Sunday, 30 May 2021
I AM BACK TO COMPLAIN ABOUT (check notes) ... TOYS!
Monday, 24 May 2021
The Things in the Financial District
Friday, 21 May 2021
I FEEL SLIGHTLY BETTER NOW
Behold! You have sacrificed to me the hecatombs of your honeyed data, and as I sniff the sweet meat-stained ashes rising from your mundane material sphere, relax back into the vast and silken pillows of my own ego and rest my feet upon the cloud of my own glorious genius, I shalt not ignore thy fervent offerings.
INTERESTING MISCELLANY
Something that fascinated me was the strange ecology of virtual and IRL systems which, seem to be very common with online RPG people.
Flavio Costantini
I would half imagine that at this point there would be some sort of 'killer app' for running games, some combination of systems which does most of what everyone needs and which has become the 'main method', with other alternates occupying minority positions, but this seems not to have happened.
Instead there is a kind of ecology of varied sites, tools and methods which different people use in different ways, even the same people using different combinations of various tools and methods depending on the games they are running or the games they are in. I quite like the general feel and idea of this, though I would struggle to come up with an intellectualised reason for doing so.
Discord is a main channel, for voice play, some camera play, and for sharing documents and discussing the game, rolling via an app AND IRL seems not uncommon, shared whiteboards, google docs, google sheets, google slides, 'owlbear rodeo' 'rolld20', 'Foundry VTT', spreadsheets for tracking, pen and paper, shared pdfs AND physical copies of texts, sometimes sketch maps via shared boards and sometimes theatre of the mind.
An example comment about IRL play;
"Jack17 May 2021 at 18:03
6. I set up World Anvil to keep track of campaign information but almost immediately stopped using it. We organised sessions on a facebook page. I used a laptop to keep track of notes and play atmospheric music. We had a physical book for the rules themselves. I had a whiteboard near the table which I used to draw important info (maps of the situation, notes, clocks, etc)."
WHAT SYNTHESIS CAN BE DRAWN FROM THIS?
I suppose, for people like me worried about the virtual consuming the physical, (and if the comments given are representative, which = who knows), there seems to be a natural tendency for holistic virtual integration, which is bullshit phrasing but let me see if I can clear it up;
People are pretty good generally at finding and choosing the tools which will help them run the games they want the way they want
and it looks like they don't overuse them, or, taken as a
whole, strongly prioritise methods into a 'one true way'.
Furthermore, its highly common for people gaming through a wire to strongly integrate IRL assets, (joyless language but); virtual gamers will often roll dice, buy books and use them alongside PDFs, even send letters and create little objects. Similarly, people playing in real life will pick up and ue a wide variety of virtual methods, from having a laptop open to play mood music, to a file and background sharing deal, to facebook pages for organisation.
So my Nightmare vision of 'dead file' pdfs stacking up in peoples hard-drives like the victims of a plague, seems, on the balance of evidence given, to be largely an illusion. People prioritising IRL play seem to be naturally adapting and integrating virtual elements without letting go of core IRL tactile and social interactions, and people playing virtually seem to have little trouble dealing with real dice, real books and sometimes developing more complex hardcopy exchanges which do not replace virtual alternatives but actually sit alongside them, and there doesn't seem to be any single dominating cultural force or True Format which sets that standards and rules everything else but instead a vast archipelago of means and methods which can be pulled from and integrated a number of ways
LEAVES ME HOPEFUL
My ratty mind would have expected more alienation, for the virtual to have consumed the real and reduced it to sessile pseudo-activity - a mere mumming of gaming rather than the real thing, for pdfs to have eaten books, or for books to go unread, for there to be some quiet invisible dominating corporation with its fingers in everything, smiling falsely through the gritted teeth of the marketing beast, (which arguably does exist with content but not necessarily with means and methods of play).
So... I'm forced to say...
I...
I was wrong less correct than anticipated.
Instead of fulfilling my darkest visions, Humanity has, (THIS TIME, DON'T GET COMPLACENT), exceeded my expectations and things are not actually (AS) awful (as predicted - YET).
Monday, 17 May 2021
Obscurity
Oh the dreams of my youth -
Trapped inside a city of the mad, layered with conspiracies, illusions and false realities. Stage sets, brain engines. Both the DM and the Players would fall into an indescribable relationship of exploration, deception, fear and mutual suspicion. (but always with the promise, the temptation, the possibility that you could perhaps escape) "Give me the book!" a player would cry - reach out and take it, making themselves the DM, but quickly becoming utterly lost in the text.
