When we think about the moon we
must imagine the ways it can terrify us. A certain kind of horror can
only take place under moonlight. Darkness is an honest monster.
Moonlight lies. It transforms. It seduces. It is beautiful.
The moon is a white face pressing
against the darkened glass of a childs bedroom in the night. The moon
is that seeming in the word that suggests something else, bulging
like a hand against the walls of a tent. The moon is many other
things, good and beautiful, but after its distillation in the earth
only the evil is left.
The stars and moon water the
sunless earth with arrowheads of silver light. Most is reflected,
some is absorbed, some is lost.
The lost light seeps into the
ground like rainfall, but infinitely less. With different physics.
Ignoring hydrological law. The Mondmilch descends in looping
stuttering spirals like a coughing bird. The darkness slowly leaches
away its lightness in the rock. It becomes heavy. Like white mercury.
A single drop can take a thousand years to form. Beading invisibly in
some forgotten crypt.
It forms pools of pure moonlight
miles underground. An anti-patronus pool surrounded by the skeletons
of mad dead artists. The walls are painted silver and the colours
lost. Moonlight tends to blue, although the reason for this is
unknown. The milk of the moon lives. And what would moonmilk want?
Only the dark corrupted shadow of the wants of the moon itself. Art,
transformation, mystery, metamorphosis.
The Mondmilch makes nightmare art
from the echo of your own silent imaginings. The fears inferred by
nightmares you recall. Imagine if your nightmare had a nightmare. A
kind of anti-creation-equation that makes terror seem like a
positive.
Mondmilch is motile and
conscious. It moves like thick living mercury to surround you if it
can. It kills you with monsters birthed from its pearly flows and the
negative echo of your dread.
Take the WIS of the wisest PC.
This is the HD value of the thing the Mondmilch makes to kill you. It
can barely be described in words. Looking directly at it causes a
save against paralysis every time as your mind fails to process the
negative information that shapes it. It cannot be hurt by weapons of
any kind and is immune to magic. But, it can be fought.
To fight the Mondmilch-beast the
players must use their creative minds to reduce it to the level of
mere nightmare.
If the wisest PC can describe
their very deepest fear, what it is, and why they fear it, they can
force the Mondmilch into that shape. Every further fear described can
hive off half the remaining HD of the creature being fought. It will
incarnate as the new nightmare made. After the first fear, all other
PCs can participate in expressing their nightmares. Once per round
each as a standard action.
This can continue every round,
until the Mondmilch-thing is reduced to a crowd of individual One-HD
horrors.
The nightmares will attack in
whatever way seems most appropriate for each nightmare and each is
vulnerable in ways you would expect from that particular creature,
person or thing. PC's can fight each others nightmares.
Mondmilch lanterns are used by
some for their imperishable glow, but they are dangerous. Heavy and
bound in iron, they are fishtank prisons with small drips of the
angry milk of the moon trying to escape inside.
I goes without saying that the
light given off by Mondmilch has all of the magical and spiritual
qualities of moonlight. Lycanthropy triggering, etc.
YES. That's going straight into my game. It will be harvested for lanterns every year on the black full moon, by lobotomised harvest soldiers.
ReplyDeleteMan, I don't even know how to usefully comment, so I'll just fall back on "awesome", in the original sense...
ReplyDeleteI just want to say that this guy is just, gloriously designed. full disclosure: I've been working to convert the veins Earth creatures to 5e for a future game I might or might not run, abd this thing though did not even need anything, it's just. . . perfect for any rule system as is, any game mechanic, drop into any system for a memorable encounter and I just adore it for that. It's now my favorite creature in the whole book from a game mechanic stand point and is just amazingly creative.
ReplyDelete