Tuesday, 25 November 2025
A Review of 'Local Heroes' by Amanda Lee Franck
Sunday, 23 November 2025
False Machine Christmas Discount!
Monday, 10 November 2025
Currencies of the Dark
Design concepts for money in VotE: ReDux
Light is the Currency
Prime Currencies of the Veins
The Lume = 1l
Occultum = 10,000l
Intermediate Currencies
Gleams = 8l
Slave-Month Links (or just 'Links') = 31l (varies)
Toxolucent Emeralds ('Greens') = 200l
Topaz Flames ('Flames') = 500l
Knotsman Debt-Threads ('Knots') = Variable & Bespoke
Whale Oil – Variable
Bank Notes = Variable
Silks
Whipsilk = 10c per bale
Stormsilk = 25l per bale
Chainsilk = 50l per bale
ClipperSilk = 100l per hand
Maskmaker Silk = 500’ per hand
Cloudcradle Silk = 1,000’ per hand
Design Notes
Collapsing the concept of the ‘Lume’
Finding Treasure/Getting Paid
Mixing Currencies/Using Money
U.S orders are now open on the False Machine Store
I am going to Dragonmeet at the end of November
Thursday, 6 November 2025
A Review of 'All Tomorrows' by C.M. Kosemen
C.M. Kosemen; as he might say; "kind of a (lip smack) weeeiird guy.... kind of a dream cormorant.”
‘All Tomorrows’ is an artbook super-scaled in time; multi-millennia, then multi-millions of years pass in the spaces between pages. The book tells the story of mankind’s ascent to space, transformation and galactic spread through slower-than-light genesis pods, then a kind of soft galactic dominance, then the arrival of eldritch super-aliens, the Qu, who are pissed off to find the galaxy full of genocidal space-apes (that was their job).
Annoyed and offended by the weeds, they transform humanity into an hundred thousand twisted forms, more akin to the punishments of Dante or the geography of Herodotus than the blank ‘scientific’ scourings of more common sci-fi vibes.
Then ‘Qu’ then just... wander off, off to another galaxy, leaving the ruins of twisted humanity behind. These altered men, mainly fall extinct, but then, over a million or so years, fragments evolve, into wild, highly different strains.
But that’s only half way through the book, and the book is not super-long. We still have several cycles of super-races, terrifying galactic genocides, remaking’s, falls ascensions etc, before we reach the end.
‘All Tomorrows’ is a book of mutations. It takes a lot from speculative evolution, but also feels a little medieval in a way; partly as a ‘book of curiosities’ (look at this weird little guy!), partly due to playful aspects (a post-human at a rock concert, a snake man jiving to some snake-jazz), and partly due to its slight shades of moralism, punishment through transformation, ascension through time.
The book speaks in the language of (speculative) evolution, meaning reaches of deep time so great, and changes so massive, that for any single sentient in the midst of them, the journey as a whole would be so vast it was invisible, even irrelevant, and, like with evolution on earth, horrible, terrible terrifying bursts of brutal and near absolute extinction. Like if two thirds of the way through Anna Karrenena, literally EVERYONE in the cast died, and every city was destroyed, except for one side character that wasn’t really mentioned before, and the book just carried on looking at this one side character; what is this guy up to? Look, he’s trying to survive, look at him eating dirt for a couple thousand years. (Because the civilisations are galactic, all the extinctions are deliberate genocides, no meteor or pulsar could be big enough to wipe out everyone).
Like any book of deep time, from Hallidays ‘Otherworlds’ to one of Forteys books on Geology, the moral challenge it sets is subtle, mysterious, vast; great and terrible things will happen, mighty alterations, dark galactic crimes, cruel perverse punishments, utterly random and meaningless death. Can all of these things even be said to be a ‘story’? or just a record of events? The reach of deeds so vast that over the incredible eons, the meaning of these things for any particular individual is... little? Like the man who carefully raised his child without reference to particular colour linkages, simply to discover what the child would describe, and then one say asked him; “What colour is the sky?” only to be told; “The sky doesn’t have a colour.” For it was truly a vault of light and not a ‘thing’ at all; so, in a way similar to Stapledon, we are left just kind of vibing.
