No big thoughts today. Instead, have three small ones.
Timing
What’s up with
your timing? Where are you getting the time to read this, where are you getting
the hours to play that game?
This shit is a
specific skill set. Playing D&D. Running it. First you have to be the kind
of person who can comfortably read a potentially huge book of rules, for
pleasure, remember them and use them.
There is shit at
work that is less complicated than the rules artefacts I use in games. It’s
vital to my job, I get paid to think about it. I can’t remember it, I don’t pay
attention to it. I hate thinking about it. I absorb just enough to coast. But I
can run a stacked decision tree in real time with imagined physics and shifting
chronology and input from four different people in a world that I invented,
using a compressed version of rules that were originally the size of a phone
book. I compressed the rules because I read the phonebook for fun and then I
came up with ‘better’ rules, also for fun.
I have occasionally
persuaded a bunch of people, some of whom didn’t know each other, to sit around
a table doing something some of them had never tried, with rules that only I
had read.
I can deal with
a bunch of conflicting personalities and patterns of attention and reasons to
be there in a bunch of different people and the whole thing can come out ok. I
can do the same thing with a bunch of teenage boys. Not every time, but enough
times to keep people coming back.
I can be a
challenging adversary who forces people to think and adapt and a trusted guide
they know won’t fuck them up or mess them around. I can do both of these things
at the same time. If that sounds simple, it isn’t. Many people would have
trouble doing that. Many people do. They play card games.
You need to be a
strangely specific kind of person to play D&D and you need to be an even
more specific person to play old school D&D and be any good at it. A lot of
rules stuff, a lot of imagination stuff and a shitload of social competence. If
you are thinking ‘ha ha social competence and D&D ha ha, then, Yes. How
many normal people do you know in your life who could do all this shit, even if
they wanted to, even if you paid them. It is a narrow slice of the venn
diagram.
(I didn’t say better I said specific.)
Who amongst you
can’t say the same? I bet most of you can do that shit, or all of you. Which
raises the question, where do you find the time to do it?
Because if you
are good with rules and you can handle people a bit and you can put together a
game then you probably have a well paying job, that you actually enjoy. Because
that arrangement of qualities is rare. And if you have enough drive and ambition
and skill to have that job then how are you finding enough time to game?
The Pendragon
game is down. The DM is a Doctor of the Philosophy of Law, one of the players
is a Doctor of Mathematics. They have shit to do. They have wives (and families
soon). People drop out because they have kids, they have kids because they have
lives they have lives because they are competent creative human beings who get
things done, if they weren’t, they wouldn’t have been able to play the game in
the first place.
So for people
actually doing this shit. Is there something odd about you?
(I said ‘odd’
not ‘wrong’, I am leaving my view of myself out of this along with customary
internet gamer-shame because that shit is noise.)
If you are
capable of playing D&D, in particular Old-School creatively intensive
real-thinking D&D. (and there is nothing wrong with any other kind because
games are games first) then what’s your schedule like? You have a family? A
job? Student? Weird artist? How many hours of focused attention do you get per
day? TELL ME ABOUT YOUR LIFE.
Alignment
Has anyone ever
done D&D char gen as a product of alignment?
Like:-
Lawful is 4th
ed style point-point buy.
Neutral is 5d6
down the line, take the highest and lowest away. (Would that actually effect
the probability curve or is that dumbass maths?)
Chaotic is 1d20
down the line?
I don’t know how
you work in good and evil to stats? What’s a good stat? Whats’ an evil one?
We could thing
deeply about this, but why bother? Lets do it quickly.
Good stats are
WIS, STR, CON.
Wise is good, Yoda, Gandalf.
Strong is good. Superman,
Gilgamesh. There are not many weak good guys, way under 50 per cent anyway.
Toughness
is good. Good guys resist, they hang on for just one more round. Leia, Marlowe,
Indy, Rocky.
Evil stats are
CHA, INT and DEX.
Charisma is obvious, Dracula, Kurtz, Richard III, Satan.
A
high INT is obviously a bad ‘un. Hans Gruber, every bond villain, Sauron.
Dexterity? Well, maybe. Ninja’s? The Joker? Effete Nazi’s all playing with their
cards and coat hangers. It measures less perfectly than the rest but I would
bet that where there are characters that are strong and those that are
dexterous in the same fiction and that fiction has a visible, tangible moral
code, then the dexterous guys are more likely to be bad than the strong ones,
not by much, but about 65%. You know it’s real cause I have statistics.
