I mean bullshit in a specific sense, that fudgy fairyland
between genuine folklore, attempts at real history and self-confessed fiction.
The place in which Geoffery of Monmouth and Erich von Danekin both make their
home.
"Tales" is a collection of Arabic stories
discovered by Europeans in 1933 in a manuscript created somewhere between the
14th and 15th centuries based on an original collection which probably came from some time in the mid
10th century with the whole thing translated into English for the first time in
2014.
The title page is missing, half the manuscript has been
torn off and lost, the name of the person it was inscribed for is smudged and
illegible and the scribe didn't seem to really know what they were doing so
they get basic details wrong and occasionally drop us in and out of the stories
at odd points.
We are talking here, of something like The 1001 Nights
dirtbag tabloid cousin in which the fine qualities of relations between stuff
have perhaps been sacrificed in the interests of having just more stuff.
This translation is half-way between "official"
academia and popular taste. If you are used to the slightly bowdlerised,
abridged and already somewhat-posher 1001 Nights then this may strike you are
being janky, common, hectic, oddly written, uneven and really really rapey.
There are some complaints about it being a bad translation on Goodreads, it’s
possible those people are translation experts but to me it looks more like an
accurate translation of a very weird original with all of the strange qualities
of medieval text and the sketchy writing left intact. If you are an academic
reader, well, if it’s your subject you probably already know about it and have
the academic version. If you are an educated nobody (most of my readers) then
it should be good enough for you. There is a half-decent index, that excellent
intro and a list of potential extra reading.
There is a very good introduction by Robert Irwin, one
complete enough that it’s hard not just to summarise it when talking about the
text.
Boring Liberal
Prophylactic First
There's lots of actual-rape where the writer calls it
that, rape which writer didn't think was real rape but anyone reading it now
certainly would, creepy stuff with slaves, lots of rather worrying stuff with
slavery generally, lots of misogyny and some anti-black racism.
Christians, bizarrely to me, come out pretty well.
Christian monks get rolled out as figures of wisdom, one of the final tales has
a romance between two Christian rulers in Egypt I think? The storyteller does
have the Christians having a chat with an idol of Baal, but this is represented
as being just the kind of things Christians do sometimes? Who knows with those
guys.
The literary quality of the tales varies, but if you are
an omnireader then the interest in the tales is continuous since even the bad
ones give us a glimpse into a really alien and strange world. The morality in
the tales, and of the tales, is a little disturbing to modern senses.
Well that's your lot. I put that stuff in for honesty and
so anyone sensitive to that stuff isn't tricked into buying it.
Cool Stuff For
D&D Types.
Put simply, if they ever re-do the Al-Quadim for 5e then
whoever does it will have to read this first. It has All New Ancient Stuff in
it, and how often do you get to say that there is New Ancient Stuff?
And there are a lot of Things. Especially the kinds of
Things relevant to TRPG's.
Treasure Hunting
Several of the stories in the middle are concerned only
and entirely with treasure hunting in ancient tombs. These are so much like a
game of D&D that it's fucking ridiculous and also, when you think about it,
kind of interesting that they are that
much like a D&D game, not only in incident but in the character of the
seekers.
The adventures tend to be a bit railroady, usually an Ancient
Text is discovered or translated by a handy monk and then out heroes are off on
a journey to a forgotten mountain or something. Usually the POV character is
following someone who reads from a specific book or text and uses this to find
the dungeon and predict its dangers, so, a wierd statue or iron door is discovered
and the leader figure checks it out in their book, tells our hero what to do,
usually some redshirts doubt their wise guidance and are tempted by gems and
die to prove how dangerous the dungeon is and how cunning its creators were.
Then they do things the right way and the poison gas or whatever stops and they
can move on.
Rather than describing I will display;
"When
he got there he halted at its foot and asked the monk where they should go. The
monk told him that what they were looking for was in a cave in one of the
gullies, and the emir told his men to scatter and look for it. They spent the
day investigating the mountain but when they came back they said: "We saw
nothing but a lot of gullies, all of which looked alike." "Is there a
sign that marks this gully out from all the others?" the emir asked the
monk. "Yes," he said, " for opposite it is a huge stone snake
with a frog in its mouth and a scorpion on its head." "That's what
you must look for," the emir told his men, and after three days of searching
they found it in a large wadi, with the gully lying opposite the statue. When
they looked they could see a great stone. There was writing over the door of
the cave, and on the summit of the mountain was a huge statue on which birds
were perching. There were rings with iron chains attached to the place on the
mountain.
