The war at the heart of things flexes and the pulse of reality beats.

Time to start a fight."






Monday, 25 March 2019

The Black Dwarf - 28 Magazine

Everyone I know who's into Minis is already well aware of this but this blog has some readers who might just be general arty types and this is good enough that really all of you should be aware of it.

If you know what White Dwarf is, its Games Workshops in-house magazine where they talk about the minis and games they make.

wiltingmoon.wordpress.com


Well there is now a cooler, arty, less corporate free magazine in which many of the people inspired by John Blanches art and builds have just taken it in a wild number of directions with a huge amount of energy, imagination and invention.

The magazine is called 28. I've just spent a few hours having my mind absolutely wrecked by it. They've been promising something life this for a while, and you can see a lot of this stuff on blogs and instagram, but to see it all assembled into what Alan Moore would call 'a meaningful wedge of culture' is quite something.

Isaac Tobin, also known as Weirdingsway

Much bigger, denser, stronger and more beautiful than I was expecting. This isn't really just for mini people or people into kleinplastik its for people into art really.

So if you like art, the gothic, the macabre, wreathes of dying worlds, postapocalyptic dream visions, interviews with Ian Miller and just a whole range of other stuff, take a look.

PDF is free and if you are not familiar with the form just set it to two-page scroll and roll through it till you see something that interests you.

Stephane Giraud

I apologising for stealing these images but I had to give you an idea of what it was about.

Go and have a look for yourself.

Saturday, 23 March 2019

Rise of the Community (the reason I was asking)

So I asked the 'Community' question mainly because of my own feelings on the matter.

(Yes this is my yearly Doom Saying Post)

Deleted my G+ when they shut down notifications, but that had been dying for a while for me.

Tried the OSR Discord, kind of a 'Greetings Fellow Kids' situation.

Facebook is pfft.

Twitter - NO.

Instagram is for minis.

Am in a handful of less-visited Discords where not much happens (exactly how I like it).

So there is silence. Which I both like, and is slightly discomforting. I genuinely have no fucking idea what is going on with the 'scene' or if there is even still a 'scene', sometimes this is a relief and sometimes it perturbs me somewhat.

I feel old and essentially out of place in a way I haven't before. Seems like the Zaklash combined with the death of G+ really does mark a new age of sorts. Like most historical moments, this is a culmination of slowly-growing historical trends reaching a kind of tipping point, not that different from the moment before but crossing some kind of line where you can reasonably say 'yes, this is a new thing now'.

The age of Wizards in towers is over, or at least, in permanent decline. (Wizards in towers kind of half-like being in decline though, so it might remain that way for a looong time).

But the twin gods of loneliness and capital have formed a Kaiju for the new age and its has risen from the deeps and is roaming loose.




The Community.




What is a Community?

The community is integrated, and has rules, the rules are for everyone's benefit. It is emphatically not just a group of random people who happen to share an interest in something, its this other thing, you can buy a T-Shirt for it.

I've been looking at pictures of the crowds for stuff like Critical Role and its derivatives and yes, that looks like a 'community' (and holy fuck there are a lot of people). DCC definitely has a community. LotFP almost doesn't. Possibly more people may or may not play LotFP, but, even though they have T-Shirts, they are not a community, they are just a group of individuals, you can't see them together in a crowd in facebook photos, if you asked them to chant something it would take a while for them to work out what and it might get bleeped out. The Gauntlet is definitely a community. RPG.NET is a community, even though they don't have a T-Shirt.

Deep in my heart I am an alienated man who sees a community as a group that I will fail to fit into and that will silently judge me and freeze me out when I can't match its gestures and noises. Then slowly and invisibly turn on my and destroy me. That is why for me, freedom from community is more important than right *to* community.

And I am probably the worst community actor in whas is/was the OSR, silent, irregular, unsupportive, carping, diffident and not willing to make friends.

And I have a dark mind so I'm curious about the paradoxes.

A thing about communities is that they repeat again and again and again that they are open to everyone, its really important that they be open to everyone, and that everyone feel safe. But in effect, the views, gestures, behaviours and usually politics for getting in and staying in are, while often intuitive and unstated, really fucking precise.

So these things which are 'for everyone' are actually prefect filters catching a really specific band of people.

Which - nothing necessarily corrupt about that. Every group on earth is for a particular range of people, that's why its a group, and not just 'humanity', but the unrecognised conflict in narrow groups of cognitively, socially and political similar people strongly maintaining Universal values is interesting.

And I'm interested in the interaction between groups and capital. Sometimes it seems like human groups are like these schools of little fish that like to hang out, and that capital is a big shark hunting them, and if too many of them hang out in too big a school, they are going to get Capitalised. So they scurry away and disperse.

But it also seems like Capital often aids people in making connections, like it wants and doesn't want people to be friends, it has this schizophrenic relationship with society where integrated groups can make money, provide markets, do marketing, even create product, but it also makes people less lonely and capital really needs people to be a little more lonely so they buy more. So there is this continuous push-pull situation with that.

And the extent to which we have adopted the values of Capital as our values without realising - "support marginalised creator buy buying their stuff". What if you wanted to support them without buying their stuff? It almost doesn't make sense as a statement. Without deeper connections the money relationship becomes the dominant, maybe only relationship.


Friday, 22 March 2019

What does 'Community' mean to you?

Are you in one?

What are its borders?

What are its rules?

What does it mean to be in or out of one?

Whats your borderline between 'community' and 'not community'? Like between a bunch of people who happen to hang out and an actual 'community'?

Under what circumstances can someone be removed from an community you are in? And who decides? And have you ever been afraid of being kicked out?

Do you ever have dark feelings about your community that you can't tell anyone?