Thursday, 15 June 2017

Hugh Lupus


The fat, greedy, lazy but not entirely incompetent master of the City of Legions, which is called, even by him, “Legions Fort”, and which is not a fort, and has no legions, claims dominion over Wir-Heal as a representative of Castle Mammuster.

In practice Lupus unable to send a meaningful number of troops into the peninsula due to the dense terrain, the deadly dreams of the Titans, the ever-present Curse of the Woodwose and the fact that he just doesn’t have many troops. Only small groups of rogues and adventurers are able to get around at all, and at with enormous risk.

Nevertheless, Lupus is willing to “license” adventurers or explorers of almost every kind, as well as the borderline lunatics of the Court of Wassail, hoping to skim off whatever they bring back and hopefully find some way to fasten his hand more tightly on Wir-Heal. 



Lupus loves three things, wine, food, money and hating the Welsh.

Anyone pointing out that these are four things is locked in stocks marked 'pedant' and pelted with peas till they pass out.

Though Lupus is a brutal, greedy, lustful, status-obsessed Welshaphobe, he has two excellent leadership qualities; he is clever and he is lazy. His laziness means he never persists too long in his brutality and that the City of Legions has a thriving civil society since that means less work for him, and his cleverness means he rarely taxes people more than they can bear, and that he beats his enemies quickly and ruthlessly, leading to an efficient stability.

None of this would be obvious on meeting the growling, near-obese, wine-stained, hungover, petulant and wrathful Lupus in person.

An Average Day For Hugh Lupus


What’s the Clock?
Where’s his Lordship?
01.00am - 11.00am
Asleep. He will not be happy if woken up unless it means money or killing the Welsh.
11.00am - 12.00am
Breakfast and Beer. He is forced into stained finery and bulging bronze mail.
12.00am - 01.00pm
Lupus arrives late to mid-day mass and usually falls asleep at some point during the service. His snores echo round the Cathedral.
01.00pm - 02.00pm
Lupus tours the city walls, inspects and threatens the troops on guard and ritually calls down curses on the Welsh. He usually has a drink or a pie in hand. He may be encountered by PCs as he criss-crosses the town and could take an interest in them, especially if they have a martial air.
02.00pm - 03.00pm
Lunch, consisting of wine, d6 pigeon pies and harassing the staff. Lupus will often interview potentially useful but low-status people during this hideous and greasy experience.
03.00pm - 05.00pm
Court business. All of the petitions, meetings and official administration for the day are forced into these two hours during which Lupus becomes increasingly drunk, angry and hungry. He is much happier after eating so wise petitioners and administrators will either bribe their way into an early meeting or 'happen' to have brought food with them.
05.00pm - 07.00pm
Dinner! The feasts of Lupus are legendarily rich and meaty. Lupus will invite interesting, useful, attractive and high-status guests to this dinner. A great deal of the political organisation of the Kingdom takes place here, important deals are made and contracts signed.
07.00pm - 09.00pm
Entertainment. This could include minstrally, dancing, gambling or idle blather.

Any hanging, decapitation, eye-removal or de-handing of a criminal will be scheduled here. Lupus likes to have a chat with the guilty party to make sure they have learnt their lesson.
09.00pm - 10.00pm
Sex and/or sleep. If Lupus has managed to persuade, or pay, anyone to fuck him it usually happens around this time, after which he passes out. If not, he passes out anyway.
10.00pm - 01.00am
Paranoia, religion, surprise inspections, drug abuse, espionage and crime.

Lupus wakes from his sinful bed and is stricken with a terrible awareness of his own nature. He prowls the castle and town with a drawn sword looking for traitors, performs surprise inspections and drills on his troops, abuses non-alcoholic intoxicants, breaks into the Cathedral and falls down weeping before the cross, meets with spies and informants and sometimes has people quietly drowned before passing out in bed with his sword in his hand.


Reasons To Meet With Hugh Lupus

You don't have a choice. If you don't find out about him, he will find out about you.

Legally, he is the Lord of Wir-Heal and all the surrounding lands. No-one is allowed in without his agreement. Anyone removing items or treasure from Wir-Heal must pay a reasonable tax (It's only 10%, he's not an idiot) and not massively or shamelessly disobey the law in any way that would be obvious.