'The
emir marvelled at the statue and told the monk to pull on the chains. When he
did the secret place opened up, and a flight of steps could be seen leading to
it. "Go up," the emir said, "for through the help of God we have
got to where we wanted." We went on up to the stairs and after climbing
some two hundred steps we came out at a fine square room with three open doors,
near each of which was a closed door. In the middle stood a giant statue of
gilded brass with what looked like a covered bowl on its head, which it was
holding with its hands.
'When
we got to the middle of the room and approached the statue, the monk took one
of the emir's servants to go up to the closed door and strike it with a pick.
He obeyed and struck a great blow, using all his strength, but at that the
statue threw the bowl down from its head, revealing a pipe from which water
flowed. We were in great danger, and the monk began to go round the room until
he caught sight of a barred window. When he opened it the statue fell to its
knees with its mouth open, and the water started flowing into this until it had
all gone from the room.
We
gave thanks to Almighty God for this, and the monk told us there was nothing
else that the statue could do. he ordered the servants to break the locks on
the doors, and when they did we opened them and went into the rooms behind
them. In them was more wealth than had ever been seen and in indescribable
quantity of jewels. We almost died of joy but the monk told us: "Take care
that no one takes the cover from the bowl and looks in or he will die."
Some of the servants rushed up to it, each thinking greedily that none but he
would remove the lid. The one who did looked inside and dropped down dead,
after which the cover went back on the bowl as it had been before. The monk
implored us if we valued our lives to leave it undisturbed or we would all
die."
- and there we are. Listen to your Monk, fools.
One story has an actual NPC turn up, a horned magic man
of an unknown species who lives around the dungeon mouth and whom the hero
befriends to mixed effect.
Several tales finish with skeletons holding jade tablets
describing the majesty of their former domains and giving exact circumstances
in which one dead king thinks it reasonable to loot from his tomb. (All his
family were losers and if you managed to break in and survive then you have
already proved yourself better than them so feel free, but remember that
treasure will only make you miserable in the eeeeennnnd).
Strange Islands
It’s a medieval standby but, thanks to their low latitude,
the mystical islands from Arabic stories sound like much nicer places to stay
than those in European Saints tales.
Get ready for castaways, more goddammn magic statues (I
think *all* of the statues in this are magic), Jinn, freaky animals, odd
currents, lost tribes etc. etc.
Speaking of which, there are lots of
Jinnnn!
One of my favourite parts is from the last story, (this
is from a story *in* a story *in* a story, which is pretty much expected for
"Tales"), the Princess Haifa has lost her Jinn lover who used to
disguise himself as a white-footed deer in daytime and then get suggestive with
her at night. She is wandering the world looking for him and encounters Hirmas,
king of the ostriches (who is not an Ostrich);
"He wrote a letter, which he passed to me before
summoning an enormous ostrich, which had lost all its feathers, leaving its
skin smooth. He told it: "Take this human to the land of the old queen of
the crows. See that she has an easy ride and come back quickly." I sat on
its back holding on to its neck as it flew between sky and earth, keeping my
eyes shut. When dawn broke it told me to open them and get down, for this was
the country of the old queen. I dismounted and found myself in a red land with interlacing
trees, some of which were red with red leaves and green citrus-like fruit.
There were flowing streams with fish to be seen in the clear water feeding on
the green weeds, while on every tree there were as many as a thousand crows,
both black and piebald.
While I was in the shade of the trees, admiring their
leaves and their fruit, I suddenly came upon a great red dome set over an ebony
couch on which sat a grim-faced and frowning old woman wearing dyed clothes
with ten jewelled bracelets on each arm, ten anklets on each foot and ten rings
on each finger. She had a crown of red gold studded with jewels of all kinds.
She held a sceptre of green emerald and flanking her on each side were two
black 'ifrits with hooked iron clubs
in their hands.
When she saw me she gave orders to these two who took
hold of me and brought me before her. She addressed me harshly, asking who I
was, where I lived, where I had come from and who had brought me to a land in
which she had never seen a human before. I was so frightened by her and her
appearance that I could find nothing to say in reply. She laughed more and she
repeated: "Where do you come from and how did you get to my country?"
This unlocked my tongue and I said: "I am al-Hafia, the daughter of King
Muhallab of Persia. I fell in love with a jinni
known as 'the white-footed gazelle', and I went on to tell her everything that
had happened from beginning to end until tears overcame me and I could no
longer control myself. I then handed her the letter from the king of the
ostriches. She took it and after reading it, she exclaimed: "Welcome to
the letter and the one who wrote it!"
She went on: "I am the old queen of the jinn crows who part lovers and
companions. My nature is rude and rough, and I have never shown pity to anyone.
