And as always when faced with a carefully reasoned argument I will descend into barely-coherent semi-mysticism with an opinion I worked out in a daydream, based on 'a feeling I had once'. Like a dirty hippy jumping onto a bus full of lawyers heading to the conference. "Hey guys, lets talk about totems!"
Basically dice are magic. They make you feel different. And since none of the rules make that much sense anyway you should go for the invisible feeling cause' its the most real thing at the table maaaaan.
We found a guys wallet on the street a few days ago and to find out who he was and how to give it back we had to root through it and get all up in his bizznes. (Guy needed to stop going to pawn shops). Anyway, doing that made me think about what would/will happen why my body is pulled off the train tracks and the paramedics root through my pockets for ready cash, what will they find and what will that say about me?
A fucking nerd is what it says. All of the Vast and Starlit nano-games plus the Citadel Of Evil pocketmod and no fucking money. One thing I don't have in there are the green minidice I got with the LOTFP grindhouse edition but that's just because they are lumpy and that fucks up the lines of my moneyless wallet.
The reason they will peg me right on the dice is because so far as I know they have never found another use outside RPG's. They are a shibboleth for a certain kind of person and a totem of cultic activity. What is the symbol of RPG's? What shows up on T-Shirts and mugs? The Icosahedron.
And they are strange things even independent of that. A clutch of platonic solids that someone carries around. Perfect little bags of angles, clearly part of a group yet each having its own personality. They are strange to hold in the hand. they weigh differently. The shape effects how you pick them up. The grip of your fingers. How you throw them down. The 20, most spherical, needs lightness, it'll roll off the table if you let it. But if you use the same force on the four it may land flat. That one needs a tip and a whack to roll right. The eight can be tricky with its landings, the six is dependable. The ten has mixed motives and soaks up hidden status from its side job as half of the d100. The twelve is always in the twenty's shadow. Never as useful, never as glamorous. It even has its own affirmative action site.
So with every action of play your kinetic senses are interacting with these strange objects and the way the occupy space. Your rational mind probably doesn't even register it much but do you think it doesn't leave a trace. Everything your body does effects thought. Limb position and movement can affect memory recall and if it can do that it can do other things.
When you are holding a bigger weapon in your hand you are holding BIGGER DICE. Not only bigger but more complex and more subtle to the grip. It feels different. Your characters weapon is matched by the feeling in your hand. None of you are going to give that up for good. You can cold turkey on sixes with talk of rules and reason but your body remembers holding that four and senses you don't even notice are itching for it.
Interesting shapes are interesting. They make the ritual more powerful. And you are engaged in a ritual, not a series of blank instructions. Look at everything around RPG's that is so ruinously impractical. Why are the books so massive? Why so many oddly-shaped things? The workings of capital? Maybe. But deep in your heart you know the books need to be big and look visibly strange. There need to be glyphs.