Sunday, 27 November 2022

Literally Just One Lamentation

 Some excerpts below from one more book by Joss Reynolds! Another Reynolds book, another investigation of faith and identity, and another hero being best friends with a vampire...


Josh, did you really think you would get a trilogy?



They let him have one book, one short story and an audio drama. I bet even that was a cut down version of an eight book sequence from the original pitch..



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But First - only 4 days left on the Kickstarter for 'Speak, False Machine'!

Only about 150 copies of the book remain! 

(Unless we get to a total of £21,650, in which case we can print 1000 copies).

But! We have hit every desired goal for each artist for the book! Meaning we will have art by;

Simone Tammetta!!

Scrap Princess!!

Jason Thompson!

Jez Gordon!

Peter Mullen!

Amanda Lee Franck!

Daniel Puerta!

Valin Mattheis!

Dirk Detweiler Leichty!

Ana Polanšćak!

and Alec Sorenson!


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Now back to Josh, faith, and vampires. Here are two parts of a conversation between Volker, the Gunmaster commanded by the smith god Grungi to go and fetch the first of eight evil chaotic artifacts made with his stolen secrets. Grungi plans to remove them from reality and re-make them into something less fucking insane. Pretty much every other major power centre in the Mortal Realms already knows about them and is also sending people after them. One of which is the vampire Adhema, who enters into a probably-temporary alliance with the 'good guys' in the hopes of at least making sure Chaos don't get the super-weapon they are after.

Riding on a Kharadron airship, they get a chance for a rare, and unusual conversation.

If you read my previous Reynolds post, you will be familiar with the themes.


"like a smith hammering a nail"


Volker was silent. In truth, he'd wondered that himself. Why had Grungi sent them, rather than hunting for the weapons himself? What could they do that a god could not? But as he wondered, the answer came to him. 'Actions and reaction.'

Adhema frowned. 'What?'

'An action causes a reaction, yes? He gestured. 'A blade enters flesh, a man dies. A loud noise starts an avalance. Actions and reactions. if a god acts, other gods react. if Grungi seeks the weapons openly, so too will others. And the weight of their tread, the fury of their war, would crack the realms.'

'As if it has not already,' Adhema said.

Volker shrugged. 'True. Perhaps I'm wrong. But I suspect I'm not.'

'And so you do his bidding.'

'It needs to be done.'

'How do you know he hasn't put the thought there, like a smith hammering a nail?' Adhema tapped her head. 'The gods speak, and mortals obey. You cannot help it. It is like a great wave bearing down on you, and all you can do is run ahead of it. Run where they want you to.'

'And is Nagash any different?'

'Nagash is... all,' Adhema said, finally. 'He contains multitudes. Even as Sigmar does. The gods are not me, and do not exist as men, confined to one life. I have seen Nagash unbound - a titan of death, striding across a field of corpses. Wherever his shadow fell, the dead rose and walked, hungry for the flesh of the living. And I have seen Nagash-Mor, calm and silent, weighing the hearts of dead souls against a feather. And there are other aspects, I'm told. The Forlorn Child, who leads those who die before their allotted time to gentle slumber, and the Black Priest, who gives succour to those whose deaths are too painful to be borne. All are one in nagash and Nagash is all.'

'And which Nagash do you serve?' Volker asked.

'The one who can win the war for Shyish.' Adhema's fingers drummed against the pommel of her sword. 'The one who draws up the bodies of the enemy and hurls them back at their allies. The one who will not rest until the realm of death is scoured clean of false life. The Undying King, who leads the nine hundred and ninety-nine legions to war'. She grinned. 'He who walks in every mand shadow and wades in every mans blood.'

Volker felt a chill at her words. Nagash's name was a curse among the armies of Azyr. Death itself was, if not a friend, then a familiar acquantance. But the Master of Death was a terror beyond conception. A hungry shadow on a cave wall, stretching black fingers ever closer to those who huddled by the fire. Even the Runous Powers, horrifying as they were, were not so terrible as the entity known on the Amber Steppes as the patient Hunter. And yet, what better ally against the nightmare forces that waited beyond the fire's light? Match terror against terror, and see which proved the stronger.

Volker acknowledged the pragmatism of the thing, even as his soul shrank from it. It was akin to loosing a volley into a melee - the risk to your own men was weighed against potential harm to the enemy. That risk was often the thin line between victory and defeat.

Adhema smiled. 'You understand,' It was not a question.

