Nox is a city on the Nightmare Sea, an ocean far
beneath the earth. There is no light to sail by on the Nightmare sea, no sun or
moon or stars, only the predatory phosphorescence of the things that live
beneath its waves.
Yet some do navigate the Nightmare Sea. The
Iron-Eye tribes have their own methods and many smaller cultures have some
scraps of knowledge, the careful measuring of swells to give the shape of
nearby isles, the migrations of the glowing plankton strands.
The greatest navigators come from Nox. They are
the secret of that cities power. The Navigating Houses of Nox are the will and
the engine of the city of the wind and the white flame.
They navigate by nightmare.
Whenever any conscious being near the Nightmare
sea sleeps, the have Nightmares. This is true for everyone.
No-one knows exactly what the sleepers are, if
they are all of one species, or utterly different beings who only happen to all
sleep beneath the Nightmare Sea. No-one ever knows if they are truly alive. But
the sleepers dream pained and anguished alien dreams, and so powerful are their
minds that these deep dreams leak into the thoughts of all who sleep upon the
Nightmare Sea.
Each person has utterly different dreams as their
minds process the strange thoughts of the Sleepers, yet, with practice, certain
commonalities of nightmare can be perceived.
The Navigating houses of Nox each specialise in
observing and understanding the nightmares born from a particular sleeper. By
sailing the nightmare sea and measuring the substance of their awful dreams, a
navigator can sense their relative distance from a particular sleeper. Since
the sleepers are vast and rarely move, discovering your exact distance between
two sleeping minds gives you a heading, discovering the distance between three
gives a position.
And so the Nightmare Sea can be reliably sailed.
And so Nox rules the Nightmare Sea. And so the Navigating Houses rule in Nox.
And the Navigating Houses are all mad.
The navigators of Nox must observe, remember and
analyse their nightmares every night. They must dive into the horrors prompted
by contact with an alien mind and become familiar enough with its inner nature
that even the most surreal distortions can be easily comprehended. They must
become experts in an unknowable horror.
They more expert a navigator becomes, they closer
they get to the coveted position of Navarch, the ruler of their house. The
Navarchs of the eight great houses of Nox form the Navigating council and,
though there is technically a government in Nox, it is a wheel in their hands.
The masked Navarchs rule the city and the sea.
The Navarchs are all utterly insane and their
madness is shared in some degree by all the members of their house.
1. House I-Other
Sleeper - Old Not-To-Be-Here
Mask - A long cone head. Huge circular eyes with
black vertical pupils leading from edge to edge. a black rhomboid
straight-edged mouth and two nose slits.
Speech & Manner - The younger members of this
house bring their Navarch by force and if not compelled they may run away. They
are clearly in pain, bewildered by horror.
The Navarch denies any responsibility yet pushes for resolution. Intolerant of
vagueness, they commit to nothing. Judges all from a position of assumed
difference. Always 'you' and 'they', never 'we' or 'us'. Gives opinions like an
animal being forced to comment on its trap.
Madness - A
knot of pain at the heart of the world. Someone, something that should not be
here. The pain it spreads is the pain of a foiled escape. The hatred that it
spills is the hatred of an animal for the trap in which it is caught and cannot
fully comprehend.
2. House World-Eye
Sleeper - Lord Panopticon or 'The Comprehending
One'
Mask - A featureless white sphere except for two
horizontal black lines for the eyes.
Speech & Manner - The Navarch has a haranguing,
lawyerly manner. They push for details
and perfect recollection, assume hidden meanings and secret intent. They become
angry and afraid when their assumptions fail. They always assume their
knowledge is correct and will predict the nature of events way outside their
experience based on the slightest fragment of knowledge. When wrong they
collapse totally yet will rapidly re-build their world view based on tiny
pieces of interacting meaning, with no apparent memory of the collapse.
Madness - A crystal of abstraction that wishes to
encode the world in full but is revolted by its touch. A slow madness, the
illusion of comprehension and a reasoned perfection like a mirror webbed with
hairline cracks where darkness grows. A darkness whose presence cannot be
directly observed yet which yawns ever wider till the reflected splinters of
that perfect world collapse.
3. House Blood-Joy
Sleeper - The Tailor of Flesh
Mask - Turquoise and squareish. A single round red
eye rimmed with gold and a flat black line for an expressionless mouth.
Speech & Manner - The Navarch makes
self-righteous accusations and claims of vast conspiracy. They posture and
brave the assumed secret threat. They will physically attack with joy, yet
always claim and believe that they were surrounded and had no choice.