Lawful Good guys
are boring, strong, wise and tough, but not by much. A little bit better. They
are also predictable. So if you are the kind of player who has to know what
character you are going to be then your characters are all lawful.
Chaotic ones are
the opposite. If you like having no idea who will turn up then all your
characters are chaotic.
Chaotic Evil
characters are Intelligent, Charismatic and Dexterous, but you never know when
they will turn up. You can decide to play Lawful good or Lawful evil but you
can’t decide to play chaotic good or chaotic evil because it depends what stats
get good rolls, it’s in the hands of
fate, you can only decide to be chaotic.
And if you
decide to be neutral? Well you get someone dull.
A world where all
intelligent charismatic people are evil but also weak and vulnerable and
unperceptive would be an interesting one.
Lanthanum Chromate
I think Lanthanum
Chromate will be the name of the Dwarven City Without a Name. I like the sound
of it.
“Most of the
greatest deposits of ore for chromium were produced by early settling of the
weighty mineral chromite within the magma chamber. Black, dense bands of chromite
form dull layers of booty; the chromium miner is like the naughty boy scraping
all the meatiest bits from the bottom of the stew.”
“The sample
heater has to be immune to the temperatures of the experiment, which rules out
any materials familiar to us in the home. Lanthanum chromate (LaCrO3) has just
the right properties, when encased within a zirconia (ZrO2) sleeve. Tungsten
carbides’s atomic structure has something of the three-dimensional fortitude of
diamond; a trace of added cobalt improves the toughness.
- Richard Fortey
Joe Morans book ‘On
Roads, a hidden history’ is lovely. It contains possibly the most English paragraph
ever written.
“The shiny new
Gravelly Hill interchange also featured as a scenic backdrop in the film
musical Take Me High, in which Cliff
Richard plays a merchant banker mistakenly transferred to Birmingham rather
than Paris, who goes to live in a canal barge in Gas Street Basin. In a
non-speaking scene with a moody instrumental of Mood synthesisers and wah-wah
guitar playing in the background, Cliff whooshes along the canals in a
mini-hovercraft, admiring the new junction. Arriving in Birmingham for the premiere,
the film star went rather off-message by criticising the city’s one-way system.”
When I have finished
Veins and Lanthanum Chromate I will do a grand module about the building of an
imperial road that plunges through deserts, chews through mountains, plunges
through dungeons and changes everything.
At my "day job" I work nights. I can get stuff done while children sleep.
ReplyDeleteWith a book sale and some self-publishing projects on the horizon, I will "work" less soon and write more.
Great thoughts on alignment and attributes. Gonna steal those (yoink).
ReplyDeleteWhy do we do this? As Rorschach (aka Alan Moore) says "Something in our personalities, perhaps? Some animal urge to fight and struggle, making us what we are? Unimportant. We do what we have to do."
Notice that the guys (and gals, bless the few who do) who do this well are the sharpest tools in the box, regardless if there are a string of letters after their names or not. I would say that one hallmark of a mind is the type of play it seeks out. Dull minds seek dull games, so what does that make good roleplayers?
I'm in a group where almost everyone is a successful lawyer or IT guy, and have been doing so for years. We play about once a month, though some months come up dry. Everyone's work is incredibly stressful, and so we play D&D to relax and shoot the wind. Nobody takes it seriously. The DM uses mostly published adventures, or some simple ideas he worked out the morning of the game. We don't worldbuild, rarely talk in character, and don't mix well with "serious" roleplayers. It's pretty awesome.
ReplyDeleteYeah, 5d6-take-middle-three will mess with the probabilities, but less than you might think. You might want to use 7d6 or 9d6 if you want a more visible effect.
ReplyDeletehttp://anydice.com/program/23ec
Deriving other characteristics from stats is a fun idea. I've never seen it applied to alignment, but I like it.
Also, if the Chaotic guys are rolling 1d20 for every stat and the Lawful ones are using point-buy, then the strongest people in the world (the ones with good stats across the board) will always be the Chaotic ones.
ReplyDeleteIf you subscribe to the idea that a few exceptional people have more of an effect on the world than the unwashed hoi polloi, then it is Chaos that writes the destiny of the world, not the city-builders.
You may be over-thinking the timing thing. If I was still in Liverpool we'd be playing every week. I refuse to believe that an adult human being can't devote one evening a week to a hobby they have, regardless of how busy they are.
ReplyDeleteAnd I am just going through a busy "away" period - incidentally next Tuesday is probably fine Patrick!
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