And yes you could turn the book upside down - differing encounters and an alternate page system, the sense of being trapped in the city of the crazed mind-wizards and the frustration of dealing with this impossible and nightmarishly obscure text, all merging into one glorious whole.
Such dreams I had of the artistic utility of incoherence
It was a different age, a time both darker and more pure, and I a different man.
|
I have a strange relationship with obscurity. Its only really that stygian shield that makes something special, notable, rare; the rites of the Orthodox church, happening behind a screen so you can barely see them. Without that, we decay into Critical Role, into 5e, a system which I don't loathe, but the perceived culture around it......
In fact I need the stygian shield of obscurity, even as I try to throw it off. Peering out of the shadows before slinking in again, gesturing mysteriously with a pale finger. What a performance.
I really wanted to make books that people actually used. I fetishize real-life books and fear PDF's because I am dogged with the fear that they will become dead files simply resting in a drive somewhere and doing nothing. As I currently have a tonne of unread and unused files cast across multiple drives.
So I wonder now, if more people have actually played old DCO rather than new DCO? Probably yes - partly because new DCO is designed specifically for in-person play and in-person leafing through - and that is a situation which will rarely be occurring becasue of Corona. My imagined perfect state of play cannot take place. But even without that, what if it becomes simply a fetish book for the shelf - the physical version of the lost and hidden PDF?
In furtherance to that trouble; a querying lance of light; questions for YOU, yes YOU, the reader reading this..
Horacio Salinas Blach |
1. What games are you actually running or playing in?
2. Are you playing in person or online?
3. How many people?
4. How regular?
5. If online, how long* is each session?
>6. And what combination of digital and material tools and sources are actually being used and HOW?
Tuesday, 11 May 2021
My Beastman/Dryad slash fic should be CANON!
So; Games Workshops Age of Sigmar Wargame has its little army men split into four factions.
Order - normies. Humans, elves, dryads, dwarves, magic aztek lizard dudes etc.
Chaos - evil dudes. The four main gods plus the generally-evil Slaves to Darkness and the Skaven. And Beasts of chaos which is "Beast-Men and Friends"
Death - Death. Skellies, super-skellies, Vampires, ghoooooosts etc.
Destruction - Orcs, Giants, Goblins.
SO WHO IS DESTORYING YOUR CITY AND WHY?
Teclis - to burn a giant anti-chaos sigil into it. Sorry, kind of a zoning screwup there.
Nagash - not really destroying it, just killing everone in it, the city should be fine.
Main Chaos Dudes - they might destroy your city a bit but they are largely interested in perverting the souls inside it, and they quite like cities overall, so long as they are full of chaos stuff. They just smash a lot because they are snorting those souls!
Orcs, Goblins, Ogres, Giants - SMASH SMASH SMASH HE HE HEEE
Skaven - no idea. Presumably they will eat or enslave everyone inside and make what use of the ruins they can.
Arielle the Tree Queen - now she isn't really meant to smash your city and replace it with TREEEEEES without at least writing a strongly-worded letter to Sigmar first but she does have, or to be more precise, she has no direct coNfirmed control over, Tree ISIS which is essentially this bitch,
Drychia Hamadreth, who will absolutely smash your city and replace it with TREEEEEEES.
And the Beastmen, who will now also be destroying your city and will replace it with.. well Chaos but not god-specific chaos , more of a general spiritual thing.
So the burning issue that prompted this post; even do for the Chaos factions? What is their place? Skaven have numbers plus technology, plus they have an actual God while Beastmen make a point of not having any.
BUT WAIT!!! I hear you cry..
Aren't GW constantly bringing out new boxed games and stuff with special models and don't they give rules for using them in your warhammer armies??
Like how about the
HOW ABOUT THE formaroid crusher??
But surely the Ogroid myrmidron?????
LOOK HOW BEASTLY HE IS THEY ALREADY HAVE SRAGON OGRES IN THE BEASTMAN ARMY!!!
COULD IT BE?????
.....
no it could not
AH HA! BUT WAIT, THERE'S MORE!
BECAUSE GUESS WHO'S BACK WITH A NEW DANG MODEL!
Its Billy Belkor baybe! The Demon Prince of Chaos Undivided! And guess what, just like AoS Beastmen he ALSO gives no fucks about worshipping the Chaos Gods, in fact they hate each other! A match made in heaven right???
