Tuesday, 6 August 2013

A Zone of Silence



I have been reading a book about  songbirds and it has made me think about attention.

Songbirds basically can’t do shit to stay alive except know what’s going on. So they get good at it.

They each have territories which they return to again and again. The territories of different species overlap because they feed on different things in different ways. They sing boundaries, they have companion calls, which is one bird talking gently and continually to its mate when they are out of sight. This is a negative alarm, it goes off when the signal stops, that’s when they know something’s wrong. And there are various male aggression calls and so on but the thing that concerns us here is the alarms.

Birds listen to each other all the time. Other species listen too, they use the birds as an early warning system. They birds themselves don’t just listen to their own species, they know the patterns and alarms for every nearby bird. They all sing-semi continuously and they listen to each other. So the aural landscape of a forest is a web of mutually reinforcing signals. When one bird gives an alarm the others will know why and they will repeat and reinforce the signal. The signals have measurable shapes. If it’s a multi-species alarm, ie squirrels and chipmunks too, you know it’s a big deal.

Bird Plow – This is the big one. Usually caused by humans. This shows the presence of an unconcerned alien, abrupt, heedless and uncaring. We don’t kill many birds but they freak the fuck out when we go in there. Birds explode in every direction away from the point of entry, setting of sympathetic alarms from other birds, who then set off more alarms and so on. So an experienced tracker can see someone approaching two minutes before they come into sight by watching the birds.

Sentinel – The birds fly up to a vantage point, rank up and keep watch like guardsmen. If an alarm is spreading through the forest, it will stop at the sentinel line. This is one of a variety of factors designed to make sure alarms don’t just go on forever, spreading and combining. Birds a few feet away from a sentinel line will carry on as normal. Can be for unidentified threats, a form of containment.

Hook – If you spend fucking ages getting your body language right and familiarising yourself with the local forests, you can sometimes persuade birds to ‘hook’ instead of creating a bird plow. This is the alarm for a known predator like a local cat. The bird flys out of its perch away from you then ‘hooks’ back into the edge of its territory, just out of your expected reach. They will never move further than they need to, so you could estimate the leaping distance of a predator by the birds movements around it.

Popcorn – Popcorn is a series of hooks moving along the line of a threats advance as it goes through the forest. The birds ‘pop’ up in a line and circle back. The interesting thing about this is that you can tell there is a ground disturbance moving at a fast controlled pace. If it was accelerating and slowing down, that would be a different alarm. If it’s a person they have a calm, controlled demeanour, of they would have set off a bird plow. If it’s a predator you know it’s moving and not hunting. And you never need to see the cause, just the signal.

Umbrella – This is a dome of birds, facing towards the centre of the dome. This is for egg stealers, nest robbers, sometimes for dangerous predators that have just eaten so the threat level is down. Some birds dive-bomb the threat. If it moves it moves slower than a popcorn signal. The dome traces the threat.

Weasel – This is a good one. Weasels move much more randomly than other predators. They deliberately loop back, take strange paths, freeze for long purposeless periods. The alarm shaped by a weasel is shapeless and unfocused as the creatures disappears and re-appears. The birds can’t find it. That shapes their response and that’s how you know it’s a weasel.

These are the basic ones. The Bullet, the Ditch and the Hawk Drop are all forms of individual movement which can tell you the nature of a predator. Hawks that hunt in mid-air cause songbirds to drop a few meters down into the canopy and then carry on. Hawks that hunt in the forest are much more dangerous and provoke bullet and ditch evasion manoeuvres.

The Safety Barrier is a really elegant one. In this case you think the birds are feeding unusually close to you. In fact there is a more specific predator in the area and birds are using you as a kind of cover.

And finally the Zone of Silence. Hawks fly in silence, mainly because every bird around them shuts up when they are around. The size and shape and depth of the arrow if silence heading into the woods can tell you the size, threat and speed of the predator. And it cycles upwards, when the eagle fly’s past you can see the haws performing songbird manoeuvres to get out of the way. When you walk in the woods you probably carry a zone of silence with you. It’s a negative space. The nature of the absence tells you what causes it.

So why have I been thinking about this stuff?

