Bullshit clickbait title, couldn't resist it. This has nothing to do with that.
Has anyone ever taken advantage of Tolkienesque
DOOMs for roleplaying?
In the Silmarillion a DOOM (always capitalised in
this post) is like curse, or fate, prediction or pronouncement laid upon a
person or a group.
A DOOM is always right and it is always a bit dark
and almost always concerns the death or destruction of that character or people
and how it will come about. There is an angle/demigod guy whose whole job it
uttering DOOMS at odd moments. They seem to be brought about either by, or in
connection with, major powers. Like the sub-gods that rule Middle Earth. Melkor
for the most part.
Having a DOOM is also kind of slightly cool. It guarantees
that you are totally fucked. But it also almost guarantees that you will do
something fucking amazing. One guy goes down fighting a gang of Balrogs, a
DOOMed magic dog beats up wearwolves, Sauron and the worlds biggest wolf, another
guy bones his sister and kills a dragon. You know if you are DOOMed then at
least life will be interesting.
The doom is like a living thing in the story,
hunting the characters. People can go towards their DOOM and it may retreat, or
they may hide from it and it will stalk them, but it never goes away. Strong
characters who head straight at their DOOm seem to do a bit better, or at least
casue less damage to others before they go.
The doom acts just like a railroady DM. It knows
what is meant to happen and just keeps shuffling the deck until it does. The DM
is a bit like Melkor anyway. Watching, planning, sending forth forces and lies.
You can get caught up in someone else’s DOOM if
you are close to them, friends with them, or owe them loyalty, fall in love
with them or just help them too much. Even if you fall into conflict with them.
This would be a good way to realistically bind together a group of adventurers.
(A lot of characters in the Silmarillion spend a
lot of time constructing large underground complexes, filling them with
treasure, then running away. Clearly so in millennia to come people can do
D&D adventures in the same place.)
The idea-word DOOM is quite metal and would/might
satisfy OSR alpha players. Having a fortune is mundane, a ‘fate’ is a bit
boring and bland, a ‘weird’ is better, a DOOM is excellent. It’s even more fun
to say.
“You feel youself move closer to your DOOM.”
Constructing a DOOM could be a game opening
session mixed in with char-gen. Lots of hippy games do the thing where you
build the world and the characters at the same time. AW, Fate, Microscope. You
could just run a game of Microscope to make the DOOM and then create characters
caught in the DOOM.
Is it disempowering for a player to play to an
inevitable end if they helped to construct that end? Would the means of getting
there and the unexpected evolutions of the DOOm be interesting enough? You can struggle
manfully against your doom, or towards it. You made it so it must be pretty
good. It seems to work in Call of Cthulhu. Everyone knows they are probably not
getting out alive.
The whole period, or at least the kind of period covered by the Silmarillion
is much more interesting for RPGing in than the LOTR era because there is more stuff and more mad characters and more
potential for strange things. Also the elves are more like mad 70’s rock stars
and less like cosplayers, which makes them interesting to play and be around.
And you know almost everyone’s going to die. And the gods might turn up.
Also you get to curse people and oath things. Having
an oath or a curse is at least as good as having a class. It tells you what you
need to be doing in the same way.
What if your character dies? Just Pendragon it and
bring in the family? Family DOOMs work quite well in the Silmarillion.
No XP but maybe you get DOOM points that make you
stronger the closer you get to your DOOM so you can pull off some last-ditch heroic
bullshit at the end.
Maybe the DM (Melkor) tries to make your doom as
pathetic as possible, you try to make it as metal as possible.
Anyway that’s my idea for a Tolkien RPG. Its DOOM
based. Make the DOOM, let that create the characters in the world. Players play
the characters, DM plays the DOOM. Finish when the DOOM is done.
(Tom maybe you already invented this?)
Maybe opting to take a DOOM gets you a free roll on the BOON table?
ReplyDeleteIt might be a table you roll on at chargen with variously DOOMs, geases, quests, gift/curses, taboos of personal power, obligations, ex-lovers and embroilments. To encourage DOOM laden play I would allow transfer of 75% of xp from old character to new if s/he dies in a manner befitting the DOOM.
ReplyDeletei doom everybody - greater dooms and lesser dooms available
ReplyDeleteThis is awesome. Huan is at least in the top 3 Tolkien characters.
ReplyDeleteI would totally play this. Fuck the assumption that the PCs are heroes who are destined/have the option to do great things. Plus, it gives the campaign/game a definite arc to it. And think of all the great roleplay/mood that comes from the knowledge of: "I will not survive this next session. My doom will come to pass."
ReplyDelete