Tuesday, 4 April 2017

New Velvet Horizon and Swordfish Islands

New Fire on the Velvet Horizon Edition! (^o^)丿

  • Thicker photography-quality paper with deeper blacks and stronger colours.
  • A few more extra pages in the appendix.
  • Hardcover! You can beat a burglar to death with it!
  • Looks posher and more expensive, therefore leading people to treat its numerous imperfections as complex aesthetic choices rather than just stupidity on our part.
  • Link is HERE. Or just click on the images below.

Old version.
New Version.


Old on the left, new on the right. My bed in the background.


Old on the right, new on the left.


Swordfish Islands Kickstarter is Live (^▽^)



Click to go there.




I'm in this! I did some work on the rumour table for the city, the ruin generator and a weird bit of text about the elementals. No idea how much of that is still in there but take a look and see if you might like it.


Sunday, 2 April 2017

The Great Fold

I keep thinking that I can't explain this without an image but I don't have the skill to make the image

I stole this one from 'Le Topologicon' a nice comic about multidimensional spaces that I did not understand, even in translation, but if you are better than me at mathematics (and who is not?) then maybe you will understand it.



You are OK downloading it as the guy who made it made it specifically to communicate, here is the English version..

So, two worlds, folded at right angles, cross each other here and you can move between them.

It's really more like four worlds.

This could be like a Boys shape, but taken literally, and yes I am aware that a Boys surface is a three dimensional impression of a multidimensional idea and that it wouldn't really work like this because the two 'surfaces' wouldn't seem to interact if you were walking along them.

But if we imagine one world extending in a vertical sweep high into the sky, and if it is a Boys surface, then on the other side is ANOTHER world, and below this world, but inaccessible, is another world, except they all interconnect in reality but here you can access them all together.

From world One you can see world Two rising up like a translucent wall covered with mountains and rivers. If you go to the point where the worlds cross you can push through if you focus. It’s like walking through soft cotton, and it goes on for a while, creating opalescent half-lit lands, a double right-angled wilderness.

You cant just dig down into the world underneath your own (you would find dirt), but you can go to the big world rising up out of the ground in front of you, close your eyes, reach out your foot and climb up onto this new world.

As you look back your old world has become the one rising up out of the ground and you can push through it whilst walking along this one and then you can reach the world opposite to your usual one. Your own antiverse that would usually be separated by the slenderest but most absolute of cosmic surfaces.

If we imagine the cultural, economic and ecological consequences of four worlds meeting together in a huge line there would be some intense effects. In fact, on each world, it's likely that the lines of intersection would be the dominant cultural and economic powers in opposition to the more distant uniplanar lands.

What would be the effects of the sun shining through another world? Would there be world-shadows? Would the sun of another world reflect on its oceans and thereby shine on you? What about where rivers or oceans cross currents and weather patterns? Even four-world whirlpools created by tidal complexes across four dimensions.

Politically, maybe the alter-worlds don't get on, maybe they are opposed to each other in some fundamental way, with each someone reflecting the negative of the other

Plane 1 world Alph and world Sheol.

Plane 2 world Ko Kai and world Ho Nok-Huk.

So from Alph you can access Ko Kai or walk through Ko Kai and access Ho Nok-Uk on the other side.

Same thing from Sheol.

But you can't get straight from Aleph to Sheol, you have to go through other worlds to do that.


What are the worlds like?

Alph - Bright. Apollonian, Nintendoy, ever-young, Rey-esque (Madrinian), drama can happen but silly things also. Reasonable and non-psychotic power structures. Could even veer over into Adventure Time territory. If there was an apocalypse in its past it was more of a paradigm shift like in Rachel Pollacks Unquenchable Fire or in the end of Promethia.  Ruled by Good King Mario from the City of Angles, "Los Angles" and his Hermes/Mercury/Flash herald Lord Sonic. Bad guys rise up but are always taken down by the good guys. Problems solvable through combat and empathy. XP for making friends and healing the Kings wounded heart, or making the city gardens bloom so a hopeful theme strikes up in the background.

It;s from Breath of the Wild.


Sheol - Dark. Has deep time, a lot of time has happened in Sheol. Aesthetics of Ruin, Piranesi, Gothic, cathedrals up the whazoo. The dead walk. Wh40K. Old, mad power structures. Lots more people. Storm-wracked seas that represent and feed off the tortured unconscious of the population. Cities are teeming locked-in arcologies. Environment is ruins on top of ruins built over a strata of more ruins. Wrecked post-apocalyptic environments. Drained seas. Pre-unification Terra from 40k. Horrible abusive psychic warlords vs horrible but more organised Inquisition-backed megachurch. We have to be horrible to beat the horrible. Crush or kill problems at terrible loss. XP for survival and holding back chaos.

Blanche.


Ko Kai - Bright. Artistic influence is Mogul miniatures, civilised, refined, watery, lots of archipelagos, Indonesian influence. Has the theme song of 'Mysterious Cities of Gold' as an emotional tone. Armadas of bright-sailed ships who don't even genocide people when they arrive (much). A world in a state of discovery and re connection. Ruins exist but courage and effort can make them live again and reignite dying cultures. As if the whole of the world was the Indian Ocean and South China Seas plus Indonesia. Resolve problems like detectives or defeat them like rational knights by discovering their secret flaw. XP for returning ambassadors of new culture to the Sultans court, for opening trade routes, discovering new lands, translating ancient texts and increasing the culture of the home society or rescuing ancient knowledge from destruction of time.

