Showing posts with label What can i do for you.. Show all posts
Showing posts with label What can i do for you.. Show all posts

Monday, 14 April 2014

Vornheim Streetfight



Joey wanted this; "Contest rules for a bare-knuckled Warlords of Vornheim variant (ie NO EQUIPMENT) that makes level differences less of an advantage for higher level pc's without ignoring level completely. Rules can be either diegetic (set by an in game authority), a B/X or LotFP hack, a mix of the two, or whatever you think is best.?"



So it has to be fast, because it’s a fistfight. And it has to be rigorous enough. But, it can't have a list of actual moves like that one Jeff was using a while ago, because that means looking things up and looking things up takes time.
 

So how about this;

RULES

Two people only.

No eye-gouging.

Human standard limbs only, no spikes etc.

No armour, no equipment, no magic equipment. Tattoos and whatever disabled for the duration of the fight.

Thieves get climb, backstab bonus and damage if opponent can't see the limb they are striking with. Plus all other skills if they can find a way to use them.

Magic-Users and Clerics get spells but if a spell does any HP damage they are disqualified. Summoning living things is also out.

Killing other PC gets you nothing. (Except with exceptionally evil crowd, see below.)

DM may have optional concussion and limb-breakage chart for zero HP.




THE CORE IDEA

One round is ONE SECOND.

Each round both players roll a d20 at the same time.

This is the ONLY die they will roll this round, no others may be rolled, this counts for everything that happens in that second.

The player with the lowest d20 roll chooses their action first. 

If they try to do damage in any way the roll counts as an attack roll against AC.

A standard blow against AC does d4 damage.

In special circumstances (ie lying in floor, woozy, head unguarded) the DM may raise this to a d6 or allow it to explode, possibly more than once. This should be RARE.

If they try to do anything that is not directly damaging then it’s a roll-under stat.

Almost anything can be allowed if it makes sense and can be done in one second with their exact body positions.

You have around ten words to describe what you are doing so if someone* bangs on like an idiot about physics or some kung-fu film they saw once then the DM may award fee extra actions to the other guy.

So if you are a weaker player and roll low you can shout BLOCK and, if you roll under the right stat, deflect damage. You may be pushed back or suffer non-harm effects if the attack roll exceeds your AC by 5 or more, or is a crit. But you will not take HP damage.

CRITS

Get you kung-fu bullshit and bonuses to damage like in a normal game but still cannot inflict HP damage through a normal block.



STATS

So much stuff you can do with stats, just remember exactly what the bodies are doing in 3d space. That, and the one-second round should narrow the options enough to tell you what to roll.

Nothing I can come up with here is going to be better than what you come up with on your own.




IF THEY DISAGREE ABOUT WHAT IS POSSIBLE

Whoever can give the most reasonable, most coherent, least bullshitty and shortest explanation of what their body and limbs are doing in 3d space will be favoured by the DM in case of a dispute.



KNOCKOUT

Zero hp is knocked out. Anyone can pull a Rocky and come back with a successful CON roll. They get hp = the amount they rolled under.

(If they do it in a dramatic and cool enough way.)

The other fighter can stop this if they have a move free and if they are a dick.

If there is a damage and concussion table then every knockout is a roll on that.



WHERE

This all happens in a FLAILSNAILS game world and it has consequences. Nothing happens in some bullshit 'fightspace'. It is a specific place and a specific time.

The World-owner is the ref and DM.

Weaker player can request home turf or special environment if challenged.

3d environments will favour thieves.

DM has final say over setting, should be like Street Fighter, anywhere in game world. Big crowd. Possible scenery at thier discretion.

Non-fighting PC's in the crowd can try shennanigans but see below, they get one action every six rounds of fighting.

AND THE CROWD WILL NOT BE HAPPY




WINNING AND LOSING

Winner gets XP = (opponent level x 100)

If a lower level character wins they can time this again by the diff between levels.

So if Lvl7 Malice beats Lvl7 Nack, Malice gets 700xp.

If Lvl1 Diraq beats Lvl7 Malice he gets 700 x 6. 4200 xp.




BETTING

DM plays the bookie or NPC to set odds in-game.

You can bet ANYTHING the NPC in question thinks is reasonable. A million in gold, hand of a princess, your left hand, your child's life, anything.