It is through me that husbands are parted from their wives, companions from
companions, and lovers from their beloveds, and in every land I am represented
by an emir of the crows."
-----------------------
That's the coolest one but they do appear in a variety of
roles, sometimes as transformed animals with mysterious agendas, sometimes
summoned with the use of a magic pearl inscribed with one of the hidden names
of god, sometimes as lovers and sometimes simply as super-toughs for those villainous
types for whom having 1000 Malmuks with iron clubs just wasn't enough.
Superviallan Hot
Girls
We have quite a few horny, evil, magic-using women who
use their wiles to bang hot guys but one stands out for joyous, brilliant sociopathy.
A girl so evil she gets her name in the title "The Story of 'Arus
al-'Ara'is and her Deceit".
'Arus al-'Ara'is so dark that inside the nesting element
that borders her story (I forget how many stories deep we go in this one, but
it might be the most extreme of all the tales, a story in a story in a story in a story, and possibly that one
in another story) a caliphs daughter dies and he is so bereaved that someone
promises to tell him the tale of 'Arus al-'Ara' as her deeds are so evil that
hearing about them will teach him hatred for all women and girls. So, then he
won't feel as bad about his dead kid.
The short of it is a child born under a bad sign and
prophesied by 100 soothsayers to bring evil to her kingdom, compulsively fucks,
betrays, outwits and murders a long long string of men. Along the way she also
arranges the deaths of the 100 soothsayers as well as mass slaughter when she
persuades a Jinn to burn her own city to the ground with magic sand because she
was bored of it.
She ends up trapped on an island with her djinn lover
until our hero gets washed up there. She hides him and sleeps with them both
for a while, then gets bored of that and finds a way to kill the Djinn. Then
she outright confesses her whole tale (this is about four or five stories down
the stack).
She tells him outright that she obsessively sleeps with
men and then, as soon as they irritate, oppose or bore her in any way, she
arranges their destruction, and she's not promising to reform.
But she's hot so the guy takes her with him when he
escapes anyway. You can probably guess the end of the story.
It's an interesting one as its written from a somewhat Lucifer-in-paradise-lost-esque
perspective. Everything about the formal construction of the story tells us about
how terrible she is but it’s pretty clear that the sympathies of the writer,
and the audience, are with 'Arus al-'Ara', and not any of the string of boring
men she destroys, and also because she seems broadly aware of her sociopathy,
and almost a little sad, neither denying, declaiming or explaining it but
simply describing what she is and has to be.
Treasure And
Luuuuuxxxxurrrryyyy
The last thing of immediate interest to TRPG-types is the
stupendous love of treasure, wealth, luxury, money and sweet high-status
living. I seem to remember Rebecca West saying she respected the Islamic
passion for luxury, (though she probably said it in a more flinty and
condescending way) and that is seriously born out in “Tales”.
There is little here, of Christian worries about wealth
and decadence. Having money is good. Having jewels and 'Robes of Honour' is
good (people keep handing these out and I have no idea what they are), having
more slaves is good, plus dancing girls, plus how about a private garden with
imported wild animals, plus multiple thrones, one for when you are feeling
merciful, and a death throne with an animatronic vulture that spits lead balls
and two tigers (I couldn’t work out if they were automata or not) that tear to
death those who have displeased you. (I did not make that one up, I think this
one is from the story where a Prince goes to war with several ships full of
Lions as his Vizier is a talking Lion, but the lions are beaten in combat
because, to paraphrase his advisors; “Animals are dumb”.)
Five seconds of random flicking through got me this;
"When we reached the royal palace we went in and,
after passing through a series of halls, we halted. Taking me by the hand, she
lead me into a house the like of which I had never seen. It was like paradise,
with walls plated with gold, and around it and them were statues of women each
holding a musical instrument. It was furnished with all sorts of silk brocade,
and at its upper end was a dais on which was a throne of red gold inlaid with
various types of gems, sapphires, balkash
rubies and emeralds.
The queen mounted the dais and took her seat on the
throne, taking me up with her and seating me by her side, with her thigh over
mine. For a time she issued commands and prohibitions, but then she called up a
golden table encrusted with pearls and other gems, to which forty bowls of gold
and silver were brought, containing various types of foods. As we ate she put spoonful’s
in my mouth, and I kissed her hand until we had had enough. The table was
removed, and we washed our hands after which golden trays were bought with
scents, and then came girls carrying musical instruments, each of whom went up
to one of the statues, with the girl carrying a lute sitting beneath the statue
of a lute girl, the girl with a flute sitting beneath a flautist and the one
with cymbals sitting under a cymbal player, each one underneath the appropriate
statue. They all began to sing in unison until I thought the place was rocking
with me as I looked at the splendour of this luxury."
