tag:blogger.com,1999:blog-4522018539311056682.post2533391327026045992..comments2024-03-27T01:28:28.346-07:00Comments on False Machine: Soft-Ass D&Dpjamesstuarthttp://www.blogger.com/profile/13288777018721199748noreply@blogger.comBlogger53125tag:blogger.com,1999:blog-4522018539311056682.post-21475726931469597202022-01-25T01:11:53.239-08:002022-01-25T01:11:53.239-08:00Very insightful!Very insightful!PaMarhttps://www.blogger.com/profile/10531178856693978202noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-27332920551228927302022-01-21T09:02:41.705-08:002022-01-21T09:02:41.705-08:00Sorry for commenting an old post, but whatever.
W...Sorry for commenting an old post, but whatever.<br /><br />While I like a lot of the ideas here (it's not like I'm reading anything I found while thinking about how to run a mix of OSR D&D and "Fabula Ultima", a TTRPG born to emulate JRPG logic when it comes to beating stuff) and would love to even remotely see such a game for myself one day, I am kinda baffled by the impression that people believe Studio Ghibli to be all cozy and gentle.<br /><br />Of course, the heroes are such in their stories. But the world around them isn't such. <br />Nausicaa is a post-apocalypse world where wars are still fought and you may need to drive away a monstrous mutated animal from your house.<br />Castle in The Sky it's a world where ancient ruins may hide weapons from a long forgotten past and sky-pirates are a thing, just like powerful governments with powerful militaries backing them up.<br />Howl is literally above a war and the people caught in the mix.<br />Hell, even Pom Poki is about a conflict where violence is used (mostly directed at items, but still). <br /><br />So yeah, love the ideas and concepts. Would love to see more people playing less nihilist and terrible OSR worlds.<br />But going all the way down to "everyone is at worst grumpy" feels like a way to just react to that, not to actually build something playableLorenzo Meullihttps://www.blogger.com/profile/03048200225014341982noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-39453684461051701152020-11-14T16:05:03.856-08:002020-11-14T16:05:03.856-08:00the link to character gen is broken or the page ha...the link to character gen is broken or the page has been removedPathttps://www.blogger.com/profile/13874405369099447507noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-30665332396149371052020-06-03T05:16:25.484-07:002020-06-03T05:16:25.484-07:00it reminds me a bit The Forest Hymn & Picnic w...it reminds me a bit The Forest Hymn & Picnic which uses Sotdl as a basis for its rulesCzevakhttps://www.blogger.com/profile/06155529057931633525noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-17565246406178668162020-06-03T05:14:06.948-07:002020-06-03T05:14:06.948-07:00it reminds me a bit The Forest Hymn & Picnic w...it reminds me a bit The Forest Hymn & Picnic which uses Sotdl as a basis for its rules<br />Czevakhttps://www.blogger.com/profile/06155529057931633525noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-5596924449162986172020-06-02T15:12:00.776-07:002020-06-02T15:12:00.776-07:00I already kind of run my game like this, and there...I already kind of run my game like this, and there are some nice ideas here. RE: Courtesy. I am trying to refine a kind of "social combat" system around avoiding faux pas, really something more like the way in which traps are handled in OSR. When the PC's are navigating a conversation with a strange, powerful, and possibly but not yet actively hostile entity (like Xiximanter in TofSK), I have a list of faux pas written out beforehand. I then try to hint at what might be a faux pas as the PC's move through the conversation, in the same way I would hint at details of the alcove in the dungeon that might be trapped, and if a PC hits a faux pas, I make them roll a charisma test. Usually, one failed faux pas save leads to the interaction turning sour, depending on how powerful/hostile the creature is. midnighttacohttps://www.blogger.com/profile/13498846050708966351noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-65914108257134745402020-05-26T01:26:14.988-07:002020-05-26T01:26:14.988-07:00Thanks for pointing me at this