Illegally, he also the crime-lord of Wir-Heal. Wrecking and trading in items from the Broken Eons is illegal, yet goes on continually beneath the surface of the City of Legions, it goes on because Hugh Lupus controls and regulates the trade. In this case his tax is 50%.

Technically you have to petition Lord Lupus during business hours. In reality PCs can probably dream up a number of ways to meet him and gain his agreement.


Meeting Hugh Lupus


·        Lupus is extremely perceptive and cunning. He can usually tell roughly what level individuals are, regardless of how they present themselves.
·        He is roughly as smart as the DM, so if PCs can't fool you, they can't fool Hugh.
·        He always has at least 6 halberd-armed men and 6 longbow archers within calling distance, either trotting behind him or in a nearby room (except between 09.00pm and 01.00am).
·        He has no particular prejudice against anyone except the Welsh.
·        He loves to be flattered, even if its fake.
·        He is a high-functioning alcoholic and is drunk 75% of the time. Gifts of food and booze are always appreciated.
·        A first offence means losing a hand, but you can choose which one. A second offence means losing an eye, but you can choose which one. A third offence means losing a head "but you can choose which one! Ha ha ha ha ha."
·        Lupus does not use a food taster, there is a 50% chance he is immune to any particular poison and has a well-known standing order that anyone who does successfully poison him is to be publicly congratulated, castrated, blinded and dumped in Lupus’ own grave to share his fate.




Monday, 12 June 2017

A Review of Valley of the Five Fires by Richard J. LeBlanc, Jr.

This is a supplement for Oe/BX/1e Clones and equivalents. It should be relatively easy for anyone familiar with the OSR rules ecology to translate between whatever they are familiar with.



It's based around Mongol, or pseudo-Mongol, culture. There is enough blurring of lines to dodge most of the harsher charges of orientalism and inaccuracy and to incorporate the module into a standard fantasy world without it lodging like a raw splinter.

It has a chunk of useful information about living like a Mongol at the beginning and more bits and pieces spread throughout the Module. It also has one big multi-part fetchquest adventure in the titular valley and a whole range of smaller adventures that can be incorporated as you wish. All of these are set in a sandbox which is efficiently and skilfully laid out and described.

This is my favourite part of the module by far. This gives you an efficient breakdown of things you need to know to hang out with, or adventure as, a fantasy Mongol. It does it from the perspective of play, so we have a section on weapons and armour of the steppe, with info about not just their stats but also how they are made and the various practical and cultural considerations behind each item.



We also have an excellent section on how a yurt works*, because you are going to be getting in a lot of yurts, and they all share an interior logic regarding the placement of people and activities in the structure which is clear, explicable and ties into the belief-system and world-view of the culture in question.

Information on how the pseudo-mongol culture views things is also scattered throughout the module in monster and animal descriptions, NPC information, architectural stuff (there is a whole section on Stupas) and the general political situation.

One thing that is missing is HORSES. This is a big plains adventure and the PCs are getting nowhere without a steppe horse, or probably a few, one to ride and the others to follow so they can be ridden in shifts. There is nothing about the price of horses, their varying qualities, how they act or how they are managed, which is a little out of character for a module of such thoroughness. (This is probably the only time in my life when I wish that a module had told me more about horses and pastoral agriculture).

We have a brief lowdown of the political situation, with two main tribes in a slow-burning conflict, one is dominant and more obviously 'good guy', with a greater range of immediate interactions, and the other more militaristic, reserved and at least superficially 'bad guy', though there is enough moral equivilence between the two to allow sane players to make different choices. Each of the two main groupings and courts has an individual list of powerful individuals for PCs to ally with or foil, and they are actually interesting, with particular powers, influenced, intra-relationships and desires.

We also have a range of smaller more distant tribes, not part of the immediate game, but places you can put extra adventures if you need to, where you can put elves and standard fantasy stuff if you want, and where you can have mysterious PCs come from.

The tribes and the land they govern have this neat 'passport' system which means officially mandated visitors can ride around without being immediately killed as invaders or suspicious travellers. This is a neat piece of culture-related game design since it lets you effectively cut off or allow certain areas or interactions without a big invisible computer-game-style wall. PCs can always get official recognition from someone in authority, but they will need to become trustworthy and be seen as competent in order to do that so increasing ability and social embedding in the game world leads organically to greater access and opportunity.

