This is a half-written plan for a fairy-tale-esqe
adventure, or maybe a mini-game. I just started scrawling this down freehand in
an empty pad, apropos of nothing, and stopped when I got to the middle bit, or
the end of the first act.
I had the idea that the PC's could all be women (an idea
that seems to re-occur to me with some regularity), they would be the friends
and handmaids of the Princess in question and, as in all good child-adventure
films, the only people who know what they are doing. But it could also work
with the standard band of vagabond adventurers who have strolled into town.
If they were the Princesses friends then;
Fighter = Kitchen Maid
Specialist/Thief = Handmaid, or possibly Young Lady, if
high Stealth.
Cleric = Virtuous Lady
Magic User = Bookish or Peculiar Lady
OPEN
The skin of Princess Sun has been stolen!
She was found, still alive, in her bed a few hours ago.
At this moment she floats, skinless, in a bath of milk and honey, with new
fresh milk and new fresh honey being brought every hour and drizzled all over
her horrible body.
The sticky, sweet, blood-stained milk is brought out at
the same time.
Only a handful of the toughest old Maids can even look at
her to perform this duty, so horrible is the sight. Her mother, the Queen was
dragged out screaming and is still in a swoon.
The halls of the castle are full of her low moans.
It is a terrible situation. The Princess herself is
barely able to speak but seems to have no idea what happened.
Old King Gloom calls for aid! Someone must find the skin
of the Princess and return it to her to be sewn on.
Maybe you?
.......
CLUES
·
A pair of bloodstained golden scissors were
found on the Princesses silk sheets.
·
The Princesses pet monkey has also been stolen
from its silver cage.
·
Children, churls and alcoholics, whisper that The Master Thief was seen last night,
standing in the town square, staring at the tower where the Princess lay.
·
The Witch of the Black Woods (who cannot be
named) lives within reach. She never seemed to have any hatred for Princess
Sun, but stealing a Maidens skin seems like exactly the kind of thing she would
do.
·
In Addition: Three different gentlemen had all
recently proposed marriage to the Princess, and been denied. They are;
o Lord
Blue Beard. A huge, handsome, wealthy, multiply-married (they died) local lord.
o The
Grand Vizier. An wealthy and mysterious potentate from far away. He travelled
with camels laden with gold and offered a huge dowry.
o Brave
Prince Brawn. A very strong, very big, very confident, very loud, red-faced
leader of the Knights of Iron.
.......
FOLLOWING THE CLUES
The Scissors and the Seamstress
One person in the Castle is an expert in scissors -
Mistress Quick, the Royal Seamstress.
·
She is in her parlour.
·
Anyone listening can hear her crying.
·
And hear her say "Oh my Love! Oh, my
scissors! Oh, my Love"
·
If they knock, they will hear a small 'click'
before the door is opened.
Inside;
·
Mistress Quick is an older lady, fine, plump and
unmarried, with very fast hands.
·
She carries a big pin-cushion full of golden
needles, some fine green gems on rings, and a golden locket at her neck.
·
If they ask about the scissors she starts crying
again.
·
Those ARE her scissors.
·
She says they were kept safely in a locked ebony
box. No-one should have been able to get them.
At this stage, Miss Cheek, the Maid, bursts in and starts
cleaning and knocking things over.
·
She has a red face.
·
The sound of bottles clinking comes from her
skirts.
·
She gives the PC's a wink.
·
"Oh Miss Cheek. Must You?"
·
"Oh!"
·
The hand of Mistress Quick goes to her locket.
She falls on the bed.
·
"Oh the Tragedy of it, so never know LOVE...."
·
"Young women today only care about pretty
dresses and gender equality, where are the true
romantics?"
Possibilities;
·
Beat the truth out of Mistress Quick, she's not
that tough.
·
Bribe Miss Cheek with booze (she is severely
alcoholic).
·
If female, convince Mistress Quick you are a true romantic.
·
Steal or grab the locket.
The Truth;
THE SEAMSTRESS WAS IN LOVE WITH THE MONKEY.
The picture in the locket is of the missing monkey.
"It wasn't his fault!"
"Oh! He would say such wonderful things to me!"
"The Dreams we shared!"
"We were to be married."
"He was an enchanted Prince!"
"No-one would have understood!"
"Yes, he had access to my room."
"I'm sure he is a victim of the Witch of the Black
Woods (who must not be named), or.. The
Master Thief."
If King Gloom discovers that Mistress Quick has been
intimate with a monkey she will be thrown in the cells.