Stories call for villains, heroes and adventures, and this book sort of has these; after all, what are a bunch of entirely mechanical black spheroid genocidal super-science post-humans who canonically want to ‘kill all life’, if not villains? But Koseman oars his way into his own text to remind us that in the grand scheme of events, they are not, nor can there really be, ‘bad guys’, and indeed you might quite like black mechanical genocidal spheroid if you sat down with one. It’s no crime to speak both in the language of epic time, beyond the concerns of daily man, and also in the language of comprehensible adventure, in fact you might call this a central polarity of the successful large scale sci-fi story, but though this is a fundamental axis of the form, it’s still a disjunction and should be noted.
Perhaps the only viewpoint which can synthesise and imbue with meaning such vast reaches of chaotic time is that of a god so gigantic and indifferent that even their existence makes little difference to the motes that float within its eye.
It would be cool to play a fantasy RPG where you got to encounter (and perhaps play as) all these varieties of humanity, (it’s not beyond the Qu to set up such a world for a laugh), and almost as cool to play some kind of Star Trek/Mass Effect game where you play as a federation of these whacky post-humans. Think about playing an asymmetric man and a composite guy and a snake lady on some kind of Star Trek away-mission; pretty wild. (It would also make sense of everyone having pseudo-human morality and having enough psychological similarities that they could actually communicate).
I suppose we can wait for the possible Adrian Tchaikovsky ‘All Tomorrows’ expanded universe or comic book series (’AT’ seems to spring from the same general noosphere as ‘Prophet’ and Calum Diggles ‘Humanity Lost’ - it will be 50 years r more before some boomer incarnates anything like this in film, they are so slow), though the Koseman-verse, despite its playful grotesquerie’s, is much more (relatively) low-fi and saves the actual FTL causality-twisting technology until deep in a species development, when it has already become so queer and clever that its mentality and viewpoint is deeply detached from whatever we might understand.
I did say the ‘language of speculative evolution’ and I think it really is a language, with wild swings from its ‘hard sci-fi’ branch (serious dudes imagining ‘what if this bird had a _slightly differently_ shaped claw), all the way to its ‘Fantasy-with-spec-evo- influences) branch. ‘All Tomorrows’ swings a little more towards the whacky end of the sci-fi branch of the sub-genre, (but will it stay a ‘sub’ genre for long? it feels like much of the intellectual and creative ferment is going on here). Dougal Dixon has a lot to answer for.
Wednesday, 29 October 2025
A Review of 'Medieval Welsh Lyrics' Translated by Joseph P. Clancy
“She would rock, faulty creature,On her side, quivering cold.God’s wrath to me, seas’ cheeshouse,Cramped castle, seafarers’s chest.She’s a thin-staved false-steeringFoul Noah’s ark of a ship.Sooty oak, sharp her furrow,Spy old cow, round-walled, pale-clad,Cart of coal, not a clean court,Her sail coarse cloth, wide open,High-nosed hag, scabby-lipped boards,Wide-nostrilled, rope-reined saddle,New moon, broad pan for kneading,She’s clumsy as an old churn,Swift tower, bulky shadow,Stiff screen seven cubits high,Swift-leaping sea-splashing mare,Bowl unsteadily bouncing,Scabby crab-bowelled jailhouse,Broad mare, seen as far as France.She’s make a face with seaweed,Sea-cat, teeth under her breast.More than a mark her rental,bent basket amidst green cork.She has filth, oath of Arthur,In her cracks like stone wall.”
“A sweet apple and a birdThe boy loved, and white pebbles,A bow of thorntree twig,And swords, wooden and brittle;Scared of pipes, scared of scarecrows,Begging mother for a ball,Singing to all his chanting,Singing ‘Oo-o’ for a nut.He would play sweet, and flatter,And then turn sulky with me,Make peace for a wooden chipOr the dice he was fond of.”
“Mine is the heat of houses,I’m fond of bread, beer, and meat.A wooden house in lowlandsBrings me health, like a green tree.And so I make my dwellingIn the March, I’ve wine and mead.A kind, attractive city,Most blest in its citizens,Curtain-walled is the castle,Best of cities, far as Rome!Croes Oswalt, friend to Jesus,Great keep for the conqueror.”
“Old roebuck’s hair, where’s your source?You are a crop of gorse-shoots.Sharp and strong is every hair,Sticking a girl, stiff heather,Resembling, so harsh they grow,A thousand thistle feathers.You are like frozen stubble,Seamless stiff-tipped arrow quills.Go away! Prevent dishonour,Chin’s thatch, like a horses mane.”