MONKS

Monks keep all their extra kung-fu shit.

Monks fighting non-monks will be carefully watched by their temples and their behaviour monitored. They are expected to behave extra-honourably if good and win super-easily if bad. Like, without taking a mark.

The DM will tell you what your temple expects and if you fuck it up you may get nothing even inf you win.



REPUTATION


Street Fights are watched much more closely than normal D&D fights and the reputation you earn in them spreads fast and sticks hard.

If you show flair and elan, even if you lose, you can win the crowds respect. Of course this depends on the crowd and the culture.

Generally if some skinny little nerd goes toe to toe with a tough fighter and takes their licks without being a baby about it then they can get a name in the crowd culture, respect and pats on the back in bars and a bonus to rolls in the future.

If some scumbag plays the heel, throws sand in their opponents face, doesn't give them a chance to get back up, or behaves in a way not respected by the crowd, they quickly get a reputation as a shitbag.

Unless the crowd is evil like in the chaos wastes or somewhere, in which case they may respect cruelty.

Most 'savage' races are more honourable than sadistic but some are not, and some are just crazy.


*Naming no names Zach Marx Weber and Joey Lindsey

Thursday, 13 March 2014

Breakfast Island

Heeeey, I'm still unemployed and I got depression

sooo

Here's a mini module based on an off-hand comment made in a game two days ago.


https://drive.google.com/file/d/0B6McpfI_lhIZaXBvVzV0andlTjQ/edit?usp=sharing


Turns out cereal mascots map almost perfectly onto D&D monsters, this is built of of those, placed in one of the Isles of California. I used the Monstrous Manual dice rolls wherever I could, threw in some extra stuff, added some of Dyson's maps.

It pretty much turned into an exercise in minimalism, trying to cram as much useful info into as small a space as possible. The stuff in there is what I would need to run a game so it has some standard D&D info most of you probably wouldn't need. I used an a5 page size, big 12 point Georgia font for readability. It's meant to work good on a reader like a kindle, or an Ipad. Two page view should work best.

I'm telling myself this in an exercise in information design for Veins of The Earth, rather than just low-level aspergers and avoiding useful work. I haven't put in an index or bookmarks yet, I intend to.

The NPC name generator is now a link on the right.

If you use it, let me know how it reads and if it works ok.

Monday, 12 August 2013

Job?


It’s only just crossed my mind that I’m unemployed and need a job and have a blog that people sometimes read.

If anyone needs any writing or RPG work doing, drop me a line. If you want to know what I can do look over on the right, or just read the blog. I do this stuff for free so if you pay me I can probably do better. 

As a reward for reading through that corporate whoredom, here are the final requests from when I was doing requests. I DID NOT FORGET YOU MATT H, OK I DID A BIT.

“Thousands of years ago the archipelago was a thriving maritime civilization which dominated its neighbors through superior sorcerous firepower. It is now long defunct and, though it is a very long way from anywhere, a whole economy has sprung up around salvaging useful relics from the ruins. Think the 17th-century Javan spice trade. The locals, who are largely lizard people, consider all this wizard trash a nuisance at best, and they have an uneasy relationship with the weird militant strangers from the far seas who are going to force you into trading pacts whether you like it or not. What kind of treasure are they digging up on these islands and why is it worth the months of starvation and scurvy you have to go through to get there?

Alternatively, I don't know, a list of motivations for ghosts.”







But what if the things they were digging up were also motivations for a dead empire of ghosts and that was the source of their power and it was like ghost-colonialism (ghostlonial?) and people of the present were using artefacts to use memories of the past for political gain?  Sorry Matt, I mashed your requests up together to make one thing. Here are some things you could dig up that are also motivations for ghosts.

You could roll 2d6 if you like.



