Saturday, 30 March 2013

Veins Encounter Table First Draft

Click on the pictures


Encounter Table PDF




The Raw Data


I realise this isn't very good, bad formatting, no animal information. Opinions, advice and suggested alterations welcome.

Saturday, 23 March 2013

its late and i'm tired

So you get this one unedited.

And that is fifty.

Fifty monsters fifty cave and fifty moods. One hundred and fifty THINGS for ONE chart.


DEATH HOPE MURAL

This place was the end point for the last member of a dead civilisation. They wrote a crude final testament on the walls in whatever they could find. Deeply scratched, bravely engraved lithographs of the barely remembered fall and clambering death of a once great race. Sadness is written into the image and touching them will poison you with grief.)

SCRIMSHAW MADNESS

he shrimshawers art is absent time. A lot of people waited here for a long long time. This cave was godbone or something bigger. Years of waiting wanderers have scrimshawed every available inch. A few hand-sized patches remain bare. Mad interlacing of alien cultures in the signs. Carvings from every people and empire, name all you can.

SMELTING FURNACE

What about a furnace compels us. It's thickness, it containment, it's inwardness. That distant burning eye. Another world. The weight of the earth is centred in this place. Like everything above found its foundation here and every deeper cave was chandelierd and hung around its neck. Black unlightable ferric walls. Pot-coloured corpse iron. Smells of metal. Hand-sized holes in walls. Jam your face right in em and you can see distantly, round crooks and curves, something that might be a slice of impossible sky.

COBALT KOBOLD CAVE

The bluest gunmetal-glimmer kobalds you've ever seen. Art Deco dogmen precision cut in naked rock. The life-sized two-dimensioned capering cutouts process he walls in frozen madness. Patternless dandelion-drift hieroglyphs. Each one holding a uniform wave-belly blue like midnight midsummer skies hold distant stars.

EUROPIUM UNION

The rare earths are fucking boring looking. Clods and sods of oily lumpy stuff. Bulging like the crusts on boiling pans. Thick and dark and vile like oven stains. Europium reacts with oxygen. It lights spontaneous flame. As it dries it burns. The spreading glop is sometimes ringed with spasmodic imperial fire in shades bad poets like. Witchlights bead and flare in runs like headlights passing on a distant road. The rings expand and meet.

RAPTUROUS SULPHATE BLEEDS

Choir like cloister like sulphur singing. Veins of raw sulphur in gothic archway forms. Curving rows in organic regularity. The flames come together like hands praying burning deep blue like darkness visible. Fringes of flame around black cores.

INTERFERENCE PATTERNS

Wind ripples ruffling the surface of still pools. Or rock-skip circles on a silent sea. The walls a waved with even spaced and intersecting rills. Some emanate from points inside the cave like rocks dropped into liquid floors. Some come from beyond. There are deep unseeable swells. Still and frozen now. If magic is used here it will move for a time.

WAR GRAVE CAVE

The fatal endpoint of a forgotten war. A dead armies final stand was here. Abandoned bones are scribed with blunted swords now rusty ghosts of blades. Scavengers won't interrupt the written names with gnaws. The bonetags make a library of the dead. No name here can be entirely lost. Someone living will recall it. No remembered name can be wiped out. Permanent rust angels on the floor.

TESSILATED FACEPRINT FLOOR

A floor of stone screaming faces. Stumble and you put a foot into a gaping mouth. Do this deep enough and it bites. You scream. Fail to escape and you will scream till blood clots your lungs and eightballs your eyes. When you die, all of you will rot except your face. Which turns to stone. (Can be handy if you can lever one out.)

LOCK PICK CAVE

Weird equilateral fingertip gaps. The sounds of endlessly turning locks that never catch. If anyone dies here there will be a loud 'click' and all the tumblers will pause, then continue, except for one. Putting your fingertips into the black gaps will get them snipped. It's hard not to when you climb. Only saints of theft can pick the locks (and it must be in the right order)

ROCK MILK TEATS

Rock milk is the white oil made from decayed celestial trees. The primal arboreum folded under the earth and compressed. The hydrocarbons form randomised kabbalisitic glyphs beyond the sight of the eye. Distended nodular cysts ooze forth the freaky milk. It's white. It fumes you lightheaded and burns rainbows like gay petroleum. Its slippy and flammable and the fumes can poison bad alignments and drive good ones mad.