post, Steveg! And t...Thanks for pointing me at this post, Steveg! And thank you to False Machine for writing it. I love the courtesy approach and I'm thinking the whole served food thing is something that would be lovely on its own or to incorporate into games when you can meet face to face, and actually have the banquet for real. If we can ever meet face to face again... Kappa are certainly one creature it's best to be polite to!leecetheartisthttps://www.blogger.com/profile/01195275307216453863noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-72366147635534914992020-05-24T08:01:50.992-07:002020-05-24T08:01:50.992-07:00"Ryuutama feels like quite a displaced 'd..."Ryuutama feels like quite a displaced 'dual pathway' system. Roll some dice for your abstract properties. Ok now do some roleplaying as instructed to in the text. Ok now roll some dice."<br /><br />This is exactly what I thought. Ryuutama looks at the first sight the perfect thing I'd love to play. But then the rules are tons and tons of rolls that in the end do not affect anything as they are open to interpretation.<br /><br />Im perceiving a trend on the OSR to make a more "pastoral", "japanese" approach to the game. I myself im trying to do the same. I think its because there is a hidden gem game that we all need and we have never found yet, and suddently we are trying to take it down from the astral plane where it is now. I will monitor you, manJack Tremainhttps://www.blogger.com/profile/12906068267967864239noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-68480429236196665342020-05-18T00:47:20.000-07:002020-05-18T00:47:20.000-07:00I am 1000% on board with this idea. So much of wha...I am 1000% on board with this idea. So much of what makes Miyazaki stories work is also the sense of space and contemplativeness. Relationships are important because of absence: there's relatively few people in the world. It's not like a city, there's always moments of quiet.<br /><br />There's fruitful things to be done in place of random encounter rolls to create a sense of space and journeying. Something similar to the UVG perhaps, or what Dungeon World does with perilous journeys.Sam Chttps://www.blogger.com/profile/17586453413723852458noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-45540263744527360182020-05-16T14:36:51.548-07:002020-05-16T14:36:51.548-07:00A good amount of this reminds me of Beyond the Wal...A good amount of this reminds me of Beyond the Wall.shimrodhttps://www.blogger.com/profile/04135625733096882013noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-77098725454716740832020-05-16T07:29:05.782-07:002020-05-16T07:29:05.782-07:00I've been playing up NPCs reacting poorly to a...I've been playing up NPCs reacting poorly to a bunch of heavily armed oddballs for about 30 years and I'm not sure players have ever really caught on. <br />JDsivrajhttps://www.blogger.com/profile/10674833512849495283noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-66049374243095507232020-05-15T18:27:15.552-07:002020-05-15T18:27:15.552-07:00Good.Good.Daniel Deanhttps://www.blogger.com/profile/07427676807959516142noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-25954544625169078612020-05-15T00:19:12.605-07:002020-05-15T00:19:12.605-07:00That would work pretty well in a more Feudal/Middl...That would work pretty well in a more Feudal/Middle Ages-style game I thinkpjamesstuarthttps://www.blogger.com/profile/13288777018721199748noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-651694280527552832020-05-15T00:18:02.185-07:002020-05-15T00:18:02.185-07:00True, it would work both ways.True, it would work both ways.pjamesstuarthttps://www.blogger.com/profile/13288777018721199748noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-46001111824357094242020-05-14T19:54:40.993-07:002020-05-14T19:54:40.993-07:00Befriending a dire wolf pack or robot with laser v...Befriending a dire wolf pack or robot with laser vision is one way to explore Miyazaki-land completely unarmed :) Lee Bhttps://www.blogger.com/profile/06698873084592329937noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-51141790536452229782020-05-14T15:21:44.992-07:002020-05-14T15:21:44.992-07:00Appearance = Alignment.
