Tuesday, 28 January 2014

Falling Damage





I calculated all the averages for most tables here. I am pretty sure I understand how averages work less well than anyone reading this blog.

I did not write down the distributions when I started and now I wish I did. Anyway.

LOTFP standard is (I think) 1d6 per every 10 feet.


Falling distance in d6
Feet fallen
Cumulative dice
Average Damage
Max
Min
10
D6
3
6
1
20
D6
7
12
2
30
D6
10
18
3
40
D6
14
24
4
50
D6
17
30
5
60
D6
21
36
6
70
D6
24
42
7
80
D6
28
48
8
90
D6
31
54
9
100
D6
35
60
10

Now this has a lot to recommend it. Not least simplicity. Very little to get wrong here.

But I really really don’t want anyone walking away from a long fall. The idea of it kind of enrages me.

I could just say ‘roll any doubles and you have a broken limb.’ Or throw in a table of some kind. But I don’t want any more tables at this point.

But then a cleric can heal that in one go and the guy can be up and walking in a minute. It doesn’t satisfy me.


Falling distance in dice chain
Feet fallen
Cumulative Dice
Average Damage
10
D4
2
20
D6
4-7
30
D8
10
40
D10
15-16
50
D12
22
60
D20
32-33
70
D50
53-63
80
D100
95-122
90

Fuck it
100

Things cant get worse

The things I like about the dice chain; It is a little bit less lethal at smaller heights.  You get to keep adding different shaped dice one by one. There is a nice ritualistic aspect to that. It takes a while but falling a long way is meant to be bad. It will almost certainly kill characters after 60 or 70 feet.

Once you bring in the big dice the probability curve flattens out a lot. High numbers are pretty guaranteed.

Too harsh? Lets try another one.

Falling distance in dice chain
Feet fallen
Cumulative Dice
Average Damage
10
D4
2
20
D6
4-7
30
D8
10
40
D10
15-16
50
D12
22
60
D20
32-33
70
D20
43
80
D20
53-54
90
D20
64
100
D20
74-75

This is kind of the girlified version of the dice chain. I quite like this. We can leave in the triples mean limbs snapped rule.

Ok, lets try an insanely swingy method.

Falling distance in dice chain
Feet fallen
Dice rolled
Average Damage
Max
Min
10
D4
2
4
1
20
D4*D4
4
16
1
30
D4*D6
4 or 6 or 12
24
1
40
D4*D8
4 6 8 12
32
1
50
D4*D10
4 6 8 12
40
1
60
D4*D12
12
48
1
70
D4*D20
12
80
1
80
D4*D50
12 24 36 49
200
1
90
D4*D100
12 24 36 60 72 84
400
1
100
?
?
?
?

Ok, I have no fucking idea what is going on with this table. It’s all over the place. Averages are pretty low right up until 70 feet. But average means fuck all with this table. Lets try another one.

Falling distance in dice chain
Feet fallen
Dice rolled
Average Damage
Max
Min
10
D6
1-6
6
1
20
D6*D4
4 6 12
24
1
30
D6*D6
6 12
36
1
40
D6*D8
6 12
48
1
50
D6*D10
6 12
60
1
60
D6*D12
12
72
1
70
D6*D20
12
120
1
80
D6*D50
12 24 30 36 48 60
300
1
90
D6*D100
60
600
1
100
?
?
?
?


I would have to say the d4* version is the most OSR’y. No-one who falls will have any idea what is going to happen. Neither will the DM. Maybe the averages don’t need to be that high if the potential is frightening.