GOAT/TREE SLASH FIC
Friday, 7 May 2021
Swordthrust - a Beautiful Curiosity
First thing, why on earth is it called 'Swordthrust'?
The core dungeon is the frozen head of a giant ice titan which is in fact a mountain, (called the 'Titans Crown'), populated by the imagined memories of its ancient life, which is also a field of combat between good and bad thoughts given shape, and if you wake up the Titan then the proportion of good to bad thoughts decides its future character. Plus there is a backstabbing Wizard with a decent name; Morlean. The Mountain is guarded by a guy calling himself 'The King of the Mountain' who has a really fucking cool Boris Vallejo picture for the cover... There is also some silver Mithril armour and a crystal throne....
"Titans Crown." "The Crystal Throne." "The King of the Mountain." "Flamehairs Quest.."
Almost every single one of these ideas and referents makes a better title than 'Swordthrust'.
Ok, I'm done with complaining about this strange thing now.
STRANGE SIMILTUDES
This adventure has bizarre pre-echoes of many ideas which I or my contemporaries have considered in our modern age. It strikes me strange. Most strange..
So firstly, its about diving into the mind of a sleeping Titan, which is the dungeon you are in. I did something like that in Silent Titans.
Secondly - the dungeon is semi-transparent - meaning you can sometimes see between rooms. Something we tried to do in the maze of glass rooks in Silent Titans and first conceptualised (by me at least) herehttp://falsemachine.blogspot.com/2016/02/the-glass-dungeon.html.
"There are two Palaces locked onto the dark rock, mirrors of each other. The sides that face each other are nearly sheer. The sides that face away are crenelated, towered, encrusted with keeps and details, bridges and roof's, multi-levelled, staggering and slipping down to the walls and the glinting hematite on which the palaces reside.
The two sides match each other almost perfectly, the divide observable only from a narrow axis.
There are no gates to the Palace of the Ogre King, you have to climb in through a window, or sneak in through hematite caves down below where the Onyx river gushes from the rocks."
And fourthly - this wasn't me but Noisms has a whole series of development posts about a project called 'behind Gently Smiling Jaws' which is a sandbox of a sort made from the memories of an ancient crocodile -the empires and peoples it witnessed in its life are the beings you encounter, somewhat altered by their recollection.
What does this similitude mean?
Well most importantly it means I am less special than I like to think I am...
fucking hurts dude
What else - is there some hidden enochian mind script that the fancy boy section of the OSR is destined to follow? NEED TO TRY ANSWERING THAT QUESTION.
THE FROGNARDS
Or whatever we are calling Prince/Bryce/Melan axis now, that particular adventure-design paradigm have a high opinion of Swordthrust. Is it justified?
It seems Well Engineered - I am not in 2nd Ed or whatever this is keyed for to speak with an experts tongue but this feels like an adventure well organised and arranged in terms of resources, opportunity and both rewards and punishment for risk taking.
It is made of classic Fantasy Stuff Presented Well. We got Goblins, ratmen, Dwarves who mine things.
The town is just really neat. An old mining town, decayed, maybe slightly unnaturally packed with factions considering the low population but that's hardly a hanging offence.
Yes you will probably end up spending more time in the town than the dungeon and may actually be more likely to die there. Mild complaint - the Town could possibly have done with a little more space and clarity since it is almost certain to become a tactical area in play.
Non-Stupidity of plans - the main wizard quest giver has thought things through at least as well I did reading the adventure, which is all I ask really of something I spend money on.
That only took a sentence to describe but its actually a vanishingly rare and almost golden quality in any media - that the characters in it have thought through their circumstances and do things that make sense to them.
Does Swordthrust introduce (as a CORE element) that most-loathed of all design tropes, the backstabbing questgiver? And does it somehow GET AWAY WITH THIS????
Yyyyyes. yes it does.
The backstabbing wizard situation is set up with enough skill and has enough thought put into the circumstances; the slow reveal of information, the build up of knowledge, the likely result of interactions, and most importantly - the paradoxical no-win situation for the dungeon which will misfire on the wizard if they do actually win, that it carries off this most laborious of concepts with a degree of elegance and grace. Like watching someone dance with a barbell.
So instead of players meeting inexplicable shit and getting confused and upset, they meet stuff they think they understand, and then slowly (hopefully) work out that the context is not what they thought, and then the inconsistencies build up and slowly the PCs and players work out more and more of what is going on.