LEAF SHADOW SHARDS

Like the leaf patterns left behind on cheaply painted cars. Leaf shadows remind me of the autumn but the shadows move in the wind. All things counter, original, spare, strange. Glory be to god for dappled things. Saw edged patterns on park benches and cut turf. Walls staked from sharp edged flakes arranged like mingled leaf shadows on summerlit ground. The colours reversed. The fragments pale like plants before they die, the holding stone an ashy brown like half-burnt wood.

PYROXENE RIDDLES

Casino-chip pyroxene chunks that crystallise in the magma chamber before volcano tops fire off. They are black glass prism-scales like grieving dragonskin or teeth from dark mathematical sharks. They grow slowly in the prenatal volcano, they soak up semiriddles in the fireflow. This is deep-earth knowledge gain-able no other way. But it's random like radio's in storms. Break the crystal to hear the riddle. (Most are stupid, just think of the riddle and idiot would make and say that. One in every hundred is meaningful.)

AMMONITICO RUSSO

Petal-pink marble, perfect for a sculptors touch. Like Michelangelo's Carrera Marble. Almost glows with its presentment to be polished and cut. Sensual like naked skin. Inside, hovering and hiding like uzumaki ghosts are fossilised spirals, ammonites. Curls of caspar-pale undead stone, seen beneath the pink like the moon in a summer sky.

GIANTS PAUSEWAY

Yes giants pause and think underground. They have a lot to contemplate. Hexagonal treaty rocks like contracts individually signed. But peace always fails and is sought again. A pavement of failed surrenders. The death of giants. A floor of hexagonal stands. Mixed length, higher and lower as chance decrees. Like pistons in a stalled machine. When the wars they sealed begin again they will shrine into absence. Once a field of uniform columns. They judder and sink with each conflict. The giants are a dying people now and the halls are passable.

DEAMON TUSK CAVE

The walls are made of nails and teeth. Stalagtites and mites arranged in open jaw-tooth pattern. Good people should avoid standing in the middle. The tusks are carved with people beig eaten by the daemon.

Thursday, 21 March 2013

Walter, Werner and MANPAC

Everyone is doing it. So I will too.

It almost, almost makes sense. 

So Walter White and his gang took over an ancient dungeon/monestary using evil Meth that eats your soul.

His gang possessed the bodies of the soul-eaten monks. They got busy drugging up the monks cute pet mini-potimuses and driving them feral. They also terrified the native Australopithecus.

But! The monks (whose souls were not eaten, becuase they work for MANPAC and he vomited them right back into reality) have taken over old suits of armour and are fighting back.

Walter White needs Werner Herzog to complete his plans to develop evil drugs from pure Art but Werner Herzog is being sought by murderous artists (for obvious reasons). Walter is also obsessed with that cute girl you knew from school.


1 Stairs to surface/next level 

2  Carrera marble golem of the virgin-It is a foot tall & eerily beautiful. It is harmless. If unmolested, it will continue to roam the halls.

3 Fragments of a dazzling human teeth mosaic, very damaged, are here--a landscape with only a pair of white legs ending in hooves are visible so far.

Pieces of the mosaic can be found throughout the dungeon, and will fuse to the wall if placed on the mosaic.

The true form of the mosaic is of Beaowulf of the decayed empire of the millitant opium dreamers on a horse--and assembling it will create a work of art worth PC level x 1000gp, however it is possible to construct false forms by accident or design.

Existing mosaic+humanoid upper body = a demon. The god of evil narwhales in 76 will begin calling anyone present to it. Save vs spell.

Existing mosaic+missing front horse legs+human upper body = centaur. Each round, violent madness will be inflicted on whichever party member rolls the lowest on a d20 until they leave the room.

Missing pieces are in rooms 19, 87, 50

4 This moaning Australopithecus is intelligent & can speak but does not show it because it fears magnesium fire It seeks the golden nose in room 21

5 Dead moaning Australopithecus

6 Monster in 7 can be heard from here

7 Murderous living orrery It is too large to leave the room.

8 Three posessed monks s looking for Werner Herzog

9 Echoing corridor

10 Statue of MANPAC --vandalized. d6 dead posessed monks s with a drugged up micro-potumus here dead in the center of the triangle, apparently dragged from 25. The triangle will slowly devour them over the course of an hour, at which point the statue will come to life and seek out the the god of evil narwhales in room 75. 

