The original, and oldest court in Wir-Heal is the Court
of the Wapentake, from which all other legal rights descend.
Horribly, the documents of ownership and rights of the
court have been bought by an evil solicitor; Mister Samuel Moreton (a wolf),
assisted by the sinister Mister Grace (a fat pig, ten feet tall). No legal
authority can overrule this court and no weapon can be wielded against it.
Mister Moreton claims to be 'Lord of the Waste Lands' and
the rule of his court is one of bitterness, resentment, greed and small claims.
They charge about the countryside in an omnibus pulled by
whipped Woodwose, full of pigs, boars, bears, wolves, jackals and snarling apes
in pot masks like toby jugs wearing shabby black tails and top hats or frock
coats and scratch-wigs. They crash through the hedgerows and snatch people out
of their homes, press ganging them as jurors, witnesses or even court functionaries,
then sit in state, feasting on fine food and ale with the greasy food running
down the back of their masks, fining everyone for everything and holding every
man and action in contempt.
The Court of the Wapentake claims lordship of any 'Waste
Land' in Wir-Heal and they make sure there is as much of this as possible by
tearing down walls, buildings, bridges and anything else they can find on the
slightest excuse.
They also claim ownership of any ‘wreck’ left on the
shore and of any stolen goods of any kind (which they certainly do not give
back but rather keep).
The Court of the Wapentake is encountered either 'in the
wild' as its Omnibus crashes through the countryside, or 'in session', in which
case Mister Moreton has already set up his court in some building or location.
Obviously, it’s completely and overwhelmingly reasonable
for you to just make up anything to do with the trial, from the roles to the
crimes to the timing to the actions of the court, based purely on stuff you
half remember from old TV episodes and youtube clips. You might not know what
you are doing, but neither does Mr Moreton necessarily know what he is doing.
What is important is that he, and you, have the authority to do it. ALL RISE!
The Power Of The Court
- Universal Authority, all NPCs (even the Devil
and the Ouzel) agree on the validity of the documents of the Wapentake and will
not countermand their authority.
- Compellment. Individuals are compelled to conduct
themselves in their court-appointed role. PCs are unusually strong willed and
may break away from this compellment with periodic WIL tests, but may then be
held in contempt.
- Contempt. The Judge can inflict a range of bizarre
punishments upon anyone he holds in contempt or anyone found guilty by the
Court. These effects apply to anyone within sight and cannot be saved against.
Roles In The Court
Judge -
"Lord of the Waste Lands, Master of the Wapentake, the Right Honourable
Mister Samuel Moreton Esquire. ALL RISE!"
Clerk of the Court
- Mister Grace.
Obviously, if any PC has actually committed a crime of
any kind in Wir-Heal, and there is even the slightest chance that someone knows
about it, then they are the accused.
Otherwise, for every PC present, and for notable NPCs if
you like, roll a d10 on the table below to see what role they must adopt.
2d6
|
Court Role
|
What they do
|
1.
|
Council for the Prosecution.
|
Usually one of Moretons cronies but it may amuse him to
appoint a PC.
|
2-3
|
Council for the Defence.
|
A thankless, and probably pointless task.
|
4
|
Usher
|
Announces people. Informs the Judge of who everyone is,
who is representing who, repeats every order the judge makes, essentially in
charge of getting people in and out.
|
5
|
Bailiff
|
Keeps order in the court, with violence if necessary.
Can also be sent off to grab witnesses, the accused or anyone else Moreton
thinks should be there.
|
6-7
|
Juror
|
|
8-9
|
Witness
|
It doesn't really matter whether the PC saw or didn't
see anything, they better act like they did.
|
10
|
The Accused
|
Even if a PC is clean as new snow, they can always be
accused of something.
|
Timeline Of A Trial
1
|
Identifying the
Accused and the Charge - Clerk reads the charge.
|
2
|
“HOW DO YOU
PLEAD?"
Accused enters a
plea.
|
3
|
Opening
Statements from prosecution and defence.
|
4
|
Prosecution
states case, enters evidence into court, brings forth Witnesses.
Defence may
cross-examine each witness and query each piece of evidence.
|
5
|
The Defence
states its case, enters evidence into court, brings forth Witnesses.
Prosecution may
cross-examine each witness and query each piece of evidence.
|
6
|
Prosecution
makes their closing statements.
|
7
|
Defence makes
their closing statements.
|
8
|
Judge advises
jury from a position of maximum hypocrisy.
|
9
|
Jury adjourns.
|
10
|
Jury returns
with guilty verdict.
|
11
|
Judge sentences
Accused.
|
12
|
Judge takes
property of the guilty party (all property of all outlaws in Wir-Heal may be
claimed by the Lord of the Wapentake.)
|
CRIMES!
Of course the most important crime is whatever the PCs have actually done, but
if another is needed you may choose or roll below.