Volker nodded. 'Somewhat.' He paused. Then, 'Why did you help me?'

'Perhaps it pleased me to do so,' Adhema said. She leaned back against the rail. 'Perhaps I simply siezed the moment for what it was - an opportunity.'




"what sort of monster you are"


Suddenly Volker was aware of her proximity. She smelled of something sickly-sweet, and this close,he could see the faint black veins running beneath her pale flesh. he was reminded that she was not human, and had not been so for many years, by her own admission. He took a slow breath, forcing himself to remain calm. 'Don't, then. I'd prefer my blood to stay where it is, frankly.'

'It's hard through. If I lose control, I feed the beast within. Some days, I want nothing more than to shed my skin and the last memory of what I was.' Her smile was ghastly. ' It would be easier that way. To be a beast, only concerned about the next meal. But I did not become what I am to forget. Nor to forgive.' She traced her fingers through the wispy trails of aether-gold that swirled just past the rail. 'Does that make me a monster?'

'Yes,' Volker said. 'But what sort of monster you are is up to you.' He lifted his rifle and braced the stock against his hip. 'With this rifle, I ahve taken more lives than I can count. Enemy lives, mostly. I reaped them, one at a time. I watched them first though. Knew them, if only briefly. And then killed them.' He smiled, sadly. On bad nights, he saw some of their faces in his dreams - the freeguilder, caught by bloodreavers, begging for a merciful death before the savages began their feast; the old war-chief, leading his folk into a desperate charge against the metal monsters of the Ironweld, his only crime a refusal to bow to the highborn of Azyr; the proud queen, high on her palnquin, refusing to submit before the will of Sigmar's choses, when they came demanding she cast down her people's idols.

He saw their faces, and screamed inside himself, until his mind shook itself calm. Or worse, he stayed awake, and wondered about the necessity of it all, and whether justice was a hard truth... or simply a fiction, invented by the gods to explain their whims. He looked at her. 'Is it better or worse to kill a doe who doesn't see it coming? A barbarian chieftain, carousing with his kin. A beastman, lapping at a pool. An orruk, dancing to the beat of tribal drums. They never heard the shot that killed them. They never saw the destruction that came after.'

'Where I come from, that'd be considered a mercy. My queen - and the one she serves - prefers it when the enemy fully understands the folly of their resistance. Death cannot be defeated, only posponed.' Adhema brushed a lock of hair out of her face. 'Even your thunder-god knows that.'


Friday, 25 November 2022

The Gifts of Darkness

The Kickstarter for my new book, Speak, False Machine has advanced through more goals. Now before us lies the wonderous miniature art of Ana Polanšćak, the Gardener of Hecate, and this leads me to think on the substance of darkness..

(all images from Gardens of Hecate by Ana Polanšćak)

Shiny forms, reveal their mass through gleam, through reflection; slashes and beams of bright light, can even form fully reflective surfaces with images of the world inside them, and the more reflective and shinier something is usually the 'colder' we perceive it to be

What then for the opposite? The felted surface, hair, fur? If the shining surface is in a close relationship with light is the matte  or the textured surface in a relationship with darkness, or with shadow, or with life?




For the shining surface is so rare in nature, usually only through liquids or crystals. So the shadowed and textured surface speaks to us of time in a way difficult for the gleaming surface which often seems timeless, related to its most common natural examples; water and crystals, both almost empty, or full of light, while for any shining, solid surface, as soon as it becomes subject to entropy, it tends to become matte, textured.

In the natural world, very few things are like the sun, but many are like the moon.




Nature then speaks to us of life and time through the textured surface.

The gift of darkness is that it, more than light, focuses the mind on what can be seen, and demands suggestion.

Suggestion is inherent to shadows, even to be shadowed or to be in shadow is a half-state, that part of something, or some aspect of it, can be perceived yet that the whole cannot.




Very different to darkness where sight itself is cancelled out and perception re-sets around a different range of stimuli, in a sense to be trapped in shadow is more terrifying than to be trapped in darkness for in pure darkness the path is clear, one must listen, smell, touch, explore carefully, think deeply and remember everything, while sight is lost the order of perception, though limited in total, is made more clear in its arrangement and necessity. What to do is more difficult, but knowing what to do is no longer a matter of confusion, so we may devote everything to the challenge ahead of us and thereby find meaning within it.