They even through in a reasonable little section at the end for what to do if the Titan actually does wake up - well done
Beyond the aesthetic and my indifference to adventure economics, another difference between I and the Frognards, or at least Bryce and Prince, is that I have had to read waaaay less shit D&D adventures that they have, so I am generally less relentlessly traumatised by the horror of it. For them this is an Oasis in the desert, for me, a nice pint at the pub.
HOW MANY STARS IN THE SKY FOR SWORDTHRUST?
I intuit that it would play well.
This could be a beautiful experience. I don't know if I'm ready to call it a masterwork.
You can't reconstruct (or at least I don't think you can reconstruct) a pseudohistory of prelapsarian reality from the visions in the Titans mind. (Admittedly you have to be operating way above average quality for that level of criticism to even be levelled.)
Also there are some unclear sections and you are still going to need to transpose a lot into your own notes, especially the town stuff, plus there are definitely some description elements that were slightly unclear.
But I will call it a beautiful curiosity. Perhaps more beautiful for being unexpected.
Four stars for the meat of it. Another half star for going above and beyond the call of duty and a final half star for those of you who like the aesthetic.
THE SIMILTUDE
Ice, glass and the mind.
Is there some kind of homunculus-theory-inevitability thing going on here with people of my neurotype? Some deal where people with a particular quirk of character and who assign themselves the 'god position' in the creation of worlds. Not just worlds but realties. And not just the creation but this uniquely physicalised D&D-ish type of interaction, based around objects and people and tangible systems, do we all, or do many of us end up building an image of the mind inside the world created by it?
(I'm reminded here of the themes of watching eyes in many paintings created by schizophrenics. McGilchrist thinks this is a brain-hemisphere thing with one part of the brain unable to recognise the nature of the other and so interpreting its signals as 'alien' - an unfriendly observer..)
The ice-brain dungeon in swordthrust.
Davids memory sandbox.
My glass dungeons, brain dungeon and Titan minds?
I guess if you are thinking about D&D like this you have the job of thinking about 'everything', to no particular purpose, but just to regard, understand a little and create yourself, and for people in those circumstances - maybe the idea of a crystal dungeon inside the mind of an ancient being, populated by memories, its processes mimicking or simulating the mind itself.
The mind inside the world created by the mind.
Maybe that idea is just a stone on the road, which many will pass by and a few will pick up. A ripple of creation.
Monday, 3 May 2021
Velvet Hooks: Vore Bull & Vitillary
Anemone Men & Ants Of Neutrality
Atrocious Crows & Azul
Bedlam Birds & The Blathering Bird
Boa Boy & Boa Constructor
Brainstormer & Capitualtors
Colour Monster & Corbeau
Crimson Contrarodron & Cryptospider
Xaxavraznazak
Yam-Man
Zen Beast
Zug-Zug
and now...
Vore Bull
- Hecatomb empire - endlessly sacrificed
- kingdom obsessed with justice revenge and sacrifice
- nothing is forgotten
- deep secreted places, passions in stone
- army of bulls
- long darkness
- hints of rebirth
- bull required
- entering the skinned bull
- slight frame
- virtually indestructible
- some lethal violence
- ferocity into the small beast
- spirit, mind and engine
Cow Country - you just need Bulls for the ritual and that means pastureland, specifically, cattle country. Either the pasture of river valleys or the cowboy-inhabited vast plains of waving grass. The Vore Bull will almost always be a monster of the farmlands or the Plains.
HOOKS
1. The Cult of the Long Darkness - a hidden Mithratic semi-faiths is actually what it thinks it is; the last relic of a long-dead empire, holding a few half-remembered scattered secrets of its magic. They will kill to defend their secrets but what strange memories of the dead empire lie hidden in the caves nearby?
2. The Bull Demon - one, or a series of attacks by a nightmare demon of skinless flesh in the outlands. Whole settlements laid waste and nothing seems able to stop it. Big surprise the destroyed settlements all have a dark secret in that they ignored or took part in the destruction of an isolated minority community, the survivors of that event are now taking terrible revenge.
3. The Fierce Wee Beasts - a plague or eruption of insanely angry small animals, voles mice etc, which seem possessed by some disease of hyper-wrath.
4. The Peaceful Ones. A group of abused and maltreated people seek peace in a ranch-like cult out in the valleys. They seem to have found it but their secret is that they are actually forcing their rage into small creatures and disposing of them that way. Like a drug which wears off, the rage re-grows each time, more rapidly and more totally and the surges of wrath are starting to become noticeable.