11 living painting of a mass-killer inside a bell that is a tornado of living mercury 

12 Nonfunctional bell that is a tornado of living mercury 

13 -Junk everywhere, vial of carbolic acid quasar beams

14 As soon as the PCs enter this room their genitals fold into inacessable pocket dimension.

A wizard will recognize the effect as a product of a special curse that can be removed on the request of a specific living master (the blind wizard with implanted beholder eyes )

15 Kitchen. Pots, pans, the usual. There is a brick oven & a  small pantry closet. A halfling could fit in it.

16 This room is full of the eyes of strange monsters that the
blind wizard with implanted beholder eyes has collected.

The columns here look weak and can be destroyed with 30 pts of damage. The ceiling will cave in.

17 2 identical statues. One made of dust one made of gold human teeth.

18 There is a mandolin here worth 2500gp. Playing it for the first time will cause monster in room 7 to break out and crash through the rooms, collapsing the ceilings until it gets to the player.

19 Library. Full of riddle forming pyroxene crystals

-humanoid upper body mosaic pieces from the mosaic in room 3

20 Hall. 11 small portrait paintings. One of each of different brain-eating Aye-Aye's. They are worth d20 x 100gp to collectors with unusual tastes

21 Paladin of MANPAC fighting posessed monks in desperate battle

A golden nose. Worth 600gp.

22 Empty cells.

23 Old dining room. Three paintings here: each eight feet wide, worth 2000 gp each. 

24 WC

25 Dying Priest of MANPAC, just finished pulling foes to room 10.

MANPAC, eater of ghosts


drugged up micro-potumus

Blind wizard with implanted beholder eyes. It is disguised as a whispering tagolin and will observe the PCs.

26  A Chatty intelligent wolf is here--it obeys the blind wizard with implanted beholder eyes. The chatty intelligent wolf has (as always) hidden a key to room 67 in  broken flailsnail shell-wardrobe

27 There is a cursed cloak of hummingbird skins. Any creature inspecting it will be afflicted by a desire to eat your own fingers for 1d4 rounds. 

28 Channel of carbolic acid from south ends in a pool here

29 Channel down center of hallway filled with carbolic acid a vampire-chewed apple core is floating in it.

30 Empty

31-Secret door activated by mechanism in room 85

32-Secret door activated by mechanism in room 85

33 Pool of carbolic acid

34 Dead murderous artist carrying diary, contains biographical details of Walter White including his birthday

35  Grey touched with gold like the sky before dawn crystal formation. Anything grey touched with gold like the sky before dawn that touches it will begin to vibrate unnaturally--the object will then reflect magic for one hour and then explode.

36 Walking into this room lowers steel bars where the green O's are and releases monster in 37.

37 Half-ton carniverous starfish in cage.

38 Walter White's bedroom.

the one who knocks


If Walter White is not in this room the (ordinary) doors will be locked.  Secret door: behind a cuttlefish-lamp--a thin crack will be visible. Room contains a make-up table (no mirror, of course), a canopy bed hung with velvet, (d12 x 100) gp worth of other trinkets. The bed, painting, Walter White 's wardrobe, & the table are each worth (d12 x 100) gp. There is a Ming Vase, (the insects on it come alive and bite you) under the bed containing 600 gp & locket with a small painting of Walter White

39  Switch raises and lowers bars in rms 36-38

40 Child's bedroom. Belongs to Walter White's daughter. Her remaining toys ( surprisingly dangerous chemistry set ) are here.

41 Cute squishy toy that grows poisoned spikes dropped by door.

42  Stone walls carved into the shape of your mum screaming with her eyes hanging out

43 Animated empty suits of rusty broken plate

44 Mothering female Liche in cage. Sibling of Walter White Gone mad long ago. She may aid the PCs if they convince her they can help her escape the dungeon. She hates Walter White & will make any deal to be reunited with her, but again, will turn on anyone aware of her existence immediately afterward.

45 Anything made of dust placed on the altar will be transformed into gold human teeth.

Any screams and shouts in the circle or crossing it will be transformed into earbleeding fear.

46 Texts sacred to religion of MANPAC

47 Puzzle room: scrimshawer, sword sharpener and habidasherer are sacred to this religion. A magic mask asks 3 questions only members of those professions, respectively, would know. Wrong answers = power word hug and it emits a the screaming of an eveiscerated pig.

48 Statue of a creature of screams and shouts . An Archpriest of MANPAC is here. (PC level x 1000 gp worth of gold flake on statue.)