The challenge of shadow therefore is not the difficulty of perception only but the simultaneous meta-difficulty of both attempting to perceive with limited information and also trying to decide what to try to perceive at the same time. There is a lot to do within the mind when things are in shadow, there is a lot that must be done when things are in shadow, it is by its nature a state of meta-perception in which the mind must juggle not only its own perceptions but the nature of the limitation of those perceptions.

In states of fear or stress then, the shadow can become a well of infinite fear, the suggestion of a suggestion, the worry of a worry, the fear of an illusion and the illusion of fear, all feeding off each other in an endless circle of recursion.




Yet there is also a gift of shadow, for the same processes and necessary meta-perception that call us to an infinite abyss of negative possibility, if viewed without fear, can call us to any possibility, to the deep and simultaneous consideration of not just what is known or unknown but also how it is these things are known and unknown, of what the mind can perceive and also, at the same time the inherent limitations of that perception, and through this; sometimes fear, but sometimes also peace, humour and perhaps wisdom.




Therefore to dwell upon shadow is not necessarily to dwell in fear, or even to dwell upon self-deluding obscurity (though this is surely a great danger), but to live honestly, in a realm of things half-seen and poorly understood, which no matter how flawed it may seem, is only the honestly represented realm of our own minds, where things are always thus, and therefore while to dwell upon shadow might not lead to the same grand heights as that of clear light, if considered properly, it is less deluding and more aptly humbling, and if the heights are harder to reach, if one is truly thinking, the failures are also easier to avoid and the path more certain.

Thursday, 24 November 2022

Spinter Giants and Dirk Detweiler Leichty

GOOD NEWS EVERYBODY




Yesterday we smashed through another two GOALS on the False Machine Kickstarter, work by Valin Mattheis will now be included in the book, and in the fell swoop of a moment, the wonder-worker Dirk Detweiler Leichty will also be included!

The fact that it took so long to climb over the pile of bloodstained gold between I and Valin Mattheis and that we stumbled and slipped down the other side of that pile, only snatching Dirk to our breasts at the last minute, meant I never got to do any posts about him - so I am doing that now.




DIRKS STYLE 


As I talked about in my recent interview about ART, Dirks style is hard to contain and describe. He is clearly unlike almost any other kind of artist in this "scene" or any other.


(Actually a piece named "Tower Giants" by Dirk)

What do I see? These slices of perspective that I can only call Cubist, the landscape interlaced with figures, splinters of time and these BOLD arrangements of composition. Slices of depthless colour.

Regarding composition - if you do the trick of turning the image upside down there is another image there, a white one sending these previously unseen lightning strikes up into the top of the picture.




And the figures, these distorted columns, strange presidents, twisted monuments like statues, these look like they could be cardboard cut-outs of giants, like trick playing cards or the interiors of  complex stand-up books - so there is another layer of metatextuality.

So a lot of Dirks pictures of things or people are also somehow pictures of environments, and a lot of his pictures of environments also somehow end up being like pictures of people, the interlacing of the imagined organic/personal with the imagined space, scene and character becoming one, 

A keen awareness of three-dimensional space, at times an obsession with the isometric, but also a compulsion to warp or Escher that space, to change or reinterpret its rules, the isometric space being, really, a particular kind of pronescium(?) arch which combines the presentation of theatre and the semi-illusion of three-dimensionality (except unless you can 'turn the camera around' most games don't actually make use of a full 360 space - those Nintendo cubes are often just empty void on the other side).

Probably Dirk is a theatre set designer from another world because that’s what a lot of his images are, the designs of theatre sets from planes with more angles than ours.





SPLINTER GIANTS


The question of what the Splinter Giants are, of what they are doing to this space, splintering apart this city even as they walk through it; what do the city-dwellers see? A giant pair of legs appearing like a magicians illusion, like a fragment in a mirror, walking over walls, transforming into a giant advertising board, turn your head and there is part of the torso and a hand, seen from a different direction, heading a different way yet synchronised with and clearly an aspect of the same figure, a figure which is interacting with this world coherently to it, though with its embodiment seems splintered to us.

The giant of course, sees their own body utterly normally - to them they are walking, slowly, carefully, through a shattered mosaic of splintered time, beset by a dozen fragments of broken noise as their head turns, the sunlight leaping and stuttering from place to place, direction to direction.

To us it might seem that the giant fools with time; a head cries out in doppler, a torso shudders, and then, a second later, a car drives into a set of displaced feet..

