I calculated all the averages for most tables here. I am pretty sure I understand how averages work less well than anyone reading this blog.
I did not write down the distributions
when I started and now I wish I did. Anyway.
LOTFP standard is (I think) 1d6 per every 10 feet.
|
Falling
distance in d6
|
||||
|
Feet
fallen
|
Cumulative
dice
|
Average
Damage
|
Max
|
Min
|
|
10
|
D6
|
3
|
6
|
1
|
|
20
|
D6
|
7
|
12
|
2
|
|
30
|
D6
|
10
|
18
|
3
|
|
40
|
D6
|
14
|
24
|
4
|
|
50
|
D6
|
17
|
30
|
5
|
|
60
|
D6
|
21
|
36
|
6
|
|
70
|
D6
|
24
|
42
|
7
|
|
80
|
D6
|
28
|
48
|
8
|
|
90
|
D6
|
31
|
54
|
9
|
|
100
|
D6
|
35
|
60
|
10
|
Now this has a lot to recommend it. Not least
simplicity. Very little to get wrong here.
But I really really don’t want anyone walking away
from a long fall. The idea of it kind of enrages me.
I could just say ‘roll any doubles and you have a
broken limb.’ Or throw in a table of some kind. But I don’t want any more
tables at this point.
But then a cleric can heal that in one go and the
guy can be up and walking in a minute. It doesn’t satisfy me.
|
Falling
distance in dice chain
|
||
|
Feet
fallen
|
Cumulative
Dice
|
Average
Damage
|
|
10
|
D4
|
2
|
|
20
|
D6
|
4-7
|
|
30
|
D8
|
10
|
|
40
|
D10
|
15-16
|
|
50
|
D12
|
22
|
|
60
|
D20
|
32-33
|
|
70
|
D50
|
53-63
|
|
80
|
D100
|
95-122
|
|
90
|
|
Fuck
it
|
|
100
|
|
Things
cant get worse
|
The things I like about the dice chain; It is a
little bit less lethal at smaller heights. You get to keep adding different shaped dice
one by one. There is a nice ritualistic aspect to that. It takes a while but
falling a long way is meant to be bad. It will almost certainly kill
characters after 60 or 70 feet.
Once you bring in the big dice the probability
curve flattens out a lot. High numbers are pretty guaranteed.
Too harsh? Lets try another one.
|
Falling
distance in dice chain
|
||
|
Feet
fallen
|
Cumulative
Dice
|
Average
Damage
|
|
10
|
D4
|
2
|
|
20
|
D6
|
4-7
|
|
30
|
D8
|
10
|
|
40
|
D10
|
15-16
|
|
50
|
D12
|
22
|
|
60
|
D20
|
32-33
|
|
70
|
D20
|
43
|
|
80
|
D20
|
53-54
|
|
90
|
D20
|
64
|
|
100
|
D20
|
74-75
|
This is kind of the girlified version of the dice
chain. I quite like this. We can leave in the triples mean limbs snapped rule.
Ok, lets try an insanely swingy method.
|
Falling
distance in dice chain
|
||||
|
Feet
fallen
|
Dice
rolled
|
Average
Damage
|
Max
|
Min
|
|
10
|
D4
|
2
|
4
|
1
|
|
20
|
D4*D4
|
4
|
16
|
1
|
|
30
|
D4*D6
|
4
or 6 or 12
|
24
|
1
|
|
40
|
D4*D8
|
4
6 8 12
|
32
|
1
|
|
50
|
D4*D10
|
4
6 8 12
|
40
|
1
|
|
60
|
D4*D12
|
12
|
48
|
1
|
|
70
|
D4*D20
|
12
|
80
|
1
|
|
80
|
D4*D50
|
12
24 36 49
|
200
|
1
|
|
90
|
D4*D100
|
12
24 36 60 72 84
|
400
|
1
|
|
100
|
?
|
?
|
?
|
?
|
Ok, I have no fucking idea what is going on with
this table. It’s all over the place. Averages are pretty low right up until 70
feet. But average means fuck all with this table. Lets try another one.
|
Falling
distance in dice chain
|
||||
|
Feet
fallen
|
Dice
rolled
|
Average
Damage
|
Max
|
Min
|
|
10
|
D6
|
1-6
|
6
|
1
|
|
20
|
D6*D4
|
4
6 12
|
24
|
1
|
|
30
|
D6*D6
|
6
12
|
36
|
1
|
|
40
|
D6*D8
|
6
12
|
48
|
1
|
|
50
|
D6*D10
|
6
12
|
60
|
1
|
|
60
|
D6*D12
|
12
|
72
|
1
|
|
70
|
D6*D20
|
12
|
120
|
1
|
|
80
|
D6*D50
|
12
24 30 36 48 60
|
300
|
1
|
|
90
|
D6*D100
|
60
|
600
|
1
|
|
100
|
?
|
?
|
?
|
?
|
I would have to say the d4* version is the most
OSR’y. No-one who falls will have any idea what is going to happen. Neither
will the DM. Maybe the averages don’t need to be that high if the potential is
frightening.