There is no section specifically for character creation  but there is enough information to create a mongol character if you want to, and enough names to choose from

The name lists for NPCs include translations of what the names mean, which is a very nice touch. One thing you learn from this is that if parents lose a child when they are very young, they may give their next child a horrible name, presumably to scare off or dissuade whatever poor fortune took the last one, so you can meet people called "I don't know" and "plague child" in their native language. The existence of this information and its careful integration into the text and the adventure is typical of the knowledge and care exhibited in its creation.

The layout is interesting to me because it is the clearly the product of a high level of skill and concentration but with an intriguingly different set of priorities than the ones struggled towards by the DID D&D/OSR culture I am familiar with.

If I had to break it down I would say it is laid out for concentration, density and efficiency of information storage rather than the at-the-table usability that we are groping towards. We might say that it is a well-packed suitcase rather than an open drawer perhaps, or it's more of a suitcase than an open drawer, if we were to put them both on a spectrum.

The things that are familiar or "how I would imagine doing them" are the basic page structures, with, at the top of each page, a section heading towards the centre, a page contents heading towards the page edge, then below that usually a large page title that matches the subsection heading, then we have a two-column format with sub headings and bolded text within those.

The things I would have done differently, or am starting to think differently about are; the stats are in lines where I have come to favour columns, the arrangement of adventure elements is sometimes more separate than I would prefer, no index.

Like Bryce says in his review, it’s a little dry sometimes.

There are a lot of +1 swords and a general +something weapon economy seems to be accepted as a basic standard of play.

There needs to be a new way to think about encountering natural animals in the wild because usually natural animals won't attack. Here, we have a few dangerous animals and some where both the normal sized ones exist with the more-monstered super-sized ones. Its a slightly awkward way of thinking about a fluid natural environment, but they always are in D&D I find. It has giant hedgehogs so that's fun.

The central adventure has some elements to it which I might consider frustrating in play, though its a sandbox, it might be very difficult to find and access a lot of the necessary areas. I think there is a pretty tight location-clue-location sequence and if you break it my missing something or fucking something up, then you may well be lost for what to do next. Not necessarily a bug, but a logic of play which is a little different to my own. Likewise, there are a lot of 'potions of gaseous' form right next to clefts in the rock that you really need that potion to access and that if you don't access - you don't get much further in the meta-quest, same for potions of water breathing and watery passages - what happens if you drop the potion, it gets smashed in the fight or something else?

This won the Three Castles award (which is turning out to be a pretty solid award), and I think it deserved to win it. That award seems like a good place to watch if you are interested in OSR stuff. Really if you have any interest in mongol-style stuff at all, picking this up on Lulu is an incredibly cheap price for the density, fullness and depth of information you get.

Lulu

RPGNOW

New Big Dragon


*Never thought I would type that sentence. 

Thursday, 8 June 2017

Visual Artists of the OSR

This is another of my collection/discovery posts which always end up breeding massive degrees of resentment.

As always, if anyone wants to be taken off or have their entry changed then let me know.

---------------------------------


BE VAGUELY CONNECTED TO GAMING IN SOME WAY AND THE OSR HOPEFULLY

COMMENT WITH;

- NAME
- WEBSITES
- DOWNLOADABLE EXAMPLE IMAGE (PORTRAIT RECTANGLES ARE BETTER THAN LANDSCAPE)
- CONTACT DETAILS
- LINKS TO PRODUCTS


..........................................


Matthew Adams

http://thehauntedgasworks.tumblr.com/


Aaron Aelfrey


http://aeronalfrey.storenvy.com/ (Aaron has also done a range of stuff for LotFP.)

http://monsterbrains.blogspot.co.uk/ (This is a site where Aaron catalogues largely historical artists whose work has passed into public domain. It's very good.)




Ian Baggley

"the artist of 1st edition AS&SH"

http://ianbaggley.deviantart.com/







Johnathan Bingham

http://www.johnathanbinghamart.com/blackandwhite.htm








John Blaszczyk

http://www.artofjohnblaze.com/

http://www.rpgnow.com/browse.php?x=0&y=0&artist=John%20Blaszczyk




Gennifer Bone

http://ladyredfingers.deviantart.com/gallery/

Her art featured in Lusus Naturae.




Yannick Bouchard

http://illusorydreams.com/

https://www.facebook.com/illusorydreams

http://yannickbouchard.deviantart.com/

https://www.designbyhumans.com/shop/moutchy/

https://www.threadless.com/@moutchy

http://www.teefury.com/moutchy

He's also done extensive work for LotFP, his art is all of their aesthetic.