In addition to this we find various magic crowns whose
gems cast light that can stun all who look upon them, a variety of
Jinn-summoning and controlling gems.
Interesting Structural
Choices
From a writing perspective there are a lot of interesting
things going on here.
Relentless Nesting
The most obvious and dominant distinctive element of the
text is how willing the writer(s?) are to nest one story within another to an
extent where the fracturing and interrelationships sometimes seem to take on a
life of their own.
So, for instance, a sad Caliph will be unable to sleep
and demand a story. His guys go and grab someone interesting-looking from
outside, lets say a glass merchant. So ok, now the glass merchant has to tell
the Caliph a story.
So they tell the caliph who they are and how they came to
be here, and when he asks a question, well,
it turns out that in important element of the Glass-Merchants life and
adventures turns on meeting this unusual owl,
that could talk. Well how did that happen? Asks the Glass Merchant of
the Owl.
So now the owl tells you its story. We get that for a while, but it turns out that at one
point the owl was trapped in a tower with a beggar,
and the owl asks the beggar (in the owl’s story, which the Glass-Merchant is
telling to the Caliph) for his story,
so now we get the beggar talking.
But the beggar is actually
a ruined prince, and to find out
why he’s being transformed we have to have a bit about the family drama with
the sorcerer who hates his dad, so the prince (before he became a beggar) says,
“Hey dad, how about that sorcerer who hates you? What’s up with that?”
And the dad says, “Well son, that’s quite an interesting story….”
And on we go. I think the deepest down we ever get is
about five stories in but I’m not sure.
You could do quite a lot with this I think. You have
multiple layers of story and continuity going on at the same time. The effect
is weirdly intense and strangifying and quite baroque, especially when combined
with;
Poetry Bits
Well you can’t just talk about romance in normal language can you?
So several of the stories have big, BIG, chunks that are
given in poetry. Either two lovers talk to each other in poetry, they send each
other letters in poetry or, in one particular story, each and every element
that either lover wears has poetry embroidered on it and every time they take a
pice of clothing on or off, or use a high-status object (which also has poetry
on it) the story breaks out into poetry again.
(The translator makes no attempt to rhyme or use any
similar structure in the translated verse, but they don’t think it was very
good in the original anyway.)
The effect of this is really really odd and interesting.
It reminds me a bit of watching Gaszes 6-hour silent film about Napoloean.
Something about silent cinema really slows down your cognition to a different rhythm
and adds a certain kind of voiceless intensity you wouldn’t get any other way.
Like it has its own cognitive pulse.
Person Shifting
and The Lacunae
Either because the scribe didn’t really know what they
were doing or because that’s part of how it was written, the person of
description changes fluidly between described second person, described third
person and first person.
So we could have the Glass-Seller above describing how he
met the Owl, then him describing the owls adventure like a typical
second-person narrator, then suddenly it shifts and we get the Owls voice.
Is the Glass-Seller mimicking the voice of the owl in
front of the Caliph? Fuck knows.
We also get some charming lacunae in the text marked (lac) which makes the whole thing even
more like a jumpy black and white film where some scenes have been accidently
dropped.
All of this combined with the nesting above produces this
byzantine structure and feel which meshes really well with the mad, luxurious,
violent, precarious, magical culture of the stories. Strange and luxurious in
description and luxurious and strange in form as well. If I was going to rip
off the genre I would start with those structural elements and see what I could
come up with.
Well that’s three hours and its midnight, so farewell.
+1
ReplyDeleteHow timely -- I'm currently obsessed with Johnstone Metzger's OSR entry "The Nightmares Underneath" and its mythic Islamic Persian setting, The Kingdom of Dreams. This sounds like an essential companion to running the game. Ordering on Amazon now... looks like the hardcover is actually a better buy than paperback here in Canada, just as well. Thanks Patrick!
ReplyDeleteThe bit about nesting has got my mind racing for a way to work it into play.
ReplyDeleteI think something like, the players send a party of henchmen to accomplish a side-goal, which balloons into a larger adventure that levels them up to the point where they are acquiring adventure-ready henches of their own.
And then: Lo! A side goal! Let's send our henchmen to accomplish this so as not to detract from the main mission, think the henchmen. Rinse and repeat, five levels deep?
The resulting demographic explosion of player-controlled characters in this depopulated postapocalyptic D&D/Gamma World mashup should leave me with relatively few NPCs to create and run.