5. The Foolish Academic. A relatively innocent historical researcher is accidentally finding out stuff about the rituals and nearly making them workable but is being manipulated by a Dickensian grotesque who wants revenge on the world
6. Race for the Ritual. Some evil person heading a cult or org full of damaged people has the last part of the ritual - the Bull part, their own ranch and tbh pretty much everything you need to start up your own army of unkillable monsters and wreck the nation, but they don't know the first part, and the answer is... in a dungeon! Which you need to get to before they do and either control or destroy the info.
Could I go deep on this one? Most of the depth comes not from the circumstances of the origins of the rage - did I write a a .. STORY GAME MOSNTER?? NOOOOO. Yes I probably did. This one is more about people, alienation, societal cruelty victimhood and rage. And access to cows. The bull just makes the rage a physical thing that the culture needs to actually deal with.
OK ON TO THE NEXT ONE
Vitellary
The horror of an insect on your flesh which you can't get off. It feeds off tears, mates then injects eggs which cause a highly specific disease with some odd upsides but which is always lethal. Vitillary Blindness makes you see the world 'as text', but text which is always 'true'. Essentially you are reading the code of the Matrix, or it seems like you are. But then your head bursts open and Glyphapillars climb out.
here
So I seem to have STACKED this one with possibilities. Insects and Multiple stage life growth patterns seem perfect for D&D somehow, the distinctness and uniqueness of each form, with different dangers, utility and cultural significance and the fact that it transmutes into useful but obscure "lore" as well, ahhh yeahhh baby.
Pretty much in the text:
1. Glyphapillar forest fire! There are known to be Glyphapillars in the woods. A fire has started in the woodlands, which wouldn't be that big of a problem, but its known that burnt Glyphapillars produce Vitillaries and now everyone is too scared to fight the fire. But if the fire goes on, Vitillaries will be everywhere..
2. FUCK THERE ARE VITILLARIES WHAT DO WE DO??? Jump in the fire? Ok does anyone have flour I can roll my kid in and then set them alight? Anyone have acid? How far to the nearest water I can jump in? Can someone hypnotise me or get a dumb monkey to pick them off?
3. Vitiallry suicide armour - you should never have fucked with those swamp drunks because now their shaman or main berserker has gone mental and is rampaging through town covered in fucking vitillaries which means nothing physical can touch them!
4. Bring me the Blindness! A shaman, magic user, maybe someone terminally ill, or a fanatic, wants to be infected with the Vitiallay Blindness so they can see the world "as it truly is". But for that to happen, they will need Vitillaries. Yes its another "find and transport an insanely dangerous animal" mission!
5. Vitillary Detective. Some deadly crimes are going on and the guilty parties have some super-technique or subtle magic to keep the law off their backs. Last resort - *someone* must be infected with the Vitillary Blindness to help them 'read the scene' and catch the baddies. The PCs need to either do this or find and protect someone who can.
6. Vitillary Conspiracy. Some crime gang or evil conspiracy has a way of inducing and slightly controlling the rate of Vitillary Blindness, they use those infected as guardians and inquisitors to prevent infiltrators. The PCs need to find some way to infiltrate the gang without being discovered....
NOT IN THE DESCRIPTION ARGUABLY
1. Human Testing!. Someone thinks they have found a way to slow, or even put into stasis the vitillary blindness so its non-lethal across the course of a normal human life and is offering money (or freedom, or forgiveness) to test it (this is illegal). Its getting you out of debt/legal trouble etc at least!
2. Search for a Cure! You get the blindness somehow and need to search for some way to end it before it kills you.
3. Glyphapillar Bombers! - some nutter has managed to somehow grab a bunch of them and plans to lock the doors on the longhouse and throw them into the fire - now EVERYONE will see the world 'as it really is'.
4. Aiding the Detective. Someone hires you or you pledge to help them look for a cure and they follow you about - however, their blindness does turn out to be veeeery useful while they have it, do you *really* want them to be cured?
5. Tombs of the Aurulent Empire. Are they a weapon, a tool that got out of control? It would be strange for the Aurulent Empire to leave a 'pure' weapon hanging around. If they are part of a larger, forgotten process, could there be systematically ways to control their effects? Perhaps incorporating them into a larger process? Maybe tomb raiding the Empires leavings will explain things.
6. The Sketchy Treasure. PCs get frozen of amber-held Vitillaires as treasure and/or payment, or an amberised glyphapillar. Its the ultimate in illegal hard currency! Do you try and trade them or do the honourable thing and search for a way to destroy them safely?