Ground
comes at me now. Try to fall right, on all four held out. Again, long/not long
in mid-air. Always I think the ground holds back, waiting for me, thinking ‘this
time Biter this time I smash you good’ even it pulls back some like a fist. Then
hit. Kicks my breath out through my teeth.
Dusty
down here. Bit myself. Go black a second. Noises.
Up.
Up Biter.
Up. Up.
Sword!
Kill
it kill it dead man swinging for me with his face gone. Glass shell, dirty
brown and sword black. Go down. Block. Forward. Push, fast! Push!
Hit
dead man. Faster, more weight. Put shoulder into him and dead feet slid on
dusty ground. He goes down, me on top. Dead mans shell has an eye. Eye with
lines or sliced in parts. Dead man strong like dead and still has his sword,
arm wide. Grab!
I get
his arm. Put feet on his chest. Pull pull pull pull pull.
So get
that off, new blade. Smash cut the neck bone, kick off the head. Bones and body
and skull all going still. Trying to get back in a gang and kill. Look up.
What’s where?
Wall
of dead men fighting slow. Some shelled in glass with the sliced eye,
wheel-spoke eye, right on their shell. Glass has a skin of dust now tattooed
with marks of fingers, bone. Rest shelled in steel and on the shell a steel
river locked in a knot.
Left.
Three river-knots climb a head-high stone face to pull down the glass eye
standing on the top.
Right.
Looks like tides of steel and glass, storming, or like sea fighting wind. Not
that way.
Back.
Clot of tangled fighters. Spears and dust through each other and stuck like a
puzzle. Grating. Can’t pull apart.
Ahead.
More knights of glass, five now, slow-stepping through the dust to kill me
never knowing what a thing I am, only live, and shaped like them but not, and
here. Same reason as always.
Faces
and stone bodies are the floor. Like a food pile, but stone. Quite giants or
sleeping gods. Floor is arms and legs and limb-cracks. Eyes and mouths. Dust
fills every gap. White dust. Flowing and hissing, the dark parts where shadows
should be now white. The stone dark against the hissing dust, moving as it
will.
Sniff.
Bone
meal.
The
fighting men ground down. One day they will all be dust and the dust will be at
war in the spaces where the statues meet.
Sooner
now. Smash these five in, thick plates that bend the sight of bones underneath.
Som?
Can’t see her. Go!
One
closer than the rest. Two steps fast. Block. Hilt in both hands. Step in and
down onto arm holding blade. Smash. Done. Now more come. Step round and push
one-hand-man into rest on left. Spin. Come at two on right.
Too
slow. Glass blade at me now. Back. Back Biter back back back. Sword is
curved like an old moon. Say goodbye arm Biter.
Hurts.
I use my real voice. Born voice. Make ClanFamily sound to let them know I need
help. Fills this dark. Loudest thing here for a long time. Maybe dead men
screamed before they died or friends screamed seeing them get back up knowing
now this place is forever for them.
No-one
to hear. No ClanFamily down here.
Arm
still on. Cut made bacon of me but thick bones on Biter. Man was trained to
fight men, not me.
Up
Biter. Fucking fuck. Five still. Two up and coming, three getting up.
One with one hand. Fucking dead man weak meat fucks. You kill? You kill this?
Dead meatless glass men no. No no no no no. Go Biter. Hit! Go!
Left
arm dead. Jump! Hit man fast. Strike, bash blade down. Teeth in dead neck. We
both go down. Grrrr hard now Biter.
Bite! Crunch neck. Rip (tastes bad). Head off but his dead arms still going.
Lift body. Grab, swing! I knock the other down. On him. On top. Punching his
dead face. Again! Again again again!. Face breaks. Dead man teeth stuck in my
hand skin now. Grab arm and bite! Rrrr
snap. Sword arm is mine now.
Three
left. Charge. Duck low. Forward fast. Put sword hard through on the gap where
leg meets hip. Crunch it hard through the hip-bone. Leg! Got leg.
Next.
Hey, you finally wrote a part two! This is good; I like this. What was the name of the first part again?
ReplyDeleteIt's in the middle of this totally standard run-of-the-mill OSR blog post: It's in the ~middle of this totally average run-of-the-mill OSR blog post:
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