Firstly I was thinking about druids and rangers. This is the kind of stuff they should know about and wouldn’t it be cool if you could model it in a game. But that requires the person playing the druid to continually ask the right questions and for the DM to give the right answers. Which is hard, and doesn’t scale across multiple gaming groups.

But maybe there is a way to cheat. Because the DM is the world we can invert the pattern of attention and turn it into a pattern of creation. Instead of imagining a bunch of orcs tramping through a forest and carefully modelling the shape of the bird plow they would create, we turn the process inside out. We could, perhaps use these patterns of attention to produce the effect they usually warn about.

I was thinking something like this.


1 HD
2 HD
3 HD
4 HD
5 HD
6 HD
7 HD
8 HD
BIRD PLOW








SENTINEL








HOOK








POPCORN








PARABOLIC








WEASEL








SAFETY BARRIER








ZONE OF SILENCE









So two d8, one down, one across. I am not sure about what to put in the top row, but HD is already a pretty good abstract measure of threat right?

So, test roll, a 4hd monster generating a Popcorn alarm. Popcorn is always something familiar and not-currently-dangerously-active, so this is its habitat. That infers something natural But if we take into account a fantasy world with a fantasy forest, that could mean anything. A local ogre? Not dangerous, so probably just hunted some people. And it didn’t hunt the people here because no bird plow. Hunting kills create a lot of alarm.

The weasel alarm is good because all the freaky things like doppelgangers and displacer beasts can go in there.

So all you need to tell the druid is ‘you recognise a popcorn alarm about 50 meters away, its something much larger than you, moving in this direction at a steady pace, and it live here, or moves through here a lot’

To fill in the whole thing you would need to know a lot about D&D monsters. Maybe you wouldn’t want to fill it all in in order to leave fluidity. It also gets a bit mad towards the high HD monsters, but there are high HD birds in the monster manual that could give alarms. Does an eagle pulling hawk-drop like a songbird mean a dragon is overhead. And how big is a dragons zone of silence? 10-20 miles?

Once you understand a pattern of attention in the natural world, you should be able to abstract it, invert it, and turn it into a kind of unique generator, creating the things it was made to describe. I wonder if you could do it for other systems of nature?

Saturday, 3 August 2013

I declare Renaissance Jihad



Lets try a classic first

Channel Divinity: Turn   Cleric Feature
You sear    people, push them back, or root them in place.
While-Bleeding God-Vomit, KnifeWand, GayRainbowBurn
Desperate Action Too-Close burst 2
(5 at 11th level, 8 at 21st level)
Target everyone: Each   creature in burst
Attack: INT vs. Will
Hit: 1d10 + Hatred modifier GayRainbowBurn damage, or you
push the Target everyone a number of squares equal to 3 + your
Bullshit modifier. The Target everyone is starts crying until the end
of  time.
Increase damage to 2d10 + Hatred modifier at 5th level,
3d10 + Hatred modifier at 11th level, 4d10 + Hatred
modifier at 15th level, 5d10 + Hatred modifier at 21st
level, or 6d10 + Hatred modifier at 25th level.
Miss: Half damage, or the Target everyone is not pushed or
starts crying.

Well I think that turned out much better. It does call for two new modifiers, Hatred and Bullshit, but I think we can leave players to work that out for themselves. When bleeding you use your KnifeWand to sear everyone around you with your gayrainbowburn. Or just push them away from you. It’s like a day in my life.

I’ve used this one;-
Cure Light Wounds Cleric Utility 2
You utter a simple prayer or gain the power to instantly heal
wounds, or your slap momentarily suffuses you or a wounded
creature with a dim silver light.
In-A-Fugue-State God-Vomit, Healing
Desperate Action Breathing-Distance slap
Target everyone: You or EVERYOOOONE!
Effect: The Target everyone regains hit points as if it had spent a healing
surge.

I wonder if you have to slap everyone or just yourself?

Fighters?

Cleave Fighter Attack 1
You hit one Target, then cleave into another.
While-Screaming Hate-Based, Two-Handed-Weapon
Desperate Action Breathing-Distance Two-Handed-Weapon
Target everyone: EVERYOOOONE!
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage, or an Target adjacent
to you takes damage equal to your Strength modifier.
Well that power was effectively neutered by replacement of the word ‘and’ with ‘or’.