“No Sunday in LlanbadarnI was not, as some will swear,Facing a dainty maiden,The nape of my neck to God.And when I’ve long been staringOver my plume at the pews,Says one maiden, clear and bright,To her shrewd, pretty neighbour:‘That lad, palefaced as a flirt,Wearing his sisters tresses,Adulterous of the slantingGlances of his eye : he’s bad!’”Obsessing over his own fading looks;“I’d not dreamed, burdensome bane,My face not fine and handsome,Till I lifted, lucid thing,The glass : and see, its ugly!The mirror told me at lastThat I am not good-looking.The cheek for one like EnidTurns sallow, it’s scarcely flushed.Glassy the cheek from groaning,But a single sallow bruise.The long nose might be takenFor a razor : isn’t it sad?Is it not vile, the glad eyesAre pits completely blinded?And the worthless curly hairFalls from the head in handfuls.”
“She’s a slut, two tuneless cries,Thick head, persistent crying,Broad forehead, berry-bellied,Staring old mouse-hunting hag.Stubborn, vile, lacking colour,Dry her voice, her colour tin,Loud gabble in the south wood,O that song, roebuck’s copses,And her face, a meek maiden’s,And her shape, a ghostly bird.Every bird, filthy outlaw,Beats her ; how strange she still lives.”
Tuesday, 7 October 2025
A review of The Golden Peaches of Samarkand
“AmberThe Chinese word for ‘amber,’ *xuo-p’nk, has been pleasantly explained as “tigers soul,” a phrase which has the same pronunciation, the etymology has been rationalized by the tale that the congealing glance of a dying tiger forms the waxy mineral. This reminds us of the Greek notion that amber was the solidified urine of a lynx. But Tuan Ch’eng-shih, our T’ang bibliophile and collector of curiosa, has this to say:“Some say that when the blood of a dragon goes into the ground it becomes amber. But the record of the Southern Man has it that in the sand at Ning-chou there are snap-waist wasps, and when the bank collapses the wasps come out; the men of that land work on them by burning, and so make amber of them.”This strange and ambiguous tale seems to contain an allusion to the wasps and other insects, often found encased in amber, but the rest of it is incomprehensible. In any event, “tigers-soul” probably has nothing to do with the word *xuo-p’nk, which seems to represent a loan from some language of western or southern Asia, in its original form something like *xarupah, related to harpax, the “Syrian” form mentioned by Pliny.Although the legend of the relation between amber and the vital essence of tigers and dragons persisted into medieval times, the true nature of amber has been known since the third century, of not earlier. This scientific knowledge was familiar to the T’ang pharmacologist, and preserved in their compendia. The Basic Herbs of Shu for instance, states; “Amber then as a substance, is the sap of a tree which has gone into the ground, and has been transformed after a thousand years. Even poets knew this truth. Wei Ying-wu’s brief ode to amber embodies it:Once it was the old ‘deity of chinaroot,’But at bottom it is the sap of a cold pine tree.A mosquito or gnat falls into the middle of it,And after a thousand years may still be seen there.The ‘deity of chinaroot’ is a precious fungoid drug found among pine roots; it was believed that this was an intermediate stage in the development of amber from pine resin.The precious resin was known to be a product of Rome, and was imported from Iran. This must have been the famous amber gathered on the shores of the Baltic Sea. But closer at hand was the amber deposit of upper Burma, near Myitkyina (and near the jadeite mines which would be exploited mand centuries later); this material was acquired by the people of Nan-chao, where the nobles wore amber in their ears, like the modern Kachins. There were even gifts of amber from Champa and Japan. A commercial variety brought up by merchants through the South China Sea was thought to be especially fine.Amber had a part in T’ang jewellery similar to that of coral, that is, it was readily converted into ornaments for ladies, and small but expensive objects of virtu for well-to-do households. Among the objects of Amber in the Shosoin are double six pieces, a fish pendant, rosary beads for a ceremonial crown, and inlays in the back of mirrors. Medicine also had a place for amber, as it had for all precious substances which might conceivably lend their beauty and permanence to the human organism. Venerable pine trees were revered in themselves and fresh pine resin was itself a life-prolonging drug. How much more so must amber be, which was pine resin suitably embalmed by a spiritual preservative. More specifically, it was prescribed for “bad blood” and affusions of blood caused by weapons. In short, recipes based on the ancient idea that amber was coagulated blood continued in use even in the T’ang, despite evidence of better knowledge.The T’ang poets found ‘amber’ a useful colour word, signifying a translucent red-yellow, and used it particularly as an epithet of ‘wine’. We have already seen it used by Li Po, in our discussion of saffron. A line by Chang Yueh is another case;“In the Northern Hall they stress the value of amber wine.”Li Ho, the precarious ninth-century poet, went a step further, and made ‘amber’ stand for ‘wine’ by metonymy. This usage was part and parcel of his well-known interest in colour imagery for the intensification of emotion; he was unique in his abundant use of “golden”, “silvery”, “deep green”, and in the way in which he used “white” to express intense illumination and emotional contrast in landscape descriptions (as in black and white photography, say): “the sky is white,” and even “the autumn wind is white.” Here is his “Have The Wine Brought In!”In glass-paste stoupThe amber is thick -From a small vat wine drips - true pearls reddened;Boiling dragon, roasting phoenix - jadefat dripping.Net screen, embroidered awning, encircle fragrant wind.Blow dragon flute!Strike alligator drum!Candent teeth sing -Slender waists dance -Especially now when blue spring day is going to set,And peach flowers fall confused like pink rain.I exhorrt milord to drink besottedness by end of day,Nor let the wine upset on the earth over Liu Lings grave!Liu Ling, one of the ancient “Seven Sages of the Bamboo Grove,” was a notorious winebibber, and bottles were buried with him; to spill wine on the ground now, was a libation, intended or accidental, would be like carrying coals to Newcastle.”