D50
|
Charge
|
1-2
|
Unpaid Debts
|
3-4
|
Gambling
|
5-6
|
Bet-Welshing - i.e. behaving as a Welshman in a bet and
not paying, or paying in sheep.
|
7-8
|
Smuggling
|
9-10
|
Theft
|
11-12
|
Wrecking
|
13-14
|
Making Mock
|
15-16
|
Oath Breaking
|
17-18
|
Travelling at Night
|
19-20
|
Sharp Practice - being too effective or deceitful in
business.
|
21-22
|
Building an Illegal Wall
|
23-24
|
Making an Illegal path.
|
25-26
|
Abduction of Woodwose.
|
27-28
|
Fraternisation with Woodwose - i.e. contact unbecoming.
|
29-30
|
Perversity.
|
31-32
|
Acting as a Wreaca - (not a 'Wrecker'.) Being alone or
being seen to be alone too much. Behaving as an exile.
|
33-34
|
Unlicensed Wassail - drinking and singing but any
improvised merry-making.
|
35-36
|
Unreasonable Gurning - this is, the making of
ridiculous faces in an ill-chosen manner or time.
|
37-38
|
Becoming Invisible
|
39-40
|
Becoming Other - that is, other to yourself.
|
41-42
|
Summoning the Devil. Not that hard to do as he lives
over the water.
|
43-44
|
Mask-Breaking - a much hated crime in Wir-Heal.
|
45-46
|
Observing Birds - a crime of unknown provenance and
reasoning yet hallowed by time and ritual.
|
47-48
|
Occlusion - Doing something but whatever it was was not
seen. Behaving in an occluded manner.
|
49-50
|
Grievance - An indistinct charge, yet a serious one
|
PUNISHMENT!
Moretons judgements are sometimes related to the charge
in question, sometimes a matter of idle whim.
The punishments for contempt are the same as those for a
guilty verdict, but usually expressed for shorter periods, hours, days or weeks
rather than months, years or lifetimes. You can and should choose, but here are
some numbers in case you want to roll.
Sentences are usually either in days, for contempt, or
years, for a guilty verdict.
D20
|
Sentence
|
Effect
|
1
|
Gaol
|
Usually in Legions Fort.
|
2
|
Were-gilt
|
A fine. Usually a significant one of at least ¾ of the
persons wealth.
|
3
|
Dunce
|
Magical white cap appears on head causing intelligence
to drop by two-thirds. Cannot be removed.
|
4
|
Foolery
|
Fools cap appears on head. Accused cannot walk without
capering or speak unless it is part of a joke.
|
5
|
Mischance
High Misfortune
|
Rolls d20 with disadvantage.
Auto-fails any dice roll.
|
6
|
Muteness
|
|
7
|
Blindness
|
|
8
|
Murmuration
|
On any sharp shock or surprise the target bursts apart
into a flock of birds and must re-assemble themselves.
|
9
|
'Thy Shape be Amended'
|
Polymorph. Usually into a pig, or into a horse to pull
the Omnibus, but the target maintains their wits and it not automatically the
property of the court.
|
10
|
Woodwosification
|
Can be sentenced in ‘degrees; with First Degree being
immediate transformation into a full Woodwose with one automatic stage every
day until full transformation complete.
|
11
|
Misfortune
|
Rolls d20 with disadvantage and must re-roll any other
successful die roll.
|
12
|
Shivering Hands
|
Hands won't stop shaking, minuses or disadvantage to
any dexterous work.
|
13
|
Coldness
|
Target can never be warm again. Suffers all fatigue
effects as if in a cold environment. Must pass tests to sleep, and that
fitfully.
|
14
|
Impoverishment
|
Cannot own more than a minimal amount of wealth
(usually 40 shillings worth of objects). Any more than this will simply
disappear or roll of its own volition towards others.
|
15
|
To Be Besmirched
|
Appears as a dirty, filthy, low-class, possibly-leprous
vagabond at all times. Assumed by all reasonable people to be a Vile
Creature.
|
16
|
Dexterectiomy
|
Can't use right hand, see through right eye, or turn
right.
|
17
|
Crawling
|
Must go about on hands and knees.
|
18
|
Slithering
|
Must go about on their belly.
|
19
|
The Gibbet
|
Enclosure in a hanging iron cage.
|
20
|
Hanging!
|
Stealing The Documents
To make someone the true lord of the Wapentake, the
documents must change hands legally, without threat of force and without
deceit. Stealing them and burning them or selling them off will not amend or
change any already created judgements.
However, they will prevent Mr Moreton from making any new
judgements and will rob his court of its powers of compellment and contempt. He
will pursue the documents madly, even to the death.
What's the ouzel?
ReplyDeleteIn only three ways may that mystery be solved;
DeleteThe first - to await the Conclave of Skarlax and its news of the Wrecked Heptarchy, then to purchase a copy and peruse it for yourself.
The second - this mystery may be unveild on this very blog.
The third - the oracle called 'google' may provide part of an answer.
Jebus. Moreton is acting in a thoroughly unwholesome manner. It's as if he's gone mad with power, abusing those of lesser power than him simply because he can. It's almost as if he's acting... like... a normal player.
ReplyDeleteHm. The doctor is in session, and he prescribes: "A taste of their own medicine".
I don't think it has to be universally accepted, like it's supernatural. I think it can be strongly customary. So the PCs will try to buck the law and everyone in the land will chase them down as scofflaws. That's funnier.
ReplyDeleteReminds me of the power of "pit and gallows, sake and soke, toll, team, and infangthief."
ReplyDeleteThis is so fucking good.
ReplyDelete_You're_ good Mateo. When are you bringing out something new in hardcopy?
DeleteAlso if you look in the back of VotE you are in the glossary.