Should be positive for player involvement!
Thanks for the inspiration!
sounds like a good read!
Deletefrijoles, your henchman idea sounds fun. I was thinking it could also be fun to have a one-off session where the party is arranged to meet some knowledgeable or experienced NPC, and when he starts telling about this dungeon/treasure trove he visited, break out sone pregens and have the party play out the NPCs' tale.
Thanks for the review - goes right in my next Amazon order!
ReplyDeleteI wonder how different it is from the 1001 Nights, ultimately - I have read about a third of it a decade ago (in an authentic translation), and it was roughly in the same ballpark; a lot of frankly disreputable stories about greed, sex and murder with tremendous entertainment value. At least it appeared much more salacious than its literary reputation (at least in the West - it was apparently not thought of too highly in the Islamic world), and especially the sanitised versions you get to know from childs' literature.
How repetitive are the stories? The 1001 Nights grew a little samey after the second of seven volumes. Does it also apply to this one?
In any case, this absolutely looks like one of those works which are eclipsed by the fame and status of another similar collection (also see: Grimm's German Legends, the less known, meaner cousin to Grimm's Fairy Tales), but are very much worth having. It was great to read your review; sold!
I did not find them overwhelmingly repetitive, they come in runs with two or three being of the same rough type and then a new set happens.
DeleteApologies for the necro comment, but re Robert Irwin, I highly recommend you read his novel 'The Arabian Nightmare' if you haven't already, because it's brilliant.
ReplyDelete"THERE are those who at the breakfast table, or even the dinner table, are ready to recount their dreams in great detail; there are others, far rarer, who are willing to listen avidly, waiting perhaps for a revelation, a key, a lesson that could be learned no other way, or only for a frisson of the uncanny. The second group will particularly enjoy Robert Irwin's novel 'The Arabian Nightmare', though all are welcome to this witty and convoluted phantasmagoria.
On June 18, 1486 (an oddly exact date, considering what follows), a certain Balian of Norwich, pilgrim to the desert shrine of St. Catherine, enters Cairo [...] one of those cities whose streets, seeming to lead outward, only circle back again. Balian intends to pass through Cairo, but stumbles instead into an interlocking nest of dreams from which he cannot exit. It may be that he is suffering from the Arabian Nightmare, which is going around (so he is led to believe): this horrid dream disorder condemns the sufferer to experience hours of hideous torment each night, hours that consume dream-years, dream-lifetimes of pain, but which he awakes from not aware that he has dreamed at all.
An Englishman who befriends the feckless Balian, Michael Vane, insists that he can be treated for his dream disturbances only by the greatest practitioner of dream medicine, the Father of Cats, who lives in Cairo under the protection of the Sultan (who has sleep problems of his own) [...] doing experimental brain surgery on his beloved cats.
From the Father of Cats, Balian hears of the nature of the Alam al-Mithal, which we might call Dreamland, though this Arabian version has none of the languor and sweetness of that word. It is a quite dreadful place, many-leveled and peopled with malevolent creatures; it is, moreover, bent on invading waking life. Indeed, it may have already begun, and Balian may be its victim.
On the other hand, the sufferings of Balian may be inflicted on him not by the Nightmare but by the voice telling us his tale, which seems to be the voice of the marketplace storyteller, Dirty Yoll, he with the ape on his back. Yoll is antidream; dreams only make people want to sleep, he says, whereas stories make them want to wake up. Certainly Balian wants to wake up; but he is stuck in that sort of dream (there really is a Greek word for it) from which the dreamer dreams that he awakes, only to find (or lose) himself in a further dream.
In the Alam al-Mithal, says the Father of Cats, 'there were more signs than meanings, more causes than events,' just as there are in this book. There are the Laughing Dervishes, who foretell the coming of the Fifth Messiah and the end of the world (four other Messiahs and four other ends of the world have already come and gone, but the world was too dull to notice them). There is Fatima the Deathly and her imaginary sister, Zuleyka (or is it the other way around?). There are the Leper Knights of the Order of St. Lazarus, sworn enemies of Islam and the Father of Cats (or are they?); the man in the dirty turban; and the two dwarfs, Barfi and Ladoo, who cannot always tell which of them is which. They are all, of course, connected with one another; they all appear several times and under conflicting aspects. The revolving events they cause or suffer seem to be continually on the point of making some large and ghastly sense, only to slip again into a convincingly dreamlike oblivion - a restless incoherence, shadowed by ungraspable meaning." (John Crowley in the NYTimes - other reviews here: http://www.dedalusbooks.com/our-books/reviews.php?id=00000004).