The idea is that you roll 4d50, write down each sentance at the top of your map page and use the rules as the PC's transit through the system, hopefully giving each underground 'Area' its own different feel. Even if the players are not formally told they have entered that area.
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"The" |
"Of" |
1 |
Boiling Surge |
No Return |
2 |
Torrenting Torment |
The Snakemen |
3 |
Seeping Sink |
Blinded Eyes |
4 |
Curving River |
Forgotten Hopes |
5 |
White Water River |
Last Chances |
6 |
Sinkholes |
Slipped Grips |
7 |
Parched River |
The King Who Ate Saints |
8 |
Murder Rapids |
Strangled Songs |
9 |
Screaming Surge |
The Last Chance |
10 |
Plunging Falls |
Abandoned Friends |
11 |
Spiralling Beck |
Bloody Betrayal |
12 |
Crawling Waters |
Forgotten Friends |
13 |
Burning Rapids |
Those Despised |
14 |
Seasonal River |
He Who Seeks |
15 |
Weeping Cracks |
The Monsters Maw |
16 |
Springs |
The Poisoned Fool |
17 |
Fountains |
Choking Slime |
18 |
Majestic Waves |
Quivering Fear |
19 |
Endless Falls |
Silence and Time |
20 |
Black Depthless Flow |
Mutation |
21 |
Faults |
A Long-Gone Race |
22 |
Tornado-Tubes |
Nightmares and Dreams |
23 |
Inexplicable Whorls |
A Long-Forgotten God |
24 |
Sulphuric Blooms |
The Silicon Crown |
25 |
Tendrils |
The Beast of The Abyss |
26 |
Tubes |
Endless Descent |
27 |
Bloodsplatter Windings |
The Titancorpse |
28 |
Pools |
The Conquored Worm |
29 |
Warrens |
The Tasters Of The Air |
30 |
Wormcasts |
No Escape |
31 |
Burrows |
The Consumor |
32 |
Tombs |
Eaten Hours |
33 |
Myconid Farms (Dead) |
Mocking Imperial Ghosts |
34 |
Ruined Mine |
Those Who Wait Still |
35 |
Ghost Mine |
Eyes That Blink Not |
36 |
Ruins |
The Lawgiver |
37 |
Battleground |
Those From Below |
38 |
Lost Colony |
The Sun-Eaters |
39 |
Inverse Tower |
The Cryptic Witch |
40 |
Strange Delve |
The Fingerless mage |
41 |
Counter-Mines |
Dead Dwarves |
42 |
Gold-Greed |
The Elf-Eaters |
43 |
Mines |
Chained Children |
44 |
Folley |
The Eyeslicers |
45 |
War Mines |
The Slave Lords |
46 |
Gasping Mines |
Sky Wind Scent |
47 |
Failed Escape |
False Lights |
48 |
Last Hope |
Starved Slaves |
49 |
Fall |
Sleepless Dead |
50 |
Threads |
Burning Words |
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"Always" |
1 |
Curves like question marks at unexpected times |
2 |
Has vertical letterbox vents in the roof |
3 |
Dives out of sight like upturned letter 'J's |
4 |
Connects through passages, curved like arrow flight |
5 |
Cuts through banded sandstone staind with metallic leaks |
6 |
Seems carved by thoughtless fools, organically, to no plan |
7 |
Has blocked primary routes (or so it seems) |
8 |
Requres traverses to pass impossible falls |
9 |
Has one walking passage exit, accessable by overhang |
10 |
Narrows to a squeeze but then expands |
11 |
Has exits just out of reach |
12 |
Descends and ascends interminably, pointlessly |
13 |
Has smooth vertical routes with hacked handholds |
14 |
Has falling phantom climbers warning of false routes |
15 |
Tries to take one life on every passage |
16 |
Curves back on itself if possible |
17 |
Has cracks running in every direction, making every hold unstable |
18 |
Snags your clothes if it can |
19 |
Stains your skin the colour of its rock |
20 |
Holds many darknesses, each different |
21 |
Wants you on your knees |
22 |
Eats sound between caves |
23 |
Collects pockets of bad air |
24 |
Guides you falsely |
25 |
Wants to see you fall |
26 |
Hs boulders balanced precariously |
27 |
Hides exits in the floor |
28 |
Is full of strange chiming, and movement from the next cave on |
29 |
Builds caves to maximum size |
30 |