See, this guy had all his links in one god. damn. PLACE. See how useful that is?











Sam Bosma

http://sbosma.tumblr.com/

"Probably doesn't identify with OSR but the style and content are there."











Moreven Brushwood

http://moreven.deviantart.com/

Recommended by Beloch Shrike; "probably doesn't consider herself an "OSR Artist," but she plays in OSR games, prefers OSR games over other types of games, and makes art for my OSR books. So I figure she qualifies."







"I juuuust started contributing to OSR books and zines (Blueholme Journeymanne, Fighting Fantazine, Alarums & Excursions), but am looking for more projects to work on! graxbw.deviantart.com or email graxbw at gmail dotcom. thanks!"







Jeff Call

http://jeffisnotart.tumblr.com

Featured in Mortzengersturm, the Mad Manticore of Prismatic Peak





Courtney Campbell

http://etherealperdition.tumblr.com/

http://hackslashmaster.blogspot.co.uk/

He publishes here but I think mainly as an author rather than artist.









Luigi Castellani

"Did art for Small Niche Games, SineNomine Publishing, Geoffrey McKinney..."

http://artikid.altervista.org/

http://artikid.deviantart.com/

https://tabletoplibrary.com/vendor/artikid-arts/

http://www.drivethrurpg.com/browse/pub/5943/Artikid-Arts







Thomas Denmark

http://originaleditionfantasy.blogspot.co.uk/

"Artist and writer on Warriors of the Red Planet, among other things"








Jeremy Duncan

http://dandy-in-the-underworld.blogspot.co.uk

http://www.jduncan-illustration.com/

Can be seen in Into the Odd, Chthonic Codex, and many more.




Amanda Franck

https://afranck.myportfolio.com/

https://twitter.com/annabelle_lee

https://www.instagram.com/amandaleefranck/




Gawki

http://www.gawki.net/

https://www.instagram.com/gaw.ki/





Tomasso Galmacci 

http://solidtom.deviantart.com/gallery/








Ellie Gill

http://www.elliegillillustration.bigcartel.com/store






Jez Gordon

https://jezgordon.myportfolio.com/projects

http://gibletblizzard.blogspot.co.uk/

https://gibletblizzard.tumblr.com/

Purchasable in Death Frost Doom and did layout work for Red and Pleasant Land, Veins of the Earth and many, many, many others.





Herror Grafico

http://heroru.com/






Kelvin Green

http://kelvingreen.blogspot.co.uk/

Can be purchased in Forgive Us.





John Grumph

http://legrumph.tumblr.com/

http://legrumph.org/Terrier/?Cartographie/ (Largely mapping)










Jeremy Hart

http://www.drivethrurpg.com/browse/pub/5679/Jeremy-Hart





Chachi Hernandez

http://www.chachihernandez.com/fantasy.html




C Huth

http://www.chrishuth.com/

They're a pro so check their site for products.






Guillaume Jentey

Can be seen in Macchiato Monsters.






David Lewis Johnson

http://mutantsofgathox.blogspot.co.uk

Can be seen in Gathox Vertical Slum





Rachel Kahn

http://www.portablecity.net/





Ingrid Kallick

https://www.redbubble.com/people/IngridKallick/portfolio

https://www.redbubble.com/people/IngridKallick/shop




Mun Kao

https://www.patreon.com/athousandthousandislands







Logan Knight

http://www.lastgaspgrimoire.com/

Can be seen in Pernicious Albion but I think it's sold out? (it hasn't)






Doug Kovacs

http://dougkovacs.com/

Can be bought in a bunch of DCC modules.





Gus L

http://dungeonofsigns.blogspot.co.uk/

Gus does everything from writing to layout to publishing, including art. You can seem more at his site.





Dirk Detweiler Leichty

https://www.instagram.com/dirkwithavengeance/





Jagoba Lekuona

https://jagobalekuona.com/

He did the cover afor theis Spanish Fanzine which you can buy here;
http://viejaescuela.nogarung.com





Wind Lothamer

http://gardamin.deviantart.com/








Rich Longmore

http://richlongmoreillustration.blogspot.co.uk/

Did illustrations for Carcosa, Quelong and a loooot of other stuff.