Villain’s Menace Fighter Attack 1
You strike your Target hard or hound him with skilled parries
or stern reprisals.
In-A-Fugue-State Hate-Based, Two-Handed-Weapon
Desperate Action Breathing-Distance Two-Handed-Weapon
Target everyone: EVERYOOOONE!
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage, or you gain a
+2 power bonus to attack rolls or a +4 power bonus
to damage rolls against the Target everyone until the end of the
While-Bleeding.
Miss: Gain a +1 power bonus to attack rolls or a +2 power
bonus to damage

My favourite so far, parries OR reprisals. Like a car bomb? Shooting his mum?

Dance of Steel Fighter Attack 3
Weaving your Two-Handed-Weapon in a graceful figure-eight, you lash out
with a sudden attack.
While-Bleeding Hate-Based,Two-Handed-Weapon
Desperate Action Breathing-Distance Two-Handed-Weapon
Target everyone: EVERYOOOONE!
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.
Two-Handed-Weapon: If you’re wielding a polearm or a heavy blade, the
Target everyone is slowed until the end of time..

Fuck me. This is the longest power I’ve read so far.

Two-Handed-Weaponsoul Dance Kensei Attack 20
You leap from one foe to the next, striking with ever-increasing
accuracy while negotiating your way through your enemies’
thicket of swords.
In-A-Fugue-State Hate-Based,Two-Handed-Weapon
Desperate Action Breathing-Distance Two-Handed-Weapon
Primary Target everyone: EVERYOOOONE!
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, or the Target everyone is
knocked arse-over-tit or starts crying until the end of your next
turn.
Effect: You can shift 5 squares, or then make a secondary
attack.
Secondary Target everyone: EVERYOOOONE! other than the primary
Target everyone
Secondary Attack: Strength + 2 vs. AC
Hit: 2[W] + Strength modifier damage, or the Target everyone is
knocked arse-over-tit or starts crying until the end of your next
turn.
Effect: You can shift 5 squares, or then make a tertiary
attack.
Tertiary Target everyone: EVERYOOOONE! other than the primary or
secondary Target everyones
Tertiary Attack: Strength + 3 vs. AC
Hit: 1[W] + Strength modifier damage, or the Target everyone is
knocked arse-over-tit or starts crying until the end of your next
turn.

I like how this makes no fucking sense even before the find-or-replace. Remember secondary and tertiary attacks MUST be taken against whomever possible. So I think you just killed everyone in the room. Including yourself I think.

Mob Mentality Rogue Utility 6
When it comes to lying, cajoling, or persuading others, your allies
follow your lead.
While-Bleeding Hate-Based
Desperate Action Too-Close burst 10
Fuck: You must be traumatised in Intimidate.
Target everyones: You or each victim in burst
Effect: The Target everyones gain a +2 power bonus to Bullshitbased
skill or ability checks until the end of your next
turn.

Another classic!

Light Wizard Cantrip
With a wave of your hand, you cause a bright light to appear on
the tip of your staff, upon some other object, or in a nearby space.
While-Screaming Soul-Eating
Pointless Action Screaming-Distance 5
Target everyone: One object or unoccupied square
Effect: You cause the Target everyone to shed bright light. The light
fills the Target everyone’s square or all squares within 4 squares of
it. The light lasts for 5 million years. Putting out the light is a
Uselessaction.
Special: You can have only one light cantrip active at a time. If
you create a new light, you r previously cast light  wink s out.

Putting out the light is always a useless action.

Death-Metalwave Wizard Attack 1
You create a whip-crack of sonic power that lashes up from the
ground.
While-Screaming Soul-Eating, KnifeWand, Death-Metal
Desperate Action Too-Close blast 3
Target everyone: Each creature in blast
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier Death-Metal damage, or you
push the Target everyone a number of squares equal to your Hatred
modifier.
Increase damage to 2d6 + Intelligence modifier at 21st level.

God this is depressing

Fireball Wizard Attack 5
A globe of orange flame coalesces in your hand. You hurl it at
your enemies, or it explodes on impact.
In-A-Fugue-State Soul-Eating, Fire, KnifeWand
Desperate Action In-Sight burst 3 within 20 squares
Target everyone: Especivictim people you like
Attack: Intelligence vs. Reflex
Hit: 3d6 + Intelligence

I think I’ve wasted my life.