tag:blogger.com,1999:blog-4522018539311056682.post6465884378138860519..comments2024-03-27T01:28:28.346-07:00Comments on False Machine: Ill Deedspjamesstuarthttp://www.blogger.com/profile/13288777018721199748noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4522018539311056682.post-61763678570978771302020-12-13T15:20:46.757-08:002020-12-13T15:20:46.757-08:00No worries and anyways I have been too consumed in...No worries and anyways I have been too consumed in 2077 lately to do anything interestingHer Christmas Knighthttps://www.blogger.com/profile/09445850026904816000noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-42442493318787618562013-12-09T00:37:07.746-08:002013-12-09T00:37:07.746-08:00Finally reading this 18 months late. I agree with ...Finally reading this 18 months late. I agree with you the connection is distant and strange but should not be discounted. OTOH I'm in favour of discussing everything, and RPGs are above all a discussion.<br /><br />I go back and forth about what it means for us to be responsible for the things we imagine. But most of all <em>I</em> want to be responsible for my imaginings. The minute I run into someone who actually wants to censor my thinking I get really angry. I know that's a separate, and less delicate, conversation. But it's always bubbling right under the surface of this question: <em>what should I not do?</em> slides into <em>what should you not do?</em> so easily that the fundamental difference between the two questions is continually being lost.richardhttps://www.blogger.com/profile/13517340075234811323noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-26429324033067907432012-07-18T14:27:28.847-07:002012-07-18T14:27:28.847-07:00Great post, glad I found it. I am really taken wit...Great post, glad I found it. I am really taken with your analogy of the silk thread for some reason, very compelling. That said, I think any game in which you are prompted to continue thinking about what you (your alter ego) did and why those actions were done is a success. Fiction, be it a game, book or film that makes us question or selves as it relates to the world around us, even if only in the theater of the mind is powerful stuff and its what reminds us that we are human, and ethical, even if in or id-like fantasies we find ourselves traversing the dreamscape like Gyges himself on a bender.Doctor Futurityhttps://www.blogger.com/profile/02586371999646337047noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-48916768687768953622012-07-18T05:56:55.025-07:002012-07-18T05:56:55.025-07:00This is a really good post, Patrick. No particular...This is a really good post, Patrick. No particular thoughts to add, except to say that I implicitly ban rape and the like in my games too, except perhaps as a vague off-camera thing. Or, perhaps put another way, I don't ban it - I just wouldn't game with somebody who would bring it up in a game.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-8764898211944605472012-07-16T02:23:40.235-07:002012-07-16T02:23:40.235-07:00Well I think it was really handled well in AW when...Well I think it was really handled well in AW when Chaplain shot that boy at the roadside "ambush" - the dreams etc afterwards/psychic scarring were a great way of putting some consequences in.<br /><br />Hope we get the chance to get back to AW some time... I had such plans for Chaplain's sister (who would have been my new PC, following the "disappearance" of Chaplain)...NathanRyderhttps://www.blogger.com/profile/17963023116440525852noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-24201088952916227462012-07-13T09:28:55.555-07:002012-07-13T09:28:55.555-07:00Probably in general. Though there minght be a slid...Probably in general. Though there minght be a sliding scale there depending on the people I'm playing with and the game. Couldn't really 'ban' anything in Apocalypse World for instance. Either practically- regarding the shared dm responsibility or dramatically- since AW draws some of it's energy from potential dark emotions.pjamesstuarthttps://www.blogger.com/profile/13288777018721199748noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-80070849982233867472012-07-13T04:07:44.808-07:002012-07-13T04:07:44.808-07:00Very thoughtful post.
I think in Cyberpool my mot...Very thoughtful post.<br /><br />I think in Cyberpool my motivations were always to do what seemed right for the character at the time: it was never purely about "earning money to buy shinier stuff" - most of the time it was about survival.<br /><br />Whereas in D&D (I guess) it is assumed that the PCs are "heroes" in some sense of the word, I think Cyberpunk is much more grey-area about it. I never felt like a hero or an anti-hero playing Cyberpool. I didn't think that I was a "bad person" in it, just someone who was trying to find a way to survive.<br /><br />(most of the time Cyberpool felt like being in an episode of 24, you just know that something is going to go wrong no matter what you do, and so you live in the moment and try to meet the objectives that you set for yourself and try not to cross whatever line is the line that you should not cross)<br /><br />When you mention things that you have "banned" in D&D, is that just in D&D or is that in games you GM in general?<br /><br />Again, really great, thought-provoking post.NathanRyderhttps://www.blogger.com/profile/17963023116440525852noreply@blogger.com