tag:blogger.com,1999:blog-4522018539311056682.post1798460125802792481..comments2024-03-27T01:28:28.346-07:00Comments on False Machine: Ramblingpjamesstuarthttp://www.blogger.com/profile/13288777018721199748noreply@blogger.comBlogger16125tag:blogger.com,1999:blog-4522018539311056682.post-50513104742707998292020-09-10T09:53:58.268-07:002020-09-10T09:53:58.268-07:00Brilliant
Regarding socks, I once heard a Special...Brilliant<br /><br />Regarding socks, I once heard a Special Forces officer talk about putting wool socks still hot from the dryer into a thermos right away. He did that before his team parachuted into a snowy region once and he said putting on those socks after landing was better than sexHer Christmas Knighthttps://www.blogger.com/profile/09445850026904816000noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-3978378868668331812013-06-25T09:48:33.719-07:002013-06-25T09:48:33.719-07:00I know I'm a bit behind on this comment, but s...I know I'm a bit behind on this comment, but smells! how has noone mentioned smell!? You get to use them in this medium and they're one of the best things for conjuring up memories.<br />(sound is good too, but i find that for what you're trying to evoke, images can work, but aren't ideal)<br /><br />The heavy clean smell of earth after a rain<br />the crisp smell a river adds to the air<br />The sharp coppery smell of blood<br />Sound of wildlife rustling in the bushes. The sudden scent of lilacs as one disturbs a flower.<br />etc.SilverRowanhttps://www.blogger.com/profile/06224124159661182325noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-73952051757186177862013-05-27T22:04:43.815-07:002013-05-27T22:04:43.815-07:00My new "just straight up use google earth for...My new "just straight up use google earth for terrain" idea is working wonders for this sort of thing. How often people cross streams and styles and stuff is pretty neat.<br /><br />Also Abulafia has a bunch of benign encounter generators which are good for representing the monotony. I give them one per hour of travel.<br />http://www.random-generator.com/index.php?title=Benign_Wilderness_EncounterJames Younghttps://www.blogger.com/profile/01728054107958411289noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-44019202834546011602013-05-26T23:53:30.882-07:002013-05-26T23:53:30.882-07:00I would recommend some type of item-resource-manag...I would recommend some type of item-resource-management-travel-game. Travel, for me, is loss and gain. You see a beautiful view, but climbed a mountain to get it. Maybe you lose ten-foot-poles, or ropes, or something more abstract like "energy"...spells degrade, go off randomly. I don't know. Transition is difficult. Just go Hatter on the whole thing and scream out a "CHANGE PLACES" and force physical movement. Your players might hate you, but they'd FEEL movement.Anonymoushttps://www.blogger.com/profile/03879050613175122479noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-14030029957468930702013-05-26T22:37:56.018-07:002013-05-26T22:37:56.018-07:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/03879050613175122479noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-40936356569121692652013-05-26T11:00:25.255-07:002013-05-26T11:00:25.255-07:00I demand either a random table or a poem or possib...I demand either a random table or a poem or possibly both as one.pjamesstuarthttps://www.blogger.com/profile/13288777018721199748noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-69696884262903503232013-05-26T10:59:03.927-07:002013-05-26T10:59:03.927-07:00Every piece of wilderness advice i ahve ever read ...Every piece of wilderness advice i ahve ever read has had SOCKS in bold type. Always have extras, put them over your hands to dry out while you sleep, socks socks socks. pjamesstuarthttps://www.blogger.com/profile/13288777018721199748noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-9190419677587878142013-05-26T10:24:05.089-07:002013-05-26T10:24:05.089-07:00Travel is essentially non-interactive. You keep ma...Travel is essentially non-interactive. You keep marching and hopefully there's something to do once you arrive somewhere. You admire all these little details, you introspect for hours, you screw around, because you're really fucking bored.