Click to see the big version. It's worth it.

 Click to see the big version.
Click to see the big version.


Ho Nok-Huk - Dark. Artistic influence is Aztec or mesoamerican scary sculptures. All the Princes of Elemental Evil vs all the Kaiju-Sized Cthulhu Mythos creatures vs Godzilla and all the Godzilla creatures vs Demogorgon and Orcus and Yeenoghu vs some of the creepier Aztec Gods. Even the "small" creatures are fucking Dinosaurs and Pleistocene Mega-fauna. The closest you can get to a good guy is King Kong or Smaug. People are ants in a world of monsters and titans except the Titans got fucked in the eyehole by Chthulu. Problem solving means avoiding getting skullfucked and brainraped by something bigger than you until something bigger than the thing trying to kill you, kills it. Like living on Monster Island forever, everywhere. XP for staying alive & not eating most of your friends.


Felipe Escobar Bravo
Coatlicue


What are the folds like?

Alph folds into Ko Kai - ports of adventure and alliance. Could be dual-plane kingdoms run from corner-cities occupying both realities. Rationalism and fineness of Ko Kai meets enthusiasm and optimism of Alph. A great place to be really.

By Dan (http://dandibuja.blogspot.co.uk/) see comments
Alph meets Ho Nok-Huk - Refugee-cities of people trying to escape Ho Nok-Huk. Berlin-wall or North Korean DMZ situations. Wall gets smashed sometimes by rampaging Kaiju and teams of anime-bitches need to climb up in Godzillas earhole to blow up his brain. Much easier to get into No Nok-Huk from Alph than visa versa. Giant Attack on Titan fortifications and some surprisingly dark Nintendo-people having to make terrible choices. This is probably the most terrible place in Alph and the nicest place in No Nok-Huk. Alphic cultures mysteriously drawn towards the fold despite hating it as gives them access to an absolute horror and consuming otherness not often available in Alph.

By Dan (http://dandibuja.blogspot.co.uk/) see comments

Sheol meets Ho Nok-Huk - Sheol sending in crusades and legions of doom-knights to be stepped on by kaiju and trying to force its insane byzantine religions into Ho Nok-Huk where they are consumed by literal chaos. Lots of creepy alliances and backstabbing plus insane Inquisitors thinking they can ‘tame’ Godzilla. Cities built on Kaiju corpses and bones stopped when they tried to cross the planes. Sheol probably think they are 'colonising' Ho Nok-Huk but in reality they have no fucking idea what they are doing.

By Dan (http://dandibuja.blogspot.co.uk/) see comments

Ko Kai meets Sheol - Rules decided by insane Talmudic bureaucracy who choose who can and can't cross and what the relations between the societies should be. Linkage corrupts the rational religions of Ko Kai towards tyrrany and fear and perverts the decadent churches of Sheol towards humancentric liberalism. Highly civilised with lots of stratification Court of Versailles stuff going on. Wigs. Plots. Quite a drugs trade.


Dan did another image a year later!


Thursday, 30 March 2017

A review of The History of the Kings of Britain by Geoffrey of Monmouth

Vexing as a checker of fact, but a primal, and vital, fountainhead in the history of English bullshit.

Tribal Legend isn't bullshit because the people telling it generally believe that it's true. Fiction isn't bullshit because the people telling it really believe that it's false. Even a naked lie isn't really full bullshit if the person using the lie has a clear and attainable goal. Fairytales come close.

True bullshit is a special thing. An exotic matter, like a rare element existing only for a moment, composed of parts of history, legend, and yes, lies. But never direct head-on deliberate lies, more like the scenes in movies where we 'enhance the image'. Geoffery is enhancing the image. He is not corrupting history, he is arranging it. Then all of this is spun together in a sophisticated matrix of claptrap, kept in active suspension so those fragments of rare element never have to come into contact with real and full reality, and then die.

I feel a deep mingling of emotions on reading this. Amusement; he is a very good, and hilariously egotistical, storyteller.

"I have been content with my own expressions and my own homely style and I have gathered no gaudy flowers of speech in other men's gardens."

Then later a character says; "Your speech, adorned as it was by Ciceronian eloquence."

Yeah, Ciceronian eloquence written by Geoffery of Monmouth and then pointed out by another character also written by Geoffery of fucking Monmouth.

Engagement also. And he can write. Armies gather on hilltops, sneaky saxons sneak through crowds disguised as beggars, kings make speeches, we generally know where everyone is and what is going on. Unless you've actually tried crawling through other medieval histories you have no idea how rare it is for it to be easy, or even pleasurable. It's rare today.

Then tiredness, and some anger. Just stop lying you fucking fool. Stop making shit up. Bede didn't need to.

Are we better off that you lied? What if you had just related what you saw written down, and what your friend told you, and whatever your other sources were and had just given us that, straight. Would we know more? We would have had the history of a story and instead we got the story of our history.

It makes me sad because I want it to be true. Or at least to have some truth in it. The same tension seems to exist with all the scholars who read Monmouth. Some are resigned, amused, others pissed off. We are all thinking, "could that bit be true? How about partially true? Could this bit be s reflection of some distant actual event? Could a weird Welsh book really have a list of pre-Roman rulers and could it be at all accurate? Could there have ever actually have been a Lier with three daughters? Or is it all fantasy and dreams?"