Well, things happen roughly around the same time, that’s consciousness for you, so long as its all generally in some kind of sequence it should be fine. Giants have huge skulls and huge brains after all, a long low wave of binding and unbindings, of sense and comprehension, even for a normal giant a 'moment' is quite long; they only have 45 seconds in a minute and their days are 22 hours long. That’s without even considering the curious paradigm of the splinter giants  - perhaps the splintering is more a mental effect than anything else, a curiosity of giant consciousness, maybe to insects we look like splinter giants and the whole thing is just a strange meshing of different frames of reference. 

Perhaps a Splinter Giant is just a giant with a complex temporary mental condition.




NEXT UP !


Ana Polanšćak! The Gardener of Hecate herself! Someone who's name I have butcherd so badly and so often you could use it to fill sausages.. Only about £250 away with 7 days left!

ONLY 7 DAYS TO GO!!

Tuesday, 22 November 2022

Monday, 21 November 2022

HOW TAUNTS THE WIZENED BLOOD-MOON SAGE?

Get your copies while they are hot or at least lukewarm people. So far 313 individuals have backed for the Tome itself in physical form.

If we get to about 430 backers, my situation improves and I should be able to print, not 500 but 1000 copies.

HOWEVER, if we do not hit that sacred amount, then I will only be printing 500 copies of Speak, False Machine TOTAL. In this case then there will be enough for all the backers (i.e. for under 430 backers), but after that, only about 70 copies will exist "in the wild". 70 only, and likely less, for ALL TIME. 
Oddly, if you want this to be a VERY super excusive book that few people have, then you want to encourage people up-to that limit but not beyond. But maybe the difference between 500 and 1000 copies means little.

ANYWAY - We now have a COUNTDOWN! TEN DAYS!



Ten days till I am cut free of my rabid dreams like some guy tied to Moby Dick.

Currently, and for the last few days, we have been slowly, agonisingly, crawling over what seems like an infinite desert of blood stained gold, towards the vast pile of collected teeth atop which Valin Mattheis sits grinning his feral grin.

Valin is a pretty expensive hurdle to hurdle but should we reach him the next artists; Dirk, Ana and Alec, are all a lot cheaper and hopefully we should BLAST through them at what seems like an accelerated rate after the long and bloody crawl.

And if we hit that goal and manage to snag Alec, then the book will be artistically complete.
WILL WE MAKE IT??

Crushed by the almost insupportable weight of my own genius, I cling to the foul parody of life allowed me by this ruined cosmos, raising my bloodied fist towards the blistering orb of the hateful sun.

All I was asking for is ONE very-expensive thing! And then three more things! And then possibly more if you have it! Is that so much?


Here are all the posts in this Speak, False Machine series;





HOW TAUNTS THE WIZENED BLOOD-MOON SAGE?




The wormy dreamspeak of the blood-moon sage patters on our minds like distant rain. 

"What were your sad ambitions? Figments and fragments. And around you, see, the piled up bones of all who thought the same."

It seems that ants crawl across his eyes. We reach for him, a wrathful grasping, the space between us seems so short, so small a thing..  yet the goblinish philosopher of the mounds only smiles a gap-toothed smile, for as hard as we reach, as fiercely as we crawl and stagger like drunken men towards his scrawny neck, the heavier and the tired’er we feel, for he sees into the darkness of our souls and nothing that he sees there leads the sage to fear.

"Now you seek my wisdom? Or would ye tip me from my mound and delve beneath it for the fumes of ages and the golden tablets of time? Too late.. too late by far. I PERCIEVE YOUR FAILURES AND THEY ARE THE TRUTH OF YE!"

Saturday, 19 November 2022

The Desert of Blood-Stained Gold

 


CRAWLING TOWARDS VALIN

The world is a challenge and surely every day in which we accept that challenge is a good day, yet as I crawl across a pile of blood-stained gold towards the crouching beast-feet of Valin Mattheis, my fingers digging into the heavy coins, the fat, bright metal slick with blood, my mind fills with dreams and with visions....


OF THE RUMOURS OF THE HOARD

There are rumours of a pile of bloodstained gold, a hoard of dark realities cursed with truths, and whomever should pick up a coin from this hoard shall see others truly, but not themselves. So the curse commands that only those in pure company should dare risk the blood-cursed gold. So that the gold-pile mingles with the bones and bodies, mushrooms sprouting from rat-gnawed skulls, the blood itself browned with age, caked and crumbled into dust, yet the gold still gleams


OF THOSE WHO COME FORTH FROM THE HOARD

Demons of blood and gold, a vengeful spirits bound to hordes of wealth, crippled monsters, famished and undying, burrowing through a dark afterlife of blood-slick coins, tortured eternally in a cold womb of crushing metal. Dark is that hell, and heavy. 