Gives you an easy escape route, heading down |
31 |
Grabs your feet in cracks while you fight |
32 |
Puts swings in your ropes and abrades them |
33 |
Changes scale unpredictably |
34 |
Wants to see you chimney |
35 |
Wants to tast blood and drinks any that is spilt |
36 |
Cradles life if it can |
37 |
Corrodes any metal left outside its sheath |
38 |
Covers each path with smears of still mud |
39 |
Drops random strategies on loud noises |
40 |
Drips endlessly, soaking you |
41 |
Funnels a freezing wind |
42 |
Tips the axis of your walk, making you scrabble |
43 |
Projects the fossilised bones of ancient beasts as unexpected grips |
44 |
Has stalactites and stalagmites that sharpen like spears |
45 |
Exposes the tracks of those who passed last |
46 |
Keeps its roofs curved low |
47 |
Hold still, stagnant pools wherever it can |
48 |
Disguises the depth of any drop, pool or flow |
49 |
Cuts across its own track without meeting |
50 |
Encrusts itself in flowstone, inches thick |
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"but never" |
1 |
Breaks a lantern if it falls |
2 |
Lets sane people sleep without nightmares |
3 |
Traps you in a squeeze with no way out |
4 |
Ends a passage the way it began |
5 |
Leaves you hanging without a hold |
6 |
Has dead passages, leading nowhere |
7 |
Makes secret paths worth the while |
8 |
Has cave entries at ground level |
9 |
Has sloped cave walls, vertical or concave only |
10 |
Forces your head under water |
11 |
Goes up, only down from where you are |
12 |
Lets you damage a speleothem without an encounter roll |
13 |
Holds bolt anchors for long |
14 |
Lets you go without an encounter |
15 |
Releases you in the direction you expect |
16 |
Kills people while they sing |
17 |
Drops you if you hold rock in both hands |
18 |
Shows clear tracks of those who pass |
19 |
Wakes you in the middle of a dream |
20 |
holds bolt anchors for long |
21 |
Lets you stand comfortably |
22 |
stops moaning an howling |
23 |
Holds steady reflections anywhere |
24 |
Hides its threats |
25 |
Reveals the depth of its pitches at first sight |
26 |
Crushes you with falls if it can trap a limb instead |
27 |
Hides evidence of your passage |
28 |
Lets you guess direction from transmitted sound |
29 |
Makes it easy to go back the way you came |
30 |
Lets the strong escape the weak |
31 |
Breaks legs when you take falling damage (just arms, ribs and necks) |
32 |
Lets anyone cut a rope without suffering whiplash |
33 |
Scales its threats predictably |
34 |
Drops monsters from above |
35 |
Hears magic words wtihout screaming and tremors |
36 |
makes a sound except for whispers |
37 |
Stops tempting you with false gold and gems |
38 |
Lets you sleep |
39 |
Lets go a corpse without a fight |
40 |
Lets a light burn long without incident |
41 |
Lets a ghost escape |
42 |
Lays out its caves in regular flow, but clusters and piles them together |
43 |
Lets water run long without gulping it down |
44 |
Lets prayers be heard without alteration as they echo through |
45 |
Lets you walk anywhere, but crawl, crouch, climb and leap. |
46 |
Lets a river pass through without waterfalls |
47 |
Lets anyone spring an ambush without giving some clue |
48 |
Hides the innocent or lets the guilty flee |
49 |
Leads where you want it to go |
50 |
Lets a man die without testing his sanity (Women die fine) |
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This reads really well. Will need to try it out and see how it goes in practice.
ReplyDeletehttp://random-generator.com/index.php?title=Experimental_Complex_Generator
ReplyDeleteI was JUST about to Abulafia this myself!
DeleteReally good.
ReplyDelete