A few points;

The prophecies of Merlin are a particularly good example of despairingly-stupid Medieval bullshit. I try to avoid Dawkinsesque contempt for the past but my god this is some stupid fucking shit. It makes my head hang to think that men wasted lives thinking about it. At the same time, a lot of it is quite brilliantly creative;

"An Ass shall call to itself a long-bearded Goat and then will change shapes with it. As a result the Mountain Bull will lose it's temper: it will summon the Wolf and then transfix the Ass and the goat with its horn. Once it has indulged its savage rage upon them, it will eat up their flesh and their bones, but the Ox itself will be burned up on the summit of Urianus. The ashes of its funeral pyre shall be transmuted into swans, which will swim away upon dry land as though in water. These Swans will eat up fish inside fish and they will swallow men inside men. When they become old they will take the shape of Sea-wolves and continue their treacherous behaviour beneath the sea. They will sink ships and so gather together quite a treasure-house of silver."

I mean, I hope whoever came up with that crap got paid, or at least a meal out of it. Stuff like that isn't easy.

Arthur is described as wearing fine leather armour, you know society must be fucked up becasue that's some level-one shit.

He has the Virgin Mary painted on the inside of his shield so she can watch him as he fights. Gawain is described as doing the same thing in the Green Knight.

His spear is called 'Ron', which Wikipedia tells me is short for 'Rhongomyniad'.

At one point advancing soldiers are described as wearing their round shields hanging round their necks in front of them. I have never heard of this before.

"You foolish people, weighed down by the sheer burden of your own monstrous crimes, never happy but when you are fighting one another, why have you so far weakened yourselves in domestic upsets that you, who need to submit far-distant kingdoms to your own authority, are now like some faithful vineyard which has gone sour and you cannot protect your own country, wives and children from your enemies? Keep on with your civil squabbling and forget what the Gospel says; 'Every kingdom divided against itself shall be brought to desolation, and a house divided against itself shall fall.' Because your kingdom was divided against itself, because the lunacy of civil war and the smoke-cloud of jealousy obscured your mind, because your pride did not permit you to obey a single king, that is why you see your fatherland ravaged by the most impious heathens and your homesteads overturned one upon the other, all of which things those who come after you will lament in the future. They will see the cubs of the wild lioness occupy their castles, cities and other possessions. In their misery they will be driven forth from all of these, and only with the greatest difficulty will they ever recover the glory of their former estate, that is if they recover it at all!"


That is almost pure Mallory, who wrote his screed against the faithless English, I think about 400-500 years after this was written. Not much change there then.

Sunday, 26 March 2017

Mapping the OSR


In this post I describe people and groupings in this purely in the way in which I am most familiar with them. No offence is intended. If you are one of those people or from one of those groups and you would rather be described another way then let me know in the comments and I will amend/add your opinion so long as it is not a bucket of blancmange.

So you can consider this a ‘Living Document’. I will update it for as long as updating it makes sense and it’s still readable.

Also, this isn’t about you pimping your Zine or your G+ community, it’s not a boosterism post. We are not arguing over who has the most people. I am trying to find out where are the people.)

Also, this concentrates on the English Speaking world becasue that's all I speak

I got interested in this when I heard the guys who do the gauntlet podcast were maybe looking for someone to do an OSR-focused podcast.

When I thought about it I realised that I have no real idea what the major groupings in the OSR actually are.

The ‘scene’ in general seems to me quite anarchistic, independent, vaguely flinty, indifferent to the kind of things you need to do in order to build 'a community' in both good and bad ways and that, along with the general fragmentation brought on by the internet, intensified by the culture wars, means we live in a mosaic and don’t know much about the other pieces.

I was also wondering about just how many people can be said to be in this thing. My guess is no more than 10,000 or 20,000 people worldwide. And 20,000 is probably pushing it.

So far my awareness of the OSR is that a pretty good book will eventually sell about 2,000 copies. (EDIT, 3000 copies, and thank you Zak for correcting me.) So if the total number of readers is 10 to 20 thousand then that means 5 to 10 per cent are actually buying stuff, which is about what I would expect.

So I thought I would try to find out. This is my attempt to build a kind of map of where people are in the OSR, what they are reading and where they congregate;


Personalities

So obviously, it’s a personality-driven movement. “Wizards in Towers” as I’ve called it before.

Tenkar

I know we have Eric Tenkar over on Tenkars Tavern who I think of as being a little more traditional/less hipsterish. The leftys in my feed think this guy is right-wing, I'm not sure that he does. Tenkar, if you want to define yourself let me know and I will put it in. EDIT - Tenkar in the comments; "I'm neither right not left. Averaged out (as I hold some beliefs in common with the right and some in common with the left), I'm somewhere in the middle." He’s got his own community thing going on over there.


(Almost nine and half thousand G+ followers.)


Pundit

Then over with the Pundit on the RPGSite we have his Trumpers and Free Speechers and anyone who doesn't mind hanging out with Trump voters. I would personally characterise this as right-wing but there may be a really wide variety of people on there.

(Not that big on G+ but has his own forum.)


Dyson Logos

Dyson Logos the map maker is very central to a wide variety of groups and hated by almost nobody. Significant less through force of personality than through skill and relentless production but due to his uniqueness, his focus on patreon over publishing (he does publish a bit) and the way his talent and production intersect with his personality, I have put him here rather than down below with the publishers.

(Nearly 5 and half thousand G+ followers.)


Zak

Zak. Zak acts as a kind of fulcrum for this part of the community. I think the first time I ever heard of Scrap it was because Zak re-blogged some of her stuff. A lot of the people in my blogroll first found out about each other through Zak.

