tag:blogger.com,1999:blog-4522018539311056682.post4896599041116853005..comments2024-03-27T01:28:28.346-07:00Comments on False Machine: VaporWare Contrails in the Prehistoric Skypjamesstuarthttp://www.blogger.com/profile/13288777018721199748noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4522018539311056682.post-78624440970165906762016-09-07T08:40:03.047-07:002016-09-07T08:40:03.047-07:00Make wisdom and intelligence two new abstractions ...Make wisdom and intelligence two new abstractions Instinct and Intuition - instinct for gut feel, intuition for abstract reasoning and problem solving through latent intelligence. Might be a better term for it, but I'm on the bus typing with my thumb.Rob Baxterhttps://www.blogger.com/profile/17604287090410283424noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-15023558395267330282016-09-06T09:58:30.283-07:002016-09-06T09:58:30.283-07:00PULL YOUR FINGER OUT OF YOUR ARSE AND MAKE IT NON-...PULL YOUR FINGER OUT OF YOUR ARSE AND MAKE IT NON-VAPOURWARE!<br /><br />Just kidding. It does make me wonder, though, if there is a place for a meta story game called Vapourware, in which the PCs' actions all fizzle to nothing but it doesn't matter, because they have gone onto something new in the meantime. They begin as a set of D&D type PCs in a pub planning to explore the nearest dungeon and get all excited discussing what might be down there. But then somebody says "Yeah, but then there's that wizard's tower - what might that contain?" And then they're discussing that instead.<br /><br />This game IS ITSELF VAPOURWARE because I will never make it.noismshttps://www.blogger.com/profile/09933436762608669966noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-12517709981121516312016-09-06T04:27:00.033-07:002016-09-06T04:27:00.033-07:00Really like the idea of dreams blurring over into ...Really like the idea of dreams blurring over into the spiritworld. I don't have an afterlife in my own setting but you could still have interactions with all kinds of spirits in dreams.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-79540881165988224412016-09-05T23:20:36.076-07:002016-09-05T23:20:36.076-07:00Have you looked at Mazes & Minotaurs? Serious...Have you looked at Mazes & Minotaurs? Seriously, it comes at all these problems from a different direction from D&D but at the same time, recognizableScott Andersonhttps://www.blogger.com/profile/12067161332003628237noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-40397410053875566762016-09-05T20:01:44.506-07:002016-09-05T20:01:44.506-07:00Discovering the material use for stuff and having ...Discovering the material use for stuff and having a list of that stuff on your character sheet, like badges of honour, might be cool. For example, your character knows the secrets of tar coating (water proof any of your shit ), Basil (+1 to CHA when presenting a dish), Fire creation type I (+10% camp security when in brushland) and Silocybe Cubensis (ask the logos one question when ingested, 5% chance of permo attracting a spirit, say).<br /><br />I think my point, is that rather than create some kind of mini game for crafting (surely central to the prehistoric experience), different aspects of crafting instead provide some discreet effect. It's up to the player to combine those aspects in entertaining fashions, discover synergies, etc. <br /><br />Anyway, time for bed. Nickhttps://www.blogger.com/profile/10092002529591261902noreply@blogger.com