Thursday, 18 September 2025
False Machine Update!
Veins of the Earth: ReduX
Queen Mabs' Palace
Snail Knights
![]() |
| SUPERAKIDDO from Reddit |
Current Schedule
- Complete Snail Knights One base text
- Start production on Queen Mabs’ Palace
- Somehow shipping to America Re-Opens!
- Re-Start development for VotE:ReDux
- Edit Snail Knights One
- Run a Kickstarter for Snail Knights One (February 2026?)
Tuesday, 2 September 2025
Un-American Activities
I am halfing prices for all False Machine books held outside the U.S.A.
(This is to keep my sales up so I can at least keep paying my storage costs.)
The new prices for everyone outside America will be;
- Golden Duck - £5 to £2.50
- DCO - £35 to £17.50
- DBS - £25 to £12.50
- Gackling Moon - £25 to £12.50
- Gawain and the Green Knight - £15 to £7.50
- Speak, False Machine - £35 to £17.50
Saturday, 23 August 2025
(most) False Machine sales to the U.S.A. are paused
Sales to the U.S.A. for the majority of False
Machine Products are on pause.
(Silent Titans is the one exception - it is stored in the U.S.A. and sales are still active.)
This is not exactly my decision, my fulfilment company, Spiral Galaxy Games,
won't currently ship to the U.S.
The main problem is the uncertainty of how the Tariffs will be actioned. To get a parcel to you my fulfilment company needs to interface with their delivery company, who go through customs and interface with USPD. Since its unclear if, where and how tariffs will be charged in this process, and if USPD even has the capacity to deal with the charges, everything is up in the air till this is resolved.
There are a couple of possible solutions;
A DDP Route
We eventually work out a way for a 'Delivery, Duty Paid' service from the U.K. This will mean Americans paying more I am afraid.A Mysterious DDU Route.
'Delivery, Duty Unpaid'. There are currently only vague rumours about this but it would involved parcels being held in the U.K. while Tariffs and Taxes are charged directly to the end customer. This sounds like a nightmare but nightmares sometimes come true.I Ship Pallets to America.
I manage to establish a U.S. Hub. This would mean shipping over several pallets worth of goods, probably about six pallets, and paying taxes on those, which would not be cheap at all. However, though expensive, it would be a sane long-term solution and would reduce and simplify relative postage for U.S. Customers.Printed Matter Exemption
There is also talk of 'Printed Matter' being exempt from the Tariffs. Problem is no one is sure what will and won't count and if/how this will be actioned.I will keep everyone informed as things develop!
Monday, 11 August 2025
MAC ATTACK - An Interview with Amanda Lee Franck
yes i am INNER CIRCLE
for a hot minute
sometimes and purely by chance
"Chris, this title is terrible" I said
and it is,
but I need not say it more than once surely (I probably will)
I have tried kitbashing a force for this and have played it once, (incorrectly), so this will be the first of a series of small posts about MAC ATTACK, probably far too late to do anything useful for its crowdfunding, which is happening HERE
This first post is an interview with the artist for MAC ATTACK - Amanda Lee Franck, (click for socials), who you may know from such works as ‘Vampire Cruise’, ‘Crush Depth Apparition’ and ‘You Got a Job on the Garbage Barge’.