The wing of the OSR most likely to get mentioned in Vice Magazine (multiple times I think). The poncy hipster wing of the OSR.

Politics tends towards leftism with a high degree of individualism rather than SJ 'comity', I think is the gentlest way to describe it, with some degree of toleration for conservatism providing it is the British kind or that you are quiet about it.

And of course the key to membership is that you have to be able to tolerate, or actively like, Zak.

There are lots of people in my blogroll or who are persona friends who I think of as being pretty big bloggers but I am shoving us all in here under Zak as it seems to me that all of those circles interest much more than they are different.

(Almost 4,000 G+ followers)


Kiel

We would have to add Kiel to this, considering that he is the only vaguely OSR-related person I am familiar with on tumblr, that he has a reasonable following on there and that he is the closest anyone in the OSR gets to the 'tumblr aesthetic’. Bright, nintendoey, not physically or emotionally alienated in the same way as the 'Aesthetics of Ruin' people.

Probably sort-of centrist for tumblr which makes him like the more likeable 'Steven Universe' end of the Social Justice spectrum, rather than the Gawker end.


Gabe Soria

Runs a tumblr called Sword & Backpack about which I knew nothing until right now. If anyone wants to give me a quick factual lowdown then let me know.


Alexis

Alexis from the blog Tao of D&D is another of those guys who has pissed off half of the people they have ever met but he still has a thing going with his blog I think. Anyone who can think of an informative, non-insulting way to describe what he does, let me know in the comments. EDIT, from the comments "Tao Alex is just about the sheer love of detail. For grins in between completing 30 mile hexmaps of the entire planet Earth, and devising systems to procedurally fill each one of those hexes with even finer detail, he's working out an even crunchier extensions of segment-by-segment AD&D combat. "



The Old Guys
Guys with a significant impact in forming the social and interest groupings that lead into the modern OSR but so far as I know, not currently deeply engaged with online social stuff at the moment, with them concentrating on other things.

Courtney Campbell - still runs 'Hack and Slash' which had a big impact on the culture. Is still posting but at a reduced volume. Courtney, if you want me to move you out of the 'Old Guys' then let me know.

James Maliszewski - ran Grognardia, a fundamental OSR blog, currently doing a Tekumel fanzine.

Jeff Rients - ran a central gaming blog, recently released Broodmother Sky Fortress through LotFP.

Justin Alexander - from the Alexandrian blog has a following I know nothing about. (Checks,.. holy shit his Patreon gets $108.00 per post.)

See Stuart Whites comment below for a list of other important influences.


The Bloggers
There is a huge, huge, huuuuge list of blogs by people who have influenced the hobby in some way or another. There are so many that I am debating with myself about even including any as it will just turn into a giant impenetrable list. Almost every individual on this list is in some way a 'blogger'.


Forums
The RPG.Site - see 'Pundit' above.

Drangonsfoot - A forum of the true old Gygaxian Grognards. Had a big influence on the early OSR and still chugging along. Total membership is just over 10,000.

(Described as; "Dragonsfoot is focused on first edition AD&D. The posters seem primarily to have grown up playing that game, many look to have never stopped. There is a strong love of Gygax here, who was a regular poster on the forum until his death. (I would say the forum has an overt anti-Arneson vibe.) Other TSR luminaries post here as well. The forum has produced a lot of 1e modules and other resources.")

odd74 - I know very little about these guys, they seem similar to Dragonsfoot to me. Currently at just over 2000 members.

(Described as; "ODD74 is the forum centred around Original D&D (the "little brown books"). Many posters look to have been playing in the 70s and discovered the original game at that time. Most posters also look to have never really stopped playing old school D&D. Mike Mornard, who was one of Gygax's original players, posts their regularly. The forum is fairly active and congenial. It has official sub forums for some OD&D related projects, notably Carcosa.

Also described as 'chill, drama free, dull and specialised')

In the comments below Settembrini goes into the deep history of 0dd74 and the links between it and later bloggers like James Mal.

Knights-n-Knaves - Similar to the above, currently at just over 1000 total members. EDIT; K&K keeping it real as fuck. Fuck the OSR tourists ruining shit for the real keepers of the flame!

rpg.net - almost all of the people that I personally know, don't use rpg.net or use it minimally. It's almost a defining element for my immediate social circle and even many of the Big Personalities above who hate each other can still agree that they hate rpg.net more. I know Kevin Crawford is still on there a bit.


Publishers


I’m going to classify Major Publishers as ‘can afford a print run’.

Lamentations Of The Flame Princess

We would probably have to say that Zak was the dominant and most emblematic creator of LotFP except perhaps for Raggi himself, but a fair amount of people have done work here. I think one of Zaks earliest blog posts was him running Mandy through DFD and that lead up to I Hit It With My Axe. Vornheim is a central thing that links a lot of people in the ‘Zak Circle’ with a lot of people in the ‘LotFP Circle’, though they are not the same thing.

If you're reading this then you are probably familiar with the LotFP aesthetic. Dark. Horror-themed, with a really-specific and tightly-nested range of values. Plenty of time for the Zak-influenced hipsters but can go Gonzo as well.


Frog God

I know about these guys mainly from Swords and Wizardry and Rappan Athuk.

I don't really know what their culture is, what their aesthetic is, I think of them as being kinda Groggish? A little trad, perhaps bonded closely with the old Old-School forums. I think Matt Finch played or plays some part here but I have no idea if he has a strong following somewhere or what.