<br /><br />I'm thinking that making travel gameable is against its very nature. Then maybe the fight against boredom can serve as a game. <br /><br />Just braindumping an idea:<br /><br />Once you know the route, decide how things might go wrong. Have a huge ass table of little details the characters notice. Give them one for every say hour of travel. Most of the details are red herrings, interacting with them just wastes time. A small few are signs of Bad Stuff that is about to happen and can be prevented if proper measures are taken. An even smaller few are trap options that will lead to big delays or danger, if interacted with.left_handhttps://www.blogger.com/profile/07515130809035378129noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-28853958543144932692013-05-25T23:49:55.590-07:002013-05-25T23:49:55.590-07:00All my current work is on local (megadungeon like)...All my current work is on local (megadungeon like) environments. <br /><br />I've done a bit of wilderness travel, military marching, etc.<br /><br />There is a loss of focus. You are doing your thing, and something happens and it's a long day and you're not aware of the leader, or where everyone is, precisely. You get distracted momentarily. Bored. Take a moment to meet your needs. Your friends are just over that hill. Over in that direction. You can see them.<br /><br />Even in combat. Sixth day. Same patrol. You can see everyone. Bored. Check your magazine again. Need to pee. Hold up. Looking around. Another day nothing happens. Formation gets looser.<br /><br />Personal goals. Going to walk to that tree. Screwing around. Do not recall any overland journey ever where someone wasn't going to do, had done or was doing drugs of some kind. <br /><br />socks. fucking socks. They are no shits very important. -Chttps://www.blogger.com/profile/02331863932906631618noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-10019671697831085232013-05-25T23:45:57.174-07:002013-05-25T23:45:57.174-07:00NOT ENOUGH PLUSSES ZAKNOT ENOUGH PLUSSES ZAK-Chttps://www.blogger.com/profile/02331863932906631618noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-6730161553808911452013-05-25T23:13:34.590-07:002013-05-25T23:13:34.590-07:00How the air feels. This might just be confirmation...How the air feels. This might just be confirmation bias or nostalgia or whatever, but Florida summer mornings just feel different than summer mornings in New York or Alabama or central Spain in ways that don't necessarily come directly from humidity or temperature, but I only notice when I linger outside. jacintohttps://www.blogger.com/profile/15830023557305593115noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-10669923715288167702013-05-25T22:09:00.943-07:002013-05-25T22:09:00.943-07:00The three-dimensionality of things as you move thr...The three-dimensionality of things as you move through/around them is interesting.pjamesstuarthttps://www.blogger.com/profile/13288777018721199748noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-7688464399204628132013-05-25T22:08:11.159-07:002013-05-25T22:08:11.159-07:00I do like the idea of layered description and pass...I do like the idea of layered description and passing things round the table.pjamesstuarthttps://www.blogger.com/profile/13288777018721199748noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-6921965353163369962013-05-25T19:36:59.506-07:002013-05-25T19:36:59.506-07:00How about: there is a table for weather and tables...How about: there is a table for weather and tables for specific regions, describing the kinds of locations they might encounter in a general way (Region: Blue Forest, locations: clearing, thicket, by a stream, by a giant rock) or whatever. The party has a general idea of the way to take. Carve each day into Night, Morning and Afternoon. Party establishes who is on watch and writes it down. GM describes the section(Night, Afternoon, Morning) of the first day of the journey and rolls the weather and stopping location. Next person at the table picks up from there, describes the next third of a day, rolls for the next player. Wandering monster rolls throughout and the GM waits for the appropriate time in thr current narrative to spring the monsters.<br /><br />Because I figure part of what makes what you're describing so hard to achieve is that it reuqires a lot of attention from players and a lot of natrative skill from the GM. If you've got to.speak next, however I'd think you'd be much more interested in what's happening so you can do a good job yoursepf. I dunno, maybe?Cryptidhttps://www.blogger.com/profile/14959954411668606476noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-74063571087241579792013-05-25T14:22:59.268-07:002013-05-25T14:22:59.268-07:00+1+1Zak Sabbathhttps://www.blogger.com/profile/08812410680077034917noreply@blogger.comtag:blogger.com,1999:blog-4522018539311056682.post-40244717509773339182013-05-25T14:20:10.361-07:002013-05-25T14:20:10.361-07:00Gargoyles, angels in the architecture. Architectu...Gargoyles, angels in the architecture. Architecture in general. Those bricks make a line, then these other bricks are turned and it <i>means</i> something.Lumhttps://www.blogger.com/profile/09490249051095856396noreply@blogger.com