The subject is of particular interest to me as it involves miniature wargaming, world creation, the involvement of art and design in differentiating and embodying factions and the interplay between painting, building, playing and pretending.
Here is the Interview!
![]() |
| Cover Sketch - see below for final |
GENERAL HISTORY
Patrick - How did you become involved with the project?
Amanda - Chris sent me a note cause he saw some spaceships I posted on I think instagram.
Patrick - How long has it taken from beginning to end?
Amanda - The art took from June of 2024 to late December (I did a little work on other projects at the same time but mostly it was Mac Attack). I am slow but also there were a lot of pieces! Also there are two entirely painted illustrations where I made a literal analog painting for them and that takes so long (paint has to dry). (all the others are analog ink drawings with digital color).
![]() |
| Cover Final |
FACTION DESIGN
Patrick - We have ten factions;
Elder Circle
Grand Forge
First Regiment
Arksworn Order
Torchbearer Archive
Dynapolis Foresight
Vox Stellari
New Genesis
Monolith Conclave
Skyless Cartel
Patrick - Ten factions is a LOT for a starting Wargame. Three or four is more usual. In the book, factions are defined by a small clutch of rules and options, some example MAC stats, a single sentence modelling guide and your images. More; each is, or was, human, and each has some kind of shared history with the 'Humanity Fleet' they all descend from.
How did you start thinking about the factions - what was the exchange of ideas between you and Chris like?
Amanda - I have pages & pages of notes I took while I was trying to figure out the designs (Also Chris sent an art brief with notes about the factions). It is true that ten is a lot, and I figured my job in the pictures was to give each of the factions a visual shorthand: pick out whatever it is that makes each faction most distinguishable from the rest, and make a design that emphasizes that particular thing. So I took a bunch of notes & expanded on all the ideas and then went around & collected some visual references for each faction (mining equipment, home-made church banners, bug parts & so on) and then I tried to condense everything back down again and made each faction a sketch page with a drawing of a mech & a portrait of their leader & their capital, which I sent to Chris & then he gave me notes on the designs.
DIFFERENTIATING FACTIONS
Patrick - How did you differentiate the factions visually?
Visual Profile - Are the factions intended to have strong individual profiles? (In particular, some are 'nearly humanoid', while others are 'Crystally', 'Flowing' and Big Lump Things of various shapes.)
Substance - were you thinking about how people would build these, and of what? while you were drawing them?
PAINTING - were you thinking about people actually painting these things and did you consider colour schemes during the design process? To the individual factions have their own 'palettes'?
Amanda - I am answering these all at once:
When I started working on this I had not ever played a miniatures game or painted a miniature so I found a friend who had & asked him a bunch of questions about it & learned most importantly that picking out the colors of your guys was very important & that meant that I should not use color as key way of distinguishing the factions from each other.
Instead I tried to give each faction a super simple motif that was obviously different from the others (and not size or color based: something like: pyramids or drills or banners or the MACS have human faces attached. There are still color schemes that crept in as I was working, but they are vague: one faction being shiny and and brightly colored vs another faction being rusty & broken down vs another faction having painted on details as though the MACS have been decorated by their own pilots.
Patrick - Future Faction Definitions - Would you, either yourself or in combination with others, (Chris has an active Discord I think) be down for producing a 'Design, Colour and Heraldry' type book or file showing the world examples of how they could produce examples of the various factions?
Amanda - If I saw a model someone else made of one of the guys I drew I think I would feel the most famous a person has ever felt (I do not know very much about making models and could not be very helpful).
SMALL SCALE
Patrick - 6mm - this is an insanely small scale for a wargame. At this level the MACS (which are roughly the size of buildings) would be about the size on the table of a 40k Space Marine, or smaller.) Was this a deliberate choice to help/aid with Kitbashing and construction?
The scale influenced by other things (you can carry a small wargame around easily and its hopefully cheap to get into.)
6mm Vehicles and Infantry*. Did you put any thought into what the infantry and vehicles might look like?
Amanda - I don't know! I do not know the answers to these questions you will have to ask Chris!
KITBASHING
Patrick - Was thought given to Kitbashing, modelling and self-creation of MACs by the players?
Grand Forge and First Regiment both seem to have general humanoid forms, Grand Forge with spikes and First Regiment with those wild horns and crotch faces. Were these intentionally designed as factions it should be easy to Kitbash just by adding bits and pieces to humanoid mech models?