Goodman

The only thing I hear about regularly from Goodman is the DCC line and specifically Harley Stroh's work. I'm assuming they have a reasonable fan base because they sell that giant fucking book but it doesn't come up that often in my feed.

I consider Goodman something of a 'Gonzo' publisher. A bit brighter and hairier than the other two. A bit more disco and chunky. They definitely have their own particular aesthetic, or at least, there is a kind of image or a kind of feel that comes into my mind when I think of ‘Goodman Games’ and it’s distinct from the others.


North Wind Adventures

Publishers of Astonishing Swordsmen and Sorcerers of Hyperborea. These guys do print runs and they have been nominated for a few Ennies.


Basic Fantasy Project

See comments; "Chronologically, BFRPG was one of the very first OSR games... it was OSR before the name OSR was coined. Only OSRIC has a similar claim, as far as I know; LL and S&W were both a little later."



New Big Dragon

I know very little about these guys but the comments say they do their own print runs and their biggest seller on RPG.NOW is a gold pick so they must be doing something right.


Autarch

The publishers of Adventurer Conqueror King and Dwimmermount. The owners are connected to the Escapist website, which also first ran the D&D with Porn Stars web series.


Lost Pages

Either the smallest of the big publishers or one of the largest of the small publishers. I’m pretty sure Sine Nomine might sell more but Paolo does actually do print runs, which pushes him into the bigger pool. This should be in here at least for Wonder and Wickedness but Paolo has his own game and he brings out Into The Odd from Chris McDowell. 
  

Sine Nomine

In terms of sales and influence Kevin Crawford is probably a Major Publisher, but so far as I know he doesn’t do print runs. He’s the main reason to occasionally tune into RPG.Net. He’s out there ploughing his own furrow with Stars Without Number, Scarlet Heroes and a bunch of other things.



Hydra Co-Op
Hydra is made up of these guys, they are most well known for the Hill Cantons books, including Fever Dreaming Marlinko and Slumbering Ursine Dunes. I would put their aesthetic somewhere between Goodman and the Ruinophiles around Zak with a reading group, I would guess, largely made up of people from both camps.


Rafael Chandler
Rafael has produced a range of books through POD, including Narcosa, which was quite well known, and did Lusus Naturae with LotFP. I haven't heard much from him lately but he has a grown-up job so is probably doing that.


Johnstone Metzger

I remember this guy plugging along on his own from back with ‘Evil Wizards in a Cave’. I have a copy of his latest Dream thing from Lulu, which I will review at some point, even without reviewing it as a game, as an object, it looks like a professional publication. If Crawford is in then he has to be in.

Kabuki Kaiser

Creator in of Castle Gargantua and the Mad Monks of Kwantoom (I think is the spelling). A one-man publisher in the Metzger and Crawford mold.


Greg Gorgonmilk

Of the Gorgonmilk blog. I'm putting him in as he seems to have his own circle somewhat distinct from others, he is part of a POD publishing group, Necrotic Gnome and largely becasue he played a big part in getting the Petty Gods book to print. 



Geography


So it looks like the major groupings are in;

Toronto

Quite a lot of overlap here with the Storygames community? I certainly know quite a few OSR nerds from Toronto, a surprising number really. How the fuck do I know this many people in fucking Toronto?

U.S.

See comments below but current opinion seems to be that there are no major concentrations in the U.S. but a more general spread.

California

Mainly a cluster because of Zak. Also we have Kirin Robinson, Arnold K (I think) and whatever is going on with the ‘professional’ youtube stuff. Youtube culture is effectively (I think) LA culture since everyone seems to be from there or moving there.


Pittsburgh, Pennsylvania

From the comments; "There seems to be some sort of tiny blob in Pittsburgh, Pennsylvania, USA" . See below to see who is hanging out there.

Southern US

The south of the U.S. seems like the powerhouse of traditional OSR gaming. Often seems like there is a a bit of a cultural shift between people who seem like the more liberal members of a conservative community (Southern U.S.) and the more liberal members of a liberal community (Coastal U.S. and Toronto).

I get the vague impression that there is maybe a very large community of people in the Southern U.S. who interact very little, or not at all, with the internet and are therefore almost invisible from our point of view.

See Christopher Richardsons comment below for a deeper look into this.

U.K.

A tiny handful of creators in the north and a spread of people throughout the south. Technically geographically we are probably closer together than any other group of OSR people. If we were American we would probably think of ourselves as neighbours, only a five hour drive away.

Australia/New Zealand

Another handful of important creators and bloggers. Jez Gordon plays a huge part in shaping the modern LotFP aesthetic. Scrap is there, Matthew Adams, Logan Knight when he was still blogging and a bunch of other bloggers.

Those are the major concentrations I think, with a wide variety of people spread out over the US and a bunch of people in Europe.

Thursday, 23 March 2017

The Ultimate Horror Game

Surely the ultimate horror game would be one where, at least initially, the players do not know they are playing a horror game.

Horror is brought into perspective by normality, so the best way to being would be with something like an Apocalypse Word-derived storygame set in the real world. AW is good at developing pre-existing networks of connection before the game starts so do that in a reality-based situation. Tell players that they are exploring gender or something.

Or even better, tell them that they are exploring non-privileged perspectives in the mental health field.

Start off with some normal shit and throw in some everyday stressors "uh oh, looks like I might be in danger of losing this office job/relationship".