49 Murals depicting Beaowulf and betrayal by Wiglaf the thane

50 Tombs. d6 Priests of MANPAC

Fragment of mosaic in room 3 showing horse head and humanoid lower body in a saddle.

51 Tombs. Vial: Substance repels rodent

52 Tomb of Beaowulf

53 Mouldering skeleton of hero's traitorous ally, palladium medal of protection from steel 

54 d6 animated empty suits of rusty broken plate guarding sacrifice chamber. They have keys to the cage in room 55. 

55 Cute squishy toy that grows poisoned spikes

Apparently a that cute girl you knew from school in a cage. Is actually a golem of tractomorphic rubik's cubes . It is looking for the moaning Australopithecus because it betrayed her.

56 Prayer room, distinctive to MANPAC

57 Prayer room, distinctive to MANPAC 

58 2 dead animated empty suits of rusty broken plate

59 2 destroyed animated empty suits of rusty broken plate --one muttering "The murderous artist , the murderous artist " shattered manacles on the floor.

60 2 animated empty suits of rusty broken plate  guarding the entrance to room 61

61  chest of easily portable gems being examined by 3 animated empty suits of rusty broken plate.

Room is full of jars of aqua viatie

62 Giant Collecting scarab beetle. A pile of its eggs obscure the door to the north. Two riddle forming pyroxene crystals containing secret of your characters true parentage are hidden under the pile.

63 Full of arrowheads and caltrops collected by a giant Collecting scarab beetle 

64 Well, rusty water.

Dead adventurers. Burned spellbook. Partially accurate formula for LOTFP Summon spell remains. Failed int check indicates LOTFP Summon spell at + d20 levels

65 Door to north opens easily, door to east seems old and stuck.

66 Hungry lazy giant octopus room.  Chatty intelligent wolf throws organic waste into this room.. The~hungry lazy giant octopus covers the entire room, including the wall, obscuring the locked, unpickable secret door there. 

6 - Friendly giant rabbit. It knows all about the blind wizard with implanted beholder eyes, which is why the blind wizard with implanted beholder eyes has had chatty intelligent wolves wall it up in a secret chamber. blind wizard with implanted beholder eyes keeps it alive ~lonlieness

68 Murals, int check to read, glyphs and pictograms seem to refer to gold human teeth and earbleeding fear sonic power

69- Empty or stairs to surface/next level

70 Quiet room.

71 Prison Contains d10+10 victims of Walter White. A variety of sentient species are represented as well as a few celebrated & high-level missing persons.

72 Door is large, impressive and locked. Picking is at half chance.

73 Throne room of King/Queen of the long dead decayed empire of the millitant opium dreamers .

74  Refined Heroin guarded by soft rain of petals that make you scream yourself to death 

75 The god of evil narwhales It has been trapped here by a mystic seal on the secret door by the blind wizard with implanted beholder eyes and seeks revenge.

76 Clearly a room once built by the decayed empire of the millitant opium dreamers.

77 Contains various instruments of Death Dreams Of Unholy Saints

78 Disused prayer rooms of Unholy Saints. Walter White was having experiments conducted until capture of Werner Herzog made them unnecessary.

Murderous artist assassin seeking Werner Herzog

murderous artist

79 Disused prayer rooms of Unholy Saints d4 scavenging tarantulas

80 Disused prayer rooms of Unholy Saints Blood, remains of scavenging tarantulas

81 d8 scavenging tarantulas

82 Statue of MANPAC

83 d10 animated empty suits of rusty broken plate plus giant orchidman

84 Walter White ,Jesse and d4 dumb thugs, broken salt shaker full of explosive white crystals. Huge painting of that cute girl you knew from school conceals secret door. 

85 Cage containing mechanical model of universe, rotating planets into proper position for the day opens secret door in room 31, rotating them onto Walter White 's birthday opens secret door in room 32

86  Pool of carbolic acid

87 Werner Herzog just escaped, hiding from the assassin in room 78.

"i do not hate the jungeon, i love the jungeon. but i love it against my better judgement"


-missing front horse legs from mosaic in room 

88 Walls carved with scenes dedicated to MANPAC depicting members of the following professions: scrimshawer, sword sharpener, habidasherer--all kneeling

Careful inspection reveals that carving is not wholly original and the figures have been repurposed. There is a monster with a huge mouth where the secret door to 73-76 is.