Amanda - Yeah, I was trying my best to do things that could be made with stuff you might have around (like if I was going to try making skyless cartel I would go get lots of screws or old drill bits & glue them together into a huge earth tunneling looking thing). I suppose Torchbearer Archive is for if you want a challenge cause I don't know how you would make them. You'd have to model the whole thing from scratch.
Patrick - You yourself have kitbashed some of the Arksworn Order. Can you tell us a little about how you did that and what your thought process was?
Amanda - As I have never done this before I would describe my thought process as trying things out, failing messily, trying a related thing out (this is also how I draw). Luckily I had help with glueing and attaching techniques and access to a marvelous parts horde. I managed to make ship's prow shapes out of some plastic card & a mysterious paste and I found a marble in a stream and used that to weigh down the back end so the whole fellow doesn't tip over on his face. (The marble collects and stores energy from lightning collected by the many spires up top). I tried to copy the colors I used in the 2d art (but I am not really satisfied, it turns out this is completely different from painting the way I am used to and I feel like I could spend weeks painting one of these little guys. and then smearing mud on them & then making them such as a light up diorama with explosions effects to live in oh no)
BOOK DESIGN
Patrick - What was the process of book design? Who did what when?
Amanda - Chris did all of it! He did the logos for the factions as well. He wanted a border to go around the edges of each page & I designed that to suggest a light-up instrument panel, with green-yellow-red going up to indicate your MAC is overheating.
Patrick - Spot Images - the book is full of pictures, small and large, from the world of MAC ATTACK. What where you thinking of when making these? Were you imagining particular moments between factions, images from real life? From your own imagination? Did you begin with the image and then place it in the world or something else.
Amanda - I actually made a complicated chart to make sure that I was drawing equal amounts of each faction and I used the inspiration tables in the book to help come up with ideas of dramatic things which might happen. The spot images are related specifically to the page they are on- the text was complete when I started working so I was able to do that which is always nice.
WORLD DESIGN
Patrick - The reality of MAC ATTACK is massively inferred from this element and that. How fully did you model this reality in your head? What kinds of things were you thinking of when representing it?
Amanda - I think I almost invent a new way of working for almost every project I do in the hope that doing so plus reading the text really closely produces a coherent place in my mind & then later in the art. The way the setting of this game is big: multiple planets: any kind you can think of! All kinds of guys! made me want to do things very splendid and colorful: big, weird, colors. And I wanted to use a bunch of the same oversaturated red (because of the overheating rule, which I suppose is an obvious choice but it ties all the images together)
When I was composing images I was thinking about trying to get at those moments when you are playing a game & you get a really good roll & your guy gets to do something so dramatic that it kinda hangs out in your head like a real memory of something you did afterwords.
Patrick - Future Works - will you ever be diving back into the world of MAC ATTACK in the future with any art, minis or anything else?
Amanda - I do not know but I have learned that I like making small things, which ought to have been obvious as I still think fondly of childhood school projects where I had to make a diorama in a shoebox of a book I read.
ANYTHING ELSE?
Patrick - Is there anything you really wanted to talk about or be asked about that I didn't bring up?
Amanda - I don't know if anyone cares about artist materials? But I could go into more process detail if thats at all of interest.
Patrick - So for those curious types; what tools, inks, papers, pens etc did you use? What was your method of working from first sketch to final copy?
How do you know when an image is 'finished'?
Amanda - I use sumi ink (cheap! comes in big bottle) and dip pen or tiny tiny brushes on some cheap printer cardstock (not as nice as bristol board, but close). Then I scan the drawings & clean them up digitally if I have made any huge mistakes and add color using Clip Studio Paint (a japanese digital drawing program which is better & cheaper than photoshop).
For the cover & the interior painted pieces I did actual paintings, photographed them, and then added some of the really really small details digitally. I have copied this process from someone I cannot remember who does magic card art, to be able to make an oil painting quickly enough: you can get in the big forms and color & texture pretty quickly in actual paint, and then work on top of the photograph of the painting for the little bits & highlights that would take forever if you had to wait for layers to dry.
I like to work with analog media because I think I make more interesting decisions when I know I can't delete anything. I started doing looser & looser sketches because it forced me to think harder & be more attentive- If you get something wrong you have to try to make it work anyway and I think that struggle is what makes the most interesting work (or you have to toss the whole thing).
I know when something is done cause it makes a kind of almost audible click in my brain.





.jpg)




















.jpg)