Then you veeeery slowly start introducing reality bending stuff.

The thing is, because they think they are playing a game about mental health, at first even the players think they are seeing things that aren't there, or blacking out and imagining things that didn't happen. Of course they are scared to go to the authorities and of course no-one will believe them.

Then you throw in something that, while no-one else witnesses it directly, can only be the result of supernatural forces. But even then you don't tell them directly what's going on and one or two still think they are playing in the mental illness game.

As soon as the session is finished you just stand up, refuse to answer any questions, grab your stuff and go. They wouldn't even be certain what kind of game they had played in.

Monday, 20 March 2017

21 British Kings as NPC's

I’m reading through Geoffery of Monmouth’s glorious widescreen bullshit History of the Kings of Britain. (I’m only up to Julius Ceasar).

The names, in particular, are fantastic, much more interesting than the names of real kings, and each one is either a hero, with some magnificent quality, a villain, or simply an NPC who gets listed with no comment. Joseph Manola managed to turn Pathfinder adventure paths into OSR modules by translating time into space, so why not do the same for British history? Here’s most of (interesting) the pre-roman British kings from that book, listed as if they were all alive in the same place at the same time.


Lud - famous for his town-planning activities. He is re-building the walls of the town of Kaerlundein and girding it with innumerable towers. He orders his citizens to construct their homes in such style that no other city in the most far-flung of kingdoms can boast of palaces so fair. Lud is a warrior king, lavish in arranging feasts.


Digueillus - the son of Capoir, a man modest and prudent in all his actions, and one who cares above all for the fair administration of justice amongst his people.


Beldgabred - Called the 'God of the Minstrels' this king surpasses all the musicians of ancient times, both in harmony, and in playing every kind of musical instrument.


Archgallo - He makes it his business to do away with the noble and exalts the base. He steals wealth from the rich and in this way heaps up untold treasure. The leaders of his realm refuse to endure this any longer. Archgallo's brother, called ‘The Dutiful’ is Elidurus. All the people of the realm desire him to be king, but each time the depose Archgallo, exile him and place him in charge, Elidurus uses disguise and trickery to restore Archgallo to the throne.


Gorbonianus  - No man alive is more just or a greater lover of equity, and none rule their people more frugally. He pays due honour to the gods and insists upon common justice for his people. In all the cities of his realm he restores the temples of the gods and builds many new ones. A great abundance of wealth floods his realm, such as is enjoyed by none of his neighbours.  He encourages the country folk to till their ground and protects them from the oppression of their overlords. he rewards his young soldiers with gold and silver, making it unnecessary for any of them to molest his comrades-in-arms.


Morvidus - Would be famous for his prowess if he was not outrageously cruel. Once he loses his temper he spares no-one, committing mayhem on the spot, if only he can lay his hands on his weapons. Once he proves victorious there is not a soul alive he will not slaughter, he orders his enemies to be dragged before him and satiates his lust for blood by killing them one by one. When he becomes so exhausted that he has to give up for a time, he orders the remainder skinned alive and in this state has them burnt.

For all this he is handsome and distributes gifts most open-handedly. In the whole land there is no-one as brave as he, or who can resist him in a fight.

A monster of unheard-of savageness has appeared on the coast of his kingdom and is eating up his towns one by one. Morvidus intends to fight her single-handed.


Marcia - Wife of the deceased king Guithelin, Marcia rules until her son, the heir Sisillus reaches his majority. Skilled in the arts, she is using her natural talent to invent many extraordinary things, including a full set of laws which she intends to call the Lex Martiana.


Gurguit Barbtruc - Though called a lover of peace and justice and having adorned the City of Legions with walls and public hangings, Barbtruc is also incredibly prideful and has fought wars against all his neighbours, reducing them to subjection. He has been refused tribute by the King of Denmark and is currently building a fleet and army in order to sail there, kill the king and reduce Denmark to a state of subservience.


Belinus - Takes pleasure in the proper administration of justice, a great builder of roads, he is extending the laws of sanctuary governing temples to every road leading to a temple. he has fought many wars, both at land and sea against his brother Brennius who desires only to take the throne. Despite being victorious Belinus consistently forgives Brennius due to the passionate oratory of their mother Touuenna who bears her breasts before him, embraces him, covers him with her tears and reminds him of the terrible pains she suffered bearing them both.


Dunvallo - Excelling all the other Kings of Britain for his good looks and bravery, he has declared that during his lifetime no bandits will be allowed to draw their swords, that the outrages of robbers will come to an end and that the temples of the gods and cities should be so privileged that anyone who escapes to them as a fugitive or when accused of some crime must be pardoned by his accuser when he comes out. It is not clear how these laws will interact.

Dunvallo is currently at war with Rudaucus and Staterius. At the height of his next battle he plans to have his crack troops change into the armour of the enemy, taken from their bodies, and in this way get close enough to his opponents to kill them. Unfortunately, they have developed the same plan.


Porrex - Porrex had a brother, Ferrex. When their father became senile Porrex tried to take the throne for himself, attempting to ambush Ferrex and assassinate him. Ferrex escaped to Gaul and returned with assistance from Suhard, King of the Franks but was killed in combat. Porrex thinks himself safe but his mother, Judon, always loved Ferrex more and is consumed with grief and hatred. She plans to wait till Porrex is asleep and then, with the help of her maid-servants, hack him to pieces.