Evil characters look the ...Appearance = Alignment.<br /><br />Evil characters look the part and yet no one ever seems to pick up on their true intentions, while good people are primarily defined by the physical and dress characteristics which are lauded by the animation culture's mores/etc.<br /><br />Outliers' appearance are merely personifications of their personalities: slovenly, impetuous, cold/logical, wrathful.<br />These are all potentially held by heroes (as opposed to villains) but the standard template character is the good boy/girl and that is the measure of Goodness.<br /><br />I suppose the chaotic personality traits/depictions ruin the old Civilisation v. Wilderness OSR analysis, but the type of setting you are describing is also outside of that paradigm.<br />Timeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-69412214720082087152020-05-14T08:15:50.903-07:002020-05-14T08:15:50.903-07:00I did but I only watched a bit of it. It was good ...I did but I only watched a bit of it. It was good but veeery slow paced for me.pjamesstuarthttps://www.blogger.com/profile/13288777018721199748noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-91588184404226791762020-05-14T07:41:53.804-07:002020-05-14T07:41:53.804-07:00Not to mention http://udan-adan.blogspot.com/2015/...Not to mention http://udan-adan.blogspot.com/2015/07/on-romantic-fantasy-and-osr-d.htmlDavid Perryhttps://www.blogger.com/profile/07628991184561866521noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-17583165630503789782020-05-13T18:05:59.721-07:002020-05-13T18:05:59.721-07:00Strange, but less so than a campaign without weapo...Strange, but less so than a campaign without weapons :)Chrishttps://www.blogger.com/profile/14322782126113868388noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-12732733637480405422020-05-13T15:30:54.365-07:002020-05-13T15:30:54.365-07:00After some thought I think maybe rolling to see wh...After some thought I think maybe rolling to see what approach to take with the npc, and on a successful roll players might recieve a hint as to best approach.<br /><br />Like, players come across a giant frog guarding a pond that has ingerdients they need. A player rolls their courtesy check and succeeds and the DM tells them the guard picks it's nose while checking them out. The players realise this isn't going to take courtly manners to bypass the frog, they might need to be more upfront in their approach.Matthew Adamshttps://www.blogger.com/profile/06954050440829792514noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-45697309869135953442020-05-13T13:44:39.495-07:002020-05-13T13:44:39.495-07:00Have you ever seen the Mushi-shi anime? That woul...Have you ever seen the Mushi-shi anime? That would make an interesting variation framework. It is kind of a mystical version of "House", where medical problems have supernatural causes that have to be diagnosed and cured. They normally reflect psychological states. Set in feudal Japan. Very gentle; barely even mild peril.Anton Paulissenhttps://www.blogger.com/profile/02681762778748554934noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-40309836521192256582020-05-13T13:43:05.914-07:002020-05-13T13:43:05.914-07:00Full disclosure I haven't played it, but I do ...Full disclosure I haven't played it, but I do own it and it seems like it would be good to mine ideas from that for whatever Soft D&D project you have going on.Phoehttps://www.blogger.com/profile/17029464066984590214noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-57043199008520364032020-05-13T13:31:59.310-07:002020-05-13T13:31:59.310-07:00You should check out the Japanese TTRPG Golden Sky...You should check out the Japanese TTRPG Golden Sky Stories. This is basically what that is, except it's less D&D, set in Japan, and you play magical animal creatures.<br /><br />It's literally all about solving problems in the little town you're in and IIRC there's no combat at all in it.Phoehttps://www.blogger.com/profile/17029464066984590214noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-23861394762048441972020-05-13T13:19:18.014-07:002020-05-13T13:19:18.014-07:00When you wrote "exp for food shared" my ...When you wrote "exp for food shared" my mind went to exp for food that the player gives, but the example you gave was for food given to the player. I think it could work both ways, it would probably encourage players offering food to each character they come across which feels on theme.Gorinichhttps://www.blogger.com/profile/17232977766320497127noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-63822537113783465582020-05-13T10:07:26.109-07:002020-05-13T10:07:26.109-07:00This is genius!This is genius!M Harold Pagehttps://www.blogger.com/profile/08949772130509527838noreply@blogger.com