What are we to make of this? There are three elements.
- The Guilds themselves.
- The Hexes.
- The standees.
It seems like some kind of elaborate D&D art challenge, or some popular tween collectable from an alternative hipsterverse.
If other bloggers received these, and if they want to, we could try a "Yes and" improve game/setting development thing.
The guilds themselves are probably the easiest.
We have these guilds with charming arabesque (I think that's the word?) 19 adventurers with these tiny but expressive body-portraits, with room for wee stats and wee notes.
How would these be used? DM pass-outs? Would each player have a guild of their own?
The Hexes. These are strange dual-coloured, sub-divided bio-landscapes.
How would you actually use these? With the standees?
The standees - charming, animated bio-creatures ranging from pseudo-humanoid to fully non-human, bacterial, protozoic, to splotches and piles of strange infection.
These are by Evlyn so they feel non-threatening, not quite whimsical either - calmly Other. You feel you are going to have a weird conversation with them.
......................................
So, an imagined world of these somewhat bande dessinee adventurers going into the Great Inflorescence, meeting these freaky dudes, maybe having a fight, maybe getting/being infected by and strange fungal thing.
As I turn them over in my head and hands the elements almost feel like parts of a strategy game or a short, fast diplomacy/combat game where the guilds are in conflict, or like a kids trading-card game where you both bring 3 hexes and a guild while you eat. And you get to keep the artefacts and maybe even the pop-people dudes.
What do you think? What would you make of this?
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