Rivallo - A peaceful and prosperous young man who leads his kingdom frugally, he is nevertheless worried as it has been raining blood for three days and two men have died from the flies which have swarmed.


Leir - King Leir rules from Leicester but has become very old and senile. He has three daughters, Goneril, Regan and Cordelia and has a really excellent idea for dividing his kingdom between them.


Bladud - Bladud rules from the town of Kaerbadum, commonly called Bath due to the hot baths he has constructed there which are so suited to the needs of mortal men. He worships the goddess Minerva and in her temple he has lit fires which never go out or fall away into ash, for the moment they begin to die down they turn into balls of stone. An ingenious man who encourages necromancy throughout his realm, King Bladud has constructed a pair of wings for himself with which he can fly through the upper air.


Rud Hud Huidibras - This king rules from the fortress of Paladur on the walls of which an Eagle often lands and gives true prophecy.


Leil - A great lover of peace and justice, Leil rules from Kaerleil, which he built, but has become so old he is now feeble and inactive, a civil war threatens to break out.


Ebraucus - A tall man of remarkable strength who loves to sail and who is, essentially, a pirate and raider, rich in stolen silver and gold. He rules from Kaerbrauc, which he built. He has twenty wives and has also twenty sons and twenty daughters. The names of his sons are; Brutus Greenshield, Margodud, Sisillius, Regin, Morvid, Bladud, Lagon, Bodloan, Kincar, Spaden, Gaul, Dardan, Eldad, Ivor, Cangu, Hector, Kerin, Rud, Assaracus and Buel. The names of his daughters are; Gloigin, Ignogin, Oudas, Guenlian, Guardid, Angarad, Guenlodoe, Tangustel, Gorgon, Medlan, methahel, Ourar, Mailure, Kambreda, Ragan, Gael, Ecub, Nest, Chein, Stadudud, Cladus, Ebrein, Blangen, Aballac, Angoes, Galaes (the most beautiful of all women who live in Britian or Gaul), Edra, Anor, Stadiald and Egron.


Mempricus - Eaten up by burning treachery, Mempricus quarrelled with his brother Malin and called him to a conference of peace before murdering him in the presence of the other delegates. He then took over the government, exercising such great tyranny that, within a few years, he encompassed the death of almost all the more distinguished men. He hates his own family and by main force or treachery has done away with anyone who might succeed him in the kingship. he has also deserted his wife and abandoned himself to the vice of sodomy, preferring unnatural lust to normal passion. He enjoys hunting but fears wolves.


Locrinius - The eldest of three brothers, including Kamber and Albanactus. His kingdom was invaded by the King of the Huns. With the help of his brothers he defeated that king but on board his ship discovered three beautiful young women, one of whom was Estrildis, daughter of the King of Germany.

Estrildis was of such beauty that it would be difficult to find a young woman worthy to be compared with her. No precious ivory, no recently fallen snow, no lilies even could surpass the whiteness of her skin. Locrinius is utterly in love with Estrildis but is married to the daughter of his ally Corineus, who's name is Gwendolin. He has had a secret cave dug and has had Estrildis hidden there for seven years. Locrinius pretends to make sacrifices to his god and visits her then. She is now pregnant.


Corineus - Corineus rules Cornwall which he prefers as it is the cornu or horn of Britain and therefore matches his name. His greatest pleasure is wrestling giants, of which there are far more in his kingdom than any other, another reason for his preference. The greatest giant in his realm is called Gogamog and they have yet to wrestle.

Monday, 13 March 2017

A Handful of Hermits

Homeless-ass motherfuckers get EVERYWHERE.

In any Knightly tale its almost invariable that the Knight will, at some point, be either dispossessed, wounded, exiled, robbed, mistaken for a woman and/or driven mad.

At these times they will almost always come upon an 'Ermite in the woods who will usually take them in and let them rest with few, or no, questions asked.



Charcoal Burner - Dark and mystical figures treated with suspicion and awe by churls. Charcoal burners spend a long time out in the ash woods carefully and continually observing their charcoal piles and muttering apocalyptic prophesies.


Outlaw - A "Sprouting Jack" or "Green Thomas". Not all outlaws wear green or pay fealty to the Spring Court, most are just escaped pickpockets and small criminals that ran for it and ended up in the woods, but many, especially the outlaw leaders, will claim some kind of loyalty to a greater cause. After all, it costs nothing and makes you look good. Better the deposed son of a a noble knight still loyal to an ancient warrant to a ruined court than John Pigglesworth, debt-ridden ex-bowyer. The Inquisition can only hang you once! (This is, in fact, not true. If you annoy them enough, the Inquisition will hang you as many times as they like.)


Lunatic "Poor Tom" - One of that narrow class of person in the Eclipsed Kingdom who's visions, delusions or mental fevers are strong or un-charismatic enough to make them useless to even the most cracked and deranged half-elf court, but also not severe enough to stop them from somehow surviving in the wild.


Witch (not necessarily a croneish one) - Witchcraft is standardised in the Eclipsed Kingdom. As the Black Church does not recognise the validity of any Earthly faith, the demons, devils and dark spirits which prey upon that faith are not regarded with any systematic abjuration. They are as inane as angels. The church has no strong objection to anyone selling their soul becasue it regards the soul as an illusion. The greatest Devils and Demons are thought of as nothing more than the spiritual equivalents of ranting conspiracy theorists, raging against an imaginary order that does not truly exist, bending aeons of effort and unceasing hatred towards the destruction of a divine hierarchy which is itself merely a breath of air.

