Everyone is doing it. So I will too.
It almost, almost makes sense.
So Walter White and his gang took over an ancient dungeon/monestary using evil Meth that eats your soul.
His gang possessed the bodies of the soul-eaten monks. They got busy drugging up the monks cute pet mini-potimuses and driving them feral. They also terrified the native Australopithecus.
But! The monks (whose souls were not eaten, becuase they work for MANPAC and he vomited them right back into reality) have taken over old suits of armour and are fighting back.
Walter White needs Werner Herzog to complete his plans to develop evil drugs from pure Art but Werner Herzog is being sought by murderous artists (for obvious reasons). Walter is also obsessed with that cute girl you knew from school.
1 Stairs to
surface/next level
2 Carrera
marble golem of the virgin-It is a foot tall & eerily beautiful.
It is harmless. If unmolested, it will continue to roam the halls.
3 Fragments of
a dazzling human teeth mosaic, very damaged, are here--a landscape
with only a pair of white legs ending in hooves are visible so far.
Pieces of the
mosaic can be found throughout the dungeon, and will fuse to the wall
if placed on the mosaic.
The true form
of the mosaic is of Beaowulf of the decayed empire of the millitant
opium dreamers on a horse--and assembling it will create a work of
art worth PC level x 1000gp, however it is possible to construct
false forms by accident or design.
Existing
mosaic+humanoid upper body = a demon. The god of evil narwhales in 76
will begin calling anyone present to it. Save vs spell.
Existing
mosaic+missing front horse legs+human upper body = centaur. Each
round, violent madness will be inflicted on whichever party member
rolls the lowest on a d20 until they leave the room.
Missing pieces
are in rooms 19, 87, 50
4 This moaning
Australopithecus is intelligent & can speak but does not show it
because it fears magnesium fire It seeks the golden nose in room 21
5 Dead moaning
Australopithecus
6 Monster in 7
can be heard from here
7 Murderous
living orrery It is too large to leave the room.
8 Three
posessed monks s looking for Werner Herzog
9 Echoing
corridor
10 Statue of
MANPAC --vandalized. d6 dead posessed monks s with a drugged up
micro-potumus here dead in the center of the triangle, apparently
dragged from 25. The triangle will slowly devour them over the course
of an hour, at which point the statue will come to life and seek out
the the god of evil narwhales in room 75.
11 living
painting of a mass-killer inside a bell that is a tornado of living
mercury
12
Nonfunctional bell that is a tornado of living mercury
13 -Junk
everywhere, vial of carbolic acid quasar beams
14 As soon as
the PCs enter this room their genitals fold into inacessable pocket
dimension.
A wizard will
recognize the effect as a product of a special curse that can be
removed on the request of a specific living master (the blind wizard
with implanted beholder eyes )
15 Kitchen.
Pots, pans, the usual. There is a brick oven & a small
pantry closet. A halfling could fit in it.
16 This room
is full of the eyes of strange monsters that the
blind wizard
with implanted beholder eyes has collected.
The columns
here look weak and can be destroyed with 30 pts of damage. The
ceiling will cave in.
17 2 identical
statues. One made of dust one made of gold human teeth.
18 There is a
mandolin here worth 2500gp. Playing it for the first time will cause
monster in room 7 to break out and crash through the rooms,
collapsing the ceilings until it gets to the player.
19 Library.
Full of riddle forming pyroxene crystals
-humanoid
upper body mosaic pieces from the mosaic in room 3
20 Hall. 11
small portrait paintings. One of each of different brain-eating
Aye-Aye's. They are worth d20
x 100gp to collectors with unusual tastes
21 Paladin of
MANPAC fighting posessed monks in desperate battle
A golden
nose. Worth 600gp.
22 Empty
cells.
23 Old dining
room. Three paintings here: each eight feet wide, worth 2000 gp
each.
24 WC
25 Dying
Priest of MANPAC, just finished pulling foes to room 10.
|
MANPAC, eater of ghosts |
drugged up
micro-potumus
Blind wizard
with implanted beholder eyes. It is disguised as a whispering tagolin
and will observe the PCs.
26 A Chatty intelligent wolf is here--it obeys the blind wizard with
implanted beholder eyes. The chatty intelligent wolf has (as always)
hidden a key to room 67 in broken flailsnail shell-wardrobe
27 There is a
cursed cloak of hummingbird skins. Any creature inspecting it will be
afflicted by a desire to eat your own fingers for 1d4 rounds.
28 Channel of
carbolic acid from south ends in a pool here
29 Channel
down center of hallway filled with carbolic acid a vampire-chewed
apple core is floating in it.
30 Empty
31-Secret door
activated by mechanism in room 85
32-Secret door
activated by mechanism in room 85
33 Pool of
carbolic acid
34 Dead
murderous artist carrying diary, contains biographical details of
Walter White including his birthday
35 Grey
touched with gold like the sky before dawn crystal formation.
Anything grey touched with gold like the sky before dawn that touches
it will begin to vibrate unnaturally--the object will then reflect
magic for one hour and then explode.
36 Walking
into this room lowers steel bars where the green O's are and releases
monster in 37.
37 Half-ton
carniverous starfish in cage.
38 Walter
White's bedroom.
|
the one who knocks |
If Walter White is not in this room the (ordinary)
doors will be locked. Secret door: behind a
cuttlefish-lamp--a thin crack will be visible. Room contains a
make-up table (no mirror, of course), a canopy bed hung with velvet,
(d12 x 100) gp worth of other trinkets. The
bed, painting, Walter White 's wardrobe, & the table are each
worth (d12 x 100) gp. There is a Ming Vase, (the insects on it come
alive and bite you) under the bed containing 600 gp & locket with
a small painting of Walter White
39 Switch
raises and lowers bars in rms 36-38
40 Child's
bedroom. Belongs to Walter White's daughter. Her remaining toys (
surprisingly dangerous chemistry set ) are here.