The Monkey in the Silver Cage
·
King Gloom thinks the Monkey was a Birthday gift
from Lord Long, his brother, the Uncle of the Princess.
·
Lord Long says he thought the monkey must have
been a gift from Duchess Puss, the cat-obsessed Aunt.
·
Duchess Puss says _she_ thought the monkey was a
gift from the King (and a poor one too, a kitty cat would have been much
nicer).
The Master Thief
How do you know it was.. The Master Thief?
·
He wore a black hat with a wide brim.
·
He had a ragged black cloak.
·
He had long, long legs, with pointed toes.
·
He carried a sack of mysterious things.
·
When he saw me see him in the moonlight, he
looked right at me, and gave me a tip of his hat. Then disappeared.
·
And behind him, he left an orange peel.
What did he look like?
·
He wore a mask.
·
But he had a cunning
look.
What was his build?
·
He wore a cloak, but his legs were long.
What colour was he?
·
He was neither too dark, nor too light.
·
Not cream, nor wan.
·
And not a foreign fellow, but certainly not a
local.
How to Catch The
Master Thief.
Anyone can tell you; No-one can catch The Master Thief, he can steal what he
wants and go where he likes.
BUT - there are three things he loves more than anything
else;
·
Stealing things that are nailed down.
·
Selling things to those who have too many of
them already.
·
Oranges - for he leaves orange peels wherever he
goes, that is how you can tell he has been near.
IF the PC's
·
Nail down something valuable.
·
Acquire too many of a common object (at least
fifty).
·
And possess oranges.
They will encounter The
Master Thief.
Encountering The
Master Thief
·
A child, woman, nun, gaunt old man, or someone
they know well, will approach them in an unexpected way and offer them
something for sale, it only costs a shilling.
·
It is in this box.
·
If the PC has a particular object they are
after, they can see it in the box.
·
If not, ask (as the Referee) what the character
most desires, they see that in the box.
·
If they pay the shilling this person runs away
as fast as a shadow, spilling wig and disguise as they go.
o If
the PC catches them, it is only a pig dressed up as a person (you may keep the
pig, they will be a loyal friend), or a reflection of The Master Thief in a mirror they run into and break.
·
In the box is a single one of the mundane object
they have collected.
The Nailed-Down-Thing will have either disappeared,
leaving only the nails, or;
·
They will notice a large number of flies landing
on it.
·
Then a dog licking it.
o It
has been replaced with a cake of equivalent size and exquisite design.
o The
cake is delicious.
The oranges, wherever they are and however they are
guarded, are all eaten, leaving only peels.
But in the midst of the peels is a napkin marked with
ink.
The first person to open the napkin reads this;
"A skin for a skin
All ripe together
In summer weather
Morns that pass by
Fair eves that fly
Come buy, come buy
Buy a skin from Goblin Men
Buy a skin down in the glen
Come buy, come buy"
·
And a map to the Goblin Market, which fades as
soon as it is seen.
·
The napkin was written in disappearing ink.
·
Anyone who saw the napkin can now remember the
way to the Goblin Market.
Anyone who encountered The Master Thief now realises that all of their personal valuables
are gone, their clothes have been replaced with paper equivalents and their
shoes are now cheap, worn through, the wrong size, and not their shoes.
The Witch of the Black Woods (Who Cannot Be Named)
·
She lives in a cottage of food in the Black
Woods.
·
No-one who goes there has ever returned.
·
Her name is 'Mistress Sertsim' but if anyone
says it out-loud, she hears it immediately and curses them straight away. From
that day on, if they ever hold two separate objects free in their hands, they
will both come alive and fight each other till one of them is smashed to bits.
·
From that day forward you can only pick up one
thing at a time.
·
She turns people into pigs.
·
She eats children.
Going To Her House
·
The path is made of cool white stones in the
black wood.
·
Crows watch you from the trees.
·
Silver children appear.
·
They are ghosts.
·
They seem terribly afraid.
·
They do not understand they are dead.
·
They are running away from something, they shout
"she will catch me!"
The House of the Witch of the Black Woods (Who Cannot be
Named)
·
Walls of dripping beef.
·
The roof tiled in Cornish pasties.
·
Windows of pale, polished fat from slices of
giant Black Puddings.
·
The gutters are soggy, dripping baguettes.
·
The door is a huge pizza with a pineapple
doorknob.
·
It is surrounded by the skulls of children on
black poles.
o (Some
still have hair and skin.)
o They
clack when you come near.
Inside;
·
A big black cooking pot.