Devils, Daemons and similar spirits are objected to only when their activities interfere with the reasonable running of the Kingdom and of the Church. The most powerful can be dangerous in certain circumstances and should be avoided or controlled appropriately.

Anyone in the Eclipsed Kingdom may indulge themselves in Witchcraft and Demonology if they think they can get away with it. Even church members may do so, though above a certain level of it is considered a rather shameful and childish hobby and a true servant of the church should really direct their efforts towards God.

Consequently Devils and Daemons are (relatively) common, ranging from the sardonic and urbane Devil of the court to the hairy-arsed goatfucking type that hides under bridges and steals pigs.


Fey-Dazzled - in love with a tree or rock or bird (1 in 6 chance if a real fey and they are actually married). This person has abandoned human society to live in connubial bliss with an aspect of the local environment. Trees are common but any discreet element, such as a stream, could be the object of their affection. Other than their sincere relationship with this aspect of the natural world, they may be a completely reasonable person, though they may sneak out of their shack in the night to fuck a tree, and will become utterly enraged if anyone interferes with their 'spouse'.


Astronomer -  Astronomers in the Eclipsed Kingdom concern themselves mainly with the Observation of Azathoth, rather than with observation of the stars (which are merely his dream). An Astronomers hermitage is likely to contain an extremely simple jury-rigged camera obscura which can project the image of god onto the walls. The astronomer will keep reams of records on valuable vellum or simply scratched onto the walls themselves, recording the horrible shifting movements of the limbs of Azathoth, as much as they may be perceived. Most Astronomers think they are close to uncovering a secret code which will indicate some cosmic meaning. Ultimately, they all commit suicide.


Goatherd - Cunning, wizened and crafty from outwitting Goats, the goatherd is a creature of twisted suspicion and murmuring fear, yet, also attains an imperious and kingly aspect towards their own goats when their rule is threatened. A well-fed goat is much more intelligent than the average churl and, having mastered the society of such creatures Goatherds form a Machiavellian peasant intelligentsia.


Shepherd - Frantic, tired, harried and depressed from dealing with the stupidity of sheep the Shepherd would probably rather be doing almost anything else. Sheep cough like men, butt your knees and seemingly want to die. They are regularly eaten by any kind of predator. The owner of the sheep is never the Shepherd and the Shepherd lives in continual moronic terror of their master when they find out that yet another dumb fucking sheep has got itself killed. A Shepherd is impossible to persuade for the finer aspects of their intellect have melted away under the caustic stupidity of the sheep, leaving only an immeasurable horror, but they are relatively easy to terrify as the exercise of power over the sheep has taught them that only brutal and relentless whacking with a stick can force the idiotic masses into anything like sane and decent behaviour. As above, so below.


Swineherd - The friendly and likeable swineherd forms and easy compact with their porcine wards. The pig is a sensitive and civilised creature, crafty of nose and susceptible to reasonable policy. Most swineherds really like their pigs and will discuss their different personalities and capabilities at length. They will wander through the woods looking for mushrooms and truffles and can occasionally make serious money through recovery of a rare specimen, this is money that they always lose through some peasant misadventure.


Egg-Thief - Despite, or perhaps becasue of, the fact that birds do not legally exist in the Eclipsed Kingdoms, the theft of eggs from bird nests is extremely illegal, the eggs being, almost literally, creations of unreasonable beings. Of course as soon as an egg does hatch, the result becomes invisible to the senses of a god-fearing individual, but up until that point it is a form pregnant with unspeakable horror, a shape and object emerging from an impossible and un-nameable potentiality and, in time, re-producing exactly such a Nightmare Being. Eggs are the currency of crime in the Eclipsed Kingdom and to be paid in eggs is the true seal of a rogue, outlaw and heretic. He who caresses an egg puts himself forever beyond the forgiveness of God or King.


Mad Knight - Knights go mad more easily than common men, for the substance of their thought is finer and nobler, more sensitive the the manifold complexities of the dream of God, and also is their burden and honour so much the greater, having the bear the mighty weight of a noble name and, perhaps, even the safety and survival of the Kingdom entire. It should not come as a surprise that they commonly throw off their clothes and run into the forest to live in a ditch.

A Mad Knight can be distinguished from a "Poor Tom" chiefly by their still-significant combat capacity and by the marks of martial training and experience still visible upon their body. They commonly go naked or in rags and are usually mute, miming a childish dumb-play to communicate. They will have thrown away their armour but their sword they will have hidden somewhere secret nearby. It's likely that someone is looking for the Mad Knight for reasons either good or ill.


Peasant Protagonist - This individual usually has some kind of complex but inane problem of  the kind distinct to churls, like trying to trick a devil out of a pig before three bridges are crossed, or something of the kind. The PC's will be meeting and/or hearing of this person again due to their adventures, though not necessarily in connection with the PC's.


A Fair Unknown - i.e. seems humble kitchen hand or swineherd but has suspiciously soft hands and is in fact heir to a major barony. The PC's will encounter this person again where they will be either rewarded or condemned/mocked for how they treated them. However, even if the PC's treated this person well, in the scene where this takes place a wide variety of other NPC's will be present and it will turn out that they treated the Fair Unknown like shit. Since they will be called out for this in front of the PC's they will deeply resent them from this point on.


Crone - The woods and hills are always full of Crones, magical or otherwise. It has been claimed that in the Eclipsed Kingdom one is never more than five miles from a crone. It is a cronish nation.