tag:blogger.com,1999:blog-4522018539311056682.post5216680466772775447..comments2024-03-27T01:28:28.346-07:00Comments on False Machine: A Cage of Light and Timepjamesstuarthttp://www.blogger.com/profile/13288777018721199748noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4522018539311056682.post-60994507033821040052012-10-14T21:32:05.866-07:002012-10-14T21:32:05.866-07:00I've toyed with the idea of replacing Raise De...I've toyed with the idea of replacing Raise Dead with requiring the party to trek down into the afterlife to fish out their deceased comrade (and dealing with all of the danger and cranky deities that entails) or letting characters come back as zombies and search for a source of real revivification, at least until their shambling bodies give out. Can't decide if it is too forgiving or too annoying.<br /><br />Long ago, I took a class on CPR, and I am pretty sure it would require divine intervention for it to actually work. Cracked ribs are one thing, but my instructor's solemn warning that you can explode somebody's lungs and/or catch all kinds of diseases from them definitely put me off. On the other hand, this all would make a fantastic random table.jacintohttps://www.blogger.com/profile/15830023557305593115noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-64642287352466703362012-10-13T10:11:48.082-07:002012-10-13T10:11:48.082-07:00I just didnt think CPR would work in most cases. I...I just didnt think CPR would work in most cases. I thnk its mainly if the heart stops? Mostly my guys go down to repeated trauma wounds. I might let someone do CPR if they were level drained. Magical-Clerical-Breath-Of-Life-Word-of-God-Return-The-Soul CPR sounds quite fun.<br /><br />"In Thors name Live! LIIIIVVE!!!"pjamesstuarthttps://www.blogger.com/profile/13288777018721199748noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-83989586088364903532012-10-13T09:55:45.464-07:002012-10-13T09:55:45.464-07:00Is that why you don't have CPR, either?Is that why you don't have CPR, either?jacintohttps://www.blogger.com/profile/15830023557305593115noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-63509595272250005252012-10-13T08:24:06.930-07:002012-10-13T08:24:06.930-07:00That sounds good. Two of mine are only meant to wo...That sounds good. Two of mine are only meant to work if the Players actually act it out in real life. You can only stabilise someone if you are willing to embarass yourself in public.<br /><br />I'm a bit scared of doing 'slaps and curses' though. My guys might atually slap each other.pjamesstuarthttps://www.blogger.com/profile/13288777018721199748noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-68848830193578744832012-10-13T05:42:47.864-07:002012-10-13T05:42:47.864-07:00I have a similar set of rules for "Walking it...I have a similar set of rules for "Walking it off" after combat , any Fighter Class can attempt once per day / 3 levels to shrug off 1d4 hp of damage. He or she rolls 1d20 or less versus their Con modified by the amount rolled for healing . If they make the roll the heal that much , if they fail the roll they further injure themselves. On a critical fumble they get back an extra 1d4, on a fumble The suffer a further 1d4. It works fairly well. Chancehttps://www.blogger.com/profile/10185294168905336167noreply@blogger.com