FEAR
LOVE
HATRED
DUTY
GUILT
FAITH
COIN
Specie from the empire of MANPAC. Anyone eating a coin can consume one ghost
Worthless coppers, covered eyes of true loves corpse
Sold soul for this cash, will kill whomever has it.
Final payment for unfinished contract, mercenary ghost needs to get it done.
Forged coins bought an Empire. Ghosts will serve coin holders and detect fraud and lies
Whip of coins for greedy and faithless, following ghost eager to get back into it.
ART
Portrait only link to earth, destruction sends directly to hell.
Last image of only child, dies young.
Concerto stolen from hell, when played activates all nearby angry ghosts, makes more angry
Awful saccharine hyper-patriotic statue of Generals pathetic death, fills army ghosts with sadness/rage.
Automated playmate misfired and mashed a kid. Ghost of builder will inhabit toy and protect you as child.
Ikon of future prophet ghost is waiting for to be born. Ghost follows portrait doing compare & contrast.
WEAPONS
Psychopomp axe can cut ghost necks
Duelling blade broken defending lovers honour
“That killed me! It must be destroyed!”
“I will hold your oath fulfilled!” Aragorn-style bitches.
Badly forged blade broke at wrong moment. Possess it and blacksmith ghost will help you spot flaws in swords/tools.
Warhammer of healing. Blow to head dispels all negative statuses and does critical damage. Ghost wants to hit everyone.
GEMS
Gem throbs in hand, shows way to ghost bones (re potential defilement)
Wedding ring
Blood Diamonds. Your blood!
Swore to strangle daemon with own necklace of coal. Stole necklace, missed daemon. Up for some intermediate strangling between here & main target.
Pearl was poets price for abandoning someone they loved. If they help you woo someone you love they get to rest.
Irritating metaphorical jewel. Glass till you understand mystery, then giant diamond, but then you don’t want it. Confused ghost died trying to solve. Still trying.
CLOTHES
Wearing robes allows mortal to possess ghost & force action
Wedding dress/suit
Last remnant of evil fashion trend, must never be allowed to return. Activates all aesthetic ghosts.
Crown of dead kingdom. Ghost gotta serve yo.
Judges wig from dead corrupt judge. Wear it and judge will help you discern d100 lies then betray you.
Fake turin shroud inhabited by angry atheist ghost, will happly assist in fooling any and all faithful, any religion, out of bitterness re ghost form.
ARMOUR
Plate Suit, when opened, will chase nearest ghost & wrap around, imprisoning forever
Book of handwritten poems with an arrow shot into it.
Mirror shield shows dead their old living features. Undead always attack shield (or wielder)
Badly fitting plate. Each piece from Knight that failed to save king. Wear it and they save you and get to rest. One at a time though.
Loyal ghost of armoured dog. PUGWRAITH.
Symbolic shroud you wear instead of real armour Does nothing. When you die your ghost has to hang around till someone else dies wearing it.
 

Monday, 22 July 2013

Bunny World




My girlfriend asked for “a post-industrial bunny world where places are polluted and the bunnies have a social hierarchy that  revolves around vegetables because there is no longer enough fertile areas of land left to grow vegetables.”



The following bunny

1. Lord Hoppington
2. Vice Captain Nibbles
3. Doctor Flops
4. Lady Von Binks
5. The Marquis of poops
6. Professor Iscratchyou
7. Admiral Pawless
8. Baron White-belly
9. Madame Downey
10. Pontifex Thumps

Who is a fine example of a

1. Rex
2. Lop
3. Helicopter Lop
4. Dutch
5. Lionhead
6. Belgian Hare
7. Blue of ham
8. Dwarf
9. Angora
10. Harlequin

Seeks

1. The Carrot Codex
2. The Crown of the Broccoli Baron
3. A Seduction in Strawberry
4. The Cabbage Contract
5. A Parsnip Inheritance
6. A Dandelion Dowry
7. The Pea-Pod Peerage
8. A Bell Pepper Birthright
9. The Truth about Turnips
10. Celery Investments

At –

1. Agreeable drinks under the rail sidings.
2. Polo in the belly of a crashed tanker.
3. Luncheon on an overgrown roof.
4. A wedding in the burrows under an abandoned factory.
5. A dinner party in a roofless overgrown shopping centre.
6. The theatre on a grassy bypass.
7. A garden party of the forested landing strip.
8. Unexpected elevenses in a soil-filled truck.
9. A race in the old smelting works.
10. A dance on a downed dirigible.

But may be prevented by

1. An embarrassing disclosure.
2. An unfortunate faux-pas.
3. The gossip of rivals.
4. The miscommunication of a boon.
5. A brute of a cousin.
6. A revealing joke.
7. Drink.
8. The unrequited love of a serving girl.
9. An incompetent butler.
10. The tyranny of an ancient dependant.