40k
has, or had, an interesting save system, depending on the power of the weapon
shooting at you, you either do, or do not roll a save for your armour.
So
heavy guns just shoot right through poor armour.
So if
a normal dude wearing a flack jacket gets shot by another normal dude with his
normal gun, he gets a 5+ save.
If a
normal dude gets shot by a Space Marine with a bolter, he gets fuck all.
If a
Space Marine is shot at by a normal dude, or another Space Marine, he gets his
excellent 3+ save.
If a
Space Marine is shot at by a Las cannon, behold, he recieveth not one fuck.
In the
same way, when the strength of the weapon pointed at you is double your
toughness or more, you don’t lose wounds, you just die. I’m pretty sure a few
races have mega-weapons that don’t even roll to wound. The last time I looked,
template weapons don’t roll to hit.
The
problem with clothing systems so far is that they are too mild and they almost
make sense*. Instead, they should be really intense and barely make sense.
Fashion
in D&D should be like shooting in 40k, it should just blast right through
poor defences. Like a crazy plasma weapon that might blow up at any time. It
should encourage people to spend loot on ridiculous clothes instead of sensible
things, and to obsess over how they look, just like real people.
What did you spend?
|
CHA bonus
|
With
|
1000
|
+1
|
Peasants
|
10,000
|
+2
|
and middle class
|
100,000
|
+3
|
and Nobility
|
1000,000
|
+4
|
and Kings
|
Plus;
you get to use your insanely valuable and beautiful clothes to cause an effect
that is the equivalent of a temporary Charm spell on one of the groups you can
effect.
Every
time you use the Charm effect there is a 50% chance that thieves with levels
equal to your entire party have taken note of your insane wealth. The DM rolls
secretly.
The ‘logic’
is that if someone walks in so insanely blinged out that you just can’t believe
it, then they must be someone
important. I mean if someone can spend enough to build a castle on their clothes
then they have to be worth taking notice of, right?
People
of different classes are logarithmically more difficult to impress. It's 10
times harder to impress a burgher than a peasant and 10 times harder to impress
an emperor than an aristocrat.
The
CHA bonus doesn’t go up or down or get modified. You either wow the hell out of
someone like a gunshot or you don't. If you don't it doesn’t hurt you, you are
just thrown back on your own personality.
It
works on humanoids and people part of a hierarchal culture, it might not work
on others.
The
level of detail you need to describe goes up with effect as well. At least as
many adjectives as the bonus in effect. Preferably more. Try this for a set of
requirements;
+1
|
+2
|
+3
|
+4
|
Named
merchant
|
Named
Tailor
|
Named
designer
|
Personal
designer
|
Named
cloth type
|
Fit
described
|
Named
style
|
Style
named after you
|
Knows
the rules of style.
|
Bit
of flair
|
Does
things their own way
|
SHOCKS
EVERYONE, YOU CAN’T DO THAT (or can
you?)
|
Named
colours & body type.
|
But
you added something. What was it.
|
Describe
how you put your own twist on it
|
Name
all the rules you are breaking,
and, for each one, how you are remaking
it.
|
Visible
gem
|
Weapons
gilded at least
|
Jewels
everywhere
|
No
jewels as now too important for that, but one legendary named gem with its
own story, and you wear it all the time.
|
*Arnolds
was OK
This is a good post. Stealing it :)
ReplyDeletelove it. need it for next week.
ReplyDeletestealing it.