41 Cute
squishy toy that grows poisoned spikes dropped by door.
42 Stone
walls carved into the shape of your mum screaming with her eyes
hanging out
43 Animated
empty suits of rusty broken plate
44 Mothering
female Liche in cage. Sibling of Walter White Gone mad long ago. She
may aid the PCs if they convince her they can help her escape the
dungeon. She hates Walter White & will make any deal to be
reunited with her, but again, will turn on anyone aware of her
existence immediately afterward.
45 Anything
made of dust placed on the altar will be transformed into gold human
teeth.
Any screams
and shouts in the circle or crossing it will be transformed into
earbleeding fear.
46 Texts
sacred to religion of MANPAC
47 Puzzle
room: scrimshawer, sword sharpener and habidasherer are sacred to
this religion. A magic mask asks 3 questions only members of those
professions, respectively, would know. Wrong answers = power word hug
and it emits a the screaming of an eveiscerated pig.
48 Statue of a
creature of screams and shouts . An Archpriest of MANPAC is here. (PC
level x 1000 gp worth of gold flake on statue.)
49 Murals
depicting Beaowulf and betrayal by Wiglaf the thane
50 Tombs. d6
Priests of MANPAC
Fragment of
mosaic in room 3 showing horse head and humanoid lower body in a
saddle.
51 Tombs.
Vial: Substance repels rodent
52 Tomb of
Beaowulf
53 Mouldering
skeleton of hero's traitorous ally, palladium medal of protection
from steel
54 d6 animated
empty suits of rusty broken plate guarding sacrifice chamber. They
have keys to the cage in room 55.
55 Cute
squishy toy that grows poisoned spikes
Apparently a
that cute girl you knew from school in a cage. Is actually a golem of
tractomorphic rubik's cubes . It is looking for the moaning
Australopithecus because it betrayed her.
56 Prayer
room, distinctive to MANPAC
57 Prayer
room, distinctive to MANPAC
58 2 dead
animated empty suits of rusty broken plate
59 2 destroyed
animated empty suits of rusty broken plate --one muttering "The murderous artist , the murderous artist " shattered manacles
on the floor.
60 2 animated
empty suits of rusty broken plate guarding the entrance to room
61
61 chest
of easily portable gems being examined by 3 animated empty suits of
rusty broken plate.
Room is full
of jars of aqua viatie
62 Giant
Collecting scarab beetle. A pile of its eggs obscure the door to the
north. Two riddle forming pyroxene crystals containing secret of your
characters true parentage are hidden under the pile.
63 Full of
arrowheads and caltrops collected by a giant Collecting scarab
beetle
64 Well, rusty
water.
Dead
adventurers. Burned spellbook. Partially accurate formula for LOTFP
Summon spell remains. Failed int check indicates LOTFP Summon spell
at + d20 levels
65 Door to
north opens easily, door to east seems old and stuck.
66 Hungry lazy
giant octopus room. Chatty intelligent wolf throws organic
waste into this room.. The~hungry lazy giant octopus covers the
entire room, including the wall, obscuring the locked, unpickable
secret door there.
6 - Friendly
giant rabbit. It knows all about the blind wizard with implanted
beholder eyes, which is why the blind wizard with implanted beholder
eyes has had chatty intelligent wolves wall it up in a secret
chamber. blind wizard with implanted beholder eyes keeps it alive
~lonlieness
68 Murals, int
check to read, glyphs and pictograms seem to refer to gold human
teeth and earbleeding fear sonic power
69- Empty or
stairs to surface/next level
70 Quiet room.
71 Prison
Contains d10+10 victims of Walter White. A variety of sentient
species are represented as well as a few celebrated & high-level missing
persons.
72 Door is
large, impressive and locked. Picking is at half chance.
73 Throne room
of King/Queen of the long dead decayed empire of the millitant opium
dreamers .
74
Refined Heroin guarded by soft rain of petals that make you scream
yourself to death
75 The god of
evil narwhales It has been trapped here by a mystic seal on the
secret door by the blind wizard with implanted beholder eyes and
seeks revenge.
76 Clearly a
room once built by the decayed empire of the millitant opium
dreamers.
77 Contains
various instruments of Death Dreams Of Unholy Saints
78 Disused
prayer rooms of Unholy Saints. Walter White was having experiments
conducted until capture of Werner Herzog made them unnecessary.
Murderous
artist assassin seeking Werner Herzog
|
murderous artist |
79 Disused
prayer rooms of Unholy Saints d4 scavenging tarantulas
80 Disused
prayer rooms of Unholy Saints Blood, remains of scavenging
tarantulas
81 d8
scavenging tarantulas
82 Statue of
MANPAC
83 d10
animated empty suits of rusty broken plate plus giant orchidman
84 Walter
White ,Jesse and d4 dumb thugs, broken salt shaker full of explosive
white crystals. Huge painting of that cute girl you knew from school
conceals secret door.
85 Cage
containing mechanical model of universe, rotating planets into proper
position for the day opens secret door in room 31, rotating them onto
Walter White 's birthday opens secret door in room 32
86 Pool
of carbolic acid
87 Werner
Herzog just escaped, hiding from the assassin in room 78.
|
"i do not hate the jungeon, i love the jungeon. but i love it against my better judgement" |
-missing front
horse legs from mosaic in room
88 Walls
carved with scenes dedicated to MANPAC depicting members of the
following professions: scrimshawer, sword sharpener,
habidasherer--all kneeling
Careful
inspection reveals that carving is not wholly original and the
figures have been repurposed. There is a monster with a huge mouth
where the secret door to 73-76 is.