·
Stuffed moles, voles, rats and cats, with gold
buttons for eyes.
·
They are rushing around sewing clothes for a
young woman.
·
An old crow croaks at you and tells you to go
away;
·
"The Mistress is out!"
·
"Come back later, for dinner."
Where is she?
·
"She has flown to the Goblin Market to buy
a new set of clothes."
·
(All the creatures laugh at this.)
If you are cunning, perhaps you can persuade the Crow to
tell you the way;
"Walk north till noon.
Then west is best.
In the Evening - you'll hear grieving, follow that.
Then watch the sky for stars.
Follow the seventh star to appear.
Close your eyes.
Sing; 'All ripe together
In summer weather
Morns that pass by
Fair eyes that fly
Come buy, come buy'
And then you are there.
Lord Blue Beard
·
In the Dutchy of Lord Blue Beard, everyone seems
sad.
o Except
the butcher, who is manic-happy, and grins.
o Slabs
of meat are dripping in his window.
·
The pigs are eating something red.
·
The girls are all dressed as boys, with hair cut
short.
·
There is old confetti clogging the gutters.
When you reach his old, rambling castle, an ancient
Butler opens the door.
·
If you are a young lady, he asks; "Are you
here to be married?"
·
Lord Blue Beard left quite suddenly.
·
He is going to fetch a dowry for his bride-to-be
- Princess Sun.
·
(He WILL marry Princess Sun.)
·
He went north, in a carriage with silver bells..
The Grand Vizier
The Grand Vizier didn't seem that upset by the refusal of
Princess Sun.
·
He left a few days ago.
·
He travels quite slowly, because his camels are
laden with gold.
·
And guards wilding huge scimitars walk alongside
the camels to guard them.
·
He stays every night at an Inn.
·
(He refuses to sleep outside.)
·
He stayed last at The Golden Thatch, on the
north side of town.
The Golden Thatch
·
The innkeeper is very pleased.
·
He has new clothes, new shoes, a fine hat and
workmen are adding a gazebo to the Inn.
·
“Some say gazeebos can be dangerous, but I have
never seen one harm a man.
·
He has nothing bad to say about the Grand
Vizier.
·
"That man is rich enough to buy
anything."
·
"But who can buy what cannot be bought?
That's what I said."
·
"He went north, I don't know why."
·
"He won't be travelling fast."
·
"I recommended the Ammonite Inn, on the
forests edge."
The Ammonite Inn
·
The Inn has a roof of blue-grey slate.
·
The stone of the walls has fossilised ammonites
in it.
·
And the sign is that of an ammonite.
·
The innkeeper is terse, she cleans her glasses
and says little.
·
"That man stayed here, only two nights
ago."
·
"He paid well and asked strange
questions."
·
"He wanted to buy that which cannot be
bought."
·
"I send him to the only place such
questions might be answered - the Black Wood Inn, between the Black Woods and
the Swamp of Pain."
·
"I would recommend you do not go."
The Black Wood Inn
·
A creaking low building of black wood.
·
Damp and part flooded.
·
Crayfish scuttle across the puddles and the
Gas-Frogs howl outside.
·
The Innkeeper is a giggling little man with
pointed teeth, and pointed ears, and pointed eyes.
·
He will not say much, answering only in
questions and puns.
·
If you ask him; "How can I buy that which
cannot be bought?", he will say;
·
"All ripe together
·
In summer weather
·
Morns that pass by
·
Fair eves that fly
·
Come buy, come buy
·
"Ill tell you for a kiss, or a riddle that I cannot
solve."
·
If you provide either, he will direct you to the
Goblin Market
·
"Just step into this black coracle behind
the Inn, close your eyes and sleep. When you wake up you will be there."
Brave Prince Brawn
·
Prince Brawn is still practicing his jousting
with his Knights outside the town.
·
You can find them by the sound of crashing and
of men shouting.
·
The Knights of Iron are all big, strong, loud,
red men in bright red armour.
·
Prince Brawn is the biggest and strongest and
loudest and reddest of them all.
·
He is not afraid of anything.
·
Prince Brawn will decide, immediately, that he
must rescue the skin of the Princess.
·
If the characters are ladies, and are
attractive, charming, virtuous or any combination of the three, he will insist
on following them around, getting the way, being loud and confident.
·
He will not listen to anything they say.
·
It is a notable aspect of Prince Brawn that
every decision he makes is exactly wrong, not part wrong or slightly wrong, but
utterly opposite wrong.
·
He has no idea this is the case.
.........







