I
have a shitload of books to read so this is going to take a while.
Will update you as it goes.
It
might end up looking something like this. Probably not in this order. (or nothing like this)
1
Grow Your Own Planet with the various areas labelled. Map left
blank and tools and random tables given for gms and players to
genreate a fiction tectonic history of their planet, should they wish
to. So they can map out the general geography and get a clear idea of
where they could go. Will leave the names the same as tribute to the scientists and geologists who discovered them but the meaning will change. So there should always be a Mohorovičić discontinuity. But Mohorovičić might be the explorer who discovered the edge of hell, or the stellar dragon that curls within the earth, or the Liche that trapped the god that powers the magma flows.
2
corpse of a river in the body of the sea.
Karst diagram, most likely entrances. How Karst works, what it's
like.
3
life
without light
extremophile and fungal personalities, treasures, magic, politics. Cracked and ancient evolutionary paths. Ancient genetics from the dawn of life. Forgotten Phylum.
4
his body blocked the route
failures, successes, famous deaths and survivals, wealth, insanity.
Legends to inspire and drive the explorer.
5
the vampire court/and others
low level adventure area/linked areas. Near the surface so some
relation to surface ways. Last light from the sun reflected by
ancient lenses through lava tubes to dim dawn-gloom cave. Only way to
kill vampires in the underdark. Also run by vampires, justice for
blood, last safe space before you reach the middle reaches.
6
the fungal underground railroad
Either hunt or protect the weird/innocent fungal life forms for fun
and profit. Also a beastary of fungal life.
7
the hive of glass extremophile
knowledge storehouse. Panopticon of the Underdark. Dangerous,
corrupting. Dungeon of smokey volcanic glass where you can see the
whole thing from any point, but nothing is as it seems..
8
classic climbs
table/diagram of classic spelunking problems for educational
purposes. Like that one-page illustration from a D&D book
somewhere that shows someone falling and shows the falling damage
from each height as well. May also include a kind of table/guide
showing the different levels of climbing ability shown by humans so
far, fading slightly into the superhuman, so DM's can convert all the
different ways climbing works.
9
Cave Crawl Rules –
fuck knows how I'm going to do this. Probably DEX for small scale,
CON for large. Also creating larger cave systems
10
the shape of the space
small scale immediate/tactical cave generator.
11
whispers in the dark
rules for oral recitation and direction-riddles. Sensory information?
12
black market item
costs, diagram to help map changes in what costs what going up and
down. Some materials raise in price as you go down and visa versa.
One page diagram/illustration?
13
Eigengrau.
the impossiblity of darkness
the eye can't see real darkness without light kinds of darkness,
kinds of light, sight generally.
14
breakdown falling
apart mentally and physically. Maybe also a reading list. Including
Hallucination table never
tell players if you are rolling on this or the encounter table.
15
nobles of the deep Random table for generating rivers,
water features, water generally.
16
extremophile/fungal treasures and tools
17
people you meet and why they want to kill you npc's (is there
such a thing underground?
18
maps and guides
19
encounters
2 part encounter table, geographical and animate
20
I search the body
21
dying in the dark
what happens when the lights go out or (they
search your body)
22
speliothaumaturgy
23
we happened to meet..
24
larger cave system
equivalent to street
system.
Still
need – equipment/light breakdowns
WANT WANT WANT.
ReplyDeleteThis is exiting!
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