Madness - A divine redemptive fire. A final last
stand against the oncoming dark. The violence which renews. Joy with each
swing, a horrid truth revealed and expunged with trauma to the flesh. The
friend throws away their mask to show the monster underneath. All becomes
clear. Mask after mask after mask, each beneath the other endlessly.
4. House Reed-Red
Sleeper - Lord Hears-All
Mask - A pale hemisphere, three pupilless ellipses
of red glass for eyes. Drawn-back lids, arranged in a triangle. The nose-mouth
is two short parallel black lines.
Speech & Manner - This Navarch listens very
closely and demands the source of any information relating to them. They race
ahead of the conversation and pre-empt any possible detail that might be
relevant to their affairs. They deny all fear. They deny that they know
anything but wish to know what *you* know.
Madness - Fear. Fear of the things. Fear of them
listening. Listening to thoughts. Fear of being known by invasive things. To
know the thing whose thoughts you hear fears you hearing them, and yet its
dream is so strong that you are consumed with the fear of your own listening.
Dashed back and forth by alternating tides of surveillance-voyeur power and a simultaneous
dread that something observes you. Joyous superiority over the invisible
subject and secret terror of the invisible eye.
5. House Shadowglass
Sleeper - The Emperor Of Glass
Mask - Like a brown-glass welding mask with a
single horizontal band of green where the eyes would be.
Speech & Manner - The Navarchs hands are
bound, if they are released before they speak they will compulsively strangle themselves
to death. Before speaking the Navarch seems like a whining shuffling, crying bestial
lunatic. They speak rarely and will do so only after taking life. When they do
they are a magnificent and persuasive orator who can read and synthesize the
desires of emotions of the audience into a noble-seeming goal. They will
usually carry the vote.
Madness - The consuming certainty of a
self-directed death. The otherness on the far side of despair. The paper world,
the glass-shadowed world, the ease and quiet mundanity of harm. The beauty and
correctness of a wound. They will kill everything if they can.
6. House Hearts-Ease
Sleeper - King-Queen I-am-not-me
Mask - A wide brass oval, small insectoid mouth.
Huge circular eyes so large they almost meet in the centre and are wider than
the mask. The rims are riveted and the eyelids are almost-totally closed,
leaving a thin yellow slit running across. This mask is over-detailed and
ornate.
Speech & Manner - This Navarch tried idiotic
trickery when there is no need to do so. They ingratiate themselves feebly and
hunger for any confirmation of self. They are like an actor paid to pretend to
be them.
Madness - Dissolution. Loss of memory, loss of
self. The awful sense of something slipping away, of knowing that something was there. That there are gaps in
yourself. You are know who you are. You do not fit into your life. You do not
fit into your being. Something has changed, the mind does not understand.
7. House Eats-Wounds
Sleeper - The Stable Gentleman or 'Our Friend'
Mask - Greenish skull-dome with round eye coverings
intersecting it like spectacles with thick gold rims and green eyes. pale,
tapering squared-off chin, drawn cheeks, starved slit mouth and nose.
Speech & Manner - This Navarch is revolted by
and yet drawn towards its own actions. They resist any changes that come from
themself. They are in two minds and two voices, conversing and disagreeing with
an unheard inner voice. The inner voice becomes the outer, then they swap
again, and again and again.
Madness - The consuming and yet half-consumed
self. The sense of being half eaten by something and wanting to be consumed. to
be absorbed, translated, made other. To think this process normal and
reasonable and yet persuaded. Not to know which is valid, which is a wound of
the other. Which is cursed or a curse.
8. House Clearwater
Sleeper - The Pure Philosophy
Mask -
Blue-black faceless cylinder like a stove-pipe hat or an inquisition
mask. Narrowing a little at the top into a kind of rim. the surface runs
directly into a covering that drapes down over the chest and back.
Speech & Manner - This Navarch is adoring,
romantic and forward. They are passionate and poetic in their descriptions of
beauty. They are brilliantly creative and compelling in their body horror and
racial loathing.
Madness - Guilty desire. A deep and sensual
passion for what you loath. To adore what disgusts you and be disgusted by that
adoration. The rapture of loathing. The deep deep hunger to destroy and
possess.
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ReplyDeleteThis is fantastic.
ReplyDeleteI have to know, just what are the sleepers based on? Mental disorders? Philosophies?
ReplyDeleteThe Tailor of Flesh sounds like they'd have a shot at the presidency. Not sure what an "inquisition mask" looks like, but I'm picturing something that brings up major white supremacist vibes.
I think I based them on different kinds of madness.
Delete