Evlyn M

(Who also published under the name of  Cédric. And yes I have had a conversation with her about this.)

http://chaudronchromatique.blogspot.co.uk/

Lulu





Jim Magnusson

No site that I could find but he looks good.

Did the cover for this.






Sam Mameli

http://betterlegends.tumblr.com/



Nicolo Maioli

http://satanisjoy.tumblr.com/








Nate Marcel

https://sites.google.com/site/fantasyillustrator/ (his shop is there)






Alex Mayo

http://penetraliapress.deviantart.com/

You can buy his stuff in a lot of places.





Denis McCarthy

https://gwythaintny.wordpress.com/

http://www.drivethrurpg.com/browse.php?keywords=denis%20mccarthy&test_epoch=0

https://society6.com/gwythaint





Moses McDermott

http://orobolus.deviantart.com/

http://www.furthestlands.com/








Todd McGowan

www.holeinthetoad.blogspot.com





Peter Mullen

http://pmullenblog.blogspot.co.uk/







Russ Nicholson A young man who may go far

http://russnicholson.blogspot.co.uk/

Can be found in Wonder and Wickedness and a few other places over the years.





Diogo Nogueira

http://www.pontosdeexperiencia.com.br/

https://www.flickr.com/photos/diogonogueira/albums/

I think he made Sharp Swords and Sinister Spells and is in a bunch of other things.







Thomas Novosel

http://thomas-novosel.com/






Juan Carlos Ochoa

http://www.juanochoa.co/

Hes a pro so I think he's been in a bunch of stuff but try this.








Anxy P

I know hes in Vacant Ritual Assembly 6







Stefan Poag

https://stefanpoag.com/

His shop is here and he's going to be in Operation Unfathomable with Jason Sholtis (below).






Sean Poppe

http://beardedruckus.tumblr.com/

Featured in the Driftwood Verses and Wormskin.





Micheal Prescott

http://michaelprescott.deviantart.com/





Joel Priddy

http://www.joelpriddy.com






Scrap Princess

http://raggedyassmonstermanual.tumblr.com/

Co-creator of Veins of the Earth, Deep Carbon Observatory and Fire on the Velvet Horizon.





Daniel Puerta

http://dandibuja.blogspot.co.uk/

http://dandibuja.tumblr.com/

https://www.gofundme.com/criaturas-vacio-celeste




Alec S

https://twitter.com/Oddsbod

https://www.instagram.com/oddsbod/





Eric Quigley

https://plus.google.com/u/0/collection/0h9A_

https://www.artstation.com/artist/quigleyer 






Matthew Ray

https://plus.google.com/u/0/collection/UICXnB





Luka Rejec

www.wizardthieffighter.com

Seen in the Misty Isles of Eld, and a few other places I think.




















James Shields

http://jeshields.com/wp/





Jason Sholtis

http://roll1d12.blogspot.co.uk/

http://theystalktheunderworld.blogspot.co.uk/

He has the Dungeon Dozen book out and is releasing Operation Unfathomable at some point.








Wayne Snyder

http://goblinminimart.com/

You can buy his stuff online here.

His portfolio.





Robertson Sondoh Jr

http://experimentalplayground.blogspot.co.uk/

"he mainly draws for his own projects -minimalist d6 rpgs influenced by old school stuff:"







Karl Stjernberg

https://get.google.com/u/0/albumarchive/103342954014125100135/albums/photos-from-posts




Leanna TenEycke

http://www.leannateneycke.com/





http://delteigelerillustration.com/


Illustrator, Isometric designer

worked for North Wind Adventures AS&SH, Troll Lord Games, TSR (New), Blueholme, Expeditious Retreat Press, and many others.






Jethro Wall

http://www.jethrobot.com/

He's got zines and a store on his site.





Andrew Walter

http://www.andrewwalter.co.uk/

Did the cover for Crypts of Indormancy.




James V West

http://doomslakers.blogspot.co.uk/

Does the Black Pudding Zine.




Grey Wiz

http://breakrpg.blogspot.co.uk/

http://www.breakrpg.com/

http://blog.mysteriouspath.com/





Steve Zieser

Steve is sadly no longer with us but friends and fans of his have asked for him to be included. I hope this won't be offensive to his wife or relatives.

His blog http://curmudgeonsdragons.blogspot.co.uk/

You can still buy his work here https://society6.com/stevezieser