The DM never just tells players how many exits there are. They have to go in and search. One might be hidden and none are necessarily obvious.
This cave has
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1
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2
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3
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4
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5
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6
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7
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8
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This many exits
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D4
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None
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One
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Two
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Three
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In
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D6
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Walls
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Walls
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Floor
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Roof
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Hidden
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Blocked
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This exit is a
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D8
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Walk
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Walk
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Climb
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Chimney
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Traverse
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Crawl
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Squeeze
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Pitch
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You roll a d4, d6 and d8. You can always bring in the result from a smaller die if you need it to create results on a line.
I’m thinking three dice is the most you can comfortably use at once, again and again and again. And it needs to be fast to read and understand.
Lets try it out.
D4 -3
D6 – 2
D8 – 3
First line; 3 means two exits.
Second line; d6 rolls a 2, so one exit in the walls, need a second result, so bring in the d4 from above. Second exit is in the floor. None are hidden or blocked,
Third line; d8 rolls a 3 so first exit, from the wall is a climb. Need a second exit, bring in the d6, this reads two so the one in the floor is a Walk.
What if I get three exits but only have two results forthe second line. First result has two exits.
I hope that works. I think I broke my brain figuring it out. I'm sure you will let be know by tomorrow what is wrong with it.
If we want to bring in strange caves or wierd caves we can say, get a double and roll on the strange shape generator, get a triple and roll on the d100 strange caves table.
An example of the boiling down
This cave is shaped like | Created by |
A bannana | Vertical torrent |
a bagel | plunging maelstrom |
a droplet | slow,seeping river |
the number '8' | easy curving river |
a water slide | fast slender surge |
an inverted tortoise shell | oceanic sink hole |
first letters of players names | dried up river flow |
capitalised vowels | bioluminescent river |
the letters B, R and S | mildly acidic river |
fat little snakes | irregularly surging river |
the letters of your name | leaping fish |
a traffic cone | occasional logs |
a barbed hook | whirlpools |
6's 0's and 9's | seasonal |
an american football | squid-haunted |
a fat pitchfork | memory-eating |
a bent wrench | murder-rapids |
a horizontal fire extinguisher | tomb complex |
the numbers 2,3,5 and 8 | dry-fault system |
2 to 3 allen keys on a ring | low-roofed-river |
zigzags | howling continual wind |
half-closed eyes | cold, dead fungus farms |
crooked whilwinds | endless dripping |
toblarones | ruined mine, unexpected falls |
insides of bell peppers | rushed and abaondoned diamond mine |
pillbugs, sometimes curled | propped coal mine |
letters x,y and z | coal mine-bad gas |
broken boxes | poorly ventilated |
crushed egg cartons | still-active mine |
barbells | fought-over mine |
letters F,G and H | just re-discovered mine |
straight numbers 1,4 and 7 | ghost haunted slave-mine |
broken backed books | insane folley of a despot |
letters J, K and T | forgotten imperial expansion |
Tierd cakes, upside down | war-relic countermines |
gothic arches | product of unknown science |
arrows stabbing arrows | sulphuric bloom |
bubble froth (lots of little circles) | tendrils of infiltrating sulphur |
upside down nuclear cooling towers | forgotten lava tube system |
irregular crescent moons | arterial ichor splatter |
pint glass on its side | abandoned inverse wizards tower |
spray of a spilt drink | vast ichor pool |
house-rooms | deep dragon warren |
fallen trees | cast of a gigantic worm |
letters M,N,P,Q and W | tarresque burrow |
snapped pipes | coronal suphur ejection |
sharp-edged flopping fish | compressed city ruins |
curls of rising smoke | stone to mud battleground |
polyhedral dice | |
deflating baloons | |
this is looking good
ReplyDeleteI like this a lot, but it took me a re-read or two to get how to handle more than one exit, but I get it now. Maybe a third exit uses the result from the D8 for row 2, but if it's a 7 or 8 then it's not there? I really like the doubles and triples leading to special caves, too.
ReplyDeleteI tried to do something like this, called it the "ant tunnel geomorph system":
ReplyDeletehttp://fireinthejungle.wordpress.com/2011/03/10/tunnels-in-the-jungle/
I like yours better though. Mine interprets the physical orientation of the dice to indicate exits...cute but a bit klunky.
Yeah, yours is nice. I made suer to use different die shapes to speed up observation. Hopefully once people get used to it they can use it at a glance.
Delete