OF THE HELL OF BLOODSTAINED GOLD

There the gold-cursed spirts clamber across hills and plains, dunes of cursed gold piling in drifts, driven by cataclysmic winds from a curse-lashed sky. Wild cracks and shattermarks of varicoloured lightning crash between acidic clouds, typhoons of smoke and ash roll across the burnished land and when they briefly clear, black aurora melt and skitter across the welkin like hallucinations.

Truth is in the desert and truth is in the gold. Truth without end or limit. Cursed self-knowledge. Bright burns the freezing gold in the flashing light of the cursed aurora.

None walk across the plain. All are crippled. The gift of the gold is this - ye may not walk but ye may dig. To those so cursed, the gold gives way before their grasping hands like soft soil. They burrow like snakes, clawing and squirming their way down into the cold dark. They must, for there is no other shelter in the desert of gold coins, there they hide like scorpions.


THE DAMNED

For the damned of the hell of bloodstained gold can never die or sleep or walk, but must crawl endlessly, their bodies slack and heavy, dragging on the lain of jumbled coins, cold beyond reason, starving and thirsty beyond what any living soul could bear.

Some go mad and try to eat the gold, stuffing it into their mouths, their bodies bloated with the freezing coin, pinned like fat leeches, immovable till they purge the gilt.

Of those damned to the hell of bloodied gold all there is to feast on is each other, and they fear and hate each other. Yet hunger and desire to feast upon even that parched and withered flesh. Some gorw wild upon this feasting with the illusion of strength, others willingly hurl themselves into the mouths of their hunters, weeping joyful tears of dust as they are slowly slowly torn apart and eaten, finally discovering annihilation.


BENEATH THE DESERT

The oldest and the strongest are said to occupy small caves and caverns gouged out of the gold and propped open with the bones of their lessers - or with the bones of dragons, for this was once the hell of dragons, where , deep beneath the desert of bloodstained gold are ghoul-cities built from their bones.

For when the souls of mortal men first came to the dragons hell they were  prey for the anguished spirits of the flightless, crippled drakes which heaved themselves through the dunes of wealth as if it were a sullen sea, but in the dream of time allowed within this timeless land the numbers of the mortal dammed grew and hey swarmed the spirits of the dragons like starved and crippled rats feasting on a blind and cripped man, covering them in a horde, and the greatest of which thereby, turned each opn the other, ripe with the memory of dragon flesh and consumed each other, growing more mighty still, until an uneasy equipoise existed between these ghoul-kings, and one by one they buried themselves deep beneath the plain of bloodstained gold, dragging down with them, dragonbones, and fistfuls of scales piece by piece, building themselves small caves and hollows far beneath the blasting storms.

In time, (and there is in this place infinite, unending time,) lesser dammed discovered them and, burrowing from place to place, set about them, tunnels and crawlways which linked each larger realm, making of it a city-warren of the imperishable damned haunted by the psyches of the ultimately awful; souls in love with pain, gleeful witnesses to unending horror.



Thursday, 17 November 2022

Minor Arcana of the Apocalypse Tarot

Greetings creatures, my Kickstarter for 'Speak, False Machine', a mighty Tome of posts not unlike this one, has staggered like a blind giant through a variety of artistic goals. So far we have blundered through the palaces of Scrap Princess, Jason Thompson, Jez Gordon, Peter Mullen, Amanda Franck and Daniel Puerta and, daft and thoughtless, have snagged these noble minds and shoved them into our greasy pockets.

Now a new and terrible goal rises like a thundercloud before our eyes - that of Valin Mattheis!





As a tribute to his eldritch conceptions..




 I give you the following post;

Minor Arcana of the Apocalypse Tarot


While discussions of the Major Arcana of the Apocalypse Tarot are common, experienced readers will devote themselves also to the Minor Arcana, the complex meanings of which often add depth and texture to the predictions of a casting.




