Radiolarian
These were old when life
was young and bear no sign of age. Each seems quite new and freshly
made. You imagine polishing hands wringing each gleam from the liquid
shard-like spikes, then wandering off, just as you arrive, to leave
it shining whitely in the butter-yellow light.
The shapes a jewellers
drunken rave, a Fabergé masturbatory fantasy. Endlessly symmetrical
disco-ball-bright pinpoints. A prism'd interior. The lantern light
refracts and paints wierd spectra on the sallow rock.
Not all the Radialaria
were fossilised in precambrian ooze, or leant their genes to species
yet to be. Some survived, exceeding their design. An unpredicted
maladaption cracked their genes and killed them as a breed. But kept
them as one thing. The humming engine of evolution, unchained from
sex, went mad inside the cell.
These are not the
children of the creatures of old. They are the very thing. The same
anonymous cell that floated in the worlds first sea, but still alive,
and vast.
The liquid crystal has a
hippo's mass, but packed with mind. It needs the size to store its
plans. Neither predator or prey, the Radiolarian has two to three
million years of survival oriented molecular memory held in
recombinant chains. It cannot think. They have no brain as you would
understand, but acts, reacts, adapts, recalls. The surviving
Mega-larians have faced almost every threat that life can face, and
many lost to time. They know it all.
Sometimes they need to
eat.
They move like leaves,
dancing down a street in wind. Corrugated edges kissing at the
ground. Or spooky children racing in a twilight park. They're light,
or seem so till they hit, pinning you bloody on the rock. The liquid
spikes like supple knives curl round. They drink your blood. You
watch the red mist briefly in the gem. Then gone, like match-smoke
patterns in an opened room. They need your GATTICA spirals to wipe
clean, and re-record with threats they've yet to face.
Careful observation of a
Radiolarian before or during combat, can give you clues to the kind
of threats present in the local volume. A beast begrimed with ice
might have fought the Ignimbrite Mites, a creature wild with
multicoloured light may have duelled the Eigengrau.
Radiolaria will adapt to
any blow, spell or tactic, no matter what it is, the moment after it
is used, or, if the players are being boring, the moment before.
Interesting players may survive. Dull ones never will. Plans don't
count. The Radiolarian already has all the plans. Innovation counts.
I
have a problem with this thing. It's already a blind, climbing, cave
dwelling spider with awful hooks that point each limb. And it's real
name is actually Trogloraptor, which is better than anything I was
going to come up with. I was going with 'Hook Spider'.
There's
almost nothing I can add to make this more charismatic or unnerving
than it already is.
Perhaps
it carries children on its back as eggs. Like anyone's children.
Yours maybe. Attacks like a hook horror with eight legs. Intelligent.
Translucent ochre. Needs more kids to put its eggs inside. And the
kids are still alive and crying for help. Because that's it's hunting
tactic. It eats the parents when they come looking.
Obviously
I'm making it giant, and self-aware. Though I'm tempted not to as the
child-egg-bait thing almost seems more horrible as a fucked up
hyper-specific evolutionary tactic. So maybe as smart as an Orca or a
wolfpack.
The
sound of weeping children in the darkness is a classic. Because you
know there are kids to be rescued. And you know the only reason you
can hear them is because Trogloraptor is hunting you and it wants to
draw you in. I'm imagining one long slender limb curving up over its
own back to gag a weeping child that's bound in silk. It stares down
from the wall, watching the lanternlight pool, waiting for you to
approach.