The House of Suns 


Ace of Suns - A clear sky, contrails, daylight bombing, falling bodies.
Two of Suns - Gradual but inevitable and transformative heating, companion card to the Queen of Seas.
Three of Suns - Natural fires, combustion, lightning, the presence of materials for combustion.
Four of Suns - The darkness inside a fire, pain shutdown due to nerve damage, unhealable wounds.
Five of Suns - A Saint burning, purification, gold, transcendence, revolt of the unconscious.
Six of Suns - Shrapnel, penetration of the body, revelation, the shadow of fire.
Seven of Suns - Witches, heresy, the burning of individuals, assertation of reason.
Eight of Suns - Light brought to a blinding point, lasers, destructive hyperfocus.
Nine of Suns - The shaped charge, great force brought to a point, armoured vehicles.
Ten of Suns - Firearms, conventional weapons, individuals acting en-masse, a great number.
Page of Suns - Dehydration, death from water loss, water wars, rivers, desalination.
Knight of Suns - Firestorms, mass strategic bombing, loss of home, a journey by night.
Queen of Suns -  Fission weapons, nuclear dawn, a singular number, loss of flesh, blindness.
King of Suns - Rapid stellar expansion, Nova, total atmospheric loss, Mars.



The House of Seas


Ace of Seas - Water, the cooling of thirst, rabies, the lapping of animals at a spring.
Two of Seas - Venom, animal derived poison, political assassination.
Three of Seas - Rats, fecundity, invisible transport, to be the medium.
Four of Seas - Radio noise, the Dark Forest, solar events.
Five of Seas - Pesticide, indigestible compound poisons, undrinkable water.
Six of Seas - Invasive species, a creature with no predators, vast numbers of alien things.
Seven of Seas - Plagues in the classical sense, a lack of immunity, isolation.
Eight of Seas - Neurotoxins, mirror proteins, cannibalism, the brain.
Nine of Seas - Ice, preservation in ice, (reversed if cast with a 'Suns' card)
Ten of Seas - Shipwreck, loss of goods, a catastrophic sudden change, ice.
Page of Seas - Peace, perfect isolation, a fortress against the world.
Knight of Seas - Floods, rising oceans, a concentration of people, drowning.
Queen of Seas - Tides, hurricanes, Tsunami, the inundating storm.
King of Seas -  Silence, preservation, utter stillness, the interstellar dark




The House of Insects


Ace of Insects - Locusts, famine, crops, preservation, prophecy.
Two of Insects - Reaching fingers beneath a door, an invisibly predatory crowd, the public gaze.
Three of Insects - Parasites, infection of the flesh, the secret removal of resources.
Four of Insects - Skittering, unseen movement, the spaces behind the quotidian.
Five of Insects - Drummers, distant music, an arrhythmic sound, incoherent codes.
Six of Insects - Teeth, a great multiplicity of things, a crowd.
Seven of Insects - Concentration camps, population loss, cultural deletion.
Eight of Insects - Binary, the false projection, a model of the world.
Nine of Insects - Bacterium, symbiosis, a feast, unseeable but not unalterable.
Ten of Insects - The Virus*, the unperceived and unalterable, the mirror of life 
Page of Insects - The engram, neural lace, dreams, dreams invaded, cybernetics.
Knight of Insects - The synthetic mind via pure mathematics, simulated worlds, simulation theory.
Queen of Insects - Fecundity, infinite growth, annihilation through growth, cancer, nanomachines.
King of Insects - Grey goo, total atomisation, cosmic noise, the Planck length.

*(Doubled if combined with the Grand Arcana card 'Grand Virus') 



The House of Terrors


Ace of Terrors - Your own name discovered where it should not be, conspiracy, official interest.
Two of Terrors - Storage, loss, theft, limited resources, meat.
Three of Terrors - Familial secrets, hidden history, the truth revealed.
Four of Terrors - The remaking of reality, doublethink, the well-accepted lie.
Five of Terrors - An empty house, an unknown number of rooms, indeterminate values.
Six of Terrors - To be lost in a familiar place, the unknown street, the familiar made strange.
Seven of Terrors - Voices in walls, inverse and unseen spaces, that which has long been prepared.
Eight of Terrors - Faith made real, Revelation, faith proved in blood.
Nine of Terrors - Reavers, the armed group, a breakdown in law, the knife.
Ten of Terrors - The State inverted, disordered government, an inappropriate order accepted.
Page of Terrors - Traditional madness, delusion, to become incoherent, to discover.
Knight of Terrors - Moral and physical triage, a decision which cannot be unmade and cannot be survived.
Queen of Terrors - Betrayal, the false self, many faces, the family.
King of Terrors - That which cannot be imagined, information hazard, the card which is not a card.